You can follow me and find more tutorials here: polygonpen.gumroad.com/ discord.gg/VrTJCpnmH3 twitter.com/mert_iskndr instagram.com/ www.patreon.com/polygonpen
I love how the topology looked a little weird before you SDS and i was like "Dude, how's that gonna work?" and then SDS came into the game and it looks so beautiful. Also, i'm very thankful that you started to ALWAYS align your normal properly. Not that you didnt ignore it completely before, but now it seems like you pay extra attention to it. Thank you! It's always a joy to come here again and see what you've got for us. Im doing this for almost a decade now (well, c4d just for a year) but can always get some important details out of your content. Thanks alot!
Thank you, it is good to hear these from an experienced artist. Actually after your comment I believe I started to pay more attention to normals, I think it was you, anyway thanks again and feedbacks will be appreciated anytime.
Hi Polygonpen, your modeling & rendering tutorials are awesome, i could just litterally sit there and enjoy watching you model those objects...thank you very much for the time and effort, appreciate it !
Hey ! I wonder what subscription plan you would recommend for Cinema 4d? Do you also have an Adobe Subscription that includes Photoshop and/or Substance Painter? I understand you need to subscribe to the entire Adobe 3d suite even if you only need Painter right. Wonder what your pipeline is and what plans would you suggest!
I have Maxon One but you can just have C4D and Octane or Redshift, which will be cheaper. I got Substance on Steam a few years ago, it was so cheap so still using it. I have adobe subscription only for Photoshop, these are my main subs right know.
@@polygonpen Interesting, thanks alot. I understand that if you are also doing some post vfx and motion graphics After Effects is also kinda needed and it was always well integrated with C4D due to the strategic planing between Adobe and Maxon. I'm assuming that's also included in some expensive plan from Adobe. Regarding Substance, that's probably the old perpetual license version before Adobe take over. Too bad they don't offer the Painter alone for the subscription. It doesn't worth paying for all the Substance 3d suite. Do you think you'll be switching to subscription anytime soon?
soft corners it's easy, but hard(sharp) corners on cylinder is problem. Cos you when you add edge on cylinder, it won't be perfectly round, cos support edge make it sharp
That is a profession and it will be there for a long time so if you want to be better than others, you can not select an easy way. Your method can be okay for game models but it is not enough for production pipelines.
You can follow me and find more tutorials here:
polygonpen.gumroad.com/
discord.gg/VrTJCpnmH3
twitter.com/mert_iskndr
instagram.com/
www.patreon.com/polygonpen
I'm a junior to modeling but I watch this guy every day like a TV show. Very interesting to get a theory from this dude. Perfecto!
Thank you Nikita, that's great to hear!
I love how the topology looked a little weird before you SDS and i was like "Dude, how's that gonna work?" and then SDS came into the game and it looks so beautiful.
Also, i'm very thankful that you started to ALWAYS align your normal properly. Not that you didnt ignore it completely before, but now it seems like you pay extra attention to it. Thank you! It's always a joy to come here again and see what you've got for us. Im doing this for almost a decade now (well, c4d just for a year) but can always get some important details out of your content. Thanks alot!
Thank you, it is good to hear these from an experienced artist.
Actually after your comment I believe I started to pay more attention to normals, I think it was you, anyway thanks again and feedbacks will be appreciated anytime.
Hi Polygonpen, your modeling & rendering tutorials are awesome, i could just litterally sit there and enjoy watching you model those objects...thank you very much for the time and effort, appreciate it !
Thank you Daniel, you are so kind!!
Been searching for this kind of method for a month, thank you !
Awesome!
I have learned so much from you! You have amazing workflow and problem solution techniques. A proud Patreon :)
Thank you Thomas, Great to hear!
I have learned so many things from you and have applied them in my work, thank you for posting all this information for free.
Thanks!!
I'm just getting started. I am able to learn so much with your tutor. Kindly make note of shortcuts in your subtitling, please.
Wow! That's some seriously good approach! A delight to watch you solve.
Yeah, thay might be one of the most important and effective one I showed.
turkiyenin en iyi 3d modellemecisi! :)))
HAha Teşekkürler!
one and only 🤘🏻 keep it up mate. we love your work
Thank you Murathan!
Very good short video! Please record more tutorials on cylinders, I always break curvature.
Thanks!
Very good topology model.
Thanks!
Thnx for another great tutorial!
Thanks man!
How did you discover this? This topology is new to me. very good!
Thank you! I work on these details a lot, that might be it.
as always on top!
Thank you!
love your work man
Thank you!
Wow some new details. Thx.!
No problem!
Hey ! I wonder what subscription plan you would recommend for Cinema 4d? Do you also have an Adobe Subscription that includes Photoshop and/or Substance Painter? I understand you need to subscribe to the entire Adobe 3d suite even if you only need Painter right. Wonder what your pipeline is and what plans would you suggest!
I have Maxon One but you can just have C4D and Octane or Redshift, which will be cheaper.
I got Substance on Steam a few years ago, it was so cheap so still using it.
I have adobe subscription only for Photoshop, these are my main subs right know.
@@polygonpen Interesting, thanks alot. I understand that if you are also doing some post vfx and motion graphics After Effects is also kinda needed and it was always well integrated with C4D due to the strategic planing between Adobe and Maxon. I'm assuming that's also included in some expensive plan from Adobe.
Regarding Substance, that's probably the old perpetual license version before Adobe take over. Too bad they don't offer the Painter alone for the subscription. It doesn't worth paying for all the Substance 3d suite. Do you think you'll be switching to subscription anytime soon?
1st view. :). Please add basic to advance step by step tutorials about making anything from a photo.
I sm working on something similar actually.
soft corners it's easy, but hard(sharp) corners on cylinder is problem. Cos you when you add edge on cylinder, it won't be perfectly round, cos support edge make it sharp
In such cases I use weights/creases then subdivide them.
Getting coffee. :)
Waiting!
😀@@polygonpen
Hi please learn modeling ps5 controller 🙏🙏🌹🌹
I have on my Patreon page!
That's too much work for something simple! Topology is crazy! This in cad programs or in zbrush can be done way more easily! And then retopology.
That is a profession and it will be there for a long time so if you want to be better than others, you can not select an easy way.
Your method can be okay for game models but it is not enough for production pipelines.
Plasticity?=)
What, really, thank you man, the whole 3D industry will change after this.
sometimes it is very challenging in pursiut of good topology
Yeah but it is very rewarding!