Fun Fact: Wind Burst actually removes the mace's fall damage negation. So you may want a wind charge, or other clutch item, handy if you plan on using Wind Burst. Good thing it doesn't trigger unless you're falling.
Personally I think it's worth it. Even with the max level all you really need is feather falling and you'll only lose like 2-3 hearts. Plus the mace is meant to be paired with wind charges, so you'll probably have them with you to clutch anyway
@@SilverMSM as a Bedrock player, wind charges only give a small boost of 2.5 blocks compared to Java's 8 blocks. Luckily that's coming in 1.21.1 along with a lot of other "last pre release" features like witches always dropping eight redstone.
@@DJDroz-gh5nt I play both java and bedrock, and I think the wind charge is a lot easier to use on java because of bedrock's weird input delays and also it's physics. But you can still definitely clutch with it, and also launch yourself high enough to use the Wind Burst enchantment if you time things right.
@@SilverMSM yeah it's just offset a bit so it doesn't hit the block you're standing on, but .1 will fix that. It is fun to clutch though. And it's easy to farm breezes because they prioritize jumping if you're too close so trapping them in a confined space makes them harmless. Too bad only two spawn every 30 minutes (four if you have bad omen) so looting is a must for a good supply since you don't even get a stack (2 breezes×8 rods from looting×4 charges per rod=64 charges if you get the best odds per spawner (multiply all numbers by the number of breeze spawners in the chamber for that chamber's max total then by 2 for ominous version)). I also have a hard time landing hits with the mace, even when the mob _isn't_ moving, so I usually end up taking damage.
Fun Fact: Wind Burst actually removes the mace's fall damage negation. So you may want a wind charge, or other clutch item, handy if you plan on using Wind Burst. Good thing it doesn't trigger unless you're falling.
Personally I think it's worth it. Even with the max level all you really need is feather falling and you'll only lose like 2-3 hearts. Plus the mace is meant to be paired with wind charges, so you'll probably have them with you to clutch anyway
@@SilverMSM as a Bedrock player, wind charges only give a small boost of 2.5 blocks compared to Java's 8 blocks. Luckily that's coming in 1.21.1 along with a lot of other "last pre release" features like witches always dropping eight redstone.
@@DJDroz-gh5nt I play both java and bedrock, and I think the wind charge is a lot easier to use on java because of bedrock's weird input delays and also it's physics. But you can still definitely clutch with it, and also launch yourself high enough to use the Wind Burst enchantment if you time things right.
@@SilverMSM yeah it's just offset a bit so it doesn't hit the block you're standing on, but .1 will fix that. It is fun to clutch though. And it's easy to farm breezes because they prioritize jumping if you're too close so trapping them in a confined space makes them harmless. Too bad only two spawn every 30 minutes (four if you have bad omen) so looting is a must for a good supply since you don't even get a stack (2 breezes×8 rods from looting×4 charges per rod=64 charges if you get the best odds per spawner (multiply all numbers by the number of breeze spawners in the chamber for that chamber's max total then by 2 for ominous version)). I also have a hard time landing hits with the mace, even when the mob _isn't_ moving, so I usually end up taking damage.
Still can't believe Mojang added the literal Market Gardener from TF2 into Mc
"Vaults"
Isn't that a ripoff of the Create mod's Item Vaults?
I thought you were dead
2mo ago Mar 22 2024