1 year anniversary month on UA-cam! What did I miss? 🦑🪖 Don't forget chapters! 00:00 1 Attacking Like a Zombie Horde in Waves 03:06 2. Workshops are still a Lie 06:12 3. Barracks Double Resources Double Infantry 09:48 4. Logistics and Low Moral Provinces 12:42 5. Daily Consumption 15:30 6. Double Resource Provinces and Industrialization 17:40 7. Balloons, Line of Sight and Predictions 18:51 8,9,10. Add Target, Delay Attack and Forced March Want to watch this campaign unfold from beginning to end? Let's Play below. ua-cam.com/play/PLre-ftuakBfp3v9MHMOX6m4rmiqg-UQGp.html Talk to you Squid Bois later!
Love the stuff man thanks for these amazing videos, I am just getting back into the game after not playing for a year. Your videos are helping fully understand what I was missing the first time around. I hope I see you out there on the battlefield as a friend or foe ❤
Thank you very much, your one hour guide was very helpful, I improved my results huge, and playlist was very helpful too. I have a few questions: 1) I didn't quite get how attack and defend system works. Why is it showing some strength points and they are the same as defending points, what is a strength points for? And how do mechanics of 50+ army work, I know you talked about that in another videos but I still didn't get it. Lets say you got 100 infantry and you need to attack 50 enemy infantry, is it better to attack in two 50 formations or 100? Bc only 50 are dealing damage 2) Is it important to get to the technology as fast as possible? In the beggining of the game it takes too long to build railway and factory and barracks and airport in the same double recourse province. So is it ok to build extra barrak in single resourse province to save time and build factory in double res province earlier? And then just turn that extra barrak down and build it i double resource when you got factory? Tell us please what is the priorities of buildings in the double resource in different starting situations. Take for example situations a) you got one double res province b) you got two double res provinces c) you got 0 double res provinces in the beggining. Is it better to get to the tanks or the planes first, what is more important?
1. The tldr is if you attack as one army you will do better than if you split them up. And the reason. The defending army gets to counter attack as many times as they are attacked.
2.You want to prioritize building in doubles. Build a barracks on day 1 and you will be free to build a railroad or harbor right after. You never want to build a barracks in a single resource province because for the same upkeep you make less infantry
Just wanna make a quick addition. But for the ease of explanation let's say that armies of both countries are attacking, no one is defending and no one has fortress and everyone is 100% health. So everything is equal. If you attack the enemy army of 100 infantry with your two 50 stacks, each of them are gonna deal ~140 attack damage to the enemy and each receive ~140 damage. So after the first round of attack, each of your stack is gonna lose 7 infantry. You have 43 in each stack. The enemy will lose the same amount, that is 14 and have 86 infantry left. But in the second round, your 2 stacks of 43 infantry are going to deal ~ 135 damage, while the enemy's 86 infantry is going to deal the same 140 damage. So again you are gonna lose 7 infantry in each stack while the enemy only loses 13 infantry this time. You do the math for the next rounds.
One more thing about tanks or planes. In my view it all depends on your resources. Planes cost 2.5 times more oil than tanks. Considering that oil is the most precious resource in the game, you wanna make sure you have enough of them. Plus, tanks have more health and deal more damage than planes. So make your choice.
If you're sitting your infantry in: a) An enemy territory b) an allied territory; what would the infantry morale graviate to? Would it be the enemy province morale (could be 100%)? Or is it a set morale. Thinking of HP gain/loss on day change - thanks!
Hey, I played a game and my province morale is always down because of expansion, i wondering what should i do, because if I stop expanding the enemy will attacking me, but if I keep moving forward the morale always goes down. My resources is all green no red, everything fine just the expansion that make the morale down. Do you have solution for this? Because of the morale down my troops health is also getting weak every day change 😂
I usually build recruitment office in newly taken region and sometimes additionally build a fort, it gives extra 5 moral per day change. Sometimes you gotta expand fast so you can obtain a good position that will be useful in mid or far time future, there's nothing bad if you temporarily have bad moral, just hold on on the resources a few days till moral of territory will go higher than 33 percent so you can draw your soldiers away and don't worry about rebellion.
@@PashaSinatryaPamungkas this is what i have learned from my own experience, so someone correct me if i am wrong. The expansion debuff have nothing to do with you'r expansion rate, slow or fast, but the amount of provinces you have in total. There is nothing you can do about it directly, it will just get bigger the more land you take. The only way to mitigate it is by building more forts and railroads in the provinces that have the expansion debuff.
@@frederiklarsen3470 Absolutely, its not about speed, its about provinces, on Europe 1914, You get Expansion - 1 at 30 provinces, 70 provinces is like -12, Its the same process on every map.
1 year anniversary month on UA-cam!
What did I miss? 🦑🪖
Don't forget chapters!
00:00 1 Attacking Like a Zombie Horde in Waves
03:06 2. Workshops are still a Lie
06:12 3. Barracks Double Resources Double Infantry
09:48 4. Logistics and Low Moral Provinces
12:42 5. Daily Consumption
15:30 6. Double Resource Provinces and Industrialization
17:40 7. Balloons, Line of Sight and Predictions
18:51 8,9,10. Add Target, Delay Attack and Forced March
Want to watch this campaign unfold from beginning to end? Let's Play below.
ua-cam.com/play/PLre-ftuakBfp3v9MHMOX6m4rmiqg-UQGp.html
Talk to you Squid Bois later!
Love the stuff man thanks for these amazing videos, I am just getting back into the game after not playing for a year. Your videos are helping fully understand what I was missing the first time around. I hope I see you out there on the battlefield as a friend or foe ❤
I fought to the end in your 500 game match, for squid
Glory to Squid army 🦑 🪖
@@SquidSupremacy1914 accept Jesus Christ repent whilst u can God loves u
I'm still making these mistakes.
Not in the next board.
Thank you very much, your one hour guide was very helpful, I improved my results huge, and playlist was very helpful too.
I have a few questions:
1) I didn't quite get how attack and defend system works. Why is it showing some strength points and they are the same as defending points, what is a strength points for? And how do mechanics of 50+ army work, I know you talked about that in another videos but I still didn't get it. Lets say you got 100 infantry and you need to attack 50 enemy infantry, is it better to attack in two 50 formations or 100? Bc only 50 are dealing damage
2) Is it important to get to the technology as fast as possible? In the beggining of the game it takes too long to build railway and factory and barracks and airport in the same double recourse province. So is it ok to build extra barrak in single resourse province to save time and build factory in double res province earlier? And then just turn that extra barrak down and build it i double resource when you got factory? Tell us please what is the priorities of buildings in the double resource in different starting situations. Take for example situations a) you got one double res province b) you got two double res provinces c) you got 0 double res provinces in the beggining. Is it better to get to the tanks or the planes first, what is more important?
1. The tldr is if you attack as one army you will do better than if you split them up. And the reason. The defending army gets to counter attack as many times as they are attacked.
2.You want to prioritize building in doubles. Build a barracks on day 1 and you will be free to build a railroad or harbor right after. You never want to build a barracks in a single resource province because for the same upkeep you make less infantry
Just wanna make a quick addition. But for the ease of explanation let's say that armies of both countries are attacking, no one is defending and no one has fortress and everyone is 100% health. So everything is equal. If you attack the enemy army of 100 infantry with your two 50 stacks, each of them are gonna deal ~140 attack damage to the enemy and each receive ~140 damage. So after the first round of attack, each of your stack is gonna lose 7 infantry. You have 43 in each stack. The enemy will lose the same amount, that is 14 and have 86 infantry left. But in the second round, your 2 stacks of 43 infantry are going to deal ~ 135 damage, while the enemy's 86 infantry is going to deal the same 140 damage. So again you are gonna lose 7 infantry in each stack while the enemy only loses 13 infantry this time. You do the math for the next rounds.
One more thing about tanks or planes. In my view it all depends on your resources. Planes cost 2.5 times more oil than tanks. Considering that oil is the most precious resource in the game, you wanna make sure you have enough of them. Plus, tanks have more health and deal more damage than planes. So make your choice.
New lesson from the master!
If you're sitting your infantry in: a) An enemy territory b) an allied territory; what would the infantry morale graviate to? Would it be the enemy province morale (could be 100%)? Or is it a set morale. Thinking of HP gain/loss on day change - thanks!
It's a set moral! I want to say both Ally and enemy provinces are both trending to 50%.
Can you win a 500 player map? I would love to see that!
Yes, I'll add it to the list! Thanks
What is your favoritt map?
This one (middle east) or Shattered America.
hey there, shouldn't you adjust and maximise your oil production? its the most valueable energy source and you have excess gas (ew) and excess coal
Yes you should focus on oil!
As a newb on iPhone supremacy im struggling to understand what the icons mean, especially the diplomacy icons..! Any please 🙏🏻
I have a diplomacy masterclass here!
ua-cam.com/video/8hzVS2y5eyw/v-deo.html
hello sir i'm a early player of S1914 can i play with you at the same map and team up?
I do sub games time to time! I'm usually killing or getting killed by the Squid army 🪖 🦑
Hey, I played a game and my province morale is always down because of expansion, i wondering what should i do, because if I stop expanding the enemy will attacking me, but if I keep moving forward the morale always goes down. My resources is all green no red, everything fine just the expansion that make the morale down. Do you have solution for this? Because of the morale down my troops health is also getting weak every day change 😂
don't expand too fast if your resources can't keep up
@@david12889 I've already said my resources is fine and all green. There's no problem in resources
I usually build recruitment office in newly taken region and sometimes additionally build a fort, it gives extra 5 moral per day change. Sometimes you gotta expand fast so you can obtain a good position that will be useful in mid or far time future, there's nothing bad if you temporarily have bad moral, just hold on on the resources a few days till moral of territory will go higher than 33 percent so you can draw your soldiers away and don't worry about rebellion.
@@PashaSinatryaPamungkas this is what i have learned from my own experience, so someone correct me if i am wrong. The expansion debuff have nothing to do with you'r expansion rate, slow or fast, but the amount of provinces you have in total. There is nothing you can do about it directly, it will just get bigger the more land you take. The only way to mitigate it is by building more forts and railroads in the provinces that have the expansion debuff.
@@frederiklarsen3470 Absolutely, its not about speed, its about provinces, on Europe 1914, You get Expansion - 1 at 30 provinces, 70 provinces is like -12, Its the same process on every map.
good vid ngl
is there any game mod hack for resource
Yes railroads and harbors