One of the few infection mods that actually has an ending. Very good for a server or pack where you dont need a constant threat ticking down the tps indefinitely.
Also one of the ONLY few that only activates when you've purposely trigger it. Unlike the other infection mods that just spawns all of a sudden in your world and without stop.
I like how this Infection mod is integrated into the world as an optional encounter you'd have to go out of your way to trigger. As well as the fact you can end the infection permanently. My criticism would be to add some useful mob drops and other items, like maybe weapons, trophies, decorative pieces, or consumables.
@@joe____yeah, atm it's basically just a server wide challenge that you could use for like an RP or SMP server, I do feel like a powerful item or something to get out of it would be worthwhile if you have to go out of your way to unleash this thing and infect everything around you (I do like how this mod retains the original blocks tho when they are reverted, and don't just become dirt)
Exactly this. Another game, Rimworld, has a similar thing with their Anomaly DLC and the activation of the Monolith. If you do activate it, the bounties of the terrors it summons and draws in are great and powerful. However, the terrors themselves are dangerous and can harm your people in terrible ways. It _is_ possible to get rid of it permanently through research and dark study... Or one can alternatively absorb the power of the void, letting the terrors stay within reality forevermore in exchange for true self-sustainment and immortality for a single person.
ngl, this is the best infection mod in my opinion. as weird as it sounds, it feels kinda at-home with minecraft, with tons of mobs having infected variants and even having their own purposes that relate to vanilla minecraft like the bees. it also never just goes completely off the rails like Scape and Run either
I think this mod would be very cool mixed with deeper and darker, so when you activate a other side portal the infection begins and you need some items from the other side to stop the infection (maybe items from the stalker or something like that)
that sounds super cool! very lovecraftian- would make an awesome adventure pack, especially if you could find written books warning about the portal and infection as loot, or something like that
@@sanjanashanker7960no. what actually lies behind the portal is way much more terrifying (as if deeper and darker was scary at all) the gravemind lies there.
@@JustALittleGhostOfHallownest SCP 601 Entry was made in 2012 while one of the oldest infection mods Scape and Run was made in 2019 so what are you talking about?
@@draw2death421 The original flesh that hates article on the scp (which is 610, not 601 by the way), is not the flesh that hates mod. The mod came after the article, and is not affiliated with it in any manner other than sharing subject matter. The sculk horde mod might not predate the article, but it does predate the mod that adds the described pathogen into Minecraft. Furthermore, why are you bringing up the article when this is about the mod adding it, not the scp wiki article?
Very cool mod, I love how each creature has a sculk variant that reflects their abilities (kind of like l4d special infected). My only two criticisms is that there’s no dynamic way to check the state of the sculk without using commands, and that the initial structure is located at exactly 0,0 spawn, meaning you always immediately know where the structure is, I think it would feel better as a woodland mansion kind of structure where at first you’re surprised it exists, and then you regret ever finding the ruins.
I really like how this mod handles its difficult mobs (like the enderman) compared to something like SRP. Instead of just having absurd stats, they have it interesting attack patterns and mechanics. Id much rather fight a boss like that than another 300 hp damage adaptation 60 damage parasite that just runs at you
Iirc, you can also use the Heart of the Hoard to revive the ancient skulk brain node, if you want to. You just have to make sure you have one prior to besting the hoard, because it cannot be obtained after stopping the hoard (without commands/creative)
@@MorganBalboni honestly if the sculk can expand through the floor and blocks,makes sense at the sculk can expand through mobs,maybe it's thing Will be more vanilla if the sculk just can affect to dead mobs like skeleton,zombie,and others
Sculk really is mid sadly. You do not get anything from this mod. The fungal infection spore mod gives you insane gear for killing infected mods, but the sculk mod just infects and thats it
I really wish this mod would incorporate the warden and ancient cities into the sculk horde, imagine how horrifying it would be to have the sculk gain so much mass that it has the ability to summon Wardens?
Hope the game adds something like this, maybe you can open the portal and then collect items from infected mobs to trigger a boss. Better than to just have it sit there and do nothing.
@@throwaway-r6v i didn't mean it from that perspective i meant that what is a "mod" in minecraft is already an official in terraria which show how Minecraft is really slow in adding new thing while terraria is really fast
I personally prefer spore as of now, as It is a bit more present and invasive, which Is what I like in a doomsday mod. It could do with a real ending like this one has though.
This sounds like it’d be a lot of fun to hide in a modpack that has something like flans and you start having airborne QRF like an SCP MTF or something.
I am not really fan of how the mobs looks like. Most of them look like they would be stage 1 mobs in any other infestation mod, especially the ravager. It would be better if later stages introduced more mobs that dont look like vanilla mobs in shape and look like they are made of pure sculk like Warden.
I love this mod so much. I feel it was inspired by The Flood from Halo. I think this is in the modpack I'm play so I'm glad I watched this before I ever ran into it
here's a brief experience on testing bro's modpack with this as the central component, he made for the gang's 2 week: "Why is this whole area cleared out?" *I hear Ferrous from Mozie's nearby clapping cheeks* "Hot damn," *Ice and Fire Stage 5 dragon in the sky.* "HOLY SHIT, WHAT HAPPENED, I WAS AFK FOR 5 MINUTES" Edit: This motherfucker has Iron's Spells and Create on the pack, with minecolonies, good God, he has mekanism and botania, this was supposed to be 2 weeks not 2 fucking centuries. Fr justbegun checking the modvlist: -Twilight -Apotheosis -Artifacts and Relics -All of the YUNG mods -,Dungeons and Taverns -More Mekanism Mods -Monster girls and Mermaids -Distant Horizons Holy shit, it just keeps on going. I am legitimately suspicious about this, He has Herobrine in here too for shit's and giggles. How is this 2 weeks. Alex's Caves and Mobs are in here too, I think He's going to add more
is there any infection mod that doesent seem incredibly difficult? i keep watching the vid and it seems this infection is something you have to start so i take it back this aint that difficult considering you get prep time
can you play this with friends? I just saw a trailer of Minecraft Burnt Mod and i would love to somehow use them both, It's like Minecraft.. but what if the actually added something like this officially.
As much as I like it, like a lot of infection mods; they have a ludicrously OP enderman that forces the player to play offensively, which really isn't good for defensive play-styles. Which sucks because some people like to build bulwarks and bunker down, rather than go and combat it.
Spore mod, Horde mod, Sculk horse, is war of three factions. While spores has its abilities, Sculk also has ITS abilities, and the horde has his swords, nether mobs and more. Sadly too laggy. Spore and Sculk are allied.
The way this video explains about the mod is organized and clear. However, the narrator's words aren't very understandable. I understand it's your accent and it can't be changed. But I suggest putting some sort of captions to atleast help with understanding the important things the mod offers.
hey, i played this and i feel like it goes way too fast. i started the infection and not even 30 minutes later its already at the final stage, seems a little quick.
Makes me more disappointed with the Ancient Cities… Both world building and the story as fragmented as it is states it’s an existential threats leaking from another world thanks to the mistake of an ancient long gone civilization. Slowly growing at the bottom of the world…
One of the few infection mods that actually has an ending. Very good for a server or pack where you dont need a constant threat ticking down the tps indefinitely.
Also one of the ONLY few that only activates when you've purposely trigger it. Unlike the other infection mods that just spawns all of a sudden in your world and without stop.
Он хоть сам не начинается@@hunterwolf5482
I like how this Infection mod is integrated into the world as an optional encounter you'd have to go out of your way to trigger.
As well as the fact you can end the infection permanently.
My criticism would be to add some useful mob drops and other items, like maybe weapons, trophies, decorative pieces, or consumables.
Yeah it seems like a cool experience but otherwise not too much incentive to activate compared to the chaos and destruction it brings to your world
Good point
@@joe____yeah, atm it's basically just a server wide challenge that you could use for like an RP or SMP server, I do feel like a powerful item or something to get out of it would be worthwhile if you have to go out of your way to unleash this thing and infect everything around you (I do like how this mod retains the original blocks tho when they are reverted, and don't just become dirt)
Exactly this. Another game, Rimworld, has a similar thing with their Anomaly DLC and the activation of the Monolith. If you do activate it, the bounties of the terrors it summons and draws in are great and powerful. However, the terrors themselves are dangerous and can harm your people in terrible ways. It _is_ possible to get rid of it permanently through research and dark study... Or one can alternatively absorb the power of the void, letting the terrors stay within reality forevermore in exchange for true self-sustainment and immortality for a single person.
ngl, this is the best infection mod in my opinion. as weird as it sounds, it feels kinda at-home with minecraft, with tons of mobs having infected variants and even having their own purposes that relate to vanilla minecraft like the bees. it also never just goes completely off the rails like Scape and Run either
Great showcase, I like how cinematic your showcases are :)
Wait since when was KaratFeng here
I think this mod would be very cool mixed with deeper and darker, so when you activate a other side portal the infection begins and you need some items from the other side to stop the infection (maybe items from the stalker or something like that)
that sounds super cool! very lovecraftian- would make an awesome adventure pack, especially if you could find written books warning about the portal and infection as loot, or something like that
deeper and darker is ass
@@Yargslog it is lol, total nothing burger of a dimension
@@oerlikon20mm29 that's actually why i think it'd go well with this mod- it doesn't add a lot, so it could integrate pretty cleanly into sculk horde
@@sanjanashanker7960no. what actually lies behind the portal is way much more terrifying (as if deeper and darker was scary at all)
the gravemind lies there.
Very SCP-601 coded, very nice. Definitely a more vanilla/lore friendly version of the flesh that hates mod
It’s older than the flesh that hates mod.
@@JustALittleGhostOfHallownest but Flesh that Hates is older than even regular Sculk.
@@draw2death421 not really, infection mods mostly became popular in the last few months
@@JustALittleGhostOfHallownest SCP 601 Entry was made in 2012 while one of the oldest infection mods Scape and Run was made in 2019 so what are you talking about?
@@draw2death421 The original flesh that hates article on the scp (which is 610, not 601 by the way), is not the flesh that hates mod. The mod came after the article, and is not affiliated with it in any manner other than sharing subject matter. The sculk horde mod might not predate the article, but it does predate the mod that adds the described pathogen into Minecraft. Furthermore, why are you bringing up the article when this is about the mod adding it, not the scp wiki article?
Bro idk how but the infection somehow got started without me even going into the temple...I wasn't ready for it...the horror...the destruction...
Very cool mod, I love how each creature has a sculk variant that reflects their abilities (kind of like l4d special infected). My only two criticisms is that there’s no dynamic way to check the state of the sculk without using commands, and that the initial structure is located at exactly 0,0 spawn, meaning you always immediately know where the structure is, I think it would feel better as a woodland mansion kind of structure where at first you’re surprised it exists, and then you regret ever finding the ruins.
Wow… this is EXACTLY what I’ve been looking for. This is gonna be the perfect capstone for so many mod packs.
This would be good for a story let's play or a hard core challenge.
I really like how this mod handles its difficult mobs (like the enderman) compared to something like SRP. Instead of just having absurd stats, they have it interesting attack patterns and mechanics. Id much rather fight a boss like that than another 300 hp damage adaptation 60 damage parasite that just runs at you
Iirc, you can also use the Heart of the Hoard to revive the ancient skulk brain node, if you want to. You just have to make sure you have one prior to besting the hoard, because it cannot be obtained after stopping the hoard (without commands/creative)
This looks horrifying,too much for vannila Minecraft,but this mod is awesome
Who cares about vanilla. Mods are Just 1mil steps ahead vanilla MC
@@MorganBalboni honestly if the sculk can expand through the floor and blocks,makes sense at the sculk can expand through mobs,maybe it's thing Will be more vanilla if the sculk just can affect to dead mobs like skeleton,zombie,and others
Sculk really is mid sadly. You do not get anything from this mod. The fungal infection spore mod gives you insane gear for killing infected mods, but the sculk mod just infects and thats it
And it spreads WAY too fast and causes lags
@@mramongs2231 the config exists no?
So it’s like the Flood from Halo, but Minecraft version
I really wish this mod would incorporate the warden and ancient cities into the sculk horde, imagine how horrifying it would be to have the sculk gain so much mass that it has the ability to summon Wardens?
Hope the game adds something like this, maybe you can open the portal and then collect items from infected mobs to trigger a boss. Better than to just have it sit there and do nothing.
terraria : look what they need to mimic a friction of our power
Other way around, 3d is better and coding it is a lot harder than making 2d
@@throwaway-r6v i didn't mean it from that perspective
i meant that what is a "mod" in minecraft
is already an official in terraria which show how Minecraft is really slow in adding new thing while terraria is really fast
@@ender6659 minecraft and terraria are game friends, no competitors
Halo:
Take a shot for every time he says “skulk”
We actually started making sacrifices to the sculk to stave off the fungal infection and keep the flood at bay.
I just realized something...it would be so fun to play this mod on a halo map so you could simulate a flood outbreak.
I personally prefer spore as of now, as It is a bit more present and invasive, which Is what I like in a doomsday mod. It could do with a real ending like this one has though.
Halo flood but Minecraft themed
Sounds like the flood from halo
It literally has a Gravemind.
deep dark: regrowth mod guide when
5 Nights in the Ancient City
"it's easier to assimilate than explain"
Murder Drones references?
Call back ping 👾👾
Perfect mod for real and great video!! totally installing this
This sounds like it’d be a lot of fun to hide in a modpack that has something like flans and you start having airborne QRF like an SCP MTF or something.
I like this infestation mod because you can coexist with it if not destroy it when you like
I am not really fan of how the mobs looks like. Most of them look like they would be stage 1 mobs in any other infestation mod, especially the ravager. It would be better if later stages introduced more mobs that dont look like vanilla mobs in shape and look like they are made of pure sculk like Warden.
it's designed around vanilla gear, unlike other infestation mods, so the mobs relatively weak compared to stuff like flesh that hates or spore
at some stage the horde will be able to create sculk monstrosities.
this will be added at some point
this is meant to be more balanced and not bs meant to be used with other op mods
@@ivanlol7153it’s intelligence makes up for it’s strength
Now, the gate has been unlatched
And headstones pushed aside..
Corpses shift, and offer room
*A fate you must abide!"
Warden parasite :))))
You should showcase Jaden's Nether Expansion next
Poor Vindicator bro 1:18
Reminds me of "scape and run: parasites" but sculk themed, really nice
this sounds like the flood not going to lie.
I love this mod so much. I feel it was inspired by The Flood from Halo. I think this is in the modpack I'm play so I'm glad I watched this before I ever ran into it
Can you do a mod showcase of the Species mod? It recently had a big update.
Oh wow, it’s been upgraded MASSIVELY i see
This is interesting
If you can look at the terramity or T.O Tweaks mod it would be a life saver.
The flood, but minecraft themed
Sculk Pillager looks like guy from HL:Alyx
"Jeff?"
You should review the Armageddon Mod ! It's a very promising one ;))
Du bist hundert-pro deutsch, man hört den akzent ;))) gutes vid aber.
Domain Expansion: Chimera Shadow Garden
Megumi if he actually tried:
Finally, Scape and Run Parasites on a new versions.
The children yearn for halo flood
real
here's a brief experience on testing bro's modpack with this as the central component, he made for the gang's 2 week:
"Why is this whole area cleared out?"
*I hear Ferrous from Mozie's nearby clapping cheeks*
"Hot damn,"
*Ice and Fire Stage 5 dragon in the sky.*
"HOLY SHIT, WHAT HAPPENED, I WAS AFK FOR 5 MINUTES"
Edit: This motherfucker has Iron's Spells and Create on the pack, with minecolonies, good God, he has mekanism and botania, this was supposed to be 2 weeks not 2 fucking centuries.
Fr justbegun checking the modvlist:
-Twilight
-Apotheosis
-Artifacts and Relics
-All of the YUNG mods
-,Dungeons and Taverns
-More Mekanism Mods
-Monster girls and Mermaids
-Distant Horizons
Holy shit, it just keeps on going.
I am legitimately suspicious about this,
He has Herobrine in here too for shit's and giggles. How is this 2 weeks.
Alex's Caves and Mobs are in here too, I think He's going to add more
Whats the modpack name/link?
@@Fleetfrog custom-made
2:52 Sculk Spore Sewer?
it's spewer
@@Yargslog That's my point. He even said the typo.
@@dadamaldasstuff1816 yeah lmao.
How did I miss that ._.
is there any infection mod that doesent seem incredibly difficult?
i keep watching the vid and it seems this infection is something you have to start so i take it back this aint that difficult considering you get prep time
Hello man, Wondering if you could make modpacks for us as you seem to have really good taste :)
can you play this with friends? I just saw a trailer of Minecraft Burnt Mod and i would love to somehow use them both, It's like Minecraft.. but what if the actually added something like this officially.
seriously mojang has to look into doing something more like this. This mod gives terraria evil biome (corruption or crimson) vibe.
So this mod is basically the Flood from Halo in minecraft
Next : Withering Away:Reborn or Wither Outbreak pls
if you ever update this mod, skulk quicksand might be fitting!
he didn't create it, but the creators have plans to add tons of new stuff.
@@Yargslog cool B)
what if the skulk spider tried to seek out nether portals and then burst with spores when they enter the nether to slowly infect the nether
As much as I like it, like a lot of infection mods; they have a ludicrously OP enderman that forces the player to play offensively, which really isn't good for defensive play-styles.
Which sucks because some people like to build bulwarks and bunker down, rather than go and combat it.
I wish the skulk mobs would rise up from the ground.
look at the pulsating ancient node really closely
Hm, have you ever covered the Twilight Forest Mod?
Spore mod, Horde mod, Sculk horse, is war of three factions.
While spores has its abilities, Sculk also has ITS abilities, and the horde has his swords, nether mobs and more.
Sadly too laggy.
Spore and Sculk are allied.
I thought the Simmerman (assimilated enderman from Scape and Run parasites) was scary but he has nothing on the sculk enderman boss
Amazing video
Minecraft: The sculkier sculk update
Scape and run parasites vibes with this mod
a last of us vanilla styled skulk versionm fuck yeah
The cutscenes were made by using Replay mod??
I am sooo habby for Mike rn :3
I juat hope they don't start clicking 😨 they still creep me the nether out of me
Do terrain generation mods like terralith/tectonic break the spawning of the initial dungeon?
What shader are you using?
Complementary Shaders :)
The Flood
Nice 👍
Can you please make a mod for the let’s do series or handcrafted
was the sculk harvestor inspired by vita carnis?
Lies of P reference
wish this was on fabric..
This is not your grave...
But you are welcome in it...
I want the mobs in a standalone mod
Stupid question was certain elements inspired by Halo flood
Another big mod showcase
What's next? Spectrum?
There are a few amazing ones coming :)
This mod kinda reminds me of the flood from halo
I found it more reminiscent of the monsters from Soma
reminds me of Soma.
I like the idea, but the "consume the world" part is too much. Again, the idea of corrupted biomes by sculk.
Make a video about laendi transports mo
Is it to hard to add this freack mod in Bedrock version for mobile players?
I wish this was added. Minecraft would move on from being a game for infants with almost no dungeons or bosses.
Only problem with the entire mod is that it spreads so quickly
Outro mod que é bom pra showcase é o mod Keepers of the Stones II, por favor faz o showcase desse mod também, pfv
I wish this was in bedrock
Scug... rainworld...
The way this video explains about the mod is organized and clear. However, the narrator's words aren't very understandable. I understand it's your accent and it can't be changed. But I suggest putting some sort of captions to atleast help with understanding the important things the mod offers.
hey, i played this and i feel like it goes way too fast. i started the infection and not even 30 minutes later its already at the final stage, seems a little quick.
I’m at 0, 0, 0 on my server but the structure isn’t here, weird
Por favor faz o showcase do mod nightshift, é um mod de fnaf e por favor coloca na descrição se o mod nightshift serve pro curseforge 1.20.1
pov TLOU in minecraft
Makes me more disappointed with the Ancient Cities… Both world building and the story as fragmented as it is states it’s an existential threats leaking from another world thanks to the mistake of an ancient long gone civilization. Slowly growing at the bottom of the world…
We need to boycott Microsoft