Fusion 360 for Woodworkers Part 3 - Creating Common WOODWORKING JOINTS in Autodesk Fusion 360

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  • Опубліковано 8 чер 2024
  • In this Fusion 360 modeling tutorial, learn how to create several common woodworking joints in Autodesk Fusion 360.
    In this video, we cover the following -
    1. Mitered Butt Joint
    2. Half Lap Joint
    3. Mortise and Tenon Joint
    4. Tongue and Groove Joint
    5. Rabbet Joint
    If there are other joints you'd like to learn how to create in Fusion 360, leave a comment down below the video and let me know what they are!
  • Наука та технологія

КОМЕНТАРІ • 94

  • @TheFusionEssentials
    @TheFusionEssentials  4 роки тому +7

    Hi everyone! Let me know if you have any questions, or if there are other joints you'd like to see covered in the comments below! :)

    • @jonthemachine1970
      @jonthemachine1970 3 роки тому +1

      I notice you do videos for fusion 360 and sketchup. Which do you prefer for woodworking?

    • @isaaczeitoun7767
      @isaaczeitoun7767 2 роки тому

      Jordan, thanks so much for these videos. One issue I'm having with Mortis and Tenon is that the mortis is not translucent like it is in your example. It basically looks like a rectangle is cut out but I can't see the outline if the Mortis. Any suggestions on how to address ?

    • @danielhansen9744
      @danielhansen9744 2 роки тому

      When you did the tongue and groove joint, the tongue still had the two faces from the end view, how would you remove that middle line that divided the tongue into a top half and a bottom half?

  • @NotYourIngenue
    @NotYourIngenue 3 роки тому +35

    It took me forever to figure out why drawing tools weren't snapping to vertices and significant points (midpoint, etc.)
    You need to have the "Auto project edges on reference" enabled in the "General -> Design" area of the F360 Preferences...
    I wasn't able to get my 45deg line to snap to the top corner _at all_ until I did a ton of searching and tracked this down.

  • @johnconner8343
    @johnconner8343 2 роки тому

    Justin, Thanks for taking the time to create this videos for woodworkers. They have been really helpful.

  • @torchedtaco
    @torchedtaco Рік тому

    These videos have been absolutely fantastic! Very good execution. Thank you!

  • @Don-ds2sn
    @Don-ds2sn 2 роки тому

    Thanks for the tutorial on woodworking joints. The mortice and tenon, tongue and groove joints were a great help. I'm very new to fusion 360. I would not have thought to cut the grooves out then extrude them back in and join. I can now see the advantages to creating components rather than just creating bodies. I need to learn more about jointing other components for assemblies. Very nice. thanks

  • @juliuspereira7067
    @juliuspereira7067 3 роки тому +1

    This is awesome. Tried the tutorials in Fusion 360; they aren't even close to yours. Thanks a ton. Love the video series too.

  • @richardvosburgh7930
    @richardvosburgh7930 2 роки тому

    Thanks for you time in making these videos. Very informative and the paradigm is appreciated.

  • @simplyamazingwood1505
    @simplyamazingwood1505 3 роки тому +8

    Why do you first create 2 lines at 90 degrees to each other and then draw out a rectangle over them, why not just draw the rectangle in the first place.

  • @AdamCraigOutdoors
    @AdamCraigOutdoors 3 роки тому +1

    You make this look easy dude!! Keep on making these tutorials!!!

  • @empt5400
    @empt5400 9 місяців тому

    Hey mate, thanks for making these videos do easy to understand even though the disease feels so overwhelming.

  • @bennybologna1471
    @bennybologna1471 3 роки тому

    Great video, easy to follow along. Thank you!

  • @somesh022
    @somesh022 3 роки тому

    awesomatic work...your explanation was appriciatable.

  • @PEAKCENTURY
    @PEAKCENTURY 4 роки тому

    Super helpful! Looking forward to going back over these and 'doing my homework' in the software itself!

  • @creativecurrent3108
    @creativecurrent3108 3 роки тому

    Thank you - very useful tutorial.

  • @surgev9951
    @surgev9951 Рік тому

    Great video! Very helpful still to this day.

  • @alonsofrias3944
    @alonsofrias3944 4 роки тому

    Super helpful!!! Thanks!

  • @ryanbennett7918
    @ryanbennett7918 4 роки тому

    watched a couple of yours video's now. Great stuff! Thanks

  • @jonmhayden
    @jonmhayden 3 роки тому +7

    Love your videos. I got good at sketchup and now trying to learn fusion 360. One thing I'm confused on is bodies vs components. In part 2 everything was a body. But in part 3 everything is a component and I'm not sure why you switched to components or what they are. Maybe a video about when to use each of those would be great. Thanks.

  • @jthadcast
    @jthadcast 3 роки тому

    good to see a workflow that doesn't lead to cascading errors ... making new habits

  • @swolleneyes
    @swolleneyes Рік тому

    this is amazing exactly what I was looking for but assuming didn't exist. thank you

  • @rbrown2925
    @rbrown2925 3 роки тому

    I just discovered f360 yesterday. Not the most intuitive interface but killer functions, especially loft. And now these great vids. Big 👍 I’d love to see some vids on how to handle some 3D printing concerns like specifying infill and part tolerances in a stepped world (where “round” doesn’t exist). I’m a 3D newbie so I hope this makes sense.

  • @Tracks777
    @Tracks777 4 роки тому +1

    amazing stuff

  • @kevinleemedlin385
    @kevinleemedlin385 2 роки тому

    Good stuff. Thorough & comprehensive. I'm just starting w/ Fusion 360 and this was helpful.
    I am struggling w/ something: I am building a bench out of 2x4s and want to have a 45 degree mitered brace that might start from 12" below each corner and go at 45 degrees up to meet the bottom of the table top. I'm sure I'll figure it out soon enough... It's a journey.

  • @wachu4
    @wachu4 4 роки тому

    Thanks for this video, it was really helpful as I am very beginner in Fusion 360.

  • @barneyfrain702
    @barneyfrain702 2 роки тому

    You are awesome!! Thanks!

  • @vDC2me
    @vDC2me 3 роки тому

    these are great - come back and do more please after the summer off

  • @everydaydad2618
    @everydaydad2618 2 роки тому

    Your videos are very helpful - thank you. Another video that would be very helpful is to show how to model out crown molding or chair rail molding. Thanks!

  • @taylormingos
    @taylormingos 3 роки тому +5

    Thank you for this video! Exactly what I was looking for. I had one question -- why do you draw two lines before drawing a rectangle over them? I know there is no one way to do things in Fusion but i'm curious why you dont draw the rectangle in one step. Thanks again for making these videos. They are very helpful!

  • @sk8punk318
    @sk8punk318 3 роки тому

    love the videos!

  • @martingard494
    @martingard494 2 місяці тому +1

    I know this series of videos is 4 years old, but they are excellent to follow. Are you still making them and are you still available to ask questions?

    • @TheFusionEssentials
      @TheFusionEssentials  2 місяці тому +1

      Still making videos, but slowly - I've got multiple other channels on other software as well so I'm a bit "hit this one when I can" right now

    • @martingard494
      @martingard494 Місяць тому +1

      @@TheFusionEssentials I understand, will keep an eye out for any new material from you in the meantime You have given me lots to get on with in learning this programme, thank you

  • @risaoram
    @risaoram 2 роки тому

    thank you!

  • @ghxy5696
    @ghxy5696 3 роки тому

    Thanks, Justin.

  • @rolling_marbles
    @rolling_marbles 4 роки тому +4

    Don’t forget you can use construction lines and projections to make things easier. Also, you can do assemblies as well, but that may be more than needed.
    So for example, the mortise and tenon. You can use two construction lines, one vertical and one horizontal for the center, then use a center point rectangle constrained to the cross point of the two construction lines. Projection will allow you to project a body, component, or lines from another sketch onto your current sketch. Just one example of many ways to skin the cat.

  • @Ninaheijnink
    @Ninaheijnink 3 місяці тому

    These video's are really helpful! I would like to learn a swallow tail joint

  • @kurt-reynolds
    @kurt-reynolds 3 роки тому

    Interested in techniques to create clearance in the mortise and tenon, if I cut this with a CNC for example, I need some clearance to allow parts to fit together. Thanks for posting these videos.

  • @drewdawson44
    @drewdawson44 2 роки тому

    Hi @The Fusion Essentials, great stuff.
    Question - what are the differences between "bodies" and "components"? Anything to keep in mind when deciding between one or the other?

  • @LouAdzima
    @LouAdzima 2 роки тому

    Very Good!

  • @ihnasser
    @ihnasser 3 роки тому

    Thank you

  • @hemertje
    @hemertje 4 роки тому

    Hi Justin, thx for your videos! busy now with my first F360 project, a bunk bed with desk and lounge seat below ;) I copies some shelfs, but now i want to adapt some. How to "split" them from the others so i can change the measures instead of all together? thx man!

  • @Corummo
    @Corummo Рік тому

    More booleans for joints. Much easier. Anyway, nice and useful contents for the time! ;)

  • @robertbankhead8661
    @robertbankhead8661 2 роки тому

    Thanks

  • @zackdruhot5173
    @zackdruhot5173 2 роки тому +1

    Late to the party, but super helpful. Can you show how to iterate dovetail joins similar to how you created multiple shelves in the last Part 2?

  • @katherinemorris6480
    @katherinemorris6480 4 роки тому

    Box joint in a slower motion than the BOX was done, I not sure where all these extra menus are coming from with extrude and sketch. Ill try to catch up on videos tomarrow to see if that. been covered. where were new it helps to know where or how those menues get displayed. thanks great video.

  • @michaelhemric5228
    @michaelhemric5228 2 роки тому

    Dude you make this so simple, i have watched so many videos i feel like im loosing brain capacity then i come across your channel and in 2 videos im making everything im trying to make easily, thank you very much sir
    You have a Patreon page?

  • @scg565081
    @scg565081 2 роки тому

    So I want to join 5 pieces of wood to create a pentagonal frame with half lap joints at each of the intersections. Looking at these wood joints I’d like to think it would be easy as you’ve explained them so well but it’s the added dimension of an odd angle of cut that I’m struggling with. Great if you could do something along those lines. I am new to this but, already subscribed.

  • @Sawta
    @Sawta 11 місяців тому

    It would have been good to see a dovetail joint too, but other than that, a very good video! :)

  • @biglav6048
    @biglav6048 3 роки тому

    Fantastic videos! Could you throw something together if you haven't already on how to make Ogee profiles, moulding and other woodworking trim styles?

    • @tflreflector791
      @tflreflector791 11 місяців тому

      Stile and Rail fitment would be good if a video has not already been done

  • @scottdellefave1868
    @scottdellefave1868 3 роки тому +1

    I'm curious why you aren't actually using joints though. shouldn't those be solid joints (except possibly the mortise and tenon if the pieces should be allowed to be removed).

  • @carloscorreia7700
    @carloscorreia7700 3 роки тому

    FINALLY!!

  • @ShaiS0
    @ShaiS0 2 роки тому +2

    Just found this wonderful Playlist and channel, thank you for the great content.
    I was wondering why should we go for a separate component for each piece of wood instead of making them separate bodies inside a single component?

    • @michaelporter9940
      @michaelporter9940 Рік тому +1

      Thought to throw this in for anyone asking this question. (Thanks to Justin for all his stuff. Very helpful to me personally.)
      Struggled with this in the beginning and trying to help.
      RE Bodies v. Components. If you are making a cup....and do not expect to want to model it with a saucer...
      then you can (if you wish) keep it as a body because it will not need to interact with any thing else.
      But if you do want to be arranging bodies with other bodies....make them all components and arrange and join those instead.
      There are features and tools (such as joining and articulation/movement) that are available for components that are not available for bodies,
      and components have their own independent origin.
      Lastly...using components FROM THE BEGINNING allows for a better organization as the sketches related to developing the body (which will still be a part of the component you make from it) will be organizationally inside that particular component.... making it easier to find the sketch you are looking for.
      I typically have no shapes that are left as bodies because I immediately make them components from the first basic shape I extrude.
      When you create your FIRST extruded shape....you are offered the choice to save it as a body or a component.
      I always choose component...and then name that component...and switch to that component to further develop the form.
      Then when I want to make another component I reactivate the top level component and create another component there
      so that my components are not nested within each other...but instead are all nested alongside each other inside the top level component
      (which becomes an assembly when you have more than one component in it.)
      That way the timeline for each component stands alone and is complete all the way back to the beginning of it's development.
      If you wait until a body is in a partially developed form (Is ANYTHING ever truly "finished and final"?)...
      and THEN turn it into a component....
      then the timeline for the full shape development will be "broken" and stored in TWO places
      A- The top level component...
      and....
      B- The component you created from that original (possibly partially developed) body.
      My two cents for what it is worth.

    • @lgconf
      @lgconf 2 місяці тому

      @@michaelporter9940Thanks! I've been searching for this body vs. component workflow everywhere, and I've finally found an answer to my question.

  • @chrisliston6107
    @chrisliston6107 9 місяців тому

    Hi Justin, thanks for the excellent videos. I'm making a bookshelf and have created both sides and the top. Is it possible to copy the top, then change the width of the copy, to make shelves that fit between the sides? Apologies if this is covered in a later video.
    8-)

  • @martingard494
    @martingard494 3 роки тому

    Justin
    Loving your series on woodworking, but having a slight problem.
    I have just started to learn Fusion 360 (Non commercial use only-Free) but every time I do a project like copying your joints and it needs more than four individual components the components turn pale blue and if you click on it even with the select tool it disappears totally. It appears to be a number of component issue as when I copied your bookcase, as only one component it was fine.

  • @TheWoodgrafter
    @TheWoodgrafter 4 роки тому +2

    Really great stuff, thank you for making these videos.
    Q. Why do you make a component rather than leave it in the body ?
    Cheers
    Andy

  • @blahdiblah2169
    @blahdiblah2169 3 роки тому

    Thanks for making these videos. After watching the entire series I can now say with confidence that I can model everything I need to using this tool.
    And I have to say Fusion 360 is not without its quirks, but overall it's imho the best tool out there of this kind for woodworkers. Once you understand it's all about sketching and extruding you're 90% there.
    A few things this product falls a bit short on are :
    a) Snapping. I find snapping is hit and miss. It really tries to snap to grid, but has a difficult time snapping to edges.
    b) Parts list. Basically using components isn't enough. The parts number is not what identifies and binds components together as one type of part. No, what you have to do is clone / copy existing components, then you will see correctly adjusted quantities in your parts list. And mirror copy doesn't work either, this will create a new kind of component. This is something from a programming perspective, which is easy to solve, and maybe we will see this fix in future versions.
    c) Sometimes when you draw a new shape over an existing one, and finish the sketch it will create not 1, but 2 surfaces for you, then you need to select both before you extrude. I guess this is a bug, because there's no logical reason for this.
    d) You need to be careful, because join operation when extruding will join with any connected material, not just the edge you're extending. I found this a bit counter intuitive, but I guess this point is subjective.
    e) Back to snapping you really need to be exactly sure of what you're doing and check and recheck your snapping, zoom in all the way if you have to, because from my use, I've seen sometimes slight variations in the lengths of my designs, and I have to redo them after later inspecting and measuring because my start points were off, even if it looked like I had snapped correctly and tried to be careful, clearly not careful enough. As I said it tries to snap to the grid, not the surfaces, which can cause problems.

  • @JFKreations
    @JFKreations 3 роки тому

    On the mortise and tenon joint around the 9:15 mark you put in a reference line centered to help you center the cut out for the mortise. Your line tool indicates center of the edges of the outline of the board, but mine doesn’t do that. I have no indication of where center is. I just eyeballed it for now to move forward with the tutorial. Is there a setting I need to change so it will show me center?

  • @jwkelly49
    @jwkelly49 3 роки тому

    Can you add texture to the walls, such as brick or siding?

  • @edza656
    @edza656 2 роки тому

    Hi, thanks for your video
    I'm drawing a table and I struggle for the feet: I want them in the shape of an X. Obviously the feet are not at 90° Any simple way to draw the joint?.

  • @tamaraadams7072
    @tamaraadams7072 2 роки тому

    Hi, when you are making a miter cut can you not make the angle at 45 degrees? I notice you type in 135 degrees

  • @scotthankins9262
    @scotthankins9262 3 роки тому

    Have you created pocket holes?

  • @scotttaylor6451
    @scotttaylor6451 3 роки тому +1

    This the first video where you have used component vs body? What is the differences and when do use each one?
    Awesome videos thanks

  • @rutgis77
    @rutgis77 Рік тому

    I am having issues figuring out how to draw a double 45 degree miter at an angle. Like crown moulding at the corners

  • @jjba2110
    @jjba2110 3 роки тому

    Hi - why do you draw the lines first and put the rectangles over them? I'm sure there's a really good reason, but darned if I know it!

  • @chappycole5372
    @chappycole5372 3 роки тому

    As I keep trying 360 for my woodworking designs, I keep running into a couple of problems: 1) every time I extrude, 360 has the direction I want as negative (pain in the neck to have to remember the minus sign); 2) the origin isn't oriented the way I expect, as in the x, y and z are going my component when i'm trying to use the Joint function, whereas I need it to point the component.

  • @BeepyDev
    @BeepyDev Рік тому +1

    6:35 When you create the new sketch, your viewport / camera centers on the component you are sketching onto. For me, this action enters the 'plane' and 'sketch mode properly', but the camera centers on our miter join where the document origin is, rather than the plane of our new component. The new component moves WAY off camera and i have to pan to find it every time.
    I have 'auto look at sketch' enabled in preferences, its just that the 'sketch' it looks at is not centering my camera to the correct location. Can anyone help me with this?
    12:28 - when he makes the Mortise visible, the outline for the tenon joint is outlined. For me this is not the case. I can't find a setting for this anywhere, so advice here is appreciated too!

    • @JariMallard
      @JariMallard 11 місяців тому

      I have the same issue, have you figured out a solution ?

    • @BeepyDev
      @BeepyDev 11 місяців тому

      @@JariMallard unfortunately not :(
      I've just had to settle for the feature set as is, and gave up after searching forums to no avail.
      If you find out, I am dying to know!

  • @robertrossi7229
    @robertrossi7229 2 роки тому

    Curious as to why you draw lines then rectangles. Why not just draw rectangles?

  • @torowazup1
    @torowazup1 Рік тому

    👍🏼👍🏼👍🏼👍🏼👍🏼👌🏼😎

  • @shanmcarthur
    @shanmcarthur 5 місяців тому

    I wonder why to create a rectangle you create two lines then use the rectangle tool instead of just using the rectangle tool. What value do you find in this technique?

    • @TheFusionEssentials
      @TheFusionEssentials  5 місяців тому

      Just kind of the way I've always done it from when I first started to now. Probably because instead of having both dimensions in my head I go through them one at a time, then use the inferencing to close it in? No reason anyone else needs to do it this way - probably just a weird thing about how my brain works :)

  • @TheHardwoodGrove
    @TheHardwoodGrove 2 роки тому

    what is difference between Body and Component?

  • @martingard494
    @martingard494 Місяць тому

    Can we do a dovetail joint please

  • @jriis2010
    @jriis2010 3 роки тому

    Hi. I want to join to profiles with mitered butt joints. The left profile has a mitered cut of 77 degs and the right is 83 degs. How do i join these 2 profiles ?

    • @alanferrell9406
      @alanferrell9406 2 роки тому

      You should look at using rigid joints. Lars Christensen has a number of great videos on that topic. Here's a short one, but he has longer ones if you want to learn about the other types of joints (like the slider). ua-cam.com/video/fr-9-ux9r24/v-deo.html

  • @glasgowguitarist3636
    @glasgowguitarist3636 4 роки тому +1

    Dovetail joint please :-)

    • @reedmangino
      @reedmangino 4 роки тому

      ua-cam.com/video/b_nk6PLGFNQ/v-deo.html

  • @TheSleepyCraftsman
    @TheSleepyCraftsman 2 роки тому

    Knock knock.

  • @robbielawson6528
    @robbielawson6528 2 роки тому

    Waited and waited for dovetails and nada.

  • @Mtaalas
    @Mtaalas 2 місяці тому

    And then you need to do them again, again and AGAIN every single time you create a new model because Fusion is BS.
    Get Solidworks. You can create an intelligent feature library where you create these joints ONCE then you add them to your new models by just telling "i want this joint" then you select the features that define the size and location for the joint that you defined when making the feature into the library and it'll create all the geometry that's needed and adds all the parts (screws, hinges, what ever) needed for that feature.
    I'm never going back to fusion nor Inventor... this is how CAD should be, do something ONCE and then just reuse it again and again and again.
    And Solidworks isn't event hat expensive anymore. You can get the hobbyist version for ~20€/month or so and there are no limitations in functionality except that you can't open hobbyist files in "real" Solidworks...