Gibins' Quake3 Tutorials: Strafe Jumping
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- Опубліковано 3 сер 2023
- Check out my video on how to set up Quake3 on modern systems if you're interested in playing. • Video
If you're in EU and looking for casual matches, we're always trying to get more people to do team modes like Clan Arena and Freeze Tag in my Q3+ servers.
Discord: / discord - Ігри
I sort of picked up on this on my own from the Quake Live videos that enticed me to try the game out years ago, I honestly thought it was just visual flair until I tried it out on my own and found it that it actual increased your top speed. After that, it just became an instinctual impulse for me to shift my camera with my jumps in stuff like Source games now. Quake movement my beloved
Good explanation! I want to add, that many years ago i created a trickjump map called "finalt_a2" or "finalt_a3", which lets you practice strafe jumping:
- Jumping without mouse movement, keeping your speed constant
- Strafing with increasing difficulties - requring to properly move the mouse angle between jumps
+ extra rooms for more difficulties
One thing to remember about circlejumping is that unlike strafejumping moving your mouse faster isn't always better. Move too fast and you will not get optimal speed, so it's a matter of finding out just the right mouse look speed, leading to exiting the jump at around 500 ups. There's also a neat accelerometer HUD if you use the DeFRaG mod which will inform you of where the optimal strafejump angles are relative to speed as well as your acceleration, which can be very important in truly getting the best out of the technique.
I love your effort for Q3!
holy im gonna win quakecon now
nice tutorial, also great music choice
(the homies love Ryuji Sakamoto🗿)
One thing also worth mentioning is the buffer window for jumps. As long as you're in the air, press and hold the jump key for the game to buffer the jump on the first frame possible, you don't time the jumps like you do in Half-Life
Yeah there is a buffer. I didn't bring it up because I recall hearing QL and QC players saying if you hold jump through the arc in those games, there's a very tiny decrease in acceleration, but upon doing some research I don't think that exists in Q3, so you should be able to jump>release>re-hold the key through the arc.
Even if that is a thing in Q3 though, it's not much of a decrease. You can still make bridge to rail in dm6 while holding space, and that's one of the trickier jumps IMO.
great video
Good video, I still can't do it. Just terrible at quake all around.
It would nice if you could, on top of explaining the movement also give a 'tutorial' on how to get the overlays. It is a tad hard to know if you are getting it right without the right tools.
First time i see someone using space as jumping in q3 :P
Really?
do you know the command to update yt-dlp? i think its yt-dlp -u but that doesnt seem to work
Are you using a capital U? It's case sensitive. yt-dlp -U worked for me when I just tried it.
@@Kant_Kartwiel lol I wasn't. Thanks, I kept thinking that it was -u but that wasn't working. I didn't think about it being case sensitive