Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code

Поділитися
Вставка
  • Опубліковано 7 гру 2023
  • Let's change Jekyll's walking speed, the bomb explosion size, damage, and more...
    If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - / displacedgamers
    Twitter: / displacedgamers
    Facebook: / displacedgamers
    Instagram: / displacedgamers
    Music by:
    / hariboosx
    / @wolfandraven
    #NES #Programming #Jekyll
  • Ігри

КОМЕНТАРІ • 324

  • @thecunninlynguist
    @thecunninlynguist 6 місяців тому +593

    The AVGN is rising from his exorcised body to shake your hand

    • @WikiHL
      @WikiHL 6 місяців тому +26

      Didn't James even complete the game eventually?

    • @thecunninlynguist
      @thecunninlynguist 6 місяців тому +30

      @@WikiHL newest avgn ep

    • @serbonkers4130
      @serbonkers4130 6 місяців тому +4

      Whats avgn

    • @alphagiga4878
      @alphagiga4878 6 місяців тому +10

      ​@@serbonkers4130angry video game nerd

    • @on-zm8sg
      @on-zm8sg 6 місяців тому +12

      @@serbonkers4130 You poor soul...

  • @gmc9987
    @gmc9987 6 місяців тому +133

    ..."And it's only useful against bees." Makes as much sense as any other decision made in this game.

    • @mikeluna2026
      @mikeluna2026 6 місяців тому +5

      Well, I can't confirm (no interest in playing the game, haha), but I heard some people in other videos mention you can use the cane attack to diffuse the bombs...

    • @ayjanu
      @ayjanu 6 місяців тому +4

      @@mikeluna2026 I remember trying that trick after I heard that rumor - it doesn't seem to work.

    • @otaking3582
      @otaking3582 6 місяців тому +1

      I don't think this is the "deadly bee weapon" Batman was thinking of in Amazons Attack...

  • @hockeyinalabama
    @hockeyinalabama 6 місяців тому +502

    "This style of programming is called 'absolutely terrible.'" I love this line. I have this on while working. I'm a software engineer. So, that line caught me off guard, and I had to stop to laugh.

    • @GameDevMadeEasy
      @GameDevMadeEasy 6 місяців тому +5

      It made me smile as well.

    • @CaptainSouthbird
      @CaptainSouthbird 6 місяців тому +33

      In truth this was endemic to a _lot_ of NES games. Very few developers were actually super clever and in tune with the hardware, 90s era CAPCOM was one example of someone who pulled lots of fantastic tricks. I don't know if I can fully blame these old devs; computer science was kind of in its infancy, and programming an NES was an esoteric experience. Can't utilize high level programming languages here like we can easily do today, with tons of resources, autocomplete, prepackaged libraries, etc. You not only had to know how to "talk" to the hardware, but also speak the CPU's native language while trying to figure it out. And it's not like there were infinite resources on game programming, and UA-cam was only a thing of sci-fi imagination.
      They're still terrible games often not fun to play, however I kind of understand why they were the way they were.

    • @hockeyinalabama
      @hockeyinalabama 6 місяців тому +7

      @@CaptainSouthbird all true. I wasn't laughing at their coding skills, though. It was just his comment and delivery.

    • @jimmyhirr5773
      @jimmyhirr5773 6 місяців тому +3

      ​@@CaptainSouthbirdThis is more true for game development than computing more generally. By the late 80s, many home computer programs were developed in high level languages. HLLs were even more common for minicomputer and mainframe programs.

    • @alexjackson7929
      @alexjackson7929 6 місяців тому +7

      @@howmanyrobot Storing data in CHR ROM was actually a pretty common technique in early NES games (up to 1986 or so) and was still used in a few later games (such as every game Culture Brain developed). The first bankswitched cartridges available only bankswitched the CHR ROM, not PRG ROM. I think Dragon Quest has a higher ratio of data to actual graphics in CHR ROM than any other game, though--more than half the CHR ROM is data.

  • @garfieldepicmoments
    @garfieldepicmoments 6 місяців тому +143

    This game is the programming equivalent of outsider art. It's fascinating how strangely implemented every mechanic is.

  • @frenchyproductions9692
    @frenchyproductions9692 6 місяців тому +39

    As a programmer, these videos remind me to not be lazy with my code because in 30 years or so someone might dig through it and roast me posthumously.

    • @DisplacedGamers
      @DisplacedGamers  6 місяців тому +20

      Aww. That is never my intention. I've made mistakes, felt the crunch of deadlines, had last second changes asked of me that I didn't implement well - we all have. I might make jokes about the code here or there, but I'll always defend the programmers.

    • @frenchyproductions9692
      @frenchyproductions9692 6 місяців тому +14

      @@DisplacedGamers Haha, I know it's all in good jest. I'd be so blessed if anyone ever cared enough to reverse engineer the code I've written, yet alone talk about it!. Your videos are the best man, keep it up 💜

    • @brianhull2407
      @brianhull2407 11 днів тому

      @@DisplacedGamers
      True, but I believe the point is that it serves as healthy motivation to not forget about the details (as opposed to the kind of unhealthy motivation many employers use that increases stress and often leads to mistakes like this in the first place). “Not a big deal, but still something to keep in mind,” sort of thing.

  • @saint23thomas
    @saint23thomas 6 місяців тому +272

    The stress meter could have doubled as a stamina meter for a run function.

    • @nonyabidness8676
      @nonyabidness8676 6 місяців тому +51

      Stressing out about making your suit all sweaty before you get married.

    • @TrueKoalaKnight
      @TrueKoalaKnight 6 місяців тому +31

      I had the same thought.
      It would add a risk/reward mechanic which is always interesting.

    • @ShanetheFreestyler
      @ShanetheFreestyler 6 місяців тому +21

      That's what I was thinking! Sprinting to outrun a bomb can be stressful in of itself.

    • @SQUIDWORD15
      @SQUIDWORD15 6 місяців тому +6

      That's perfect

    • @natalieWould
      @natalieWould 6 місяців тому +6

      Was gonna say the same thing.. Works conceptually, imagining Jekyll breaking into a brisk “gentlemanly” speed walk to get to the chapel on time :p

  • @Winasaurus
    @Winasaurus 6 місяців тому +17

    "Oh damn you got blown up are you hurt?"
    Jekyll: "I guess. Mostly mad though. >:("

  • @decoboco222
    @decoboco222 6 місяців тому +98

    The thing I find incredibly fascinating about this game is that when it “lags”, the game actually speeds up. I have no idea what could possibly cause this, but it’s most apparent in the city stage when a woman is singing while there are barrels. The more sprites on screen, the faster everything moves.

    • @manjackson2772
      @manjackson2772 6 місяців тому +36

      Game trying to compensate for CPU slowdown by upping the speed per cycle, to try and make the speed per delta time stay the same? Later games like Rare's N64 games pulled that trick off.

    • @Rhino1004
      @Rhino1004 6 місяців тому +9

      More sprites onscreen means more update calls to the main game loop?

    • @Evnyofdeath
      @Evnyofdeath 4 місяці тому +4

      Some older games were programmed to detect if things were starting to run slowly and speed up *everything* to compensate. This can lead to funny things when running on much stronger hardware.

    • @NikoNoxious
      @NikoNoxious 4 місяці тому +3

      This channel has a new video describing the real reason just went up 2 week ago

  • @thecunninlynguist
    @thecunninlynguist 6 місяців тому +125

    There is a decentish game hidden behind the final, shoddy product. Your suggestions would make it more playable (especially the smaller bomb blast radius)...and possibly even enjoyable.

  • @TheHermitsQuarters
    @TheHermitsQuarters 6 місяців тому +48

    How random is this! I just played through this whole game, US and the Japanese versions, and I was really thinking the same thing. "Is it fun?" Because in the abstract it's really a brilliant game. It even has multiple endings, the hidden one accessed by avoiding being struck by lightning for venturing past Jekyll as Hyde by using the rooftops of the final level. So many small and just bizarre changes in localization too, multiple levels removed and enemies as well. Really interesting stuff for game grognards like me.

  • @carlcouture1023
    @carlcouture1023 6 місяців тому +60

    I've always liked what this game is TRYING to do. Honestly it needs so much work under the hood it'd probably be better to remake it from scratch. I'd make the bomb radius smaller, the bomb timer longer and have it knock you away from the bomb instead of to the left regardless.

    • @machineofadream
      @machineofadream 6 місяців тому +1

      Heck, if we are remaking it, scrap bombs altogether. Make it so you have to avoid the people because they shove you, or something. Give the player more ground to go around things with, like a Double Dragon style ground. etc.

    • @ValkyrieTiara
      @ValkyrieTiara 6 місяців тому +9

      You are thinking of the game strictly as a game and not as a piece of art. By which I mean that making the bomb knock you to the right in any circumstance is antithetical to the point of the game.

  • @nickfarace9339
    @nickfarace9339 6 місяців тому +34

    This game really kind of shows how game programming was evolving back then. And even more, how much of a huge leap games like SMB1 were. Standards for scrolling and hitboxes just weren't there yet, everyone was finding out what they thought the best way to do it was. Trying to fit a puzzle piece in the large puzzle of gaming history.

  • @BenHeckHacks
    @BenHeckHacks 6 місяців тому +47

    This channel is truly in a league of extraordinary gentlemen!

  • @mytwodogs4907
    @mytwodogs4907 6 місяців тому +22

    The only thing I don't like about your videos is that there can't be a new one every single day. Seriously my favorite thing in all of UA-cam.

  • @OtherScott64
    @OtherScott64 6 місяців тому +23

    Would be interesting to tie the run to the stress meter. Have it increase slightly as you run. Using the run to dodge things that will significantly increase stress, at the cost of a little stress.

  • @ayjanu
    @ayjanu 6 місяців тому +7

    The cane attack wouldn't be missed that much anyway, even for the bees, as, if you duck at the right time, you can actually headbutt the bees, and not take damage. Yes, this works....assuming the bees fly low enough. Anyway, nice dissection of the code! I haven't really seen anybody else tackle Jekyll and Hyde's code like this before.

  • @EvilCoffeeInc
    @EvilCoffeeInc 6 місяців тому +31

    Great video! The code reminds me of the first game I made in university, where everything moved in lockstep because I was a new programmer. Refactoring that sort of thing into something dynamic is very satisfying.
    If it were me, I'd make a run mechanic add to your stress. He's going to be late for the wedding! It would let you run as much as you want at the risk of taking self-damage, basically.

  • @mrhocuspocus
    @mrhocuspocus 6 місяців тому +17

    Most of humanities problems can be traced back to this one game. Imagine what life would be like if they would have gotten it right.

  • @aurathedraak7909
    @aurathedraak7909 6 місяців тому +27

    The nerd needs to see this.

  • @paulstevens1493
    @paulstevens1493 6 місяців тому +26

    What brilliant timing, I just played through this whole game, and was wondering pretty hard about how the bizarre and infuriating bomb collisions worked! This channel always answers my most burning questions.
    The spiders are definitely one of the most maddening enemies ever conceived.

  • @Mr_Top_Hat_Jones
    @Mr_Top_Hat_Jones 5 місяців тому +4

    2:59 I’ve watched this video about five times in the past month, and this part cracks me up every single time.
    I love your videos. I only wish they were longer.

  • @VinsCool
    @VinsCool 6 місяців тому +9

    Reprogramming the cane "attack" button would almost make this game fun to play if it actually becomes useful, for example, pushing bombs away, killing enemies, breaking obstacles, etc.
    As for the jerky walking speed, having a subpixel and velocity counter would go a long way over the arguably disgusting movement code in place, lots of things could make this game almost good lol

  • @StRoRo
    @StRoRo 6 місяців тому +23

    I would like to see the logic of using the cane. Why does it only work on bees. is that by design or bug. I've also seen from one source the can can be used to defuse the bomb. Again, it would be good to see if that is true.
    There is also a bug seen in AVGN videos of this where if you fall off a wall instead of jumping off, you die. I think this happens as Jekyll Again love to see the logic there.

  • @IncredibleMD
    @IncredibleMD 6 місяців тому +5

    This and The Terminator are my favourite videos you've done. Please, keep explaining the code behind why the AVGN is so angry.

  • @Cheeeeseman
    @Cheeeeseman 6 місяців тому +2

    18:29 I love Jekyll’s 40 foot long jump while he was booking it at 16 pixels per second lol

  • @SmeddyTooBestChannel
    @SmeddyTooBestChannel 6 місяців тому +32

    every time this channel uploads i get excited. i love these code dives on games you wouldn't immediately think about. we've beaten SMB1-3 to death, let's bring on dissecting the regrettable rentals we all made at Blockbuster

    • @azforu29
      @azforu29 6 місяців тому +3

      Lol more like Video Paradise for me. That was my 80s and 90s NES era rental store.

    • @kri249
      @kri249 6 місяців тому +2

      Same. It always feels like Christmas came early every time I see the notification.

  • @curtx88
    @curtx88 6 місяців тому +11

    It’s always interesting to see what kind of improvements can be made by just a few tweaks. Makes me wonder how they landed on certain decisions they made

    • @robertwest4269
      @robertwest4269 6 місяців тому +4

      Probably ran out of time/money. That's the usual reason 😂

  • @CAPSLOCKPRIME
    @CAPSLOCKPRIME 6 місяців тому +2

    AVGN GOT HIS CHRISTMAS PRESENT EARLY

  • @azforu29
    @azforu29 6 місяців тому +3

    This dude is brilliant. He knows his shit

  • @jayjasespud
    @jayjasespud 6 місяців тому +19

    Running should perhaps fill the stress meter?
    Edit: I guess I mean deplete, since it drains when you get hit and you turn when it empties.

  • @cougar2013
    @cougar2013 6 місяців тому +2

    Holy moly! Someone who says “composed of” instead of “comprised of”. Finally! 😂

  • @leroyvisiongames2294
    @leroyvisiongames2294 6 місяців тому +28

    I always thought this game was a masterpiece in disguise because of how deep the symbolism is-Jekyll can’t attack people because he’s the “good guy”-he doesn’t have it in him to act violently towards another human being or animal. When playing as him, the game world is bright and colorful, representing an optimistic outlook. When Jekyll turns into Hyde, he acts violently and the world around him looks dark and depressing, representing the fact that his emotions have gotten the better of him and shifted his personality and outlook on life. The demons Hyde must battle to turn back into Jekyll represent Jekyll’s “inner demons”, and the game can only be won with the best ending if you take a hidden path that leads to a boss battle where you confront the “leader”, or the “source” of these demons. The goal being to marry your fiancée represents how romantic relationships can be negatively affected by a pessimistic mindset, but thrive when both partners are in good mental health; Jekyll gets the girl after battling his personal demons, ensuring that he can be emotionally mature enough to handle a committed marriage that may include occasional conflict. Honestly, I kinda wanna write a whole essay on this and post it somewhere, as I feel like many people see this game as just a video game and don’t notice the symbolism and deeper meanings.

    • @ricochetpig
      @ricochetpig 6 місяців тому +7

      Well said. Just a shame they didn’t execute on getting the gameplay right.

    • @videostash413
      @videostash413 6 місяців тому +2

      Symbolism, when things mean whatever you want them to.

    • @LonelySpaceDetective
      @LonelySpaceDetective 6 місяців тому +1

      Bad Game Hall of Fame has a pretty good article on this game where they tackle this aspect of it actually, though I'd be interested in a dedicated essay since BGHoF's was more of a review.

    • @BagOfMagicFood
      @BagOfMagicFood 6 місяців тому +1

      ​@@ricochetpig I like to think the gameplay is purposely going for an early "Eurojank" feel just because it's a British character.

    • @interruptingPreempt
      @interruptingPreempt 5 місяців тому

      Nicely done. If you write the essay, I will read it.

  • @useruser-tc7xx
    @useruser-tc7xx 6 місяців тому +3

    3:00 that startled me cus I was standing 😆

  • @orugma
    @orugma 6 місяців тому +3

    Thanks for having proper captions on your videos 😊

  • @CyberDragon10K
    @CyberDragon10K 6 місяців тому +2

    Oh good grief, Jekyll is hitting _ludicrous speed_ in that outro sequence! D:

    • @DisplacedGamers
      @DisplacedGamers  6 місяців тому +1

      Even though it breaks a lot of things, it was satisfying to see!

  • @joebeezy9471
    @joebeezy9471 6 місяців тому +1

    Man, this is one of the best UA-cam channels. I can’t thank you enough for sharing your knowledge.

  • @xfixium
    @xfixium 6 місяців тому +1

    Love your videos, always learn something interesting

  • @ramakrishnamishra8179
    @ramakrishnamishra8179 6 місяців тому +1

    Nice.. I was waiting for another DG video!

  • @TehDrewsus
    @TehDrewsus 6 місяців тому +1

    Awesome video. Whenever a new video comes out I always make sure to take time to pay 100% attention. Some videos I just let play in the background, not these. Thanks !

  • @blackzerox9305
    @blackzerox9305 6 місяців тому +1

    Very enjoyable video, as always.

  • @SuperAnthony23MJ
    @SuperAnthony23MJ 6 місяців тому

    Fantastic! Glad you pointed out the genius behind the concept.

  • @StevenQBeatz
    @StevenQBeatz 6 місяців тому +2

    Another awesome episode!! Would be cool to make a Game Genie code to damage all enemies with that useless cane 😂😂
    Are you familiar with the Famicom exclusive Sweet Home? There's a super crazy glitch that breaks the game in multiple ways, such as moving at 2x speed. I've even done some speedruns using it. I know how to do the glitch, but I'd love a technical explanation of exactly what is happening.

    • @DisplacedGamers
      @DisplacedGamers  6 місяців тому +1

      I know of it, but I haven't investigated it. Moving at 2x speed sounds... interesting.

  • @holdingpattern245
    @holdingpattern245 6 місяців тому +2

    I suppose that, in Zelda terms, Jekyll is like the overworld and Hyde is like the dungeons.

  • @rinsatomi9527
    @rinsatomi9527 6 місяців тому +9

    I'd love for you to go into detail about how the Supersonic Jekyll causes memory underruns due to oversped scrolling.

    • @jimmyhirr5773
      @jimmyhirr5773 6 місяців тому +3

      Displaced Gamers made a video about a similar bug in Castlevania. You might want to check that out.

    • @LonelySpaceDetective
      @LonelySpaceDetective 6 місяців тому +2

      "'Supersonic Jekyll causes memory underruns" is a sentence I didn't know needed to be said until now.

    • @rinsatomi9527
      @rinsatomi9527 6 місяців тому +1

      @@LonelySpaceDetective That's what we're here for brother

  • @TaranAlvein
    @TaranAlvein 6 місяців тому +1

    17:46 - Watching you outrun the bird poop was giving me flashbacks to outrunning Robotnik's bomber at the end of Act 1 of Sonic 3. It made me laugh.

  • @RaposaCadela
    @RaposaCadela 6 місяців тому +2

    I love this channel

  • @SlimXG
    @SlimXG 6 місяців тому +3

    You press the bee button to attack bees. Seems reasonable to me.

  • @joesshows6793
    @joesshows6793 6 місяців тому

    Doing the lords work my friend!!!

  • @mikeluna2026
    @mikeluna2026 6 місяців тому +2

    I've heard some people mention that the cane can also be used to diffuse the bombs (by hitting the wick), I've never played the game to say if that's true though, haha...

  • @JohnWolfy
    @JohnWolfy 6 місяців тому +1

    AVGN would be proud of this dissection.

  • @Thy_Boss
    @Thy_Boss 5 місяців тому

    I love these videos

  • @johnboats9075
    @johnboats9075 6 місяців тому +5

    Aww I was hopeing you were gonna make the cane not useless.
    But i doubt the jekyll sprites had collision and that would have been some massive reprogramming. So i get why not, but still would have been cool.

  • @brendn
    @brendn 6 місяців тому

    It really is a good day when a new DG video comes out.

  • @nin10doadict
    @nin10doadict 6 місяців тому +1

    So that's why the bombs do varying amounts of damage. They have a big damage area that lingers for 15 frames, and you take damage every frame you're inside it.
    If you try to run back left away from the bomb but don't make it, you'll get sent flying left and out of danger so you won't take much damage. If you try to run right past it but don't make it, you'll be bounced left back into the danger zone and take maximum damage...

  • @ozzie_goat
    @ozzie_goat 6 місяців тому +1

    Babe wake up, new Displaced Gamers just dropped

  • @johnmj89schannel47
    @johnmj89schannel47 9 днів тому

    Not a programmer but a self taught rom hacker love the videos

  • @downscale
    @downscale 4 місяці тому

    :( I wish you made videos more often, but since your videos are so awesome I'm willing to wait.... You're awesome.

    • @DisplacedGamers
      @DisplacedGamers  4 місяці тому +1

      Thanks. It takes a long time to crank out each one of them.

  • @ericsbuds
    @ericsbuds 6 місяців тому

    great video!

  • @mikeluna2026
    @mikeluna2026 6 місяців тому +2

    I'm just a lowly indie game developer, and I know coding was way harder back then, but wow is that game logic bonkers...

  • @Thelostrune
    @Thelostrune 6 місяців тому +2

    Running increasing the stress meter would probably make sense.

  • @guillermos8447
    @guillermos8447 6 місяців тому

    Excellent explanation.

  • @suicidebxmber1234
    @suicidebxmber1234 6 місяців тому +3

    I don't know if it would be possible, but I would have made the cane capable of hitting other obstacles; for example, killing spiders (like bees), pushing bombs (to get out of their blast range), destroying barrels, and perhaps the ability to hit other people, but instead of as a defense tool, being penalized for it, which would force us to be more judicious with its use.

    • @iantaakalla8180
      @iantaakalla8180 4 місяці тому

      Whacking people for a penalty is a good idea, and it is surprisingly easy to implement as far as lore would have it: Hyde is just Jekyll, but Hyde is what he is when he wants to let loose his bad manners and behavior. Whacking people with a cane to get them out of your way is rude and would probably make you look like Hyde if you whacked enough people, but as people seem to get in Jekyll’s way he may feel tempted to do that. So whacking people to get them out of your way would massively increase the meter towards the Hyde part since it can be argued Jekyll is losing his inhibitions quickly enough to whack people when he otherwise pretends to be a gentleman, because Jekyll is “stressed out” enough to otherwise whack random people.

  • @ToniaGlitched
    @ToniaGlitched 6 місяців тому +1

    ok this last change the code looks actually awesome, it's v cool to have a notion on how this game loads in VRAM by seeing it... Not being able to load properly due to speedy scrolling

  • @dynatrol2192
    @dynatrol2192 6 місяців тому

    finally uploaded again. my will to live has been restored

  • @goatbone
    @goatbone 6 місяців тому +1

    When I was watching the AVGN followup last week I actually thought for a moment he was going to call on you in the episode.

    • @DisplacedGamers
      @DisplacedGamers  6 місяців тому +1

      Ha!

    • @notsyzagts7967
      @notsyzagts7967 6 місяців тому +1

      You're assuming he already knows about this channel, which he may not.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 5 місяців тому

    This is the perfect companion channel to the excellent "Retro game Mechanics Explained" if you're into retro games, their code and their quirks.

  • @MickMacklerack
    @MickMacklerack 6 місяців тому

    Great video! Has an original game developer ever commented on one of your videos about their work? This one especially I'd love to hear the background story to the development.

  • @signal2_
    @signal2_ 6 місяців тому +5

    With how much you know 650s Assembly, I bet you could make your own NES game lol

  • @mwk1
    @mwk1 6 місяців тому

    Szanuję 🍻

  • @Roach1
    @Roach1 6 місяців тому +1

    someone should 100% send this video to cinemassacre

  • @PlasticCogLiquid
    @PlasticCogLiquid 6 місяців тому +1

    Do an isometric game, like Racing Destruction Set on the C64 or something like that. I'm curious how they went about programming the movement regarding the slopes and whatnot. Same with Marble Madness! Your vids are awesome

  • @polocatfan
    @polocatfan 6 місяців тому +1

    yeah honestly this game is so close to being decent. it's a game that absolutely deserves a remake or reimagining. a jekyll/hyde game where you can only get the good ending if you manage to balance good/evil is such a good idea imo.

  • @wojciechmilczarek6051
    @wojciechmilczarek6051 5 місяців тому

    Great video! You truly have content unlike anything else on this platform, and it's amazing! Also quick question, I wanted to try out dissecting games, and I was wondering what program do you use to see all the machine code and the sprites in the ROM?

    • @DisplacedGamers
      @DisplacedGamers  5 місяців тому +1

      Thanks! I use an emulator called Mesen.

    • @wojciechmilczarek6051
      @wojciechmilczarek6051 5 місяців тому

      @@DisplacedGamers Thank you! This is more than what I was looking for!

  • @hi-i-am-atan
    @hi-i-am-atan 6 місяців тому

    y'know, i was gonna comment on that recent avgn vid something along the lines of "welp, can't wait for the behind the code followup vid!"
    i should've known to commit to the bit

  • @DiamondLongplays
    @DiamondLongplays 6 місяців тому +1

    I speedrun this game from time to time and have noticed on parts with too many sprites (mainly the final level) that game speedsup on its own about 300% for a duration until you turn into Hyde or you can wait it out. Any idea how this game does reverse slowdown from too many sprites.

  • @Bada4ever
    @Bada4ever 6 місяців тому

    Very interesting channel. Glad I checked it out. I wish you would do the SNES game of Lord of the Rings. I feel that game has the potential to be great, if fixed.

  • @tepafray
    @tepafray 6 місяців тому

    An interesting mechanic with the bombs in that running to the left means the bomb will knock you out of range if you get caught. Running to the right basically guarantees full damage if you get caught. Might be why the damage range to the right is shorter.

  • @PurpleLPikmin
    @PurpleLPikmin 4 місяці тому

    Using the games code itself for an rng seed is so nifty

  • @shawnio
    @shawnio 6 місяців тому

    insane

  • @geraq0
    @geraq0 6 місяців тому

    I just found out your channel, you have a new sub! Maybe the cane could be reprogrammed to be useful against other enemies? But perhaps that goes against the idea that Jekyll is peaceful and Hyde is violent, I don't know.

    • @DisplacedGamers
      @DisplacedGamers  6 місяців тому +1

      That's the struggle, right? Would adding the mechanic go against the intended gameplay as Jekyll?

  • @SrGalindo
    @SrGalindo 6 місяців тому +3

    amazing work as always, not a fan of these infamous nes games, but quite nice to fix some of those weird behaviours. Would you consider doing a video explaining how the scenes load in The last ninja games for C64 ? that was super advanced, and uses the same cpu as the NES

    • @DisplacedGamers
      @DisplacedGamers  6 місяців тому +2

      I have a C64, but I haven't messed with the emulators for it. Are they pretty good as far as debugging?

    • @SrGalindo
      @SrGalindo 6 місяців тому +1

      @@DisplacedGamers hey ! thanks for reading me legend ! yes, in fact they are very similar to NES ones in terms of showing raster position, audio debugging, sprites, etc. The most complete one is C64 65XE Debugger, you can see in real time all the memory and video working. I managed to reverse engineer Battleship and Tapper with it and no other emu. Let me know if I can give you more info or help in any way. And thanks again

  • @ItsHyomoto
    @ItsHyomoto 6 місяців тому +1

    I think AVGN said it best, if you want an example of a game that does nothing to explain its rules and boundaries, this is a great case study. Less RNG would probably help a lot, as I think its also a great showcase of randomness is not more fun as it leads to frustrating waits and enemy patterns that feel unfair. Reducing that would likely make the game much more playable.

  • @vonVile
    @vonVile 6 місяців тому +1

    I would add paralax scrolling. I think it can be done when the foreground moving twice the speed of the midground Hyde is on and the background moving half that.

    • @traumatizedgeworth
      @traumatizedgeworth 6 місяців тому

      the NES only has 1 background layer. there is no foreground and background, just one background

  • @GenesisSaturna
    @GenesisSaturna 4 місяці тому

    As an avid fan of the original novel and of the general concept of JnH, i can confirm that this game is about as well held together as the main man himself, which fittingly means it's on the constany verge of breaking down entirely

  • @sudarowakatta4543
    @sudarowakatta4543 6 місяців тому

    YES!

  • @ryanallen2001
    @ryanallen2001 6 місяців тому +1

    "Let's double Jekyll's walking speed from 2 pixels to 4 pixels...." should NOT have to be followed with "This is the most reprogramming work I've done for Behind the Code so far."

  • @ProximitySound
    @ProximitySound 6 місяців тому

    Chef's kiss.

  • @kri249
    @kri249 6 місяців тому +1

    I live when a new BTC video cones up. I like the idea of using pixels regarding hit detection I don't know why it isn't implemented more with early games.
    Also, I love how self reflecting this video is. The more you tinker with the code the more warped and horrendous the game becomes. As if you're turning the game into an NES version of Mr Hyde itself.

  • @tomyyoung2624
    @tomyyoung2624 6 місяців тому

    Yes photos

  • @uriituw
    @uriituw 6 місяців тому +1

    🤘

  • @minirop
    @minirop 6 місяців тому +1

    banked bytes to get RNG? wild!
    I love that in the first example, with bank 6, LDA RNG_1DF is used as RNG data.

  • @TheNamelessOne12357
    @TheNamelessOne12357 6 місяців тому

    Are you planing to make video about Contra Force? Those explosions Beans's bombs seems to be another unresolved mystery. Are they random or not.

  • @officialFredDurstfanclub
    @officialFredDurstfanclub 6 місяців тому

    I unironically love this game and wouldn’t change a thing about it. Yeah it’s a bizarre, cryptic, frustrating, slow mindfuck that seems to actively have it out for the player but it’s such a unique and one of a kind game that tries something different; with a lot of genuinely cool symbolism and imagery. While changing some of the design to make it more “game-like” is a cool concept that would probably make it more accessible to others, I think it also takes away a lot of the game’s alien charm. That’s just my two cents at least

  • @gameman250
    @gameman250 6 місяців тому

    If you wanted to do a stamina mechanic for running, the Stress meter sounds like a perfect candidate. Slowly drop the meter from J(ekyll) to H(yde) the more the run is relied on.

  • @rustyjones7908
    @rustyjones7908 6 місяців тому

    This game does have potential

  • @marscaleb
    @marscaleb 6 місяців тому

    16:10 "This method of programming is what we call..." ...Terrible? "...Absolutely terrible." Ah, right, I forgot to account for making negative values still count toward the same direction.

  • @OshiiMikomi
    @OshiiMikomi 6 місяців тому +5

    I am super interested in why running into elevated ground with the increased walking speed causes the level to change. That's such an odd bug. Wonder if it's possible to trigger under normal circumstances?

    • @3rdalbum
      @3rdalbum 6 місяців тому

      Perhaps the end of the level check is implemented by an object that doesn't trigger the normal hit detection, so when Jekyll clips into it the level is ended. However the faster walking speed means that you clip into all solid objects, triggering the end of the level, which only checked to see if you were clipping into an object.

    • @VilifiedOne
      @VilifiedOne 6 місяців тому

      I'm thinking it's an out of bounds failsafe like how mario bros pushes you, if you're inside a block.

  • @Ryowhosakazaki
    @Ryowhosakazaki 6 місяців тому +1

    Now Jekyll is the fastest thing alive.

  • @NerdyMeathead
    @NerdyMeathead 6 місяців тому

    that 8 pixel scrolling is great. Someone make a Rom and call it Jekyll and Hyde Turbo. I bet Mike Metai would live stream it

  • @videostash413
    @videostash413 6 місяців тому

    I'd probably add some type of meter for Hyde that lets you know how close you are to getting out of the Hyde state or failing. And make the cane more useful.