The 4 main types of subsurface scattering
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- Опубліковано 19 лют 2017
- Sub-surface scattering is something that many of us have heard of but only kind of understand. This video teaches the 4 main types of sub-surface scattering and their characteristics. Schoolism instructor, Sam Nielson, is a highly respected instructor and artist in the gaming industry; his credits include The Hobbit, Disney Infinity, and Hearthstone: Heroes of Warcraft! Sam has a unique and scientific approach to lighting, which is all based on the physical properties of matter and light!
(If you are interested in learning more, we highly recommend taking his class ‘Fundamentals of Lighting with Sam Nielson’ on Schoolism! www.schoolism.com/school.php?... )
This is super helpful, but I think I actually paid too much attention to this last night, when I watched it; I woke up after the most terrible nightmare this morning, where I was chased by a backlit (non-feathered) T-rex, and every time it ate someone, I could see it swallowing people through the skin because it somehow had low density flesh :'( Very scary.
But I think it means that I really took in the info in the video! XD
Ahahaha oh no!! But I guess that means the information really stuck with you :P
-Victor
It did, and it's a really great video! :D
Animate that
made my day lol
this is called sub-surface scaring :P
I *knew* I was missing something about light. I could see these effects, but I couldn't categorize/explain them. Mind blown!
sameee
THAT was neat!
I work in 3D and never thought of doing this sort of thing by hand.
Isn't Sam amazing?? ;)
-Victor
you have to do it in mind :P btw i'm searching for 3d and didn't find do you have any advice, i dont need tutorial i need to understan how its work in 3d
Honestly, this was one of the coolest and most useful art videos I've seen in a long time! Great explanation and thank you for sharing :D
Great! I'm currently halfway trough Fundamentals and its great, I've been working hard on the assignments as well hahah
Thank you for the tutorial! Its very useful, I'll make sure to use these tricks in the future!
Sam is the best, he really knows how to explain these things in ways that will actually stick with us
Great lesson! The schemes in the last part really help understand much more clearly how light behaves!
Thanks!
Gotta love those schemes!
-Victor
whoaahh I always struggled with sub surface scattering when painting, though I'm still soaking in the knowledge this was really helpful! thank youu!!! ;WW;
great explanation. Thanks a lot.
I have never had a better art teacher than Sam Nielson in all my life.
the greatest explainer 🙏
Thank you so much for the theory x
Best explanation of SSS I’ve ever seen.
Very interesting and helpful. Thanks a lot :)
Great explanation! Thanks!
Thanks, super informative!
Thank you! Really really great lesson! Now I see how many things I don't understand about lighting...
This is gold! thanks a lot
Very good :D I'll take his course soon
Great video! I feel like the only thing we're missing from sub-surface scattering simulations is the complexities of photons themselves, and how a single photon can take multiple paths to it's destination. Out of scope for computers currently though, especially since regular binary computers can't superimpose the state of a bit and thus can't even begin simulating that kind of behavior.
This is one of the most useful video about rendering I've ever seen. Thanks
Thank you for your kind comment and so glad this video was helpful😊!
~S
I was like "oh, a new video from bobby *click* let's see how it iWTF WHO IS HE!...OH, sam
Excellent explanation
Just wow man. I knew the concept of SSS but not this detailed. The types of sss on objects and how it will behave with other surface too. Plus the Variable sss was definitely one which i never knew. Super thanks for this demo Bobby. really really reallyy helpful!!
Awesome!!! Great to hear this video gave you a more detailed look at the possibilities for sub-surface scattering! Thanks for watching!!
~S
this is awesome
Thank you for clarify the idea of sub-surface scattering!!!
Glad this video was helpful to you!!😊
~S
Thanks man! Really helpful ❤
We appreciate it, so glad to hear that you found this video helpful! ~ Ashley :)
1:40 Subsurface scattering = Pinball scattering
The Pinball (light) goes in, bounces around, and gets out.
Lol this is light simulation right in the head, pretty amazing.
Best explanation ever
Glad it was helpful to you!😊 Thanks for watching.
~S
Ty!
Thank you for watching! :)
~S
The funny thing is that photographers often increased the local contrast to counteract the subsurface scattering effect (wrinkles and pores lit by the inside so less contrast)
SUPERB
Hi there for the glassy subsurface effect, does the direct light on the top right of the peach have a lighter value than the light that is shining through to the bottom left of the peach?
What distinguishes sub-surface scattering from bulk scattering?
Thank you
Thank YOU for watching! :)
~S
Mind blowing
Glad you enjoyed this video!! :)
~S
i honestly don’t really understand, does anyone have tips for me to be able to get it?
Wow
you are awesome
My mind is so frickin blown
Hey quick question can you use a cash gift card to pay for a schoolism subscription?
Best way to find out is to try it! There are so many payment options out there that we can't really keep track of all of them :)
-Victor
thanks i'm planning on it :)
would different types of clothing have different sub surface scattering
yes
Is human skin high density type?
I wish I was not poor.. sam is my hero...great artist and teacher... but I'm from brazil, I have no job, can't afford 1 month paying anything in, specially in USD... but if you can, do it, I'm sure it's worth it more than 10 times its value
Sam just explained pits...killer there is nothing that gets by hm....nothing
.
Thought this was Joe Rogan speaking at first
Haha, Sam DOES sound a bit like Joe, you're right😆
~S
your mic setup is awfull