Awww, sweet nostalgia. I have a lot of fondness for this era of demoscene-inspired scaling/rotation trickery in games. Also, if someone is looking for something similar to this, but a full game, the PSX title "N2O" recently got put on Steam. It's a very similar concept, but trippier, and with a soundtrack by The Crystal Method if you really want a full plate of 90s cheese.
There IS a health bar. It's a feint, VERY feint stripe, under the bombs in the HUD. Most easily visible when you demonstrated the health/lives underflow bug. 🤣
~squints... a LOT...~ _Why would they do that?!_ That'd be like if they made all the enemies in Dungeon Keeper a single pixel, or blanked out my money counter in Theme Hospital unless I'd slain a spectacular number of patients.
I thought it MIGHT be, but it seemed almost random while capturing footage and I neglected to scrub through and double-check when writing the script, as I thought maybe it was just something glitchy. :P
I just love the look of these 90s 3d games. It has some sort of grainy-ness to it that you don't see anymore. especially the ones that were software rendered. It also reminds me of some p1 games.
Toob. Kind of a trippy looking game, like someone tried to translate Skyroads to pseudo-3D. If you hadn't said otherwise, I'd have guessed this was some sort of Amiga port. It has that sort of aesthetic, especially in the warped font effects.
This is an interesting little curiosity of a game! I'd not heard of it before, I believe, and I'm glad to have now learned about it. ^_^ (I'm reminded--just a little--of both _SkyRoads_ and _Tunnels of Armageddon_ .) I hope that things improve greatly for you, Gemini, and that you manage to reach a point at which you're well-rested. ^_^
Virtually all of my troubles are the result of my life being interrupted by other people who either don't realize or don't care that they're interrupting the lives of others. It's why I so desperately want to live in a proper house again and why that is my current long-term goal; Apartments and townhouses just leave you open to everyone else's nonsense. :(
@@Pixelmusement Ah, that is a difficult situation, then! I'm sorry to read of it! :( Well, I may hope that you manage to secure a house in due course, then!
@@ianeborn6823 Step 1 is to earn enough money to do so. As of this moment, I don't make enough to put any into any kind of long-term savings, but I'm close. If my income was about 20% higher then I could start to save up cash without too many worries, but my income needs to be about 150% higher to be able to afford monthly mortgage payments, so... I'm a ways away yet, but even a small stroke of luck could change a lot of things very quick. :B
@@Pixelmusement Well, close to making savings is a good start, at least! And wow, 150% is some distance to go--but as you say, things may yet turn that way nevertheless!
You ever seen Tube SE on the Atari Jaguar? It's one of the more impressive (imo) homebrews for the console. Made by a guy named Dr Typo, who also made the similarly-impressive Fallen Angels. It's been a while since I read about it, but I believe Typo's Jaguar "Tube" was inspired by a Net Yaroze game on PS1.
I wish people would publish more "tech demos" like this, simple perfectly playable games that have no profit agenda in mind, the last one I can recall existing is nVidia chess (yes the big V one) in 2005 which was a shader flex and AI flex.
this takes me back, I remember getting the demo for this and thinking god damn does this suck lol poor kid me. I have PC Games Issue II June 1995 in front of me, I believe that was the magazine issue that had it. I should probably archive this.
I won't actually be running the game I intend to play on Windows 98 as I presently have no good way to do so and record footage at the same time. But that's OK because the spectacle is less in how the game ran and more in how it LOOKS... ;)
Not the same of course, but reminded me of "Tunnels of Armageddon". A game I love, but don't know why, because it's repetitive and gets boring fast. But may be the ambience and setting is what gets me, at least for a while from time to time. I wish the hud was smaller though. Sorry for the "off rails" comment. 😊
@@fernandopenalva2680 Kris reviewed MegaRace already if you want to look it up; Torus Trooper is a freeware game that I used to play a long time ago and still holds up pretty well as a short-burst timewaster (short synopsis: endless shooter where you go absolutely screaming down a tube that twists and turns, shooting everything that moves in a somewhat bullet-hell environment; your secondary weapon is a charge shot that cancels bullets and can build a score combo to insane degrees). Latter wasn't really made with widescreen in mind (a lot of games of its era weren't) but it still looks okay enough on such a monitor; its minimalist graphics probably help a lot there.
You can precompute how to map scanlines in a circular fashion on the screen, and then just render a tunnel using that and move the scanlines in both directions to make motion and rotation. It's also one of the more overused mid 1990s Demoscene effects thus my joke in another post. By the 486/Pentium era of 1994-1996 the CPU was more than fast enough to render a texture mapped tunnel at 320x200 256-color mode in realtime or near realtime on screen entirely in software.
The Tunnel is made from small quads. Since they are small, you can even render it affine (like Tomb Raider), which is much simpler tha using Quake-style perspective correction.
Awww, sweet nostalgia. I have a lot of fondness for this era of demoscene-inspired scaling/rotation trickery in games.
Also, if someone is looking for something similar to this, but a full game, the PSX title "N2O" recently got put on Steam. It's a very similar concept, but trippier, and with a soundtrack by The Crystal Method if you really want a full plate of 90s cheese.
There IS a health bar. It's a feint, VERY feint stripe, under the bombs in the HUD. Most easily visible when you demonstrated the health/lives underflow bug. 🤣
~squints... a LOT...~
_Why would they do that?!_ That'd be like if they made all the enemies in Dungeon Keeper a single pixel, or blanked out my money counter in Theme Hospital unless I'd slain a spectacular number of patients.
I thought it MIGHT be, but it seemed almost random while capturing footage and I neglected to scrub through and double-check when writing the script, as I thought maybe it was just something glitchy. :P
(* faint; feint means to fake-out, it's a different spelling of feign)
I'll adore that this show is still happening. Thanks for all the great content!
Fan theory: This game is based on an actual colonoscopy
ahahahhahahahha lmaooooo
fun fact: The System Shock 2 "body of the many" level textures were literally from one of the devs colonscopy. I'm not even kidding.
@@Novous That's so cool! This dev is a funny person, I like people like that. :)
I thought that would be Microcosm?
Wow! I've played this a lot back in the days. Completely forgot it existed. Thank you!
Been waiting for new videos, glad you're back!
It looks like someone (e.g. a democoder) created a tunnel effect in the 90s and said "hey, let's make a game of it".
Not a bad reason to make a game, IMO.
Tube is awesome little game, played it very much back in the day...
I just love the look of these 90s 3d games. It has some sort of grainy-ness to it that you don't see anymore. especially the ones that were software rendered. It also reminds me of some p1 games.
Notable games I remember: Carmageddon in software mode, and Dungeon Siege.
Huh, so _this_ is what it's like on the inside of a Pringles can.
Once you pop, you can't stop
Toob. Kind of a trippy looking game, like someone tried to translate Skyroads to pseudo-3D. If you hadn't said otherwise, I'd have guessed this was some sort of Amiga port. It has that sort of aesthetic, especially in the warped font effects.
This is an interesting little curiosity of a game! I'd not heard of it before, I believe, and I'm glad to have now learned about it. ^_^
(I'm reminded--just a little--of both _SkyRoads_ and _Tunnels of Armageddon_ .)
I hope that things improve greatly for you, Gemini, and that you manage to reach a point at which you're well-rested. ^_^
Virtually all of my troubles are the result of my life being interrupted by other people who either don't realize or don't care that they're interrupting the lives of others. It's why I so desperately want to live in a proper house again and why that is my current long-term goal; Apartments and townhouses just leave you open to everyone else's nonsense. :(
@@Pixelmusement Ah, that is a difficult situation, then! I'm sorry to read of it! :(
Well, I may hope that you manage to secure a house in due course, then!
@@ianeborn6823 Step 1 is to earn enough money to do so. As of this moment, I don't make enough to put any into any kind of long-term savings, but I'm close. If my income was about 20% higher then I could start to save up cash without too many worries, but my income needs to be about 150% higher to be able to afford monthly mortgage payments, so... I'm a ways away yet, but even a small stroke of luck could change a lot of things very quick. :B
@@Pixelmusement Well, close to making savings is a good start, at least!
And wow, 150% is some distance to go--but as you say, things may yet turn that way nevertheless!
Thanks for the video. I quite enjoyed it. :)
You ever seen Tube SE on the Atari Jaguar? It's one of the more impressive (imo) homebrews for the console. Made by a guy named Dr Typo, who also made the similarly-impressive Fallen Angels.
It's been a while since I read about it, but I believe Typo's Jaguar "Tube" was inspired by a Net Yaroze game on PS1.
I wish people would publish more "tech demos" like this, simple perfectly playable games that have no profit agenda in mind, the last one I can recall existing is nVidia chess (yes the big V one) in 2005 which was a shader flex and AI flex.
Instant Scorcher on the Saturn flashbacks lol
It's funny, but before I saw it was from Bullfrog, I recognised some Syndicate-sounding music, but Bullfrog making it made perfect sense!
This would have been a good starting point for a Wipeout style racing game.
Incidentally, it would be F-Zero X which introduced the concept of actual racing inside (and outside) of tubes! :B
Legit first thought: "Oh hey, Kris is doing a Logic Dive! This time for sure, Nagito has to be the killer!"
Legit second thought: "Just what we needed... tubular Skyroads!"
Oh man I love big chunky pixel 3D and 3D esque games.
I seem to remember that this game is included with the "joystick" magazine in France
this takes me back, I remember getting the demo for this and thinking god damn does this suck lol poor kid me. I have PC Games Issue II June 1995 in front of me, I believe that was the magazine issue that had it. I should probably archive this.
oh i see the main site directs to youtube now, hope that means things are still going swimmingly
Been that way ever since Blip died in 2015. :P
9:25 I'm gonna throw up as soon as I figure out what direction UP is! :D
BlueMoon made SkyRoads and the Christmas version freeware a while ago. (I never did finish that last level. 😕)
Skyroads was awesome
Reminds me of that old flash game Run, except you also shoit here.
It'll be fun to see Kris play Doom 3 on Windows 98. Yes, I did watch Clint's video on that.
I won't actually be running the game I intend to play on Windows 98 as I presently have no good way to do so and record footage at the same time. But that's OK because the spectacle is less in how the game ran and more in how it LOOKS... ;)
Not the same of course, but reminded me of "Tunnels of Armageddon". A game I love, but don't know why, because it's repetitive and gets boring fast. But may be the ambience and setting is what gets me, at least for a while from time to time. I wish the hud was smaller though. Sorry for the "off rails" comment. 😊
Makes sense though, seeing as that game has you racing down tunnels just like this one. :B
this honestly looks like a janker version of tempest 2000
This looks like a bizarre combination of MegaRace and Torus Trooper that is not as good as either of those games.
Never heard of neither game...
@@fernandopenalva2680 Kris reviewed MegaRace already if you want to look it up; Torus Trooper is a freeware game that I used to play a long time ago and still holds up pretty well as a short-burst timewaster (short synopsis: endless shooter where you go absolutely screaming down a tube that twists and turns, shooting everything that moves in a somewhat bullet-hell environment; your secondary weapon is a charge shot that cancels bullets and can build a score combo to insane degrees). Latter wasn't really made with widescreen in mind (a lot of games of its era weren't) but it still looks okay enough on such a monitor; its minimalist graphics probably help a lot there.
how the hell does this game even render itself?! i was assuming it was just FMV backgrounds at 360p but turning it up, it clearly isn't.
You can precompute how to map scanlines in a circular fashion on the screen, and then just render a tunnel using that and move the scanlines in both directions to make motion and rotation. It's also one of the more overused mid 1990s Demoscene effects thus my joke in another post. By the 486/Pentium era of 1994-1996 the CPU was more than fast enough to render a texture mapped tunnel at 320x200 256-color mode in realtime or near realtime on screen entirely in software.
The Tunnel is made from small quads. Since they are small, you can even render it affine (like Tomb Raider), which is much simpler tha using Quake-style perspective correction.
That game is really dope lol.
Seems like you can't fall of the track which is a great feature for a game like this.
I mean... you CAN, but you just slow down. :P
Good lords, this is eye strain dot exe.
NICE.
So basically, someone took a common mid 1990s Demoscene effect and made it into a game 😆 Ah, always with the circular texture mapped tunnels...
Yeah pretty much. ;D
Interesting
Reminds me of Fervour on the Acorn Archimedes:
ua-cam.com/video/xz-q_v6-kgs/v-deo.html
i had this or a version of it thaT would crash some 30 mins in every time
I had that too! Always seemed like a cool game but I could never get far due to the crashes.
Dungeon Siege?
Bananoid?????