Deadline, like it has the 10% chance of more skill checks and also that if you fail them it won't regress that much but the downside that they appear in random places. Like it can be with certain builds to gen rush, but like its just a 10% more skill checks wich is nothing, and it just makes it more difficult in cases like merciless storm with skill checks appearing in random places. Also most of us would rather having less skill checks rather than more skill checks
Spine Chill: I used to run a all the time. Didnt know about the vault speed, but as an alarm for a Killer coming my direction, that includes killers who have noRadius, like Ghostface. And yes, it is utterly pointless now
This perk was only useful when the game just started. The only perks I see that are still useful are Megs, Nea, Jake, Feng, and Dwight’s. I still use lithe and adrenaline
Everytime I play chucky I long for the original spine chill. The hidey ho mode with add on’s is a real pain and there are few counters. You pretty much can’t stay injured to work on a gen against him.
@@jotchuaandfriend1067Also, the obsession chance is completely removed and randomized if even just 1 other person brings a perk that changes obsession odds.
Dude forgot Up the ante. A perk so bad it encourages survivors to throw the match by struggling. A least slippery meat gives a slight boost and can give extra attempts.
IIRC Up the ante is a TEAM-stackable meme perk. 4 up the ante, all slippery meat, everyone will have 6 chances at a 44% self-unhook. The odds of failing all of them are roughly 3% at that point. So a 97% success rate of self unhook every time... Nobody does this build because of camping being a viable strategy.
Up the Ante is good when paired with Kindred. I have a SWF group and have someone bring it every time. It has made us win some matches because a lot of killers proxy camp, but then they just look like idiots as we complete gens.
i cant believe you forgot to mention "premonition". i think this perk is so terribly bad that even when you were finding bad perks this did not appeared because no one remembers about it
I agree with just about everything, but Kinship being on this list is kinda crazy. I don’t really ever use it and Reassurance is a better perk, but that’s not to say Kinship is bad. 34 seconds is a pretty massive amount of time for people to reset and make a plan to save you. Also it works way better as an endgame perk, and the anti-tunnel self-unhook mechanic doesn’t work in the endgame so it very much helps out in the endgame if you’re getting camped. Plus there’s so many other worse perks in the game, I don’t really know why Kinship beats out perks like OG Sole Survivor, Self-Preservation, Low Profile, or Red Herring. All of those perks are SIGNIFICANTLY worse.
Agree, plus sometimes the killer is just far enough away to not trigger the anti-camping mechanic but is still kinda camping nearby to make it difficult, and those few seconds can help. I think ultimately it was better when it was a free perk when the Stranger Things chapter was gone. But now that it's a Steve perk again, it's better to get Reassurance, since it's still a little too situational to be reliable.
When the Venca map came out I ran Kinship because people couldn't find the hooks downstairs. It would work if they were downstairs and you'd be outside.
What's crazy is a lot of people wanted Calm Spirit nerfed and calling it "OP" back when Ultimate Weapon was meta. The Spine Chill nerf was even more insulting because there reasoning for it was it didn't match the lore. Then in the very next sentence nerfed Botany Knowledge to go directly against it's lore.
@@Switcheroo4542 Botany is supposed to give you a better understanding of plants and how to use them which is why the perk originally made you better at healing and made med-kits better. Now it makes med-kits worse so it goes directly against the lore making you worse with medicine.
@@elfkaze I don't think that medicine in medkits is based on plants...I guess it's like giving someone in remote village the new medkit: they wouldn't know what to do with it
I used calm spirit regularly until they nerfed it to the ground. I had one friend who absolutely hates the doctor and I've escaped multiple times because of that perk. I will note that the not startling crows wasn't always working.
Now you apply the plants directly to the wound instead of using the plants to become efficient at using manufactured cleaning products and gauze...@@elfkaze
When i first started playing, calm mind still said woodland creatures and it made me think there were more than just crows so i started looking in trees thinking there were squirrels too 😂
About "Spine chill" lore implication. We see survivors as camera above them, but in reality they see only gen, they almost dont look back. That's why their spine chill feeling helps them to prerun. (And even then everything I explained you doesn't explain why you cant get spine chill feeling through wall, logic would work)
I wish boons worked more like Hexes, where the killer couldn't hear them, took longer to break them, but once they got broken, they were gone because they're kinda useless right now. I've been trying to run Boon builds just to switch up the perk set I use, but literally every time I try to get value from them, the killer stomps them out immediately. It's just sad that something that was legit a cute idea was implemented so crudely that it really have no use whatsoever.
That would make boons worse except for the killer not being able to hear it. The reason hexes take longer to break is to give the killer time to prevent you from breaking it survivors wouldn’t be able to do that to the killer and making it to where it’s broken and it’s gone makes boons useless unless it’s very op or they increase the range of the boon significantly.
@@nickisnotgnarlyI was thinking they shouldn't be a range of effect perk, but an effect for the survivor using it. For example, CoH could be self-caring at the normal healing speed, it procs when you bless a totem and lasts while the totem is up. In that way, having a very strong perk would be balanced by the killer being able to take it out permanently because, as they are, none of their effects are worth running to a side of a map where the totem is, especially since the killer will hear it an snuff it out. You could also just make it so the totem is much stronger and worth running as a ranged hex perk, but I feel like it's healthier not to overbuff the entire team for the price of one perk slot among 4 survivors.
I love how much people hate on Windows when Zanshin Tactics does the exact same thing for Killer but that's ok though. Not to mention the 20 other perks in the game that gives aura reading "like it's cheating wall hacks".
@justinsider5744 Until you get the chronic ailment of "Lithebrain" where you will end up medium vaulting and taking suboptimal pathing all for the sake of what Sprint Burst can do without the vault requirement by just 99ing it
@@basednappa 99ing sprint burst means you're not doing gens, it just makes you way less useful to your team and I personally think it is the most overrated perk
Spine Chill was my favourite in 2019-2020. Now that I’m back playing after such a long pause, I used it for so many games because I thought it still notifies me in the perk hub when a killer looks at me NOT that it requires clear line of sight bruhhh😭😭
Spinechill was my favorite perk, and one of my other favorite perks was iron will & self care. In 6.1.0 they nerfed all three of my favorite perks. They made all three of them useless (at that point), especially self care. My biggest problem with the spinechill rework was that it was said to be changed to help stealth killers sneak up, but the stealth killers that complained about it the most (Myers & Ghostface) need line of sight on you. So by making it not work against most killers, it is a specific counter to those killers. If they hated the vault speed, they could have just removed it or even reworked the action speed bonus into something else.
Autodidact can work well with deadline too to increase the skill checks you'll get and therefore (ideally) get skill checks faster. Been running it for a while and it genuinely does work
using another slot to get 10% skill check while i have to be injured is very meh. thats defintiely another bad perk. i would use Jane perk that now gives 70% self heal if heal others
@@Femme_Fatal0 that one perk slot is a difference of having a better build. Sure, if youre so badly for skill checks you may just use that perk but eventually you will understand that it is a waste. 10% is nothing and you still have to wish the RNG to help you because it does not mean you are guaranted to get a skill check
@@tPlayerioT the chance every second of getting a skill check while healing is 15% per second that 10% is almost doubleing the chance of a skill check and when its a matter of how quickly you get your stacks of autodidact directly being whether or not the perk is good it is incredibly good. to say 10% is nothing is disingenuous and clearly shows you havent even slightly tested this before commenting
Ngl there’s a reason why bloodpact isn’t being buffed. People can all just equip movement speed perks and stay together and literally outrun the killer and there’s nothing most killers could do against that and bloodpact is one of those perks
I used to run Calm Spirit in 2016 DbD because there weren't many Tracking Perks at that time so I figured "Spies from the Shadows" would see a lot of play. But it was really Whispers that was the ultimate best Trackig Perk. Then "A Nurses Calling" when Nurse released 😀
I realized how useless spine chill was during a custom game. My husband was Ghostface, peeking around a corner, got Exposed on me an downed me. Spine chill was ASLEEP despite the fact that he was LITERALLY LOOKING AT ME. WHY DID THEY DO THIS?!
I agree that calm spirit sucks, but it actually makes sense. Since you’re silent with totems and chests with the perk, that means you’re being calm and patient, and the more patient you are, the longer it takes for you to do what you’re doing. This also means every time you upgrade the perks rarity you get slightly less patient.
i feel bad for spine chill because I know some people who are hard of hearing that used that perk a lot...very abelist of DBD tbh, but unsurprising. i tried to make the perk "leader" work, but it is too situational
i guess i have the visual heartbeat now, but that feels like cheating! spine chill was a cornerstone of my stealth build. its absence will always be felt by me
Blood Pact is much better than Power of two for one single reason: You don't lose the speed when either person is hit. You can actually use Blood Pact's speed boost for an entire chase, includeing body blocks. You lose Power of Two as soon as either survivor is hit.
@@jeanmarc6517oh yea forgot about that you kinda start to leave out details after the 300th time making the same point to people who base their opinions compleatly off their favourite content creator (at least i asume this is the case cause they all say the exact same thing word for word)
As a Quick Gambit user, I see your point. Most of the time I'm getting chased, every gen is across the map or I'm in a place where I can't run over. And if I'm in a position where I am next to someone on a gen, either they run or I get downed too quick to actually get use from it. Maybe I'll keep Troubleshooter on and replace Quick Gambit with something else, this video really did me a solid just now
Ngl I might start running corrective action because with all the solo-queueing I do, and how skill checks always come the millisecond you need to run, it might be worth it
Inner focus is a great perk if you’re running a flashlight save build or a sabo build. Knowing which way the killer is facing before picking up the downed survivor is the difference between getting the save or missing it
you can tell where they are facing by looking at the slug's aura and for sabo you can't really see where they are heading because aura duration is already over by the time the killer has control over their character.
@@xd-om5do looking at the slugs aura is not a good way to gauge what direction the killer is facing. Most killers will turn or face an area that they believe they won’t get blinded from. So being able to see the killers aura with inner focus is a huge advantage.
I HEAVILY disagree with Blood Pact, and I think Power of Two should be in its place. Blood Pact gives you great information when the Obsession is being chased (and vice versa), it guarantees you have a means to be healed when you and the Obsession are outside of chase, and it doesn’t have the insane cooldown of Power of Two. On top of that, you’re guaranteed to not be the Obsession, which can keep yourself safer against certain Killer perks.
Also it works, even if one of you loose a health state in any way (like stepping into Trapper's traps for example), which would deactive power of two, while with Blood Pact it could be active for a very long time (as long as you stay close together).
I always used to run this,80 percent of the time it was a great intel perk,the other 20 just brought out toxic survivors that can't handle a chase and leads the killer straight to you or you progressive gen,I stopped running it,empathy is a better perk.
No Mither alpne might not be the best perk, but paired with perks that buff you if you're injured, let it work really well. It already makes you quieter and yoj give the killer less things to track you. Also you can recover yourself from the ground infinitely (other than unbreakable which lets you do it once). Pair that with perks like Resilience and other perks that work well in inujured state and it is at least useful.
@valeriebreidenstein8362 9% repair speed isn't even close to worth all the time you'll lose by never being able to take a hit for any reason. And if you're ever in a position where getting up with NM matters you were gonna win anyway since your opponent was stupid enough to slug the NM. If you want Resilience value, it's easy to find without kneecapping your effectiveness for the whole match.
@@drakematsen4978 no mither is more often used with power struggle builds in a duo or full swfs that are playing for saves/sabos. i considered running it with my hyperfocus gen build with deadline and this isn't happening but i just use invocation perk for it instead and was using ftp before the invoc buff.
Hey Kyto, One other thing to mention with Autodidact! All the healing skill checks count as "Good" Skill checks, so you dont end up wasting anything like stakeout that needs greats, so you can run auto with a gen build!
Also, autodidacta seems to reduce the number of skill checks you get. Whenever I use it and spend time healing, I get at most two or three skill checks. The game itself sabotages your luck to get skill checks 😂 It's really useless
I don’t know why they just didn’t remove the vault speed from spine chill because it was literally the only perk that countered stealth and undectable and those killers and perks have actually skyrotted in use.
🍎 I feel like the worst survivor perk is Empathetic Connection. It is LITERALLY a WORSE version of EMPATHY. When a survivor is injured, THEY see YOUR aura. and get a 30% healing speed boost...why would I want to run this perk when empathy has the better and reverse effects?? Also, 2v8 vid??
empathic connection is like an A tier perk in solo queue. its a better version of empathy twofold, because you get a healing speed bonus AND them knowing where you are is way more important for the heal than you knowing where they are. gl chasing a clueless teammate around trying to heal, meanwhile they just show up at my gen to help pop it and get a faster heal from me with empathic
Well the thing with empathy is the injured survivor doesnt know you have it but with empathetic they know your running it and will go to you for a heal when empathy you could literally chase your teamate half around the map trying to heal them. hell empathetic connection even has another way of using it where you try to meet up with your duo who is being chased and take the hit for them it's stronger than bond when used right imo
When I still played a few years ago, I always had spinechill, no matter the meta. It saved my ass so many times using it as an "early warning", more than i can count. Sad to see it nerfed that hard these days
5:46 Wrong. Just wrong. Blood pact is way WAY better than Power of Two. First of all it gives 2% more speed which sounds small but with that you can afford so much more. Secondly its range is longer which allows for more wiggle room if you cant both vault or have to split for a sec. Thirdly it doesnt deactivate when you get hit which is so much better and allows to actually loop while using it for longer than one hit. Fourth advantage is that you see the aura of the obssesion when they are injured so you can find them easier(niche but its something). Lastly it doesnt have a cooldown which is so awful for an already dogshit perk. Lets talk about the negatives then. There is only one. The person who doesnt have Blood Pact equipped has to be the obssession and the person who does have it literally CAN'T BE because of how the perk works(unless they bring other perks that increase the chance). So you trade 5 positives for one negative, yep PoT sure is better guys. (also if your concern is that Bloodpact is auric exclusive that means nothing because its still the better perk)
🍎 in my opinion, MoM is one of the worst perks in the game (just like Ash’s other perks) because you need to take a protection hit 3 times before you can take one extra hit, a good thing about this perk though is that you don’t have to mend
Na, Autodidact is not even the worst perk, nor was it ever. There are and were literally tens of perks a thousand times worse. And where is No Mither? Literally not only is it totally useless, but it makes it twice as difficult to win a game. It only exists because of the memes and the challenges of playing with that perk (so bad that it is).
Unpopular opinion, I enjoy running Quick Gambit sometimes and my friend who carries when it comes to looping can help with Gen speed while doing so. I find it fun. Plus if my friend is running stake out and hyper focus, they can get stake out stacks while also getting the small speed boost to repairs
Quick gambit + open handed means anyone doing gens in a 50m radius from you when you're in chase gets a cookie. It's not powerful by any means, but it's nice
@@AenorialOnly the gen aura reading distance is affected, not the gen speed effect distance. Open handed only works with aura reading, not other effects.
@@MxDarlingDucky well the perk is meant to boost gen speed on the gens you can see the aura of. If BHVR went out of their way to prevent it from working with other aura perks, it's very sad as it's not an OP perk by any means
@@Aenorial The unfortunate reality is that it is a pretty awful perk, but still feels fun when it gets use! And despite what the description says, the gen speed bonus only works on gens within the original range. Lastly, the speed only affects the gens highlighted by Quick Gambit, not other aura reading perks (again, aside from those outside of 36m while under Open-Handed's effect). Until this comment, I actually wasn't aware the description said the gen speed bonus affected "highlighted gens" and I agree that it should AT LEAST work with the increased aura reading of Open-Handed, or they should make the description more clear.
People are way too harsh on Quick Gambit! It's not a meta perk, but the worst? Come on! Even if it's a weak effect, it comes at a low and easy cost (keep in mind it applies to ALL generators within the radius, so you can boost multiple at the same time). I can name like ten perks that are so much worse that aren't on this list! -RED HERRING, just straight up brings the killer to the objective, that's it, that's the perk, which is one of the points of critiques for Quick Gambit. -Slippery Meat, which only has one chance to be used in each match & puts you in a much worse position if it does fail (which btw is just about a 61% chance of not working at all) -Up the Ante, for the same reason as Slippery Meat (even worse than, as it has a 68% chance of failure). -Ace in the Hole, which while niche, digging through chests for a few add-ons probably isn't worth an entire perk slot (and the add-ons may not synergize well, such as an Alex's Toolbox with repair speed add-ons, not super helpful) -Better Than New, which gives a paltry action speed bonus with tight activation requirements (not to mention the embarrassing PTB version which was even worse), & is pretty much outclassed by Leader. -Most 'selfish' survivor perks that rely on your team dying (Sole Survivor, Fast Track, Low Profile, etc.) because most have pretty weak effects for such dire & rare conditions (because YOU have to be the last one standing, not anyone else). -Cut Loose, which silences repeat vaults, only useful in double backing through vaults, but rarely is there a time where you can do so without the killer quickly seeing that you did, on top of having a longer cooldown than Quick & Quiet which has a broader application -No Mither, which is so obvious of a choice that I understand why you didn't add it in, but still -Breakdown, really only useful against scourge hooks, as most often there's another hook close enough by and the only way I've seen it used to some success is if all four survivors are running it (but then the killer can just slug so) -Deadline, which is a purely synergistic perk for skill check builds, but the injury requirement makes it difficult to use (& is in a sense outclassed by Resilience) and by itself, it reduces skill check failure penalties BUT makes those skill check failures more likely to occur by triggering more skill checks and making them appear randomly on the screen (ie, a core premise of Doctor's power). It's self-defeating. -Rookie Spirit, which already has a pretty middling effect because you can generally surmise where regressing gens are, on top of needing to be activated first anyway. -Visionary, outclassed by Deja Vu, but also just completely disables itself after a generator completes, which if you're the one who just popped the gen, that's when you need to find a new one! I am Quick Gambit's #1 defender.
Camaraderie might not be the greatest anti-camping perk ever, but: 1. You cannot use Reassurance on yourself; 2. Unless you're playing with friends, you have no way of knowing if your teammates brought it; 3. If 4 second difference doesn't sound like much, 16 meters activation radius is huge and can prove to be decisive; 4. From my knowledge, Camaraderie and Reassurance can be used on the same hook stage for a whopping 64 seconds of delay, but it's more about goofing around than practical use. The only downside personally is indeed a single time use, which is probably the main reason it doesn't look so appealing.
For this is not happening: maybe it could also move great skill check zones to the center of the skill check so if you miss the great you aren't regressing it?
True. Combined with either Resilience (for faster speed) or Stakeout (for guarantied greats if you hit too late for a great) make that combo strong (if you are good at hitting skill checks). Tried it in a custom game against friends and I did a gen so much faster, because of all the Greats I got on the gen (only one skill check was a good in the end because stake out ran out of tokens).
problem with dark theory is if they buff it the perk would be busted beyond comprehension unless it’s reworked into something else to make it viable at least
Well, originally, Calm Spirit was basically Meta as Spies from the Shadows was one of the most effective intel-perk for killers, giving a notification to the killer whenever a crow is scared away.
Spine chill has a special place in my heart. Before the accessibility changes, spine chill was necessary for someone with hearing and seeing deficiencies like myself to know when there was any approaching danger. The changes made a big difference, but seeing an icon of accessibility destroyed is almost sad.
"This is not happening" is even worse because of two reasons. 1. It made people use the terrible no emitter build, that makes them injured the whole match. 2. Stake out exists, which not only makes good skill check into great but gives an opportunity to track the killers location.
Power of two feels like the devs couldn’t think of another perk for thatila so they pretty much just copied blood pact and gave it a few buffs without giving the actual perk buffs then slapped it on thatila and called it a day
Really surprised that this list didn't include the obvious No Mither, but also no mention of Deadline (10% more skillchecks is not a big improvement, but then it requires you to be injured and makes ALL skillchecks harder, including ones created by the killer, directly buffing them), Potential Energy (Always slows you down and if you try to hit a contested gen with it, taking a hit will erase so much progress), and Weaving Spiders. (Does this need any explanation?)
Deadline can work well on gen repair builds together with perks like hyperfocus, Stakeout/This is not happening and Resilience. It may be harder to get those skill checks (because of the random locations), but if you can play well against doctor, even in madness tier 2 or impossible skill check doctor then Deadline isn't that hard to get an advantage out of it. And no Mither might have a downside, but it's upside are good in certain builds, that require you to be injured (with perks like Resilience, TINH, Deadline,...). Also it gives you advantages, that other perks might give you stronger, but you get them all in one Single perk (like getting out of dying state yourself (but far more often than once), quieter grunts of pain, less to no blood on the ground (so less tracking for the killer)).
I have to disagree with camaderie, for, solo q. Point 1, you have 2 hook stages, it's 50% of the time. Point 2, it can save you when someoneiss far away, even if the killer isn't camping. If he was camping, 34s is enough for a heal or being more prepared if the first unhook attempt didn't work. Point 3, it happens quite often that a survivor comes in the 16m and go away because the killer has an insta-down ability or they are scared of being down after the unhook. Point 4, the anti camping mechanic isn't all that great, the killer can just hit you directly and down you after, this mechanic can even make tunneling faster. I tested it as a killer and could kill survivor faster. Point 5, solo reason. Also the points you mentioned for camaderie still apply for reassurance.
Boon: Dark Theory rework idea, when an exhausted survivor enters the 24m radius, exhaustion is removed and the totem becomes unblessed, and the boon can’t be used again until the perkholder accumulates 50% total gen repair progress on all gens; the boon can’t be used on a totem where it was already used
Babysitter is very strong in a situation when your teammate is being tunneled, because running around the map for 30 seconds with a 10% bonus to speed allows you to take the killer to an unfavorable part of the map, as well as break the timings in chase and if your friend has off the record, then this is very powerful...
They should buff Poised to You have no Scratch marks, Pools of Blood and grunts of pain for the next 3 minutes or 5 minutes And they who should reduce the footstep sounds when you complete a gen with Poised
Often overlooked portion of the old version of spine chill (that has since been removed!) is that it would increase the chances that you would get a skill check, which made it perfect for pairing it with autodidact. If that skill check chance increase was still in the game this pairing would actually make spine chill potentially worth bringing since getting a last second big heal off in the killers face could be the difference between a 4k or a 0k.
I love running Solidarity, Autodidact, Reactive Healing and some other healing perk, Botany, We're gonna live forever or whatever. Because its so fun having 5 stacks of Autodidact while injured healing someone then somebody else gets hit, and im fully healed. Tho its the biggest pain when facing the plague haha.
Imagine if they really do a game mode with classes and the medic has autodidact + we re gonna live 4ever + botany +selfcare/str in shadows/bite the bullet
Power of two deactivates if either of you loses a health state, you leave a 12m radius instead of 16m, has a ridiculous cooldown when it deactivates early, is slower, and only works if the other person is injured instead of you. The only benefit is if the obsession doesn't want to play along with blood pact, you can try with someone else, and hopefully they notice the haste before leaving because that's the only indication for them that have it-aaannndd they didn't and now you have to wait 2⅓ minutes before trying again. If someone helped you heal them, they also have no idea who brought it. Personally I see power of two as an extra speed boost for blood pact instead of the other way around. (Side note: I don't normally bring items, when I bring blood pact, I bring a key with the wedding ring, it lowers odds of being the obsession, and shows the obsession's aura constantly, which can be very useful for staying close on indoor maps while both are healthy) Side note: at least it isn't collective stealth, which has absolutely no indication that it's working unless they brought fixated
Quick Gambit actually works with open handed so you can buff 3-5 gens in certain areas. And if u get to the first chase and run the killer around the map, everyone works on their gens quicker and you can literally feel the tempo of the gens popping being much faster.
Calm spirit prevents lethal weapon, turbo snowball builds with infectious, iron maden tryhard huntresses get confused when you play lockers, prevents screaming from very popular scourge hooks, prevents pros from using cows, prevents dragons grip, hex face the darkness... and on and on and on. If you play 10dbd matches in one ypu are bound to get insane value
Inner focus does have use for knowing which direction the killer is facing in order to get a potential save. It allows you to be positioned safer behind a wall or something Especially with BGP.
calm spirit you treated like it becomes such a terrible perk just because of slower chest and totems time, chests is not something you should usually be opening and you shouldn't be using boon perks with it, and a in a typical match where killer uses hexes you'll only probably need to cleanse 2-3 totems which makes you spend around 8-13 seconds more than usual for the other upsides and you complained about quick gambit saving only 7 when it can have more value
I beg to differ on inner focus. It has its uses if you dont know where the killer or your teammates are, and I'd say that it can even be used for sabotage builds because you know when your teammate gets injured and can pinpoint the location accurately and quickly.
you forgot to mention the real reason babysister was the worse: it revealed your aura to the killer. wants to heal the unhooked? now the scratch mark supresion was useless. killer has multiple people hooked? they will only let you unhook one now unhooking while on death hook could mean a death sentence if the killer wanted
i’ve been playing for around 3 weeks, and i’ve been struggling to know which survivors to unlock first, and i believe, similar to the killer video a few weeks ago, it would be much help for me and others if you did a video on which survivors to unlock first 👍
Boon Dark theory is actually really strong, you just have to pair it with other haste perks. Back in MTF meta, you could become faster than 110% killers pretty easily by simply making it to endgame and running MFT, Hope, and Book Dark Theory. Nowadays, you can be almost equal to their speed but not faster anymore with only Hope and Dark Theory. Add teamwork or Blood pact though, and you're zooming.
I still to this day have never got Blood Rush to work or seen anyone else use it since launch. Got to be added to the list unless I'm missing some amazing value from it.
Calm spirit on release was decent because spirit of the crows or whatever its called was decently used because of the small killer pool and lack of perks, old dbd was sure an experience
Corrective action is great as a duo for gen rushing. One person can run Prove and Corrective Action. The other can run Stake out and Hyper Focus, If both run Dejavu that speeds it up more but limited perk space blah blah blah. So one teammates skill checks become super buffed and the risk of failure is significantly reduced off hyper focus while big progress is being made.
True. Paired with Resilience it made you vault 15% faster, so very similar to a Bamboozle for survivors (it also negated the advantage in vaulting that Bamboozle gives killers, since you also vault those 15% faster).
Power of Two should be in the list instead of Blood Pact. So you lose the haste if someone gets hit, and you also can't see the aura of the obsession, which is the main point of the perk. And on top of all of that, the numbers are lower. Also, spine chill was used to counter stealth killers, on top of being abused because of the vault speed.
What is the worst survivor perk in your opinion?
Adrenaline. And you have the worst opinions ever
Deadline, like it has the 10% chance of more skill checks and also that if you fail them it won't regress that much but the downside that they appear in random places.
Like it can be with certain builds to gen rush, but like its just a 10% more skill checks wich is nothing, and it just makes it more difficult in cases like merciless storm with skill checks appearing in random places.
Also most of us would rather having less skill checks rather than more skill checks
All the self unhook perks that aren't a guaranteed unhook. Slippery meat and up the ante really work even paired with each other and a salt offering
@@Happy55547no way you said adrenaline 😂💀💀
@@Happy55547 adrenaline has to be one of the best endgame perks ever.
Spine Chill: I used to run a all the time. Didnt know about the vault speed, but as an alarm for a Killer coming my direction, that includes killers who have noRadius, like Ghostface. And yes, it is utterly pointless now
Seriously though. Wow, a perk that gets the same thing done as human eyes, thanks BHVR 😒
This perk was only useful when the game just started. The only perks I see that are still useful are Megs, Nea, Jake, Feng, and Dwight’s. I still use lithe and adrenaline
Everytime I play chucky I long for the original spine chill. The hidey ho mode with add on’s is a real pain and there are few counters. You pretty much can’t stay injured to work on a gen against him.
I'm especially upset about the circumstances surrounding this perk. 😒
I loved Spine Chill for countering stealth killers as well as being able to more easily determine when I'd successfully broken chase
You forgot to mention that Blood Pact deactivates if you are the obsession on the trial, so it's a PRETTY bad perk
I mean 100% ur not the obsession if u run it (disregarding perks like decisive or if everyone runs bloodpact)
@@jotchuaandfriend1067Also, the obsession chance is completely removed and randomized if even just 1 other person brings a perk that changes obsession odds.
It decrease chance of being the obsession, so there is no way you are
Guys, there are killer perks that can change the obsession mid game
@@thornykettle112like nemesis
rip old spine chill, beyond all it's intended effects, i used to use it just to know when the killer was close. miss that perk so dang much.
It was so good against non radius killers
Dude forgot Up the ante. A perk so bad it encourages survivors to throw the match by struggling. A least slippery meat gives a slight boost and can give extra attempts.
IIRC Up the ante is a TEAM-stackable meme perk. 4 up the ante, all slippery meat, everyone will have 6 chances at a 44% self-unhook. The odds of failing all of them are roughly 3% at that point. So a 97% success rate of self unhook every time...
Nobody does this build because of camping being a viable strategy.
Imagine being this ignorant lmao
@@ZekeTheThunderWolfBut now there are anti face camping mechanics, if a killer is too close, the hooked survivor moves to a different hook.
@@ZekeTheThunderWolf
Up the Ante is good when paired with Kindred. I have a SWF group and have someone bring it every time. It has made us win some matches because a lot of killers proxy camp, but then they just look like idiots as we complete gens.
Modern spine chill is really depressing :(
i cant believe you forgot to mention "premonition". i think this perk is so terribly bad that even when you were finding bad perks this did not appeared because no one remembers about it
And slippery meat 😂
@@InterestingRaccoon slippery meat is more of a meme perk though 😭
I wanted to mention this. Premonition is so bad...
@@InterestingRaccoonSlippery meat has a use. Premonition's only use is buggy archive challenges
Premonition is an anti stealth killer perk. U lots r so wrong for this
R.I.P Old Spine Chill
I agree with just about everything, but Kinship being on this list is kinda crazy. I don’t really ever use it and Reassurance is a better perk, but that’s not to say Kinship is bad. 34 seconds is a pretty massive amount of time for people to reset and make a plan to save you. Also it works way better as an endgame perk, and the anti-tunnel self-unhook mechanic doesn’t work in the endgame so it very much helps out in the endgame if you’re getting camped. Plus there’s so many other worse perks in the game, I don’t really know why Kinship beats out perks like OG Sole Survivor, Self-Preservation, Low Profile, or Red Herring. All of those perks are SIGNIFICANTLY worse.
Agree, plus sometimes the killer is just far enough away to not trigger the anti-camping mechanic but is still kinda camping nearby to make it difficult, and those few seconds can help. I think ultimately it was better when it was a free perk when the Stranger Things chapter was gone. But now that it's a Steve perk again, it's better to get Reassurance, since it's still a little too situational to be reliable.
When the Venca map came out I ran Kinship because people couldn't find the hooks downstairs. It would work if they were downstairs and you'd be outside.
I'm so mad they did that to spine chill, it used to be my main perk that I used on every builds, I came back a week ago to discover they butchered it.
What's crazy is a lot of people wanted Calm Spirit nerfed and calling it "OP" back when Ultimate Weapon was meta. The Spine Chill nerf was even more insulting because there reasoning for it was it didn't match the lore. Then in the very next sentence nerfed Botany Knowledge to go directly against it's lore.
how did it not fit into the lore?
@@Switcheroo4542 Botany is supposed to give you a better understanding of plants and how to use them which is why the perk originally made you better at healing and made med-kits better. Now it makes med-kits worse so it goes directly against the lore making you worse with medicine.
@@elfkaze I don't think that medicine in medkits is based on plants...I guess it's like giving someone in remote village the new medkit: they wouldn't know what to do with it
I used calm spirit regularly until they nerfed it to the ground. I had one friend who absolutely hates the doctor and I've escaped multiple times because of that perk.
I will note that the not startling crows wasn't always working.
Now you apply the plants directly to the wound instead of using the plants to become efficient at using manufactured cleaning products and gauze...@@elfkaze
When i first started playing, calm mind still said woodland creatures and it made me think there were more than just crows so i started looking in trees thinking there were squirrels too 😂
fun fact about babysitter is it used to not just reveal the killers aura to u but also urs to them. So yeah it was a VERY bad perk..
About "Spine chill" lore implication. We see survivors as camera above them, but in reality they see only gen, they almost dont look back. That's why their spine chill feeling helps them to prerun. (And even then everything I explained you doesn't explain why you cant get spine chill feeling through wall, logic would work)
Corrective Action is useful when you see a Meg on your team. If she's wearing the white mask, it's even more useful.
I wish boons worked more like Hexes, where the killer couldn't hear them, took longer to break them, but once they got broken, they were gone because they're kinda useless right now.
I've been trying to run Boon builds just to switch up the perk set I use, but literally every time I try to get value from them, the killer stomps them out immediately. It's just sad that something that was legit a cute idea was implemented so crudely that it really have no use whatsoever.
I've found if you keep re-doing them, the killer eventually stops caring. Almost always.
That would make boons worse except for the killer not being able to hear it. The reason hexes take longer to break is to give the killer time to prevent you from breaking it survivors wouldn’t be able to do that to the killer and making it to where it’s broken and it’s gone makes boons useless unless it’s very op or they increase the range of the boon significantly.
@@nickisnotgnarlyI was thinking they shouldn't be a range of effect perk, but an effect for the survivor using it. For example, CoH could be self-caring at the normal healing speed, it procs when you bless a totem and lasts while the totem is up. In that way, having a very strong perk would be balanced by the killer being able to take it out permanently because, as they are, none of their effects are worth running to a side of a map where the totem is, especially since the killer will hear it an snuff it out.
You could also just make it so the totem is much stronger and worth running as a ranged hex perk, but I feel like it's healthier not to overbuff the entire team for the price of one perk slot among 4 survivors.
Boons are bad cuz their effects are bad
When coh had a strong effect it was meta despite being a boon
The worst perk in DBD history is obviously windows of opportunity because it makes my game look like I have call of duty wall hacks on
running Windows and Lithe together is so much fun
I love how much people hate on Windows when Zanshin Tactics does the exact same thing for Killer but that's ok though. Not to mention the 20 other perks in the game that gives aura reading "like it's cheating wall hacks".
@justinsider5744 Until you get the chronic ailment of "Lithebrain" where you will end up medium vaulting and taking suboptimal pathing all for the sake of what Sprint Burst can do without the vault requirement by just 99ing it
Bro what like top 5 in the game
@@basednappa 99ing sprint burst means you're not doing gens, it just makes you way less useful to your team and I personally think it is the most overrated perk
Spine Chill was my favourite in 2019-2020. Now that I’m back playing after such a long pause, I used it for so many games because I thought it still notifies me in the perk hub when a killer looks at me NOT that it requires clear line of sight bruhhh😭😭
Spine chill needed to be nefted but to this degree. It should have just lost the vault speed
Yeah honestly that should have been the only change.
Spinechill was my favorite perk, and one of my other favorite perks was iron will & self care. In 6.1.0 they nerfed all three of my favorite perks. They made all three of them useless (at that point), especially self care. My biggest problem with the spinechill rework was that it was said to be changed to help stealth killers sneak up, but the stealth killers that complained about it the most (Myers & Ghostface) need line of sight on you. So by making it not work against most killers, it is a specific counter to those killers. If they hated the vault speed, they could have just removed it or even reworked the action speed bonus into something else.
How about old Deja vu,
which showed you 2 gens for 8 seconds at the start of the match and nothing else, so useless
Not really it makes finding gens right away and you get repair speed boost on the ones that are highlighted to you
@theJaRRoOnE22 they said the old deja vu,the perk now is useful
Autodidact can work well with deadline too to increase the skill checks you'll get and therefore (ideally) get skill checks faster. Been running it for a while and it genuinely does work
using another slot to get 10% skill check while i have to be injured is very meh. thats defintiely another bad perk. i would use Jane perk that now gives 70% self heal if heal others
@@tPlayerioT that 10% skill check is the difference between 3 skillchecks on one heal and 1 skill check
@@Femme_Fatal0 that one perk slot is a difference of having a better build. Sure, if youre so badly for skill checks you may just use that perk but eventually you will understand that it is a waste. 10% is nothing and you still have to wish the RNG to help you because it does not mean you are guaranted to get a skill check
@@tPlayerioT the chance every second of getting a skill check while healing is 15% per second that 10% is almost doubleing the chance of a skill check and when its a matter of how quickly you get your stacks of autodidact directly being whether or not the perk is good it is incredibly good. to say 10% is nothing is disingenuous and clearly shows you havent even slightly tested this before commenting
@@tPlayerioT Well they're likely running a full skill check loadout at that point with something like stake out and hyperfocus
Ngl there’s a reason why bloodpact isn’t being buffed. People can all just equip movement speed perks and stay together and literally outrun the killer and there’s nothing most killers could do against that and bloodpact is one of those perks
I used to run Calm Spirit in 2016 DbD because there weren't many Tracking Perks at that time so I figured "Spies from the Shadows" would see a lot of play. But it was really Whispers that was the ultimate best Trackig Perk. Then "A Nurses Calling" when Nurse released 😀
I realized how useless spine chill was during a custom game. My husband was Ghostface, peeking around a corner, got Exposed on me an downed me.
Spine chill was ASLEEP despite the fact that he was LITERALLY LOOKING AT ME. WHY DID THEY DO THIS?!
I agree that calm spirit sucks, but it actually makes sense. Since you’re silent with totems and chests with the perk, that means you’re being calm and patient, and the more patient you are, the longer it takes for you to do what you’re doing. This also means every time you upgrade the perks rarity you get slightly less patient.
i feel bad for spine chill because I know some people who are hard of hearing that used that perk a lot...very abelist of DBD tbh, but unsurprising. i tried to make the perk "leader" work, but it is too situational
i guess i have the visual heartbeat now, but that feels like cheating! spine chill was a cornerstone of my stealth build. its absence will always be felt by me
Blood Pact is much better than Power of two for one single reason: You don't lose the speed when either person is hit. You can actually use Blood Pact's speed boost for an entire chase, includeing body blocks. You lose Power of Two as soon as either survivor is hit.
and it has a way bigger range + no cooldown + a bigger haste by 2%
@@Femme_Fatal0 And they both stack...Making neither of them a replacement for the other, but a great combo, especially on multi story buildings
@@jeanmarc6517oh yea forgot about that you kinda start to leave out details after the 300th time making the same point to people who base their opinions compleatly off their favourite content creator (at least i asume this is the case cause they all say the exact same thing word for word)
As a Quick Gambit user, I see your point. Most of the time I'm getting chased, every gen is across the map or I'm in a place where I can't run over. And if I'm in a position where I am next to someone on a gen, either they run or I get downed too quick to actually get use from it. Maybe I'll keep Troubleshooter on and replace Quick Gambit with something else, this video really did me a solid just now
The fact that "This is not Happening" hasn't gotten a "increased chance for skill checks to occur when injured" yet.. is just baffling! 😢
I do like running Inner Focus if I'm doing a flashlight saving build, it kinda helps me line myself up for where the killer will be facing
Ngl I might start running corrective action because with all the solo-queueing I do, and how skill checks always come the millisecond you need to run, it might be worth it
Inner focus is a great perk if you’re running a flashlight save build or a sabo build. Knowing which way the killer is facing before picking up the downed survivor is the difference between getting the save or missing it
you can tell where they are facing by looking at the slug's aura and for sabo you can't really see where they are heading because aura duration is already over by the time the killer has control over their character.
@@xd-om5do looking at the slugs aura is not a good way to gauge what direction the killer is facing. Most killers will turn or face an area that they believe they won’t get blinded from. So being able to see the killers aura with inner focus is a huge advantage.
I HEAVILY disagree with Blood Pact, and I think Power of Two should be in its place. Blood Pact gives you great information when the Obsession is being chased (and vice versa), it guarantees you have a means to be healed when you and the Obsession are outside of chase, and it doesn’t have the insane cooldown of Power of Two. On top of that, you’re guaranteed to not be the Obsession, which can keep yourself safer against certain Killer perks.
Agreed.
Also, blood pact is generally used in duo queue where your duo is going to run FTP so that you guys are guaranteed obsession for value.
Also it works, even if one of you loose a health state in any way (like stepping into Trapper's traps for example), which would deactive power of two, while with Blood Pact it could be active for a very long time (as long as you stay close together).
Me, a Cheryl main, like in the shack and watching the injured obsession be chased on the complete opposite side of the map:
I always used to run this,80 percent of the time it was a great intel perk,the other 20 just brought out toxic survivors that can't handle a chase and leads the killer straight to you or you progressive gen,I stopped running it,empathy is a better perk.
My man really put Quick Gambit and Blood Pact on this list instead of Premonition and No Mither.
No Mither alpne might not be the best perk, but paired with perks that buff you if you're injured, let it work really well. It already makes you quieter and yoj give the killer less things to track you. Also you can recover yourself from the ground infinitely (other than unbreakable which lets you do it once). Pair that with perks like Resilience and other perks that work well in inujured state and it is at least useful.
@valeriebreidenstein8362 9% repair speed isn't even close to worth all the time you'll lose by never being able to take a hit for any reason. And if you're ever in a position where getting up with NM matters you were gonna win anyway since your opponent was stupid enough to slug the NM. If you want Resilience value, it's easy to find without kneecapping your effectiveness for the whole match.
@@drakematsen4978 no mither is more often used with power struggle builds in a duo or full swfs that are playing for saves/sabos. i considered running it with my hyperfocus gen build with deadline and this isn't happening but i just use invocation perk for it instead and was using ftp before the invoc buff.
Oh my god, remember the Times when Spine Chill used to be on every loadout I brought... Underrated perk, but effective
3:13 as someone who’s mains Jonah this fact hurts so much but is so true
Hey Kyto, One other thing to mention with Autodidact! All the healing skill checks count as "Good" Skill checks, so you dont end up wasting anything like stakeout that needs greats, so you can run auto with a gen build!
Also, autodidacta seems to reduce the number of skill checks you get. Whenever I use it and spend time healing, I get at most two or three skill checks. The game itself sabotages your luck to get skill checks 😂 It's really useless
I don’t know why they just didn’t remove the vault speed from spine chill because it was literally the only perk that countered stealth and undectable and those killers and perks have actually skyrotted in use.
🍎
I feel like the worst survivor perk is Empathetic Connection. It is LITERALLY a WORSE version of EMPATHY. When a survivor is injured, THEY see YOUR aura. and get a 30% healing speed boost...why would I want to run this perk when empathy has the better and reverse effects??
Also, 2v8 vid??
L opinion
With connection, you can work on a gen and they will still find you AND +30% is the highest constant heal buff after botany
empathic connection is like an A tier perk in solo queue. its a better version of empathy twofold, because you get a healing speed bonus AND them knowing where you are is way more important for the heal than you knowing where they are. gl chasing a clueless teammate around trying to heal, meanwhile they just show up at my gen to help pop it and get a faster heal from me with empathic
@@zackmash851 is it good with bite the bullet?
Well the thing with empathy is the injured survivor doesnt know you have it but with empathetic they know your running it and will go to you for a heal when empathy you could literally chase your teamate half around the map trying to heal them. hell empathetic connection even has another way of using it where you try to meet up with your duo who is being chased and take the hit for them it's stronger than bond when used right imo
When I still played a few years ago, I always had spinechill, no matter the meta. It saved my ass so many times using it as an "early warning", more than i can count. Sad to see it nerfed that hard these days
5:46 Wrong. Just wrong. Blood pact is way WAY better than Power of Two.
First of all it gives 2% more speed which sounds small but with that you can afford so much more. Secondly its range is longer which allows for more wiggle room if you cant both vault or have to split for a sec.
Thirdly it doesnt deactivate when you get hit which is so much better and allows to actually loop while using it for longer than one hit.
Fourth advantage is that you see the aura of the obssesion when they are injured so you can find them easier(niche but its something).
Lastly it doesnt have a cooldown which is so awful for an already dogshit perk.
Lets talk about the negatives then. There is only one. The person who doesnt have Blood Pact equipped has to be the obssession and the person who does have it literally CAN'T BE because of how the perk works(unless they bring other perks that increase the chance).
So you trade 5 positives for one negative, yep PoT sure is better guys.
(also if your concern is that Bloodpact is auric exclusive that means nothing because its still the better perk)
Thumbnail: Buckle Up - 2017
Meanwhile Buckle Up was released in 2019
🍎 in my opinion, MoM is one of the worst perks in the game (just like Ash’s other perks) because you need to take a protection hit 3 times before you can take one extra hit, a good thing about this perk though is that you don’t have to mend
Worse even is that vody böocks don't count as protection hits, only if the killer carries a survivor, it's a protection hit.
Na, Autodidact is not even the worst perk, nor was it ever. There are and were literally tens of perks a thousand times worse.
And where is No Mither? Literally not only is it totally useless, but it makes it twice as difficult to win a game. It only exists because of the memes and the challenges of playing with that perk (so bad that it is).
Unpopular opinion, I enjoy running Quick Gambit sometimes and my friend who carries when it comes to looping can help with Gen speed while doing so. I find it fun. Plus if my friend is running stake out and hyper focus, they can get stake out stacks while also getting the small speed boost to repairs
Quick gambit + open handed means anyone doing gens in a 50m radius from you when you're in chase gets a cookie. It's not powerful by any means, but it's nice
@@Aenorial haha didn’t know that thanks
@@AenorialOnly the gen aura reading distance is affected, not the gen speed effect distance. Open handed only works with aura reading, not other effects.
@@MxDarlingDucky well the perk is meant to boost gen speed on the gens you can see the aura of. If BHVR went out of their way to prevent it from working with other aura perks, it's very sad as it's not an OP perk by any means
@@Aenorial The unfortunate reality is that it is a pretty awful perk, but still feels fun when it gets use! And despite what the description says, the gen speed bonus only works on gens within the original range. Lastly, the speed only affects the gens highlighted by Quick Gambit, not other aura reading perks (again, aside from those outside of 36m while under Open-Handed's effect). Until this comment, I actually wasn't aware the description said the gen speed bonus affected "highlighted gens" and I agree that it should AT LEAST work with the increased aura reading of Open-Handed, or they should make the description more clear.
People are way too harsh on Quick Gambit! It's not a meta perk, but the worst? Come on! Even if it's a weak effect, it comes at a low and easy cost (keep in mind it applies to ALL generators within the radius, so you can boost multiple at the same time). I can name like ten perks that are so much worse that aren't on this list!
-RED HERRING, just straight up brings the killer to the objective, that's it, that's the perk, which is one of the points of critiques for Quick Gambit.
-Slippery Meat, which only has one chance to be used in each match & puts you in a much worse position if it does fail (which btw is just about a 61% chance of not working at all)
-Up the Ante, for the same reason as Slippery Meat (even worse than, as it has a 68% chance of failure).
-Ace in the Hole, which while niche, digging through chests for a few add-ons probably isn't worth an entire perk slot (and the add-ons may not synergize well, such as an Alex's Toolbox with repair speed add-ons, not super helpful)
-Better Than New, which gives a paltry action speed bonus with tight activation requirements (not to mention the embarrassing PTB version which was even worse), & is pretty much outclassed by Leader.
-Most 'selfish' survivor perks that rely on your team dying (Sole Survivor, Fast Track, Low Profile, etc.) because most have pretty weak effects for such dire & rare conditions (because YOU have to be the last one standing, not anyone else).
-Cut Loose, which silences repeat vaults, only useful in double backing through vaults, but rarely is there a time where you can do so without the killer quickly seeing that you did, on top of having a longer cooldown than Quick & Quiet which has a broader application
-No Mither, which is so obvious of a choice that I understand why you didn't add it in, but still
-Breakdown, really only useful against scourge hooks, as most often there's another hook close enough by and the only way I've seen it used to some success is if all four survivors are running it (but then the killer can just slug so)
-Deadline, which is a purely synergistic perk for skill check builds, but the injury requirement makes it difficult to use (& is in a sense outclassed by Resilience) and by itself, it reduces skill check failure penalties BUT makes those skill check failures more likely to occur by triggering more skill checks and making them appear randomly on the screen (ie, a core premise of Doctor's power). It's self-defeating.
-Rookie Spirit, which already has a pretty middling effect because you can generally surmise where regressing gens are, on top of needing to be activated first anyway.
-Visionary, outclassed by Deja Vu, but also just completely disables itself after a generator completes, which if you're the one who just popped the gen, that's when you need to find a new one!
I am Quick Gambit's #1 defender.
Camaraderie might not be the greatest anti-camping perk ever, but:
1. You cannot use Reassurance on yourself;
2. Unless you're playing with friends, you have no way of knowing if your teammates brought it;
3. If 4 second difference doesn't sound like much, 16 meters activation radius is huge and can prove to be decisive;
4. From my knowledge, Camaraderie and Reassurance can be used on the same hook stage for a whopping 64 seconds of delay, but it's more about goofing around than practical use.
The only downside personally is indeed a single time use, which is probably the main reason it doesn't look so appealing.
For this is not happening: maybe it could also move great skill check zones to the center of the skill check so if you miss the great you aren't regressing it?
This is Not Happening, Hyperfocus, and Deadline is a really goofy build for fun
True. Combined with either Resilience (for faster speed) or Stakeout (for guarantied greats if you hit too late for a great) make that combo strong (if you are good at hitting skill checks). Tried it in a custom game against friends and I did a gen so much faster, because of all the Greats I got on the gen (only one skill check was a good in the end because stake out ran out of tokens).
problem with dark theory is if they buff it the perk would be busted beyond comprehension unless it’s reworked into something else to make it viable at least
Well, originally, Calm Spirit was basically Meta as Spies from the Shadows was one of the most effective intel-perk for killers, giving a notification to the killer whenever a crow is scared away.
I was very happy to see TwoKnee’s gameplay, I saw the Jake’s outfit and did a double take checking the credit.
Spine chill has a special place in my heart. Before the accessibility changes, spine chill was necessary for someone with hearing and seeing deficiencies like myself to know when there was any approaching danger. The changes made a big difference, but seeing an icon of accessibility destroyed is almost sad.
"This is not happening" is even worse because of two reasons.
1. It made people use the terrible no emitter build, that makes them injured the whole match.
2. Stake out exists, which not only makes good skill check into great but gives an opportunity to track the killers location.
Dark theory in the saloon is a menace. 😂 I love running it
That’s totally fair! I can see the potential there 😎
12:20 Just eliminating the penalty is good, especially if it is replaced with a buff
Power of two feels like the devs couldn’t think of another perk for thatila so they pretty much just copied blood pact and gave it a few buffs without giving the actual perk buffs then slapped it on thatila and called it a day
Nah instead of buffing or nerfing these perks we should just need to nerf the pig
Really surprised that this list didn't include the obvious No Mither, but also no mention of Deadline (10% more skillchecks is not a big improvement, but then it requires you to be injured and makes ALL skillchecks harder, including ones created by the killer, directly buffing them), Potential Energy (Always slows you down and if you try to hit a contested gen with it, taking a hit will erase so much progress), and Weaving Spiders. (Does this need any explanation?)
Deadline can work well on gen repair builds together with perks like hyperfocus, Stakeout/This is not happening and Resilience.
It may be harder to get those skill checks (because of the random locations), but if you can play well against doctor, even in madness tier 2 or impossible skill check doctor then Deadline isn't that hard to get an advantage out of it.
And no Mither might have a downside, but it's upside are good in certain builds, that require you to be injured (with perks like Resilience, TINH, Deadline,...). Also it gives you advantages, that other perks might give you stronger, but you get them all in one Single perk (like getting out of dying state yourself (but far more often than once), quieter grunts of pain, less to no blood on the ground (so less tracking for the killer)).
I have to disagree with camaderie, for, solo q.
Point 1, you have 2 hook stages, it's 50% of the time.
Point 2, it can save you when someoneiss far away, even if the killer isn't camping. If he was camping, 34s is enough for a heal or being more prepared if the first unhook attempt didn't work.
Point 3, it happens quite often that a survivor comes in the 16m and go away because the killer has an insta-down ability or they are scared of being down after the unhook.
Point 4, the anti camping mechanic isn't all that great, the killer can just hit you directly and down you after, this mechanic can even make tunneling faster. I tested it as a killer and could kill survivor faster.
Point 5, solo reason. Also the points you mentioned for camaderie still apply for reassurance.
Wouldnt Fogwise and This Is Not Happening be a good combo for newer players because i think it would be.
Boon: Dark Theory rework idea, when an exhausted survivor enters the 24m radius, exhaustion is removed and the totem becomes unblessed, and the boon can’t be used again until the perkholder accumulates 50% total gen repair progress on all gens; the boon can’t be used on a totem where it was already used
Babysitter is very strong in a situation when your teammate is being tunneled, because running around the map for 30 seconds with a 10% bonus to speed allows you to take the killer to an unfavorable part of the map, as well as break the timings in chase and if your friend has off the record, then this is very powerful...
0:32 wait... omg im so dumb its a belt I never realized it was a belt I always thought it was the upper half of a steering wheel.
LMAO
Didn’t buckle up get changed again recently
They should buff Poised to You have no Scratch marks, Pools of Blood and grunts of pain for the next 3 minutes or 5 minutes
And they who should reduce the footstep sounds when you complete a gen with Poised
Often overlooked portion of the old version of spine chill (that has since been removed!) is that it would increase the chances that you would get a skill check, which made it perfect for pairing it with autodidact. If that skill check chance increase was still in the game this pairing would actually make spine chill potentially worth bringing since getting a last second big heal off in the killers face could be the difference between a 4k or a 0k.
I know that there were problems with surv balancing, but spine chill just prooves that it never really was about balance.
Where is the 2v8 vid ??
Soon
the mode just came out bruh
Let him cook
He had to post this while he waits in queue for Killer
@@riasicoEvery content maker already made a vid about it in less than a day after its release
Surprised you didn't include Boon: Illumination on this list. You do a boon for an effect you can get with Visionary, Plunders, or idk A MAP??? 😭
I love running Solidarity, Autodidact, Reactive Healing and some other healing perk, Botany, We're gonna live forever or whatever.
Because its so fun having 5 stacks of Autodidact while injured healing someone then somebody else gets hit, and im fully healed.
Tho its the biggest pain when facing the plague haha.
Fun Facts: Quick gambit can use with Open Handed so it can increase the range from 36 to 52 meters
I feel like giving Corrective Action like "See gens that are being worked on" is just the small buff it needs
Imagine if they really do a game mode with classes and the medic has autodidact + we re gonna live 4ever + botany +selfcare/str in shadows/bite the bullet
A good way to make "we are gonna make it" better is by making it so it increases all skill checks bigger, yes even overcharge ones!
Power of two deactivates if either of you loses a health state, you leave a 12m radius instead of 16m, has a ridiculous cooldown when it deactivates early, is slower, and only works if the other person is injured instead of you. The only benefit is if the obsession doesn't want to play along with blood pact, you can try with someone else, and hopefully they notice the haste before leaving because that's the only indication for them that have it-aaannndd they didn't and now you have to wait 2⅓ minutes before trying again. If someone helped you heal them, they also have no idea who brought it.
Personally I see power of two as an extra speed boost for blood pact instead of the other way around. (Side note: I don't normally bring items, when I bring blood pact, I bring a key with the wedding ring, it lowers odds of being the obsession, and shows the obsession's aura constantly, which can be very useful for staying close on indoor maps while both are healthy)
Side note: at least it isn't collective stealth, which has absolutely no indication that it's working unless they brought fixated
Quick Gambit actually works with open handed so you can buff 3-5 gens in certain areas. And if u get to the first chase and run the killer around the map, everyone works on their gens quicker and you can literally feel the tempo of the gens popping being much faster.
Calm spirit prevents lethal weapon, turbo snowball builds with infectious, iron maden tryhard huntresses get confused when you play lockers, prevents screaming from very popular scourge hooks, prevents pros from using cows, prevents dragons grip, hex face the darkness... and on and on and on. If you play 10dbd matches in one ypu are bound to get insane value
Inner focus does have use for knowing which direction the killer is facing in order to get a potential save. It allows you to be positioned safer behind a wall or something Especially with BGP.
I will vouch for poised: it is one of the reasons I was able to get my Left For Dead achievement. It's still a bad perk- but it has its moments.
calm spirit you treated like it becomes such a terrible perk just because of slower chest and totems time, chests is not something you should usually be opening and you shouldn't be using boon perks with it, and a in a typical match where killer uses hexes you'll only probably need to cleanse 2-3 totems which makes you spend around 8-13 seconds more than usual for the other upsides and you complained about quick gambit saving only 7 when it can have more value
I beg to differ on inner focus. It has its uses if you dont know where the killer or your teammates are, and I'd say that it can even be used for sabotage builds because you know when your teammate gets injured and can pinpoint the location accurately and quickly.
you forgot to mention the real reason babysister was the worse: it revealed your aura to the killer.
wants to heal the unhooked? now the scratch mark supresion was useless.
killer has multiple people hooked? they will only let you unhook one now
unhooking while on death hook could mean a death sentence if the killer wanted
Then destroying Spine Chill is the reason I stopped playing DBD. Not kidding. Once Spin Chill is useful again I'll come back to the game.
i’ve been playing for around 3 weeks, and i’ve been struggling to know which survivors to unlock first, and i believe, similar to the killer video a few weeks ago, it would be much help for me and others if you did a video on which survivors to unlock first 👍
I would say do a video on the 14 worst killer perks, but about 80% of them are really bad.
I used this is not happening a lot when I was a beginner to hit all great skill checks. And it really did a difference
Boon Dark theory is actually really strong, you just have to pair it with other haste perks. Back in MTF meta, you could become faster than 110% killers pretty easily by simply making it to endgame and running MFT, Hope, and Book Dark Theory. Nowadays, you can be almost equal to their speed but not faster anymore with only Hope and Dark Theory. Add teamwork or Blood pact though, and you're zooming.
poised is actually good now
I'll tell you one thing, premonition is definitely the new spine chill. As a solo survivor I never go into matches without premonition.
I still to this day have never got Blood Rush to work or seen anyone else use it since launch. Got to be added to the list unless I'm missing some amazing value from it.
Maybe with Sprint Burst?
it’s like an anti adrenaline id say it has specific uses
Calm spirit on release was decent because spirit of the crows or whatever its called was decently used because of the small killer pool and lack of perks, old dbd was sure an experience
Original Boil Over was actually a nightmare for controller users. It's alot harder to counter the swaying with a controller vs. mouse and keyboard.
"this perk does 6/7/8% of nothing"
bro literally any passives in soulslikes
Corrective action is great as a duo for gen rushing.
One person can run Prove and Corrective Action. The other can run Stake out and Hyper Focus, If both run Dejavu that speeds it up more but limited perk space blah blah blah. So one teammates skill checks become super buffed and the risk of failure is significantly reduced off hyper focus while big progress is being made.
Man the spine chill nerf hurts my soul to this day 😔.
Inner focus is the poor man's bond except not really cause it isn't on the free character 😂
The vault Speed buff on Spine Chill was absolutely busted, you can't convince me otherwise.
True. Paired with Resilience it made you vault 15% faster, so very similar to a Bamboozle for survivors (it also negated the advantage in vaulting that Bamboozle gives killers, since you also vault those 15% faster).
🍎I think the worst perk in the whole game is spine chill because as u said it has one job and it doesn't even do that correctly
Power of Two should be in the list instead of Blood Pact. So you lose the haste if someone gets hit, and you also can't see the aura of the obsession, which is the main point of the perk. And on top of all of that, the numbers are lower.
Also, spine chill was used to counter stealth killers, on top of being abused because of the vault speed.