One EGO that you forgot about is suddenly one day. The passive makes so that gregor gains 2 protection and heals 15 HP if below 25% HP, which is really good because for priest below 25% is around 66-69 HP, making it really easy to activate.
Small correction: you actually gain offense level up per 10 stacks of bloodied hand at both stage 2 and 3. Also there is an actual argument, albeit a rather weak one, for you to use suddenly one day: 1) it produces sloth but doesn’t spend any of it, and the resource costs are fairly accessible 2) it has a healing passive that could help you heal more hp if you’re really low hp at the end of your turn 3) it can inflict 10 bleed potency… sometimes
Me seeing some youtubers talk about this id: "it's so bad it doesn't have any bleed count and lose hp fast 😭" Me seeing that Id get his entire Hp back with only one skill 3 and doing a lot of dmg plus getting bloodfeast very fast, the bad id in question xD
His damage is so insane i did a hard md with the bleed team, i had 3 pierce ego gifts that increased damage and rusted coin, and somehow priest gregor with no blunt ego gifts, only the buffs that everyone else had from bleed ego gifts, kept up with ring sang's damage, and outdamaged pequod heathcliff
Priest Gregor (Yorokobe, Roach Man!) is an....odd but effective ID design-wise. Use him in team with other Bloodfiends and he's probably going to end up playing 2nd to 3rd fiddle to the others while self-flagellating himself raw, but otherwise is a solid enough enough that helps bypass the issues Bleed has in generating Bloodfeast (Namely, actually generating it off Clashes/Enemy Coin Rolls as opposed to Staggering and murking the poor Bloodbags to be). Give him another slot and _not_ bring to many selfish Bloodfiends, though, and he suddenly starts pulling a lot more weight, quickly able to bounce back from tanking near anything and unlocking his full 'Tank n' Spank' potential. Run him solo, however? He's at his best - besides Zweii Ish and Ramping Evade IDs he perhaps benefits the most from the sheer glut of Skill Slots he gets to maintain his playstyle and overcoming anything short of insta-death mechanics or a poor sense of strategy. Even getting Staggered early isn't a guaranteed death sentence if you spend the first turn Guarding, since that'll give you a big chuck of Ailing Heart (and Defense Up with it) to survive and bounce back with good odds. Sure, you don't get easy EGO access this way, but you don't really _need_ it if you know which Skills to Clash, when to take damage, and then timing your S3 in getting you back near to full HP before the enemy can get you into true danger. He has a few nasty flaws that sting regardless of how you play with him, though. For one he just has low Coin Totals across all his Skills. 2/2/3 is only barely better than Maid Ryoshu, and she has the excuse for it being an easy to access AoE trait on her S2 and a somewhat reliable Re-use condition of her S3 that effectively doubles the Coin amounts across multiple enemies. Getting the extra Coin on his S4 just won't happen with current content outside of giving him more slots, which of course cuts down on you overall Team effectiveness - and you rather give extra slots first to Ring Sang or an Outis ID anyway for how bonkers they are. The other is somewhat hilarious: he has anti Synergy with Wires and Bloody Mist *since their Bleed related effects proc on him too* . This means that unless you dedicate a bunch of slots to him and play real carefully he can actually end up Bleeding himself out in MD, which, while fitting lore-wise is less than fun having to juggle gameplay-wise. Lastly, he can't self fuel an EGO (yet). Linton can fuel *3 (Slowly, in the cause of Solemn Lament getting it's sloth from Suddenly One Day) to versatile and horrifying effectiveness, and Zweii has both Leiger and Lanturn to keep him alive and support his team, to name a couple of examples. Overall: Priest Man is good - great even - but suffers from one too many problems that keep him from being what'd I call a 'must pick' unit like the Rings or N-Faust are.
There are so many people that look down on him, meanwhile i did a hard md run where a priest gregor with only awe as an exclusive buff kept up in damage with a Ring Yi Sang with 3 pierce ego gifts, one of them alone gave a buff stronger than awe, and he also had Rusted Coin so he used his busted s2 twice, and i also did this run with no healing whatsoever, the only healing i had was gregor's own passives, and i still rarely activated his passive of not dying, bro's crazy
At first, I thought the id is horse shit because of his status count infliction and coin power but his healing is fucking phenomenal and he isn't as squishy as G-greg. Thus, this id make him a cockroach frfr. After borrowing the id and testing I'm sincerely apologize for talking shit about this id yesterday. I swear there was mercury in the win-rate pill I consume and I believe in anti Gregor propaganda.
Just a jusefull FYI for anyone who is gonne juse this guy in a bleed team MD, Bloody mist, the fusion EGO gift that gives double bleed potency and count infliction, Yea it also doubles the amount of bleed Greg inflicts on himself, Idk if its intended becus his skills state he ''gains'' so it could be a oversight, But yea be carefull about that when jusing him with that EGO gift
If your doing a solo trick I think it also helps with rupture count So it’s very much worth it You also need talisman Sinclair 3 to gain his passive for the resonance once you built it up
Hey folks, made an oopsie in the video. Bloodied Hand gives Offense Level Up for every 10 that you have, not every 5. My bad.
Using this ID is the equivalent of going "It's never been so over." To "We are so fucking back." Like ever 3 minutes ans I enjoy it so much.
One EGO that you forgot about is suddenly one day. The passive makes so that gregor gains 2 protection and heals 15 HP if below 25% HP, which is really good because for priest below 25% is around 66-69 HP, making it really easy to activate.
Small correction: you actually gain offense level up per 10 stacks of bloodied hand at both stage 2 and 3.
Also there is an actual argument, albeit a rather weak one, for you to use suddenly one day:
1) it produces sloth but doesn’t spend any of it, and the resource costs are fairly accessible
2) it has a healing passive that could help you heal more hp if you’re really low hp at the end of your turn
3) it can inflict 10 bleed potency… sometimes
you can heal up to 35 hp every turn for guarding, and also gain protection. pretty good failsafe
Me seeing some youtubers talk about this id:
"it's so bad it doesn't have any bleed count and lose hp fast 😭"
Me seeing that Id get his entire Hp back with only one skill 3 and doing a lot of dmg plus getting bloodfeast very fast, the bad id in question xD
His damage is so insane i did a hard md with the bleed team, i had 3 pierce ego gifts that increased damage and rusted coin, and somehow priest gregor with no blunt ego gifts, only the buffs that everyone else had from bleed ego gifts, kept up with ring sang's damage, and outdamaged pequod heathcliff
thank god we finally got an s tier gregor
Gregor do be feasting
Priest Gregor (Yorokobe, Roach Man!) is an....odd but effective ID design-wise. Use him in team with other Bloodfiends and he's probably going to end up playing 2nd to 3rd fiddle to the others while self-flagellating himself raw, but otherwise is a solid enough enough that helps bypass the issues Bleed has in generating Bloodfeast (Namely, actually generating it off Clashes/Enemy Coin Rolls as opposed to Staggering and murking the poor Bloodbags to be). Give him another slot and _not_ bring to many selfish Bloodfiends, though, and he suddenly starts pulling a lot more weight, quickly able to bounce back from tanking near anything and unlocking his full 'Tank n' Spank' potential.
Run him solo, however? He's at his best - besides Zweii Ish and Ramping Evade IDs he perhaps benefits the most from the sheer glut of Skill Slots he gets to maintain his playstyle and overcoming anything short of insta-death mechanics or a poor sense of strategy. Even getting Staggered early isn't a guaranteed death sentence if you spend the first turn Guarding, since that'll give you a big chuck of Ailing Heart (and Defense Up with it) to survive and bounce back with good odds. Sure, you don't get easy EGO access this way, but you don't really _need_ it if you know which Skills to Clash, when to take damage, and then timing your S3 in getting you back near to full HP before the enemy can get you into true danger.
He has a few nasty flaws that sting regardless of how you play with him, though. For one he just has low Coin Totals across all his Skills. 2/2/3 is only barely better than Maid Ryoshu, and she has the excuse for it being an easy to access AoE trait on her S2 and a somewhat reliable Re-use condition of her S3 that effectively doubles the Coin amounts across multiple enemies. Getting the extra Coin on his S4 just won't happen with current content outside of giving him more slots, which of course cuts down on you overall Team effectiveness - and you rather give extra slots first to Ring Sang or an Outis ID anyway for how bonkers they are. The other is somewhat hilarious: he has anti Synergy with Wires and Bloody Mist *since their Bleed related effects proc on him too* . This means that unless you dedicate a bunch of slots to him and play real carefully he can actually end up Bleeding himself out in MD, which, while fitting lore-wise is less than fun having to juggle gameplay-wise. Lastly, he can't self fuel an EGO (yet). Linton can fuel *3 (Slowly, in the cause of Solemn Lament getting it's sloth from Suddenly One Day) to versatile and horrifying effectiveness, and Zweii has both Leiger and Lanturn to keep him alive and support his team, to name a couple of examples.
Overall: Priest Man is good - great even - but suffers from one too many problems that keep him from being what'd I call a 'must pick' unit like the Rings or N-Faust are.
9:04 Me : Looks at Middle Meursalt
There are so many people that look down on him, meanwhile i did a hard md run where a priest gregor with only awe as an exclusive buff kept up in damage with a Ring Yi Sang with 3 pierce ego gifts, one of them alone gave a buff stronger than awe, and he also had Rusted Coin so he used his busted s2 twice, and i also did this run with no healing whatsoever, the only healing i had was gregor's own passives, and i still rarely activated his passive of not dying, bro's crazy
Flagellant in Limbus LES GOOO
How quickly the tide turns.
@ Overconfidence is a slow and insidious killer…
Daddy is hungy
Are you still making the Envy Res/Charge video?
At first, I thought the id is horse shit because of his status count infliction and coin power but his healing is fucking phenomenal and he isn't as squishy as G-greg. Thus, this id make him a cockroach frfr. After borrowing the id and testing I'm sincerely apologize for talking shit about this id yesterday. I swear there was mercury in the win-rate pill I consume and I believe in anti Gregor propaganda.
Grebgor.... ❤
Just a jusefull FYI for anyone who is gonne juse this guy in a bleed team MD, Bloody mist, the fusion EGO gift that gives double bleed potency and count infliction, Yea it also doubles the amount of bleed Greg inflicts on himself, Idk if its intended becus his skills state he ''gains'' so it could be a oversight, But yea be carefull about that when jusing him with that EGO gift
Does that also happen with Smoke and Wires? Or is it just the fusion
it also happens woth smoke and wires, as well as one of the WARP gifts
Nice
do Lantern Don need to be uptie 4? for 2 more hp heal or uptie 3 is enough?
If your doing a solo trick I think it also helps with rupture count
So it’s very much worth it
You also need talisman Sinclair 3 to gain his passive for the resonance once you built it up
@tylerulfmann4586 thank you for telling me.