His skill names just give more insight about LCE E.G.O gear: Though it must be prefaced that E.G.O gears are standardized equipment, when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality, the idiosyncrasies of the source may be utilized with greater flexibility. Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured. This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. do.
He's not the strongest Yi Sang He's not the best for rupture He's not the Yi Sang that everyone's going to love But he's the one that I found the most fun, and that's the thing that matters the most. Glory to Lantern/Fae Sang, the Yi Sang that rooted and emerged into my heart.
Thoracalgia's overclock has a unique interaction and will always dedicate one of it's attack weight to the lowest HP ally while the other three go to enemies.
finally burn is usable! clearly she saved it and I am not biased at all hahaha faust was mentioned in 443 out of 1264 seconds of this video = ~35% (also around 76 seconds for intro in total ~41%) which is a clear improvement. keep up the good work! also a bunch of thing I also want to mention her evade is currently bugged and doesnt get the +3 power. her s2 also should be used first if you plan to stack self burn as it's the only oen that has more than 1 count and makes the burn last longer and based on same thing if you dont want to stack self burn you should use evade after using a bunch of skill 2 into s3 to remove all burn at once. if you plan to use her s3-2 (the self exploding skill) the fastest you can use it is by turn 4 (assuming 1 skill slot) with s2 -> s1 -> s1 -> s3 which makes you use it at exactly 30 burn potency on self and at 144 hp (80% of max health) and if you want to use it at max conditionals (for which you mainly really need to put her on 10% of max health) its at turn 8 assuming she doesnt take any damage from enemy attack with these 2 combinations: s2 -> s1 -> s1 -> s1 -> s2 -> s1 -> s1 -> s3 s2 -> s1 -> s3 -> s1 -> s1 -> s1 -> s1 -> s3
Ngl I like the new Yi Sang. I normally use him as what I like to called "Pocket Sand" essentially I keep him around on the team and if for some reason I lose the rupture stack whether it be miscalculation or enemy cleanse itself I just throw him to his death and regain rupture stack immediately. Ofcourse it niche but it kinda good for casual who just want a quickie rupture stack p.s. if anyone saw me commenting two time for some reason youtube decide to fell bullet'ed my first comment for some reason it have like 50/50 chnace of randomly return in a few hours
Ngl you earned a sub for saying all of Yi Sang’s skills without mentioning how long they were. Good shit dude! Also some amazing a analysis on all of these units/ego
Yi Sang's Skill 3 is only rupture neutral if enemy has 2 rupture count exactly. If they have 3, it will destroy the stack, if they have 1, it will reset the stack before starting the new one that will also be reset next time anyone attacks, even with count infliction, if they have 4, it will leave them at 1 count which is guaranteed to be spent before being able to be refilled and if its 5 or more, it wont destroy the stack, but won't do anything useful either. I wish the reviews of these new rupture IDs actually acknowledged that all these wonderful count inflictions by newer IDs only exist under super specific, narrow circumstance and vast majority of the time you just won't inflict any at all (or will reset your stack to do so, defeating the point.). Its a problem with how low the 3 count threhold is, it basically means that any of these 'good count positive' skills are only useful at all if enemy is at precisely 2 rupture, which is horribly specifci to the point where you may as well ignore the rupture it inflicts.
Skill 3 is still count neutral at 3+ Count as long as they don't have 15+ Potency. You have to have both the Count AND the Potency to not be able to inflict.
@@kaskozhuk4158 I find it that reaching 15 potency for rupture is extremely easy, to the point where you will do it even without intending by just maintaining an unbroken rupture stack for a turn or two. All these IDs with 'great' count seem to only be useful if, and only if, you had a stack and then lost it and need to start from scratch.
these are cool but they dont change the fact that the game has yet to have any application of gameplay other than facerolling mirror dungeons with ego gifts so powerful they completely invalidate any semblance of meaningful teambuilding
At the very least, since thoracalgia prioritizes low hp allies, you can bring in level 1 ids to sacrifice to a superbia'd turn 1 (or just regular turn 1 in dungeons). BL implies that itd be best to sac outis and sinclair, but isang is also a good option for even more resources.
While true, it still can't target allies if you Overclock (even through Superbiae). You would have to corrode from being at -45 SP for it to work, which makes it not a very viable option unless she gets a good negative coin ID.
@@kaskozhuk4158strange, i was able to make overclocked thoracalgia kill my low level mariachi sinclair in md5 and the dungeon of the new intervallo without corroding. could the targeting be bugged?
Honestly, the new Yi Sang is one of the most fun IDs I've used in awhile. Is he good? not like amazing, just like, alright, very fun. Used him in a "EGO IDs with Rupture" team (plus the new Faust), was a fun time.
A pity that the boss didn't have two or more parts to target. Seeing how his dungeon benefits the IDs they could've incentived the player by having a 3 Rupture/3 Burn team with each focusing down different parts. I'd also say that if they keep pumping out IDs like the Devyat and LCE, they really need to rework standard battles to let players regain lost skill slots. Probably the most balanced way would be that you only regain one slot per turn, thus multiple losses are still impactful, and have each skill slot be given its own speed so that the core weakness of multiple party members is maintained.
main this i hope for these units is that we won't have to wait another 8 months for regular burn support, especially if we end up getting IDs as fun to use as ABM Faust, cause MAN it is fun to play around with the hydrogen lady please PM give us firefist office ID please i beg you
Yea, rupture as a concept is way too busted as a concept(free true damage whenever an opponent is hit that makes it proc alot) so its their way to drop actually good rupture applicating units without it being op
Does this means what lantern Yi sang its like Sunshover Heatcliff, but he actually has a potential and actually usable? I also see heard about lanternt Yi Sang its what he must be tier 2 and lvl 1, since he's only purpose its just die for spreading rupture and giving you a resourses... Not like its untrue, but i already have him maxed out, so, whatever...
Level him up if you think you'll enjoy that. He's an ID that works well in Chain Battles as a unit to gain a lot of resources very quickly by dying. He dies pretty fast even at level 50.
theres no way he spoke the entire skill names for lantern yi sang...
Yap Sang
Must be insane
His skill names just give more insight about LCE E.G.O gear:
Though it must be prefaced that E.G.O gears are standardized equipment, when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality, the idiosyncrasies of the source may be utilized with greater flexibility. Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured. This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. do.
I didn't realize how cracked that EGO is for Ryoshu, she really is the Poise Sinner
poise/burn ryoshu canto end of season ID
@@psl6145as long as it's Shi I don't mind
He's not the strongest Yi Sang
He's not the best for rupture
He's not the Yi Sang that everyone's going to love
But he's the one that I found the most fun, and that's the thing that matters the most. Glory to Lantern/Fae Sang, the Yi Sang that rooted and emerged into my heart.
I dunno why but I started reading this comment to the tune of the DK Rap
@@kaskozhuk4158 Now that you mentioned it, now I can't un-hear it that way.
Thoracalgia's overclock has a unique interaction and will always dedicate one of it's attack weight to the lowest HP ally while the other three go to enemies.
He is sloshing ishmeal but made to modern standards. Personally Never thought I'd see them retread clash losing effects like this.
burn team: lacks character, any addition will change the team completly
poise team: so many options they cant fit on stage at the same time
finally burn is usable! clearly she saved it and I am not biased at all hahaha
faust was mentioned in 443 out of 1264 seconds of this video = ~35% (also around 76 seconds for intro in total ~41%) which is a clear improvement.
keep up the good work!
also a bunch of thing I also want to mention
her evade is currently bugged and doesnt get the +3 power.
her s2 also should be used first if you plan to stack self burn as it's the only oen that has more than 1 count and makes the burn last longer and based on same thing if you dont want to stack self burn you should use evade after using a bunch of skill 2 into s3 to remove all burn at once.
if you plan to use her s3-2 (the self exploding skill) the fastest you can use it is by turn 4 (assuming 1 skill slot) with s2 -> s1 -> s1 -> s3 which makes you use it at exactly 30 burn potency on self and at 144 hp (80% of max health)
and if you want to use it at max conditionals (for which you mainly really need to put her on 10% of max health) its at turn 8 assuming she doesnt take any damage from enemy attack with these 2 combinations:
s2 -> s1 -> s1 -> s1 -> s2 -> s1 -> s1 -> s3
s2 -> s1 -> s3 -> s1 -> s1 -> s1 -> s1 -> s3
This is insane
You did not pass the health check up, you are staying in chapter 7.5
Bro touched the monolith
Wait, let him cook
Bro's half way to distorting
Regardless of what ABS Faust does, she has the benefit of not being Liu Meursault. That is enough
Liu meursault is the best liu bro 👀
@@ElKartKid Not much competition there, and he only wins because of capote and regret.
Fluids sack :I
Ngl I like the new Yi Sang. I normally use him as what I like to called "Pocket Sand" essentially I keep him around on the team and if for some reason I lose the rupture stack whether it be miscalculation or enemy cleanse itself I just throw him to his death and regain rupture stack immediately. Ofcourse it niche but it kinda good for casual who just want a quickie rupture stack
p.s. if anyone saw me commenting two time for some reason youtube decide to fell bullet'ed my first comment for some reason it have like 50/50 chnace of randomly return in a few hours
Ngl you earned a sub for saying all of Yi Sang’s skills without mentioning how long they were. Good shit dude! Also some amazing a analysis on all of these units/ego
I was actually originally gonna have a joke about it but it didn't mesh well with the rest of the analysis so I took it out.
I like how rupture gets weird oddball ids, its fun
Yi Sang's Skill 3 is only rupture neutral if enemy has 2 rupture count exactly. If they have 3, it will destroy the stack, if they have 1, it will reset the stack before starting the new one that will also be reset next time anyone attacks, even with count infliction, if they have 4, it will leave them at 1 count which is guaranteed to be spent before being able to be refilled and if its 5 or more, it wont destroy the stack, but won't do anything useful either.
I wish the reviews of these new rupture IDs actually acknowledged that all these wonderful count inflictions by newer IDs only exist under super specific, narrow circumstance and vast majority of the time you just won't inflict any at all (or will reset your stack to do so, defeating the point.).
Its a problem with how low the 3 count threhold is, it basically means that any of these 'good count positive' skills are only useful at all if enemy is at precisely 2 rupture, which is horribly specifci to the point where you may as well ignore the rupture it inflicts.
Skill 3 is still count neutral at 3+ Count as long as they don't have 15+ Potency. You have to have both the Count AND the Potency to not be able to inflict.
@@kaskozhuk4158 I find it that reaching 15 potency for rupture is extremely easy, to the point where you will do it even without intending by just maintaining an unbroken rupture stack for a turn or two. All these IDs with 'great' count seem to only be useful if, and only if, you had a stack and then lost it and need to start from scratch.
I like his support passive in chain battle, you send in the folder first then Yi Sang, then the combatants =))
The LCE gang is just a suicide squad, noted 😭
these are cool but they dont change the fact that the game has yet to have any application of gameplay other than facerolling mirror dungeons with ego gifts so powerful they completely invalidate any semblance of meaningful teambuilding
At the very least, since thoracalgia prioritizes low hp allies, you can bring in level 1 ids to sacrifice to a superbia'd turn 1 (or just regular turn 1 in dungeons). BL implies that itd be best to sac outis and sinclair, but isang is also a good option for even more resources.
While true, it still can't target allies if you Overclock (even through Superbiae). You would have to corrode from being at -45 SP for it to work, which makes it not a very viable option unless she gets a good negative coin ID.
@@kaskozhuk4158strange, i was able to make overclocked thoracalgia kill my low level mariachi sinclair in md5 and the dungeon of the new intervallo without corroding. could the targeting be bugged?
Honestly, the new Yi Sang is one of the most fun IDs I've used in awhile. Is he good? not like amazing, just like, alright, very fun. Used him in a "EGO IDs with Rupture" team (plus the new Faust), was a fun time.
Very pog, like it a lot
shit, I am on the wrong alt sorry
Never letting Yi Sang name his skill ever again 😭
Ngl you saying “dog-water trash shit*ss bad” was sort of mesmerizing
A pity that the boss didn't have two or more parts to target. Seeing how his dungeon benefits the IDs they could've incentived the player by having a 3 Rupture/3 Burn team with each focusing down different parts. I'd also say that if they keep pumping out IDs like the Devyat and LCE, they really need to rework standard battles to let players regain lost skill slots. Probably the most balanced way would be that you only regain one slot per turn, thus multiple losses are still impactful, and have each skill slot be given its own speed so that the core weakness of multiple party members is maintained.
I leveled up the new sang since its fun watching bosses overcommit to killing him while rodya and mer do goofy numbers
main this i hope for these units is that we won't have to wait another 8 months for regular burn support, especially if we end up getting IDs as fun to use as ABM Faust, cause MAN it is fun to play around with the hydrogen lady
please PM give us firefist office ID please i beg you
how fun was recording isang's segment, with his unique skill and passive names?
It was kinda just normal tbh
contempt AWE + thoracalgia = 🤑🤑🤑
Man they really don't want rupture to go past 15 -3 huh?
Yea, rupture as a concept is way too busted as a concept(free true damage whenever an opponent is hit that makes it proc alot) so its their way to drop actually good rupture applicating units without it being op
The LowTierGod IDs
💥 I SHALL EXPLODE, NOW 💥
Do you recommend fully uptying and leveling up LCE Yi Sang?
I recommend doing what you find fun
Does this means what lantern Yi sang its like Sunshover Heatcliff, but he actually has a potential and actually usable?
I also see heard about lanternt Yi Sang its what he must be tier 2 and lvl 1, since he's only purpose its just die for spreading rupture and giving you a resourses... Not like its untrue, but i already have him maxed out, so, whatever...
Level him up if you think you'll enjoy that. He's an ID that works well in Chain Battles as a unit to gain a lot of resources very quickly by dying. He dies pretty fast even at level 50.
Do you think that Nebulizer passive could be an indicator for future Ryoshu ID that could come with the blade lineage rerun ?
I think we're getting Kurokumo Heath/Ish with the rerun, but Nellyshu can use the Nebulizer passive just fine in pride resonance team
I mean she already has a Poise ID that perfectly fuels it so I kinda doubt it (plus she already has an ID from the mirror world in Kurokumo Ryoshu)
the-nothing-ever-happens-past 15/3 yisang