T-Splines and Other Stuff in Fusion 360

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 151

  • @m3ll0f3ll0
    @m3ll0f3ll0 4 роки тому +16

    Biggest beginner concept that totally transformed my attitude and way of looking at 3d modeling was "not treat each modeling approach completely separate from each other" thank you!

  • @brookbuckelew7118
    @brookbuckelew7118 5 років тому +3

    Coming from 10 years in the poly modeling industry this is the first tutorial about tsplines that made sense and bridged the gap..thanks

  • @brandonblair6529
    @brandonblair6529 5 років тому +3

    Why did you stop, you have great knowledge and a great teaching style. Your examples are useful and simple. We need you!

  • @LevonArakelian
    @LevonArakelian 5 років тому +3

    Even though you don't go into the detail of the app itself, this is one of the most helpful videos on Fusion 360 I've seen, with more than one solution to many problems I spent a lot of time trying to fix. Thank you so much!

  • @denizdelavega5336
    @denizdelavega5336 7 років тому +7

    Hey name notimportant - just wanted to say that was a really great tutorial. No fancy lingo, no showing off, no shitty euro tune in the background - just the essentials explained in an easy to digest manner. I wish more people made videos like you. Thank you so much for taking the time out of your day to make these! Keep it up.

  • @bonovoxel7527
    @bonovoxel7527 10 місяців тому +2

    Wooh 7 yrs ago! Well I'm just 2 mins into this content and... I was just tryn to have a break from Fusion360. It's weird not, because this appears to be the very basics I'm missing so why I'm struggling to draw some features.
    It's not a drawing tutorial video. That's why I'm not felling like to yeeeet the pc from the window anymore!
    Chilling, useful stuff. Thanks, congrats for the clarity of your explaining!

  • @CR3DT
    @CR3DT 4 роки тому +1

    This is the best video I have seen that compares and contrasts what I consider traditional (overbuilding) vr T-splines and how they can even work together !!

  • @kaden56
    @kaden56 8 років тому +79

    I wish I was more advanced so I knew half the stuff he was talking about but this video is incredible work! Great editing to quickly get ideas across!

    • @kudrah
      @kudrah 3 роки тому

      it's easy. All you have to know is the knowledge of CAD and how CAD and Parametric design works. It's easier than Rhino, but still Rhino is best when it comes to these sort of stuff.

  • @dantekaoz
    @dantekaoz 8 років тому +1

    The section on moving splines makes this video worth its duration in gold!

  • @JShel14
    @JShel14 3 роки тому

    I'm at the point with working with t-splines that this was EXACTLY what I needed to see. Thanks a lot for this lesson, and I really liked the overall presentation of info.

  • @Commandodesigns
    @Commandodesigns 8 років тому +13

    Awesome tut... I like how you moved fast and didn't get hung up like all the horribly boring tuts out there. Keep it up...

  • @JamesBrett2008
    @JamesBrett2008 7 років тому

    This is exactly how software tutorials should be. You nailed it dude, great video!

  • @tjkirkpatrick9451
    @tjkirkpatrick9451 4 місяці тому

    That was by far the best tutorial iv watched... Bravo...

  • @IanMunsellIanDaBian
    @IanMunsellIanDaBian 7 років тому

    I have been looking for good methodology tutorials for a while now! Glad I found this.

  • @mannycalavera121
    @mannycalavera121 8 років тому +17

    Thanks for the tutorial. Format is different from most tutorials but for the better.

  • @NealFosterHD
    @NealFosterHD Рік тому

    Great video. I can't believe you only have 11 videos on your channel. You explain things very well.

  • @miroslavaschaffer8866
    @miroslavaschaffer8866 7 років тому

    So much info in so short a tie. I will have to rewatch this several times, but I'm sure it's useful. Thanks.

  • @javierpolancocid7033
    @javierpolancocid7033 2 роки тому

    This is the video I was looking for. Thanks a lot man. It takes skills to simplify all these concepts like you did.

  • @jpberti
    @jpberti 8 років тому +15

    Some of the best videos on surface modeling in Fusion. Can you do more? Maybe walk through of automotive shape?

  • @Oblivionpma
    @Oblivionpma Рік тому

    my guy this is amazing!
    i'm still learning a ton and never even knew t spline shaping existed
    my original intent was just to build guitar models for cnc produciton
    but damn there is sooooooooo much more that can be done!!!!!

  • @kevinkillsit
    @kevinkillsit 8 років тому

    This is probably one of the best explanations for this topic I have ever seen. It's not too fast if you turn on half speed in the YT player haha. Please keep the brilliant videos coming. Subbed.

  • @sytran666
    @sytran666 8 років тому +3

    great video, even your "super ugly" car model looks fantastic

  • @everydayparadise
    @everydayparadise 8 років тому +1

    Dude, great video! It's been a really long time since I have seen a CAD video of this explained so well.

  • @cu3845
    @cu3845 7 років тому +1

    I am using T-spines since the beginning of a Rhino plug in and Fusion T-spline modeling since 2013 but THIS VIDEO IS THE BEST OVERALL TUTORIAL EVER !!!
    Congrats man without a name !
    I'm out ...

    • @gusbisbal9803
      @gusbisbal9803 7 років тому +2

      Chris, I have watched Sky greenwalts videos, talk to Sky personally, paid him for consulting and still not a good explanation of what he was talking about. This is 10X better. Greatest take away. Watch Maya videos to learn how to use T-splines. That is where it all comes from.

    • @CyleThomas
      @CyleThomas 6 років тому

      That is where I am headed. I loved T-splines for rhino, but unfortunately didn't buy it when I could had. Now I have to learn Fusion 360 to use T-splines again. I'm still not sure If I think fusion is the way to go. May look into clayoo. hmmm.

  • @mafiosomax7423
    @mafiosomax7423 10 місяців тому

    This is a great tutorial. You are a master of your craft.

  • @Kapadona
    @Kapadona 6 років тому

    You deserve medal! Please do more similar videos about tsplines with practical examples :)

  • @d0g3n
    @d0g3n 8 років тому +1

    Awesome video! You have a really great way of explaining things. I like how you combine video examples with pictures and text besides your voice. Great job!

  • @vicentev.3517
    @vicentev.3517 3 роки тому

    Thank you for putting this together vvvvvvvvvvery helpful and informative! 🙌🙌

  • @mitchimal
    @mitchimal 8 років тому

    your little written notes on the video are hilarious hahaha well done. Don't use Fusion just SW but well put together video and fast to the point. I like

  • @thomask6952
    @thomask6952 3 роки тому

    Decent and quick, given me directions to explore further

  • @Al-Hussainy
    @Al-Hussainy 7 місяців тому

    Man please we need you to make tutorials you'll get a ton of subscribers and help us all. Subbed

  • @PiefacePete46
    @PiefacePete46 7 років тому +3

    Way beyond my level, but what a fantastic presentation! Inspiring... thank you :o)

  • @rupertramiro4400
    @rupertramiro4400 8 років тому

    WELL EXPLAINED AND GREAT VIDEO , MORE TO COME , I NEED VIDEOS LIKE THESE TO EXPLAIN CLEARLY THE MODELING STRATEGIES.

  • @dubnitsky
    @dubnitsky 8 років тому +1

    extremely reach on info, awesome illustrative work, well done!

  • @Saint-FX12
    @Saint-FX12 2 роки тому

    Man!!
    The last lines of this video makes me laugh,
    "All right , that's it, Good luck. I'm out" 10:27 🤣🤣🤣
    lol

  • @TheSn1per
    @TheSn1per 7 років тому

    love your simplistic approach. even though I just stumbled onto this and see its quite old. I'll subscribe. in the hopes you further the T-Splines and other stuff in F360. great job man!

  • @NikolaiProskurin
    @NikolaiProskurin 7 років тому

    was cool to watch even if I know all of that already, was entertaining! keep doing that stuff! :D

  • @alessandropolicarpo
    @alessandropolicarpo 8 років тому +13

    You should do a complete car modelling tutorial, would be amazing.

    • @unimportantprojects
      @unimportantprojects  8 років тому +18

      I've considered doing this, but to do it right would take months with my schedule so I scrapped the idea. If you're really interested in modeling cars in Fusion, your best bet right now would be to adapt tutorials from other software... and keep an eye on tutorials for "Alias Speedform" - it's like a modified version of Fusion aimed more closely at car modelers.
      Here's a video of speedform cut to modeling a car (you can see the similarity to fusion):
      ua-cam.com/video/j3n0M43mHx4/v-deo.htmlm50s
      You could look at tutorials for T-splines in Rhino:
      ua-cam.com/video/C6DE5CZGPb8/v-deo.html
      You could also look at poly-modeling videos like this:
      [maya]
      ua-cam.com/video/DEmjAr2xyyg/v-deo.html
      [3ds max]
      ua-cam.com/video/H7-FuUZGp2E/v-deo.html
      Or surface modeling videos like this:
      [solidworks]
      ua-cam.com/video/PuppqhY00w4/v-deo.html

    • @spaceman-pe5je
      @spaceman-pe5je 4 роки тому +1

      @@unimportantprojects poly modeling is so similar its almost funny. I model exclusively in blender, right? so I one day heard about T splines, was like "hmm that loks suspiciously like subsurf modifier in Blender (which everyone uses for everything)", and downloaded Fusion and imported the mesh of a car I've been working on (without the modifier applied, so it was just blocky and low-poly). Convert to T spline. It looks IDENTICAL to the version in Blender. Honestly, I would rather use Blender or max, maya etc if using t splines anyway. The tools in those programs are so delevoped from decades of updates that you can accomplish something way faster.
      Seriously, is there any reason to make a t spline mesh in Fusion with all its Autodesk suckiness and jankiness? I fail to see any reason not to make any t spline object in Blender and import into Fusion, it takes like 3 second to import and has an identical result.

  • @graemeh6345
    @graemeh6345 8 років тому

    Thanks for this. Nice walk through and very creative!

  • @Alfa-de8cq
    @Alfa-de8cq 2 роки тому

    So this is like basic polymodelling with subdivisions turned on. Nice. And yeah, those "other then plus" points called "poles".)

  • @jameskayten6563
    @jameskayten6563 8 років тому

    This is very well done! I hope to see more from you.

  • @immersedn3dllc715
    @immersedn3dllc715 7 років тому

    Amazing video. Thanks for taking the time to put it together! I need more!!!!

  • @250ExplorerVideos
    @250ExplorerVideos 8 років тому +5

    Thanks for sharing! Boy have I got some work to do. I am still having a hard time wrapping my head around T-Spline modelling. Ill get it though

    • @chubbyBunny94
      @chubbyBunny94 8 років тому

      what do you do? like career-wise, if you don't mind my asking

    • @Surprise-MF.
      @Surprise-MF. 7 років тому +1

      Probably a better private message.

  • @JKierbel
    @JKierbel 8 років тому

    Good tutorial man, I'm not a Fusion 360 user but still, you got me, subscribed!

  • @TrippyLighting
    @TrippyLighting 8 років тому

    Very well made! I'll be referring a lot to this on the Fusion 360 forum!

  • @JeffBradway
    @JeffBradway 4 роки тому

    "Ring around the detail"... just what I was looking for to figure out why I couldn't thicken my T-spline body!

  • @descent8275
    @descent8275 3 роки тому +1

    uff no idea what buttons you pressed xD
    im so new to sculpting. hard to get into.

  • @SchlechteBewertung
    @SchlechteBewertung 2 роки тому

    i love the format.

  • @thecanyonman4347
    @thecanyonman4347 3 роки тому +1

    Do you have a video where you explain what you did 9:17? That looks like You're using a pipe like in other videos, but it doesn't seem to be of uniform shape. I'd love too see what you did.

    • @unimportantprojects
      @unimportantprojects  3 роки тому

      That was done with a surface loft. Create 3 construction planes using "plane along path", one at beginning, middle, and end of the edge you are applying this to. On those three planes, create sketches with circle profiles with the desired diameter at that position. Then create a surface loft between the three circles. You can then use that surface to trim - depending on the geometry, you may want to apply a surface extend to the ends of that loft to make sure it covers the area you want to trim. Hope that helps.

  • @mousse4493
    @mousse4493 Рік тому

    Do you think T-Splines would be a good approach for ergonomic/organic-ish gun parts such as pistol grips? Or is there another better approach?

  • @GustavoHernandez-ws1gq
    @GustavoHernandez-ws1gq 5 років тому

    this is great, thank you for taking the time to make this.

  • @hanefigurler
    @hanefigurler 7 років тому

    Best tutorial ever! Thanks!

  • @f012489
    @f012489 8 років тому +7

    Great presentation, do more ;)

  • @zooeyglass1780
    @zooeyglass1780 2 роки тому

    that's brilliant, man

  • @akagrohl
    @akagrohl 3 роки тому

    Amazing video. Cheers legend!

  • @christianlewis7055
    @christianlewis7055 8 років тому

    Amazing video. I really appreciate the work you've put into it.

  • @BlueGaming83
    @BlueGaming83 4 роки тому

    thank you this was very informative for me

  • @pauljudesacmar5218
    @pauljudesacmar5218 6 років тому +1

    From 5:22 to 5:25 how did you connect or bridge the 3 t-spline surface together? thanks

  • @blickfangQ2
    @blickfangQ2 8 років тому

    Thanks for the video! Very good explanations. Subscribed!

  • @fernandoprieto1340
    @fernandoprieto1340 7 років тому

    Very entertaining. What would I need to do to the model of the car to make it suitable for 3D printing? I mean would the body need to have thickness? I reckon you could probably print it at it is, but it wouldn't be hollow. It would take a lot of material to print. Thanks.

  • @TomFinnigan
    @TomFinnigan 6 років тому

    7:11 - you should use the 'make uniform' command, and it will give you results very similar to a normal subd/poly model.

  • @ethanscottouimet
    @ethanscottouimet 8 років тому

    Super helpful video, thanks!

  • @Zamir321
    @Zamir321 8 років тому

    great information mate! subscribed!

  • @PopcornSticker
    @PopcornSticker 5 років тому +1

    but how to create a surface like those you created for the trimming? and how to position them in the way that suites you?
    i hope you reply to my comment even tho its the first since 2 years

  • @christopher8116
    @christopher8116 7 років тому

    Interesting, it is almost as if Fusion can be a hybrid Polygon / T-Spline modeler for semi or realistic models, ditching other tools such as Modo for modeling etc. It is mentioned in this video that Fusion likes only quads, is it safe to assume you can export your mesh as in the car example to a pure quad polygonal mesh ? I'd love to analyze the garden hose as a pure quad polygon mesh ?
    I should begin using Fusion again strictly for half of all my modeling tasks.

  • @cekuhnen
    @cekuhnen 8 років тому

    Pretty well made overview video! Love it!

  • @Musiclover6404
    @Musiclover6404 7 років тому

    This was very very helpful, thank you!

  • @Kawaiiization
    @Kawaiiization 8 років тому

    This is super well done.... Thanks

  • @MP1MP1MP
    @MP1MP1MP 3 роки тому

    How do you get that 'explainer view' of fusion into your video like you did? looks so clean!

  • @robcean
    @robcean 8 років тому

    Excellent tutorial. Thank you!

  • @wonderboy75
    @wonderboy75 8 років тому

    Great tutorial on Fusion!

  • @phillipmcintosh6489
    @phillipmcintosh6489 4 роки тому

    I didn't fully understand at 1:50 what the difference is between loops and rings. Is it that (a) a ring is a single segment and a loop is made up of multiple segments (rings?) like you show above or (b) loops go in one direction and rings go in the other (a bit like "U" and "V" directions in Rhino) also like what you show above? Both Loops and Rings are closed shapes in the real world but that logic doesn't help me figure out the difference. Can you or anyone please clarify? Great tutorial by the way.

  • @josephdaniels1231
    @josephdaniels1231 4 роки тому

    Very Cool. I must master this..

  • @matthiasmazur7942
    @matthiasmazur7942 2 роки тому

    Great video!

  • @PorscheMonster
    @PorscheMonster 8 років тому

    Great presentation!

  • @vityatyube
    @vityatyube 6 років тому

    it is a prety cool tutorial! well done! Thanks!

  • @brandonblair6529
    @brandonblair6529 5 років тому +1

    This is amazing got any other good resources for understanding modeling? I have touched solidworks maya max and now fusion but haven't gotten a good in depth explanation with visuals like this. SOLID

  • @nk_3535-p1u
    @nk_3535-p1u 5 років тому

    Very nice video. Please make a video about modify commands examples like subdivide, match, pull e.t.c

  • @qasimking9340
    @qasimking9340 2 роки тому

    Very nice idea

  • @gaminglab7018
    @gaminglab7018 8 років тому

    Love this video man! wish you had many more of these, as they are highly enjoyable to watch at 2X speed

  • @spaceman9754
    @spaceman9754 4 роки тому

    oh my god dude that vid is so siiiiicckkkkkk

  • @account505
    @account505 7 років тому

    Thank you for putting this tutorial together, I'm looking to transition from Solidworks to Fusion and surface modelling is the biggest difference I'm finding. Is there a version of boundary blend in Fusion or do you just have to use a mixture of Patch and Loft?

    • @unimportantprojects
      @unimportantprojects  7 років тому

      account505
      Surface modeling in Fusion 360 isn't quite at the level of Solidworks, but it is getting better. There is no boundary surface feature, but loft now has guide-rail continuity controls and patch can now add guide curves (both of these were added after the making of this video) - this fills most of what I'd be using boundary surfaces for.

  • @dub3dude
    @dub3dude 5 років тому

    Very helpful. Thanks!

  • @gonzalomorenoandonaegui2052
    @gonzalomorenoandonaegui2052 5 років тому

    Hi, very helpfull tutorial, I have a problem in the patch workspace, when I want to make a loft I don't have the option of changing the surface continuity, the only options are Connected and Direction, but not G1 and G2, is it because I only have the student version or is there something wrong with my Fusion 360 ??

  • @jkim5400
    @jkim5400 6 років тому

    SO GOOD SOLUTION!!!

  • @MrJhuber
    @MrJhuber 6 років тому

    What is the best software in 3D modeling and rendering?

  • @b1gdan
    @b1gdan 8 років тому

    absolutely love this great video!

  • @redstringstudio
    @redstringstudio 6 років тому

    Such a great tut! Hope too see more

  • @louiskutyla6943
    @louiskutyla6943 7 років тому

    amazing tutorial! thanks so much

  • @RobertUnderwoodRDU
    @RobertUnderwoodRDU 5 років тому

    VERY HELPFUL!! THANK YOU:)

  • @alperenozgur
    @alperenozgur 6 років тому

    oh nice!.. not another "hey lets make a slightly deformed cylinder in fusion 360 and pretened that we are geniueses!" shit video. really great. thanks.

  • @mihaicebotari6744
    @mihaicebotari6744 5 років тому

    I like your style

  • @xiashao2933
    @xiashao2933 6 років тому +1

    The most interesting part of the video is how does the spline cage fine-tune the intersections? I don't understand the most interesting part (7:53)
    I would be glad if someone could tell me

  • @samkwan5882
    @samkwan5882 7 років тому

    Hi, i wanted to know how to build y surface in fusion 360? it is extremely difficult to make it in Solidworks...

  • @ellesse59
    @ellesse59 8 років тому

    Well crafted name!

  • @johnatanferminquispesurco4110
    @johnatanferminquispesurco4110 2 роки тому

    17 minutes than i've seen in years.

  • @wiraxbox360
    @wiraxbox360 8 років тому +1

    he intentado de aprener, este programa es mejor que rhino?

    • @rene78
      @rene78 8 років тому

      al menos t-splines son mejores, porque Autodesk compró; esta empresea y desde entonces esta mejorando las funciones.

  • @ORybin10
    @ORybin10 8 років тому

    Can you explain surface modeling

  • @utuberlesmouches
    @utuberlesmouches 6 років тому

    Very interesting because "simple" : why T splines would ease the job ...But it is in fast american instead of steady slow english ...Too bad for the frog, but if i slow motion the vid i may understand . Bravo anyway

  • @Bigwingrider1800
    @Bigwingrider1800 7 років тому

    I do alot of 3-d sheet metal parts. I make the tooling male/female to generate. I have fusion but don't use it. Most of the parts are solids (step). But must be unfolded in areas because of direction of hit also need bend allowance after being moved. the software i use at work i cut the rad out rotate the flange and put in bend allowance. Is there a better way. Thanks.......... Think tooling.........this is a bigger animal at least for me..Dave