Shield Regen Doesn't Work Like You Think

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 20

  • @falcorusticolus4360
    @falcorusticolus4360 5 місяців тому +2

    Thanks for doing all this research. I really like the insight into the mechanics of Starfield that you have provided with your videos. :)

  • @user-ez7sc9wf8y
    @user-ez7sc9wf8y 5 місяців тому +2

    Very interesting and informative…I try to get the highest shield retention per mass…I never thought about how much the regen mattered and so it seems not so much. Great video and thanks for sharing ✌️

  • @williamludwick77
    @williamludwick77 5 місяців тому +1

    9:37 one thing with that... No, not saying that you shouldn't always run full power to your shields (you should always), but I do use the shield-per-pip (power) as a reference to which one would work better when total power available (from reactor, crew and skills) is limited. And use it as a "best bang for your buck" scenario. So if I see one that is 455 for 5 power, but another that is 430 for 4 power, I'd probably lean towards the 430 for 4 as it's a better use of power allocation.
    Great informative video.

  • @sclare61
    @sclare61 5 місяців тому +1

    I am so glad you ask the important questions. I wondered about this stat also. good job.

  • @gregsquires6201
    @gregsquires6201 5 місяців тому +1

    I have been wondering about this. Thank you for doing the research!

  • @meyatetana2973
    @meyatetana2973 5 місяців тому

    OH that's a mighty fine pixel you got there. *waggles over* :P

  • @pietpompies7381
    @pietpompies7381 5 місяців тому

    Thanks for this,

  • @Doudou27930
    @Doudou27930 5 місяців тому +2

    Yeah ! Bigger is better ! Thank for the confirmation ! 😉

  • @xmanb8193
    @xmanb8193 5 місяців тому

    Nice job on the homework👍👍👍👍👍👍👍👍

  • @KaoZEldeR
    @KaoZEldeR 5 місяців тому

    Thank you for all you do 👍

  • @malepagamer7281
    @malepagamer7281 5 місяців тому

    great video ,, new your chanell ... 👍👍

  • @craigg4925
    @craigg4925 5 місяців тому

    I have found something differs with vanguard shields, they seem to start recharging quicker, hell on very hard the Marduk 1040-A Shield Generator seems to work best, not sure why, I was using the Assurance SG-1800 Shield Generator then the Vanguard Bulwark Shield Generator, now in back to the Marduk.

  • @adriansue8955
    @adriansue8955 5 місяців тому

    Regen is Irrelevant
    Why? Because taking Any Hit resets the delay to restart regeneration.
    So in practice you never get regeneration Unless you are Away From Combat
    -but if you're away, then it doesn't matter, you have all the time in the world.
    whole thing lacks Depth
    be nice if we had some kind of Shield/HP Gating mechanic (temp invul on break) plus a means to trigger regen. Maybe a skill perk that regens on Boost?

    • @crazy-tommy
      @crazy-tommy 5 місяців тому +1

      Yes shield regeneration may only be relevant if you boost away midfight far away that you don't get any more hits. If you don't do this the Assurance SG-1800 is always the best unless you only have a B class reactor or you need to save mass to stay under the total mass threshold for 100 mobility.

  • @OCDLark
    @OCDLark 5 місяців тому

    Better have level 4 booster skill if you’re even gonna attempt to recharge in combat.

  • @zeroone8800
    @zeroone8800 5 місяців тому

    Does Omari Hassan give that base 10? Have you tried without him?

    • @ShipTechnician
      @ShipTechnician  5 місяців тому +1

      This is a great question. I did test with and without Omari, and found no effect. Omari does provide a boost to shield health, and an additional power point allocated to shields, but did not appear to impact regen rate.

    • @zeroone8800
      @zeroone8800 5 місяців тому

      ​@@ShipTechnician Thank you.

  • @jkleczewski
    @jkleczewski 5 місяців тому

    This is why I get annoyed that the game steals power pips from my Sheilds every time I travel...

  • @cassieudy5718
    @cassieudy5718 5 місяців тому

    I would rebalance ships so shields were small but recharge VERY fast--within a few seconds--this would incentivize fast, evasive, run and gun gameplay. 15 seconds and then another 5+ to recharge is too slow and stupid. The only way to even activate it during a battle is to fly very far away from the arena. Good luck hiding behind an asteroid or something to recharge your shield. Boring.
    I would also increase hull health substantially, like 10x. High level space combat in Starfield has zero strategy. Just blow up the enemy before you are in range of their particle beams, or you are instantly dead. Yawn boring.