It's funny if you think that they accepted that they were going kinda hard with new champion releases and they said they were slowing down to make sure that they were being released with less problems and then they literally released Zeri
Ironically, the one thing that she was suppose to counter, shielding, was the most “ why is that there “ passive in the game, I wished they made her more focused on, but nope…. They had to go this go into the spell caster route and made her a balance nightmare ( also I really, really, REALLY , dispised her on hit build…. So much. )
I like the design of a high MS, kiting, ability-focused marksman (or woman I guess?) that they came up with and I think they should just consider removing the shield passive thing. A champion countering shields sounds nice but I'm not sure how you would design it in a more creative way than just "does more damage to shielded champions or has some other passive benefit from attacking them" which is okay as a part of champion's kit but with Riot's current design philosophy I think it's too little to design a whole champion around
Hard disagree. Making any champions kit strongly revolve around such a specific mechanic would enforce counterpick meta. If she was specialized on countering shields she would become a boring lane/game instawin champion against certain matchups, which is terrible game deisgn. I agree though that her having that is kind of pointless. It really doesn't add anything to the champion, not even thematically. Maybe just remove it or give her something else?
I genuinely couldn’t have imagine how much of a problem she could’ve became back when she was first added. Only after awhile did a realize they made a Lucian that’s on crack cocaine even if said lucian didn’t have a bunch of other crap like invisibility or a mini windwall.
As usual, a common theme for balance nightmare --> Mobility / Anti-mobility (CC) I agree that Zeri has the same issue as Akali, difficult to find balance when her entire kit revolves around dealing damage while moving around. Edit : Wow, didn't expect so many responses. Anyway I'll just sum up the comments below --> Like all the previous cases of balance nightmare especially when involving pro-play vs solo queue, it takes MULTIPLE patches until certain point is reached. (Akali, Kalista, Ryze) Usually, by over-gutting solo queue to compensate for pro-play. Zeri is on her way. --> However just because a champ is "kinda balanced" doesn't mean it's not delicate. Most often, they are easily tipped over the scale or under the scale when there's item changes / class changes (durability patch etc).
While there are many examples of this, it isnt always the case, the thing they messed up with zeri was trying to compensate buff her over and over again, her kit overall is healthy in my opinion.
hello belveth, akshan nila renata gwen VIEGO samira perma true dmg scaling almost for free and being unkillable doing AOE high true dmg can revive 4 ppl FOR FK FREEEEEEEEEEEEEEEEEEEEEEEE while scaling and having insane good early game perma invis reseting dash OFC and execute ult unkillable to AA, shielding ally for fk no reason and having 2 not one LIKE SAMIRA (she was fk OP because she could dash to ally but she almost 99% of the time did that ONCE) but fk dog shit nila have 2222222222222222222 dashes ofc because why not and all she needs to get almost fully reset is to fk AA 3 times and she have 300+ range BUT items are more stronger on her because she is MELE for NO REASON then fk getting OP passive that gives her fk OP EXP like even if she had 1 dash 0 anty AA and not healing on R she would be still sooooo fk broken just because of her passive it doesnt even matter if she is behind BECAUSE SHE ISNTTTTTTTTTTTTTT even if she afked 5 min renata good dmg revive(zilean ult on 30 sec cooldown lvl 1 xDDDDDDDDDDDDDDDD fk build AH and have zilean ult every 10 sec xDDDD) +AS +OP ult shield with dmg? why there is literaly 0 creative people in there so they can fk do GOOD and creative ability and not fk mess that only cause problems and balance nightmare BECAUSE WE DONT HAVE ENOUGHT OF THEMMMMMMMMMMMMMMMMMMMMM gwen fk oneshot AGAIN early scaling champ NICEEEE OP W she can deal 100%+ hp dmg fk AP varus can do it on fk full build not on fk 2-3 items and it is fk skill shot not a fast oneshoting shit that can be spamable and having 1000 other abilities so if AP VARUS miss hill ult he can oneshot with almost one AA like fk gwen and removing enemy long range by pressing one button fk viego every single champ in game just in one champ WHAT COULD GO WRONG NO FK IDEA this fk champ should never be IN GAME its sooooo fk stupid and this champ have to be overpowered no matter what because you just cant balance him just because of his passive because he is only balanced something at like fk 40% winrate but for me it should be 0 winrate and fk 8 more bans for viego belvet samira gwen akshan nila renata serashit(flying trash can with shit on her fk face)
I remember her release where everyone said that she was useless because they didn't abuse ingenious triforce build. After that build was the norm the wr legit went up from 41% in dia+ to 52,5%.
Her kraken into bork into guinsoo build was v v good I was always building her this way, plus ult used to aply on hit effects too! She scaled with Attack speed so I built her full AS with PTA
The Irony is Kalista was already a balancing nightmare many years ago because of 2 aspects, her objective securing power with her stacking spears... and her infinite mobility with her dashes. This design made her impossible to balance and at the nerfed state she's been in for years... Riot released Zeri who happens to be even more of a nightmare to deal with than Kalista ever was. Zeri needs to loose some range OR either her slow &/or her wall dash, if not both. The combination of her long range, high movespeed, dash & slow makes it that in the hand of a top player she is impossible to catch. Also she highly benefited from the durability update.
Long range, high movespeed, shield, dash, jumping walls, slow, more range because of lethal tempo and somehow building crit and having 3000hp. What were they thinking...
@@hayominishimura2983 I don't think they were thinking much. Most of the balance team doesn't even play League and it shows. They design characters for singleplayer/PvE games and release them in a online PvP one, not fun at all.
I always felt that they really wanted her to be popular and mainstream and that's why they refused to actually nerf her. They cared less (than usual) about balance and more about her being as popular as Kaisa.
Was literally about to type this. Riot clearly wants her to be the next Kai'sa. CLEARLY. She's a pretty princess character coming from a backstory that shouldn't be conducive to such (just like Kai'sa). She has hybrid scaling to emphasize "You can play her how you want" and is/was really strong in off roles (Just like Kai'sa). She's allegedly has a specific design in mind but doesn't follow it at all (Just like Kai'sa). She immediately got a couple of really fanservicey skins with her base release and shortly afterward (just like Kai'sa). Riot goes out of its way to make sure she's never too weak and whenever they nerf her, they end up buffing some other aspect of her (just like Kai'sa). She's literally just Kai'sa 2.0 with a different kit. Wouldn't surprise me at all if she gets a KDA skin or a Star Guardian skin (or both just like Kai'sa) in the future. I can guarantee you that no male champion that isn't Yasuo or Yone would get this treatment, they'd get nerfed into the ground IMMEDIATELY.
@@danello9091 You missed the point entirely if your response is "Zeri is nothing like Kai'sa". Yes, Zeri the champion and the way she plays is nothing like Kai'sa. Zeri the design nightmare and the way she's been handled by Riot because they want her to be popular is JUST LIKE KAISA. It wouldn't surprise me at all if by this time either next year, or in two years time, she has 7 fucking skins that are pure tits/ass and have nothing to do with her character or backstory JUST LIKE KAI'SA did. Hell, she already got a fucking bikini skin within 5 months of being out, just like Kai'sa got a booty short skin, leaning over so her tits hanging out front and center in the splash art in Arcade Kai'sa.
That's sadly how the cookie crumbles for quite a while now. 95% of the changes, releases and general "content" riot put out for the last like 2 years are esports crowd pleasers. Strongly catering to proplay and viewer experience, going for shallow and digestible character desings (variation of hot guy/hot girl) while leaving the solo experience in the dust.
I feel like all they had to do when she came out was make each cast of Q only proc one on-hit per cast and damage numbers (I hated seeing a marksman have that much health). I still think having a spammable 850 range "auto attack" is stupid though.
@@flameofmage1099 Just a nitpick, but a single Q could only apply on-hit effects multiple times if you hit multiple targets. Which was still very strong because her E made her Q pierce through enemies, but it wasn't nearly as broken as triggering 7 on-hits on a single target would be. Black Cleaver is the only exception, but that's because Carve isn't an on-hit effect, it's applied with any physical damage. So you can still fully stack it with one Q.
Yeah I think this was the first big red flag I saw with her. 850 range auto, on an ADC with 700+ MS and can hop over walls to safety. Most ADCs usually sacrifice range for mobility (Vayne or Lucian being good examples) or vice versa where they have long range but minimal mobility (Caitlyn, Varus, Ashe, etc). Meanwhile Zeri compromises in neither while also having mixed DMG, slows, and vision tools on top of it.
@@sweetillusions5495 Zeri felt like Kalista 2.0. When Kalista dominated pro play on release, she was unkillable. Insane kiting potential and can go 1v9. Riot had to basically destroy Kalista for SoloQ so she wouldn’t become oppressive in pro play.
She will get Ryzed no doubt. We've all experienced it. She gets slightly ahead and there is literally NOTHING you can do. Ult and run away with her support you can't catch her or dash on her. If the only the only way to shut down a champion is to hope to get caught, that's bad design. I'm glad when she gets guttered .
Complete bs. She has no WR over all ranks. She has so low dmg and every cc even slows fucks her. Yeah u can dash over walls. IF THEIR IS A WALL before they kill u
slighly ahead. meanwhile enemy diana ulting you and then an ultra teamifght combo one shots you. the infity bad early game of zeris make it impossible for you to get ahead. if a zeri in your game gets ahead in early just know u are bad af. the only thing that they should do is nerf her w late game dmg and buff a tiny bit her q
I was already suspicious of all the compensation buffs as they gradually came out, but O MY FKING GOD seeing all this back to back without 2 weeks of intense classes in between each patch really shows me how absolutely stupid Riot was with Zeri's changes
I like Zeri. I like her theme, and shes fun and flashy to play. I really just wish they could balance her because her being pick ban in pro makes it rougher to watch.
Yeah I love watching Zeri gameplay. She truly embodies lightning, zipping around with her weird autoattacks. I wish riot could get her balance right cause I'd love to see more of her in pro play.
If possible to extend this to your editor(s) assuming they're the ones who get the cinematic background footage, a piece of advice from someone who uses the creator suite a lot whenever a fights going down in river keep the height fog setting a little lower compared to whatever you'd have it on for fights in lanes. Makes things look much less cluttered! (easiest example is around 0:25) Edit: I realised like midway through it could actually be a reference to zauns terrible atmosphere and air in which case, good job it works great!
I still stand by my opinion that riot never tried to actually balance zeri, especially not for skilled/proplay. Zeri has one of the most overloaded kits in league of legends with every ability having several numbers to adjust. Aside of removing secondary zap attack and removing slow from charged zap attack riot NEVER thought of removing mechanics and therefore reduce possible skill expression (which is needed to close the pro/average player gap). Aside of that zeri combines 2 aspects that you NEVER should combine which are one of the highest attack ranges combined with very good mobility that ramps up over the fight duration. All in all: if I were at riots balance team I am certain that I would find ways to make zeri balanceable even if that would mean that skilled play would have less fun with her
I don’t think there’s really anything salvageable about her in terms of balance. She will always have to be a glass cannon. The whole kit revolves around staying far away and moving so fast you can’t be hit. Ofc they have to nerf her into oblivion. She just another azir. There’s no way to balance those numbers with a kit so strong in the hands of someone who can use it well
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The problem is her design, there is no balance to save that, just rework. It does not make sense to have 7 on hit effect on just 1 AA, while having a lot of kitting potential AND THE BIGGEST WALL JUMP IN LEAGUE next only to Kayn. Rework her W and E to fit a low range kitting ADC, or rework her kitting potential while nerfing the on hit to fit a tempo ADC that need to choose well and space her abilities. You cant have both and expect it to work in a balanced way.
You also can’t have immobile marksmen in a game where every player plays for themselves. Most marksmen are inconsistent or downright painful to use in solo q because they rely on having teammates that have your back. Either you have adc’s that can fend for themselves or you let the class die as you continue to add assassins and divers who have dashes that reset, invisibility, blinks, and wall jumps.
@@snomrom6595 i agree 50%. Ashe, Jinx and Samir are examples of meta adc's with that. Ashe and Jinx (immobile but with MS debuff/buff) can deal okay in the meta. And Samir has good mobility. What i dont agree with is Zeri having both (MS buff, debuff and a dash), while having a 7 hit AA. Also, the highest winrate marksmen right now is Miss Fortune. Who only has MS from her W. Its part of ADC's job to have a lot of Damage and having to rely on good position.
Its almost like all the champions that get released/made for events or marketing stunts turn out to be unhealthly on the long run... Aint that right, sera?
The see-saw balancing of Zeri is proof that Riot doesn't seem to understand a basic concept of change management: change ONE THING at a time. If you change multiple things at once, you don't really understand the effects of the individual changes except in the most simple of systems (which League is not). So if a champion is doing too much damage, look at your metrics and determine which ability is doing the most damage, then bring it down by an amount that would put total damage numbers in line with what you are hoping for. You don't need to give compensatory buffs or nerfs if you are changing a champion, and it's FAR more effective to make many small changes with "soak time" between them than it is to make BIG CHANGES, realize that you overshot the mark, then have to make another change in a short amount of time to preserve the integrity of the affected system.
I think the biggest mistake was the W crit, and for some reason them not reverting it. Zeri’s movement speed got so gutted due to them trying to balance her out with the W criting while what they should’ve done was remove that whole W bonus damage interaction. Zeris fantasy has always been this high movement speed ranged ADC monster but instead they utterly crippled her movement speed to the point she needs like 75 stacks to even gain a significant speed boost while also giving her a reliance on hitting a high range skill shot.
The problem is lack of foresight. They should've saw that making her Q spraying 7 rounds that can apply On-Hit was the most obvious thing to be caught before release, and that was the tip of the iceberg. Also, it shows a glaring problem with league at this point: There's no more experimenting with off meta builds. The moment something steps out of the line that it was supposed to be played it is nerfed right away, either the champ or items. I will not say that Off Meta is all sunshine and rainbows, I remember very well the array of Tank Assassins that come after MagikarpUsedFly memed the Tank Ekko build, and them Akali, Fizz, Yasuo soon followed suit, but there's no more things to shake up the game, or at least I didn't saw anymore till leaving the game after the Ruination Event.
That might be a harsh take here. It may not look like it, but Zeri's Q is an insane ability. That's not necessarely a bad thing, mind you. I think it is an interesting take, but nonetheless the number of interactions its nature can create make it very polarizing to the point the rest of her kit needs to have consessions to accomodate it. As such, I think Zeri's special interactions with terrain on her W and E can be removed to allow her to be buffed elsewhere. Zeri will still be Zeri without those empowerments on her abilities, and giving up the extra powers she don't really need will help her not feel as over the top as she currently is. That won't fix all her problems, mind you. But I believe it is a large step in the right direction. Zeri may be in 200 years territory right now, but she is far from irredemable unlike Kalista or Aphelios.
This is I think one of your best videos, there's some real thought of each patch and what it appeared riot did and did wrong. I had lots of high hopes for zeri and you've summarized my frustrations with playing her every gameplay update perfectly.
Zeri, Nilah, Akshan, and Bel'veth are always the champions that felt a miss for me in LoL. Zeri is just a menace. She could have a reloaf mechanic because she uses a gun and replace her dash with a faster but shorter range than Ezreal blink. Nilah could have been an awesome melee adc support. Implementing more hands into her kit to pull enemies to her, and making use of her adventurous water powers by making her a roaming support by ths river. Bel'veth's kit doesn't fit her. It would make it better to just give her whole kit to another champion(Perhaps another void creature or a Many-armed Baccai), but let her keep the cummies, and remake her abilities so she actually starts transforming the rift into the Lavender sea, and gaining more stats and bonuses the more she does. And Akshan would be much less of a balancing nightmare if he needs to be the one who kills the enemy to revive his allies, or make it so that his ult takedown(assist or kill) is the only thing in his kit that can revive allies, but monsters, and minions can no longer block it. Only towers. Kinda like a Caitlyn ult.
Akshan W isn't even that obnoxious. His triple stacked passive is. He doesn't need Lucian + Vayne passive for his passive while having the mobility, invisibility, and revive in his power budget.
Go back to release Zeri. Just fix the spellblade interaction. Let it settle and then retune her numbers and I think she would have been fine. Her Q doesn't stack tear, her Q doesnt pop spell shield, her Q literally says its treated as a basic attack. Why does it activate spellblade??? Good video, really makes you think on what the balance team was even thinking with half the things they did, making mini-rework level changes so quick so many times.
Mobility is king and they gave her hyper mobility and thanks to her W always critting she can act like a fuckin artillery mage. On top of stupid mobility she slows you as if chasing her was not already hard enough.
+ If after all of that you manage to get on top of her, she isn't built as squishy as the other champions & benefited like everyone of the durability patch AND has a freakin' dash that can make her leap ultra far away (impossible to catch her with a flash)
I feel like Riot just needs to chill out, a lot of problems could be avoided if they just wait. But they seem to have a 'change change change now now now' mentality. Honestly I just wish they stopped releasing champions and focused on other things
Same. I hate some of the reworks in the game but I'd rather they reworked more outdated kits than forcing in new ones, especially considering they've forgotten how to balance anything. Gotta keep the meta changing and focing certain picks to be popular to keep the meta fresh, while also sapping all the fun out of the game for people who want to enjoy variety and less popular picks. Why play a champ I want to play when I can just play Diana with Sunfire and win every game while mentally afk? They nerfed that item by removing 10 dps from it, which was definitely the problem, right? And not Diana's ridiculous base damage or anything. Also they're buffing Nasus' attack speed slow which just makes him more of a stat stick, they never think things out and just change immediately. They lack any imagination or consideration with regarding how it feels to play the game and instead just think "Which source of counterplay should we remove today?"
I think that the term "balance nightmare" implies that the issue is with the core kit philosophy of a character, so that any changes lead to unpredictable results, but here you use it in context of character generally having a lot of changes, I'm not sure if it's appropriate
Well I think it's just the the nightmare was different. Usually the nightmare is Riot trying to figure out how to get something they made over complicated under control and just not figuring it out. Here The player base had the nightmare. every couple of weeks a champ needing to skill to play kept being wildly changed before the players could get used to what ever new nightmare Zeri would become.
I would argue that the term "balance nightmare" implies that a character is hard to balance (gets changed very often), which implies it has a core issue with their kit. So they are kind of interchangeable.
Riot could balance champions a hell lot better if they listen the feedback from the community. They never seem to adress the real problems of a champion, they don't know their game. If they would listen to the playerbase (ie knowing what builds are being promoted, what people complains of a chamion are, etc) they could do much better on tuning each champ without this rollercoaster of buffs and nerfs
Community feedback is good but can backfire real hard if you give it too much credit. If Riot were to balance through community feedback Irelia would have a 30% winrate.
What I'm hearing is there was nothing inherently ridiculous about Zeri's kit that made her difficult to balance... Riot just went full 200 Years on her when trying to balance her and made her a balance nightmare through sheer ineptitude. I can't understand why people play this game anymore. (I have started playing it again because my friends love misery and I love my friends, but I'm glad I was gone for this, at least... but unfortunately I am here for this overtuned Udyr rework.)
I've played like 3 games over the past 4 weeks now. League's is a miserable state at the moment and it really shows once you start playing other games. Hell, I even enjoyed playing Smite a lot, actually felt like a reasonably balanced game (few characters are a bit op) where you can actually pick any character in almost any matchup and still enjoy it. Literally any game I play now seems to be 10x more fun after being used to how depressing League is. Now I only play occasionally with friends too.
14:31 and how they don't deterimne good gameplay, yeah they get competive, but fun isn't what their about is winning, so if something works the best they use it, and I find it Stupid that Riot focuses so much on the low percent of people, usually it ends horribly, I haven't seen a time where Proplay balanced genuenly made a champion more Healthy to play, or Fun. I still miss Areliuon toggle, that fit his playstyle of spacing better, he needed some adjustments to atleast be fun to play as, He didn't need to be good, just Fun, like his Spin speed increased with his MS, or later he gained an additonal 3 spinning inside himself that dealt less damage but slowed targets hit. Not a complete assination of him into what shyvana should've been. He is a God that takes the form of a Dragon, but story has been proven to be ingored when making gameplay sometimes. Yumii is a cute magical cat, but in game shes a Lazy parasite, not a cat a parasite, they believed she was difficult and it's like wacthing you're grand parents have dimentia.
why is riot so hell bent on forcing all adcs to have to go into crit, I get that crit is basically balanced for adcs but it would be cool to see some variance, such as ezreal. It also makes 0 sense to me that currently the best and most popular build for zeri does not involve a sheen item, which seems kind of stupid considering her main damage is from a low cooldown ability that procs sheen
She used to build Tri-force and Titanic on release, disgusting cancer playstyle. I'm glad she has to build crit to do damage now. I'm all for more on-hit adcs, as long as they don't build tank/bruiser items and one shot you.
I think Zeri and Kalista are similar classes of hyper mobile marksmen. And by Hypermobile I mean hyper as both champions can reach levels of mobility on par with skirmishers. I haven't touched Zeri, but I do play Kalista. In Kalista's case, I think she was always going to be a pro-play only champion because the game becomes near unplayable if your support's not on the same page as you, which makes the game a massive coinflip on whether you might have fun when playing her soloq. The other reason being that her main draws are her ability to out-dash skirmishers, her objective control, and her massive backloaded damage. All of those attributes require a lot of skill to pull off. Zeri's a marksman who's main appeal is her insane ramping mobility and her extremely long dash. Basically, she and Kalista are probably closer to a ranged skirmisher than a mobile marksman. I feel like that's also where (some) of their balance issues stem from. But I think the term "ranged skirmisher" is already enough to send anyone running, so Zeri's getting balanced because "oh god not again nOT Again." At least, that's my guess. Tho, I think a big part of why Kalista was such a mess was because she could cutely give an objectively better version of Malphite Ult to her support while I think release Zeri's ability to dash over walls is the biggest threat she has to becoming ungodly simply because it's a very strong engage and disengage option.
Either way, I've been approaching Zeri and Nilah with the same "cool champion, can't wait for Rito to stabilize them so I can actually play" since I don't really want to invest in learning a champion only for Rito to completely change the way they work. I'd personally rather play a kinda bad champion that Rito hasn't made major alterations to than a good champion who's playstyle completely changes every 4 weeks.
I don’t get why so many people thought she was even remotely balanced. The first time I saw her I instantly got Vietnam Kalista flashbacks. Having that much mobility on an adc is never going to be balanced.
Zeri will never be balanceable until they figure out how to fix the fact that she's a hyperscaling adc with a huge scaling borderline unconditional movement speed boost. She will always be either useless or broken as long as that's true.
I hate that Riot feels the need to turn every marksman into a crit carry bc of the item update. Any champ that COULD have built on-hit are now more strongly encouraged to build crit bc of artificial crit ratio scaling. There's no reason Nilah's build path couldn't be more malleable and have a wide range of mythics (which is actually the goal of that kind of item) they slapped multiple crit ratios on her to force a build. Zeri was more fun to watch and play with the on-hit build but bc shed a marksman, she doesn't get to have malleable builds, only government-assigned crit builds.
Bruiser Zeri was breaking the game. Having a lightning speed zoomer with 3000 hp doing solid AoE dmg was too much. (And yeah, it's kinda boring they are slapping crit scaling on everything)
Remember that with titanic cleaver she would literally shred like 30% of your entire team's armor if a couple of undodgeable machine gun bullets landed, she doesn't even have to kill you herself at that any other AD champ on her team would have a field day
Nilah can't really be given malleable builds imo, with a kit like hers she needs to be forced to build crit items and be squishy or we end up with prerework aatrox except he does aoe damage and heals his teammates
Bruiser Zeri was way worse for the game than Crit Zeri. Crit Zeri needs peel to hyper carry despite being tied for the best team fight ADC alongside Sivir. Bruiser Zeri had 3500 HP late game stacking MS with Runaan's and Trinity Force and would go Cleaver and Titanic Hydra and AoE shred your team while easily stacking to 850 MS and not dying. And if need be could go Bork for more shredding and MS.
@@pedrohenrique-db3xd Played the buffed GP for the first time the other day and I have no idea what Riot were thinking. My passive true damage (now scaling with crit) was dealing 884+ damage per hit... on top of my barrels already one shotting people. Like, what the fuck?! I love the champ but he's so broken right now, it doesn't feel fun or rewarding to play anymore since you just win anyway without learning much. It sucks.
Zeri is one of the most depressing things to happen in my time with league. She was absolutely my favorite character even surpassing kalista and aphelios in play. I just wanted a fast adc but now she's just a Mage and moves at 3 miles an hour
Personally I think zeri would have been so much easier to balance initially if q didn't proc sheen. If her basic attacks were spells that would trigger sheen, then should her q which was supposed to replace it also do so?
Zeri def was/is overloaded. But so was akshan and half the other champs they drop. Every class in the game is getting harder and harder to pin down/kill except tanks. Riot wants every adc to have a billion dashes, shields, lifesteal etc.
I played one game on her today - you can really feel the 42% win rate right now. She needs help but I'm skeptical to call for buffs because who knows maybe her ult will wind up doing 100% max health true damage or something
@@powerbee5305 right now is extremely hard, majority of the adcs, heck, even supports just smoke you 1v1 unless u hard outplay them you will hve to wait for team fights and hope to get some kills with ult
I wouldn’t bash on riot so much for handling zeri after she came out. They took a light-hearted approach to her and experimented with many things, which was actually nice and refreshing. The problem is not that the champion existed in so many different versions (bruiser build, ap zeri, actual adc zeri). The problem is the premise itself. Being overturned is easy to fix. And she never stayed in any of her OP forms for long enough to get annoying. The problem is that this champion is pretty much like katarina. At least I think so. Her kit is very much loaded with mobility and utility, making it so that she either is godlike or trash depending on the numbers. If a champion is this agile and has so much consistent dps at such a high range it’s very easy for it to be unbalanced, because if the numbers are too high you find yourself in a situation when you can never touch her but she will melt you with her long range wall of damage. But then as you reduce the damage, there suddenly comes a point where she is just not hitting you fast enough to make a difference. She can just be ignored as you kill her whole team and then she can’t win 1v5. She is just way too elusive to be an adc, not to mention that her auto attacks ignore the normal vision restrictions. If a champion that bends such fundamental rules can be well integrated into the game, I don’t know how. I remember seeing a clip of an early version of zeri going 1v5 and slowly killing all her opponents with her ulti permanently up, and one of the guys, from who’s perspective the clip was shot asked as she was killing them something along the lines of “is this fair? Is this guy good?” In a very confused voice. That’s how I feel about this champion. You can’t make a champion that can’t be hit back as it hits you. Because it either has to do nothing as it hits you or it will be plainly not fair, and discouraging any interaction. Ok, rant over
Ye, I have similar feeling. I feel like she could be in a good spot if they just kept the first iteration and slowly adjusted numbers instead of juggling her power budget like they did
This kind of thing is a big part of why I quit playing League back in 2016 (though I eventually came back). Riot is just a few clicks too active with their patching. In this case, I think they could have just made Q only apply on-hit once (to the first champion hit), tuned her numbers, and called it a day.
As a Zeri Main/Lover/Maniac/Enjoyer i want to thank you for pointing out the important changes that fucked her up that badly. The Zeri Community was at release kinda stuffed like all r/Main were at release. Everyone was ambitiously exploring her and instantly the community got split up into Bruiser/Zeri Players and Crit Zeri Players. Crit Players knew that Bruiser Zeri will cause Nerfs. The first Nerf didnt really feel like one it more rather felt like adjustments bcs mostly Item interaction got nerfed. The next few patches lowered her Stats and more people started leaving her so only real Zeri Mains were left. She got a low winrate was kinda tricky to play and if you managed to find one in game you knew that player was a good league Player. Then when her W crit was added everything and i mean everything went downhill. I peaked with zeri before she was OP Broken and when i played her on W crit release it was just... ridicolous. I felt like a clown abusing the meta. It didnt feel like i was mechanically better bcs i outfarmed outscaled but rather i just stomped lane every game and it was honestly boring winning on her bcs it was not me... it was a way to broken damage on her w. The community also split bcs the newcomers who only played her AP were the cringe kids in r/ZeriMains sharing their "sick play". After that they shouldve just reverse the W crit change. All Zeri needs to be a fair champion and balanced champ would be to reverse her W crit give her back the old "living batterie" (P) and just slightly buff her Ultimate. The Slow was just slowing briefly but just right enough to make some cool play. Her W was just the decision to make a direct hit to slow one target or to hit a wall and slow multiple targets it also just went along better with her E over wall engage.
The thing about Zeri is that she doesn't have any complicated abilities. Her Q is weird but it just has a funky firing style, and her R perhaps gives her too much movement. But Zeri doesn't have anything that inherently makes her unbalanced like stealth or massive dashes (walls excluded.) It's just Riot's random insistence to give Zeri massive compensation buffs that makes her OP.
If they got rid of her terrain dash, she'd honestly be reasonably fair. It's really irritating having to pick Talon or some shit just to be able to fight her.
i wish they would have stayed with crit zeri and make it so that lethel tempo doesn´t give her higher attack range. Then they could have buffed her attack range a little bit, that way she could make use of fleet footwork which would fit her fantasy much more. The only buff/change I ever wanted for her
I know I'm gonna get the whole "defending 'x' company" thing but I think the main reason they made so much changes was public perception in the sense that as soon as a champs wr changes, reddit/Twitter always malded with immediate effect. Biggest balancing issue I've had with riot is they never just wait and see if stats bounce back and instead try to pander to players who type a lot.
Case in point the durability update. They nearly immediately tried to buff assassians afterwards but waited for a bit after numbers started to bounce back. That was the way to go, the fact that the buffs did go through does make me mad because it feels like the durability update never happened except for tanks but I digress. Back to being 1v1d by a leona and insta dying to assasains while fed and their behind for us I guess.
I like Zeri a lot and played her quite a bit at launch but quickly dropped her because she was getting changed to much, i couldn't properly learn and memorize the champion's limits because they changed all the time and I don't have the free time to catch up with all her new builds and playstyles.
I completey agree with u one this one vars (also is it just me or does the music they put before the premire starts sound like what u would hear when on weed?)
Gave a like purely on the Ad. Refreshing to see a online college opportunity that’s pitched really well instead of just some garbage energy drink or bad mobile game from other content creators 👏👏👏👏
Change the shield-stealing passive to more damage to shields on her spell auto, make her E a chargeable ability(a la Vi Q) that needs to charge for a second or two to skate over terrain, maybe make it longer range the longer you charge it. The biggest issue I see in her is that she's never in a disadvantage state, she has all the tools to win in any situation even when she has no right to. Her W doesn't need extra damage from hitting terrain because it already gets boosted range, at the moment it's just better Jinx W in every way and serves the same purpose. Now that I think about it actually, she's got a few weird similarities to Jinx, but Jinx doesn't get her speed boost until after a kill, Jinx's W doesn't get range buffs, and Zeri Q feels like what Jinx Q would've been if she were released today instead of back then.
I like to think that Zeri is part of a grand riot conspiracy where they’ve purposely overbuffed her because of how exciting she can be in pro play. Like when a Zeri pops off balanced or not it’s a sight to behold
She had 50% winrate 2 nerfs ago. Before they removed her finger passive. They can cast those stats back. Get rid off W crit and get old passive back. And she's pretty balanced
i would consider give her movement immunity while shielded - if she has a shield she cannot be slowed or rooted as part of her passive q is ok, but there should be hard cap on muramana on how many times you can aply it. same goes for sunfire aegis dmg not scaling with AS. W increased mana cost, champion hits refund portion of mana - can trigger multiple times. terain hits retain extra dmg but do not slow. E reduced mana cost - gets to 0 at rank 5 R: while overcharged dealing damage reduces targets MR by 3/6/9 stacking infinitely lasts until overcharge ends, when they reach 0 MR they suffer heavy slow on q/aa maybe consider aside from excess AS converted to AD, also convert to critical damage - asuming you have 100% crit chance
First i tried to deny it, but Zeri was really op sometimes. It's hard, because i really liked the on-hit Zeri build, and seeing her W being buffed this hard, and then everything else getting nerfed hurts the champion a lot. I wish they would roll back the W change, buff a bit of movespeed and her Q, i think that would make her objectively better.
It's funny to think about. Normally a balance nightmare with Riot is something Riot started out with wild over complex scalings and problems and them just trying to figure out ho to get the budget under control in the right way. This time the nightmare was for the player base just trying to get used to this new odd champion that changed wildly every few weeks.
Its funny cause i idgaf about valorant and dont follow so when i played with a friend recently and saw zeri in valorant doing the same thing zeri does in LoL, my mouth went agape at riot's incompetence.
i think zeri needs a buff again, either give her ult a 7 second timer before being shut off, extend the q a little bit, and make her faster when she ults, if not by a little bit cause rn she is weak
It’s weird cuz I played Zeri the day she dropped and didn’t like her. Recently (patch 12:17) I tried her in Aram (again) and this time I enjoyed her much more. I don’t if the changes done to her did that or my own preconceived notions but I couldn’t understand what changed so much that now I like playing her.
I feel like this could have all been prevented if they properly coded her basic attack as an ability and her Q as an attack. In addition to coding her Q in the same way Ashe Q works, because she isn't building bruiser is she? Spellblade never should have worked on her. How it should have functioned from the start is that her basic attack triggered the proc and her Q applied it (once). None of that instant spellblade and 7 procs bullshit.
They forced it though, just because they wanted her to only use crit items when she was okay-ish before, and if he numbers were a bit too high they could nerf them. I guess only Ezreal can use tank and bruiser items
@@pedrohenrique-db3xd bc of numbers + on hit interactions. if we had bruiser zeri post durability update it would be fine bc she wouldn’t do any dmg + she would actually need to stack bc. it would be like sunderer ezreal now; an alternative build into certain enemy comps. mostly though they need to stick with the changes for longer than 2 weeks to accurately evaluate how she’s doing
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its propably my first time when i watched a sponsored segment lol
Congrats on the Sponsor!
Dude what the hell is that annoying sound in the background ? Every 5-10 seconds there's this weird sound that plays.
Can you source your music please
Bro it was so schocking listening to your videos only to hear you're sponsored by a college in my state lmao.
It's funny if you think that they accepted that they were going kinda hard with new champion releases and they said they were slowing down to make sure that they were being released with less problems and then they literally released Zeri
And belveth and nilah aka the champs being banned almost every game.
@@theimmortaleye7511 nah that was during their release
@@yoelpokeylora9193 theire still a mess just not as much
@@theimmortaleye7511 they are no more mess than Akshan, Samira and Gwen the months after their release
@@theimmortaleye7511 i haven’t seen a nilah carrying a game, belveth yes but never a nilah
Ryze just needed a friend i guess
True
Zeri more like Rize
EQ
Ironically, the one thing that she was suppose to counter, shielding, was the most “ why is that there “ passive in the game, I wished they made her more focused on, but nope…. They had to go this go into the spell caster route and made her a balance nightmare ( also I really, really, REALLY , dispised her on hit build…. So much. )
I literally forgot that it even exists until I read your comment. It literally never adds anything to the gameplay her passive that is
@@gorgistanojevik3196 it gives her extra MS and survivability so she can kite back for longer
I like the design of a high MS, kiting, ability-focused marksman (or woman I guess?) that they came up with and I think they should just consider removing the shield passive thing.
A champion countering shields sounds nice but I'm not sure how you would design it in a more creative way than just "does more damage to shielded champions or has some other passive benefit from attacking them" which is okay as a part of champion's kit but with Riot's current design philosophy I think it's too little to design a whole champion around
Hard disagree. Making any champions kit strongly revolve around such a specific mechanic would enforce counterpick meta. If she was specialized on countering shields she would become a boring lane/game instawin champion against certain matchups, which is terrible game deisgn. I agree though that her having that is kind of pointless. It really doesn't add anything to the champion, not even thematically. Maybe just remove it or give her something else?
Honestly I feel like a shield countering ability is best on a support. It doesn't seem to work out well, one way or another, on carries.
I genuinely couldn’t have imagine how much of a problem she could’ve became back when she was first added. Only after awhile did a realize they made a Lucian that’s on crack cocaine even if said lucian didn’t have a bunch of other crap like invisibility or a mini windwall.
Lucian nami as a champion
zeri has graduated to become riot's first 300 years champion
ryze : allow me to introduce myself, YOU FOOL !
@@EruCoolGuy eq
@@EruCoolGuy Ryze mains after painting themselves blue, inting it down mid and winning by ulting minions: "My powers are beyond your comprehension!"
@@EruCoolGuy Ryze isn’t 300 years, he’s just bad because of pro. Definitely not the only one.
@@OakenTome you mean like zeri, who has a 42% wr but is pick or ban in pro play? Ryze isnt even good in pro play rn
As usual, a common theme for balance nightmare --> Mobility / Anti-mobility (CC)
I agree that Zeri has the same issue as Akali, difficult to find balance when her entire kit revolves around dealing damage while moving around.
Edit : Wow, didn't expect so many responses. Anyway I'll just sum up the comments below
--> Like all the previous cases of balance nightmare especially when involving pro-play vs solo queue, it takes MULTIPLE patches until certain point is reached. (Akali, Kalista, Ryze) Usually, by over-gutting solo queue to compensate for pro-play. Zeri is on her way.
--> However just because a champ is "kinda balanced" doesn't mean it's not delicate. Most often, they are easily tipped over the scale or under the scale when there's item changes / class changes (durability patch etc).
While there are many examples of this, it isnt always the case, the thing they messed up with zeri was trying to compensate buff her over and over again, her kit overall is healthy in my opinion.
Her ult infinitely stacking movespeed apart from her E just being a bettter talon E is just too much for an adc.
@@JunkSync it isnt her e is pretty well designed and her move speed enhaces her late game hypercarry playstyle
hello belveth, akshan nila renata gwen VIEGO samira
perma true dmg scaling almost for free and being unkillable doing AOE high true dmg
can revive 4 ppl FOR FK FREEEEEEEEEEEEEEEEEEEEEEEE while scaling and having insane good early game perma invis reseting dash OFC and execute ult
unkillable to AA, shielding ally for fk no reason and having 2 not one LIKE SAMIRA (she was fk OP because she could dash to ally but she almost 99% of the time did that ONCE)
but fk dog shit nila have 2222222222222222222 dashes ofc because why not and all she needs to get almost fully reset is to fk AA 3 times and she have 300+ range BUT items are more stronger on her because she is MELE for NO REASON then fk getting OP passive that gives her fk OP EXP like even if she had 1 dash 0 anty AA and not healing on R she would be still sooooo fk broken just because of her passive it doesnt even matter if she is behind BECAUSE SHE ISNTTTTTTTTTTTTTT even if she afked 5 min
renata good dmg revive(zilean ult on 30 sec cooldown lvl 1 xDDDDDDDDDDDDDDDD fk build AH and have zilean ult every 10 sec xDDDD) +AS +OP ult shield with dmg? why there is literaly 0 creative people in there so they can fk do GOOD and creative ability and not fk mess that only cause problems and balance nightmare BECAUSE WE DONT HAVE ENOUGHT OF THEMMMMMMMMMMMMMMMMMMMMM
gwen fk oneshot AGAIN early scaling champ NICEEEE OP W she can deal 100%+ hp dmg fk AP varus can do it on fk full build not on fk 2-3 items and it is fk skill shot not a fast oneshoting shit that can be spamable and having 1000 other abilities so if AP VARUS miss hill ult he can oneshot with almost one AA like fk gwen and removing enemy long range by pressing one button
fk viego every single champ in game just in one champ WHAT COULD GO WRONG NO FK IDEA this fk champ should never be IN GAME its sooooo fk stupid and this champ have to be overpowered no matter what because you just cant balance him just because of his passive because he is only balanced something at like fk 40% winrate but for me it should be 0 winrate and fk 8 more bans for viego belvet samira gwen akshan nila renata serashit(flying trash can with shit on her fk face)
@@zsomborszigeti6797 Zeri main sighted..
I remember her release where everyone said that she was useless because they didn't abuse ingenious triforce build. After that build was the norm the wr legit went up from 41% in dia+ to 52,5%.
Her kraken into bork into guinsoo build was v v good I was always building her this way, plus ult used to aply on hit effects too! She scaled with Attack speed so I built her full AS with PTA
The Irony is Kalista was already a balancing nightmare many years ago because of 2 aspects, her objective securing power with her stacking spears... and her infinite mobility with her dashes. This design made her impossible to balance and at the nerfed state she's been in for years...
Riot released Zeri who happens to be even more of a nightmare to deal with than Kalista ever was.
Zeri needs to loose some range OR either her slow &/or her wall dash, if not both. The combination of her long range, high movespeed, dash & slow makes it that in the hand of a top player she is impossible to catch. Also she highly benefited from the durability update.
So much this. When I first played against a competent Zeri, I was like "oh, great this is just release Kalista but worse (worse as in more broken)".
Long range, high movespeed, shield, dash, jumping walls, slow, more range because of lethal tempo and somehow building crit and having 3000hp. What were they thinking...
@@hayominishimura2983 I don't think they were thinking much. Most of the balance team doesn't even play League and it shows. They design characters for singleplayer/PvE games and release them in a online PvP one, not fun at all.
I always felt that they really wanted her to be popular and mainstream and that's why they refused to actually nerf her. They cared less (than usual) about balance and more about her being as popular as Kaisa.
Was literally about to type this. Riot clearly wants her to be the next Kai'sa. CLEARLY. She's a pretty princess character coming from a backstory that shouldn't be conducive to such (just like Kai'sa). She has hybrid scaling to emphasize "You can play her how you want" and is/was really strong in off roles (Just like Kai'sa). She's allegedly has a specific design in mind but doesn't follow it at all (Just like Kai'sa). She immediately got a couple of really fanservicey skins with her base release and shortly afterward (just like Kai'sa). Riot goes out of its way to make sure she's never too weak and whenever they nerf her, they end up buffing some other aspect of her (just like Kai'sa). She's literally just Kai'sa 2.0 with a different kit. Wouldn't surprise me at all if she gets a KDA skin or a Star Guardian skin (or both just like Kai'sa) in the future.
I can guarantee you that no male champion that isn't Yasuo or Yone would get this treatment, they'd get nerfed into the ground IMMEDIATELY.
@@Aleph3575 Zeri is nothing like Kaisa dude wtf
@@danello9091 You missed the point entirely if your response is "Zeri is nothing like Kai'sa". Yes, Zeri the champion and the way she plays is nothing like Kai'sa. Zeri the design nightmare and the way she's been handled by Riot because they want her to be popular is JUST LIKE KAISA. It wouldn't surprise me at all if by this time either next year, or in two years time, she has 7 fucking skins that are pure tits/ass and have nothing to do with her character or backstory JUST LIKE KAI'SA did. Hell, she already got a fucking bikini skin within 5 months of being out, just like Kai'sa got a booty short skin, leaning over so her tits hanging out front and center in the splash art in Arcade Kai'sa.
@@Aleph3575 why does it matter that no male champion would receive this treatment though 🤡
That's sadly how the cookie crumbles for quite a while now. 95% of the changes, releases and general "content" riot put out for the last like 2 years are esports crowd pleasers. Strongly catering to proplay and viewer experience, going for shallow and digestible character desings (variation of hot guy/hot girl) while leaving the solo experience in the dust.
I feel like all they had to do when she came out was make each cast of Q only proc one on-hit per cast and damage numbers (I hated seeing a marksman have that much health). I still think having a spammable 850 range "auto attack" is stupid though.
Yeah, I mean I kind of get why they had 7 separate damage triggers but like why did they let apply onhit 7 times?
@@flameofmage1099 Just a nitpick, but a single Q could only apply on-hit effects multiple times if you hit multiple targets. Which was still very strong because her E made her Q pierce through enemies, but it wasn't nearly as broken as triggering 7 on-hits on a single target would be.
Black Cleaver is the only exception, but that's because Carve isn't an on-hit effect, it's applied with any physical damage. So you can still fully stack it with one Q.
Yeah I think this was the first big red flag I saw with her. 850 range auto, on an ADC with 700+ MS and can hop over walls to safety.
Most ADCs usually sacrifice range for mobility (Vayne or Lucian being good examples) or vice versa where they have long range but minimal mobility (Caitlyn, Varus, Ashe, etc). Meanwhile Zeri compromises in neither while also having mixed DMG, slows, and vision tools on top of it.
@@sweetillusions5495 Zeri felt like Kalista 2.0. When Kalista dominated pro play on release, she was unkillable. Insane kiting potential and can go 1v9. Riot had to basically destroy Kalista for SoloQ so she wouldn’t become oppressive in pro play.
She will get Ryzed no doubt. We've all experienced it. She gets slightly ahead and there is literally NOTHING you can do. Ult and run away with her support you can't catch her or dash on her. If the only the only way to shut down a champion is to hope to get caught, that's bad design. I'm glad when she gets guttered .
You guys get Zeri in your games?
Fr like what we're they even thinking
Complete bs. She has no WR over all ranks. She has so low dmg and every cc even slows fucks her. Yeah u can dash over walls. IF THEIR IS A WALL before they kill u
slightly ahead? maybe on release but atm are we seeing the same champion?
slighly ahead. meanwhile enemy diana ulting you and then an ultra teamifght combo one shots you. the infity bad early game of zeris make it impossible for you to get ahead. if a zeri in your game gets ahead in early just know u are bad af. the only thing that they should do is nerf her w late game dmg and buff a tiny bit her q
background song is Grass battle from Pokemon Conquest for anyone wondering
Thanks for the heart @Vars! love that game to absolute bits. staple of my childhood. thanks for giving me a nostalgia shot!
If we’re being real zeri is like destroying pro play, when she has an enchanter she stat checks the entire enemy team
she doesnt statcheck the enemy team, she just runs them over with mobility and positioning, where they cant do much
Everyone keeps forgetting her passive ain't the one on her Q, but the one on her passive.
She litteraly zooms whe she gets a shield.
pro teams draft horribly to counteract this though
The cat alone makes her the stupidest thing since Garen and the cat.
Yuumi really is the stupidest champion ever made for this game.
Statchecking isn't something that Zeri is good at at all. She kites, she deals high damage while doing so and catches the enemy team one by one
I was already suspicious of all the compensation buffs as they gradually came out, but O MY FKING GOD seeing all this back to back without 2 weeks of intense classes in between each patch really shows me how absolutely stupid Riot was with Zeri's changes
I like Zeri. I like her theme, and shes fun and flashy to play. I really just wish they could balance her because her being pick ban in pro makes it rougher to watch.
Yeah I love watching Zeri gameplay. She truly embodies lightning, zipping around with her weird autoattacks. I wish riot could get her balance right cause I'd love to see more of her in pro play.
she gets rework every single patch, at this point i just refuse to read what she does because she is going to get "rework" again
I know it's a recording thing, but now I wanna play on green foggy rift. Looks like a toxic cloud in Zaun.
I am pretty sure if they left zeri as she was (with different build paths on release) and just nerfed the numbers she’d be balanced now
If possible to extend this to your editor(s) assuming they're the ones who get the cinematic background footage, a piece of advice from someone who uses the creator suite a lot whenever a fights going down in river keep the height fog setting a little lower compared to whatever you'd have it on for fights in lanes. Makes things look much less cluttered! (easiest example is around 0:25)
Edit: I realised like midway through it could actually be a reference to zauns terrible atmosphere and air in which case, good job it works great!
I still stand by my opinion that riot never tried to actually balance zeri, especially not for skilled/proplay.
Zeri has one of the most overloaded kits in league of legends with every ability having several numbers to adjust.
Aside of removing secondary zap attack and removing slow from charged zap attack riot NEVER thought of removing mechanics and therefore reduce possible skill expression (which is needed to close the pro/average player gap).
Aside of that zeri combines 2 aspects that you NEVER should combine which are one of the highest attack ranges combined with very good mobility that ramps up over the fight duration.
All in all: if I were at riots balance team I am certain that I would find ways to make zeri balanceable even if that would mean that skilled play would have less fun with her
I don’t think there’s really anything salvageable about her in terms of balance. She will always have to be a glass cannon. The whole kit revolves around staying far away and moving so fast you can’t be hit. Ofc they have to nerf her into oblivion. She just another azir. There’s no way to balance those numbers with a kit so strong in the hands of someone who can use it well
Rito put too efforts to balance Zeri, they failed ofc, while leaving many overloaded ones untouched out there
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The problem is her design, there is no balance to save that, just rework. It does not make sense to have 7 on hit effect on just 1 AA, while having a lot of kitting potential AND THE BIGGEST WALL JUMP IN LEAGUE next only to Kayn.
Rework her W and E to fit a low range kitting ADC, or rework her kitting potential while nerfing the on hit to fit a tempo ADC that need to choose well and space her abilities. You cant have both and expect it to work in a balanced way.
You also can’t have immobile marksmen in a game where every player plays for themselves. Most marksmen are inconsistent or downright painful to use in solo q because they rely on having teammates that have your back. Either you have adc’s that can fend for themselves or you let the class die as you continue to add assassins and divers who have dashes that reset, invisibility, blinks, and wall jumps.
@@snomrom6595 i agree 50%. Ashe, Jinx and Samir are examples of meta adc's with that. Ashe and Jinx (immobile but with MS debuff/buff) can deal okay in the meta. And Samir has good mobility.
What i dont agree with is Zeri having both (MS buff, debuff and a dash), while having a 7 hit AA.
Also, the highest winrate marksmen right now is Miss Fortune. Who only has MS from her W. Its part of ADC's job to have a lot of Damage and having to rely on good position.
Its almost like all the champions that get released/made for events or marketing stunts turn out to be unhealthly on the long run...
Aint that right, sera?
As a Zeri main: I cannot wait for this one.
The see-saw balancing of Zeri is proof that Riot doesn't seem to understand a basic concept of change management: change ONE THING at a time. If you change multiple things at once, you don't really understand the effects of the individual changes except in the most simple of systems (which League is not).
So if a champion is doing too much damage, look at your metrics and determine which ability is doing the most damage, then bring it down by an amount that would put total damage numbers in line with what you are hoping for.
You don't need to give compensatory buffs or nerfs if you are changing a champion, and it's FAR more effective to make many small changes with "soak time" between them than it is to make BIG CHANGES, realize that you overshot the mark, then have to make another change in a short amount of time to preserve the integrity of the affected system.
I think the biggest mistake was the W crit, and for some reason them not reverting it. Zeri’s movement speed got so gutted due to them trying to balance her out with the W criting while what they should’ve done was remove that whole W bonus damage interaction. Zeris fantasy has always been this high movement speed ranged ADC monster but instead they utterly crippled her movement speed to the point she needs like 75 stacks to even gain a significant speed boost while also giving her a reliance on hitting a high range skill shot.
We don't believe our champions have overloaded kits
The problem is lack of foresight.
They should've saw that making her Q spraying 7 rounds that can apply On-Hit was the most obvious thing to be caught before release, and that was the tip of the iceberg.
Also, it shows a glaring problem with league at this point: There's no more experimenting with off meta builds. The moment something steps out of the line that it was supposed to be played it is nerfed right away, either the champ or items. I will not say that Off Meta is all sunshine and rainbows, I remember very well the array of Tank Assassins that come after MagikarpUsedFly memed the Tank Ekko build, and them Akali, Fizz, Yasuo soon followed suit, but there's no more things to shake up the game, or at least I didn't saw anymore till leaving the game after the Ruination Event.
Yeah, I am super sad they killed ap zeri, if they nerfed her, I would have understood :(
throwback to 6 black cleavers zed lol
That might be a harsh take here. It may not look like it, but Zeri's Q is an insane ability. That's not necessarely a bad thing, mind you. I think it is an interesting take, but nonetheless the number of interactions its nature can create make it very polarizing to the point the rest of her kit needs to have consessions to accomodate it. As such, I think Zeri's special interactions with terrain on her W and E can be removed to allow her to be buffed elsewhere.
Zeri will still be Zeri without those empowerments on her abilities, and giving up the extra powers she don't really need will help her not feel as over the top as she currently is. That won't fix all her problems, mind you. But I believe it is a large step in the right direction. Zeri may be in 200 years territory right now, but she is far from irredemable unlike Kalista or Aphelios.
This is I think one of your best videos, there's some real thought of each patch and what it appeared riot did and did wrong. I had lots of high hopes for zeri and you've summarized my frustrations with playing her every gameplay update perfectly.
Should've mentioned she has 42% wr in mid elo nowadays and Riot won't balance her for a while, so she will stay unplayable until probably 2023
Zeri, Nilah, Akshan, and Bel'veth are always the champions that felt a miss for me in LoL.
Zeri is just a menace. She could have a reloaf mechanic because she uses a gun and replace her dash with a faster but shorter range than Ezreal blink.
Nilah could have been an awesome melee adc support. Implementing more hands into her kit to pull enemies to her, and making use of her adventurous water powers by making her a roaming support by ths river.
Bel'veth's kit doesn't fit her. It would make it better to just give her whole kit to another champion(Perhaps another void creature or a Many-armed Baccai), but let her keep the cummies, and remake her abilities so she actually starts transforming the rift into the Lavender sea, and gaining more stats and bonuses the more she does.
And Akshan would be much less of a balancing nightmare if he needs to be the one who kills the enemy to revive his allies, or make it so that his ult takedown(assist or kill) is the only thing in his kit that can revive allies, but monsters, and minions can no longer block it. Only towers. Kinda like a Caitlyn ult.
In what world is Akshan a balance nightmare, he hasnt been changed in any way for so long
Akshan W isn't even that obnoxious. His triple stacked passive is. He doesn't need Lucian + Vayne passive for his passive while having the mobility, invisibility, and revive in his power budget.
Akshan had to be buffed actually, his numbers on release were so pathetically low that he was borderline unplayable
Go back to release Zeri. Just fix the spellblade interaction. Let it settle and then retune her numbers and I think she would have been fine. Her Q doesn't stack tear, her Q doesnt pop spell shield, her Q literally says its treated as a basic attack. Why does it activate spellblade???
Good video, really makes you think on what the balance team was even thinking with half the things they did, making mini-rework level changes so quick so many times.
Mobility is king and they gave her hyper mobility and thanks to her W always critting she can act like a fuckin artillery mage. On top of stupid mobility she slows you as if chasing her was not already hard enough.
+ If after all of that you manage to get on top of her, she isn't built as squishy as the other champions & benefited like everyone of the durability patch AND has a freakin' dash that can make her leap ultra far away (impossible to catch her with a flash)
@@Veolfen thts cap shes more squishy than majority of the adcs probably only twitch and ziggs are more squishy
@@lastbeast6906 and neither of those have reliable dashes
I feel like Riot just needs to chill out, a lot of problems could be avoided if they just wait. But they seem to have a 'change change change now now now' mentality. Honestly I just wish they stopped releasing champions and focused on other things
Same. I hate some of the reworks in the game but I'd rather they reworked more outdated kits than forcing in new ones, especially considering they've forgotten how to balance anything. Gotta keep the meta changing and focing certain picks to be popular to keep the meta fresh, while also sapping all the fun out of the game for people who want to enjoy variety and less popular picks. Why play a champ I want to play when I can just play Diana with Sunfire and win every game while mentally afk? They nerfed that item by removing 10 dps from it, which was definitely the problem, right? And not Diana's ridiculous base damage or anything. Also they're buffing Nasus' attack speed slow which just makes him more of a stat stick, they never think things out and just change immediately. They lack any imagination or consideration with regarding how it feels to play the game and instead just think "Which source of counterplay should we remove today?"
I think that the term "balance nightmare" implies that the issue is with the core kit philosophy of a character, so that any changes lead to unpredictable results, but here you use it in context of character generally having a lot of changes, I'm not sure if it's appropriate
Especially since this character is a "balance nightmare" mostly because of a "core kit" issue.
Well I think it's just the the nightmare was different. Usually the nightmare is Riot trying to figure out how to get something they made over complicated under control and just not figuring it out. Here The player base had the nightmare. every couple of weeks a champ needing to skill to play kept being wildly changed before the players could get used to what ever new nightmare Zeri would become.
I would argue that the term "balance nightmare" implies that a character is hard to balance (gets changed very often), which implies it has a core issue with their kit. So they are kind of interchangeable.
Riot could balance champions a hell lot better if they listen the feedback from the community. They never seem to adress the real problems of a champion, they don't know their game. If they would listen to the playerbase (ie knowing what builds are being promoted, what people complains of a chamion are, etc) they could do much better on tuning each champ without this rollercoaster of buffs and nerfs
Community feedback is good but can backfire real hard if you give it too much credit. If Riot were to balance through community feedback Irelia would have a 30% winrate.
It's been almost a year since this video and she's still either the best, or worst champion
What I'm hearing is there was nothing inherently ridiculous about Zeri's kit that made her difficult to balance... Riot just went full 200 Years on her when trying to balance her and made her a balance nightmare through sheer ineptitude. I can't understand why people play this game anymore. (I have started playing it again because my friends love misery and I love my friends, but I'm glad I was gone for this, at least... but unfortunately I am here for this overtuned Udyr rework.)
I've played like 3 games over the past 4 weeks now. League's is a miserable state at the moment and it really shows once you start playing other games. Hell, I even enjoyed playing Smite a lot, actually felt like a reasonably balanced game (few characters are a bit op) where you can actually pick any character in almost any matchup and still enjoy it. Literally any game I play now seems to be 10x more fun after being used to how depressing League is. Now I only play occasionally with friends too.
14:31 and how they don't deterimne good gameplay, yeah they get competive, but fun isn't what their about is winning, so if something works the best they use it, and I find it Stupid that Riot focuses so much on the low percent of people, usually it ends horribly, I haven't seen a time where Proplay balanced genuenly made a champion more Healthy to play, or Fun.
I still miss Areliuon toggle, that fit his playstyle of spacing better, he needed some adjustments to atleast be fun to play as, He didn't need to be good, just Fun, like his Spin speed increased with his MS, or later he gained an additonal 3 spinning inside himself that dealt less damage but slowed targets hit. Not a complete assination of him into what shyvana should've been.
He is a God that takes the form of a Dragon, but story has been proven to be ingored when making gameplay sometimes. Yumii is a cute magical cat, but in game shes a Lazy parasite, not a cat a parasite, they believed she was difficult and it's like wacthing you're grand parents have dimentia.
why is riot so hell bent on forcing all adcs to have to go into crit, I get that crit is basically balanced for adcs but it would be cool to see some variance, such as ezreal. It also makes 0 sense to me that currently the best and most popular build for zeri does not involve a sheen item, which seems kind of stupid considering her main damage is from a low cooldown ability that procs sheen
She used to build Tri-force and Titanic on release, disgusting cancer playstyle. I'm glad she has to build crit to do damage now. I'm all for more on-hit adcs, as long as they don't build tank/bruiser items and one shot you.
dude you hit me hard as fuck with the nostalgia with your music choice, TY.
This videos conclusion makes me even sadder now that theyve removed her whole passive and bandeged on her 'autoattack' as her passive jnsted
I think Zeri and Kalista are similar classes of hyper mobile marksmen. And by Hypermobile I mean hyper as both champions can reach levels of mobility on par with skirmishers. I haven't touched Zeri, but I do play Kalista. In Kalista's case, I think she was always going to be a pro-play only champion because the game becomes near unplayable if your support's not on the same page as you, which makes the game a massive coinflip on whether you might have fun when playing her soloq. The other reason being that her main draws are her ability to out-dash skirmishers, her objective control, and her massive backloaded damage. All of those attributes require a lot of skill to pull off. Zeri's a marksman who's main appeal is her insane ramping mobility and her extremely long dash. Basically, she and Kalista are probably closer to a ranged skirmisher than a mobile marksman. I feel like that's also where (some) of their balance issues stem from. But I think the term "ranged skirmisher" is already enough to send anyone running, so Zeri's getting balanced because "oh god not again nOT Again." At least, that's my guess. Tho, I think a big part of why Kalista was such a mess was because she could cutely give an objectively better version of Malphite Ult to her support while I think release Zeri's ability to dash over walls is the biggest threat she has to becoming ungodly simply because it's a very strong engage and disengage option.
Either way, I've been approaching Zeri and Nilah with the same "cool champion, can't wait for Rito to stabilize them so I can actually play" since I don't really want to invest in learning a champion only for Rito to completely change the way they work. I'd personally rather play a kinda bad champion that Rito hasn't made major alterations to than a good champion who's playstyle completely changes every 4 weeks.
I don’t get why so many people thought she was even remotely balanced. The first time I saw her I instantly got Vietnam Kalista flashbacks. Having that much mobility on an adc is never going to be balanced.
I still don't get why my friend _still_ refuses to think she has problems.
Zeri will never be balanceable until they figure out how to fix the fact that she's a hyperscaling adc with a huge scaling borderline unconditional movement speed boost. She will always be either useless or broken as long as that's true.
I hate that Riot feels the need to turn every marksman into a crit carry bc of the item update. Any champ that COULD have built on-hit are now more strongly encouraged to build crit bc of artificial crit ratio scaling. There's no reason Nilah's build path couldn't be more malleable and have a wide range of mythics (which is actually the goal of that kind of item) they slapped multiple crit ratios on her to force a build. Zeri was more fun to watch and play with the on-hit build but bc shed a marksman, she doesn't get to have malleable builds, only government-assigned crit builds.
Bruiser Zeri was breaking the game. Having a lightning speed zoomer with 3000 hp doing solid AoE dmg was too much. (And yeah, it's kinda boring they are slapping crit scaling on everything)
Remember that with titanic cleaver she would literally shred like 30% of your entire team's armor if a couple of undodgeable machine gun bullets landed, she doesn't even have to kill you herself at that any other AD champ on her team would have a field day
Nilah can't really be given malleable builds imo, with a kit like hers she needs to be forced to build crit items and be squishy or we end up with prerework aatrox except he does aoe damage and heals his teammates
Bruiser Zeri was way worse for the game than Crit Zeri. Crit Zeri needs peel to hyper carry despite being tied for the best team fight ADC alongside Sivir. Bruiser Zeri had 3500 HP late game stacking MS with Runaan's and Trinity Force and would go Cleaver and Titanic Hydra and AoE shred your team while easily stacking to 850 MS and not dying. And if need be could go Bork for more shredding and MS.
@@pedrohenrique-db3xd Played the buffed GP for the first time the other day and I have no idea what Riot were thinking. My passive true damage (now scaling with crit) was dealing 884+ damage per hit... on top of my barrels already one shotting people. Like, what the fuck?! I love the champ but he's so broken right now, it doesn't feel fun or rewarding to play anymore since you just win anyway without learning much. It sucks.
Zeri is one of the most depressing things to happen in my time with league. She was absolutely my favorite character even surpassing kalista and aphelios in play. I just wanted a fast adc but now she's just a Mage and moves at 3 miles an hour
Personally I think zeri would have been so much easier to balance initially if q didn't proc sheen. If her basic attacks were spells that would trigger sheen, then should her q which was supposed to replace it also do so?
Yeah, it's ok for her Q to apply Sheen after the AA spell, but procing AND applying doesn't make that much sense
Zeri def was/is overloaded. But so was akshan and half the other champs they drop. Every class in the game is getting harder and harder to pin down/kill except tanks. Riot wants every adc to have a billion dashes, shields, lifesteal etc.
I played one game on her today - you can really feel the 42% win rate right now. She needs help but I'm skeptical to call for buffs because who knows maybe her ult will wind up doing 100% max health true damage or something
Never saw a fed zeri and never had problems with one:/
@@powerbee5305 right now is extremely hard, majority of the adcs, heck, even supports just smoke you 1v1 unless u hard outplay them you will hve to wait for team fights and hope to get some kills with ult
same
just played her today on aram
a horrible experience
I wouldn’t bash on riot so much for handling zeri after she came out. They took a light-hearted approach to her and experimented with many things, which was actually nice and refreshing. The problem is not that the champion existed in so many different versions (bruiser build, ap zeri, actual adc zeri). The problem is the premise itself. Being overturned is easy to fix. And she never stayed in any of her OP forms for long enough to get annoying. The problem is that this champion is pretty much like katarina. At least I think so. Her kit is very much loaded with mobility and utility, making it so that she either is godlike or trash depending on the numbers. If a champion is this agile and has so much consistent dps at such a high range it’s very easy for it to be unbalanced, because if the numbers are too high you find yourself in a situation when you can never touch her but she will melt you with her long range wall of damage. But then as you reduce the damage, there suddenly comes a point where she is just not hitting you fast enough to make a difference. She can just be ignored as you kill her whole team and then she can’t win 1v5. She is just way too elusive to be an adc, not to mention that her auto attacks ignore the normal vision restrictions. If a champion that bends such fundamental rules can be well integrated into the game, I don’t know how. I remember seeing a clip of an early version of zeri going 1v5 and slowly killing all her opponents with her ulti permanently up, and one of the guys, from who’s perspective the clip was shot asked as she was killing them something along the lines of “is this fair? Is this guy good?” In a very confused voice. That’s how I feel about this champion. You can’t make a champion that can’t be hit back as it hits you. Because it either has to do nothing as it hits you or it will be plainly not fair, and discouraging any interaction.
Ok, rant over
Ye, I have similar feeling. I feel like she could be in a good spot if they just kept the first iteration and slowly adjusted numbers instead of juggling her power budget like they did
as a zeri otp from release i just want 12.10 44%wr back😔
This kind of thing is a big part of why I quit playing League back in 2016 (though I eventually came back). Riot is just a few clicks too active with their patching. In this case, I think they could have just made Q only apply on-hit once (to the first champion hit), tuned her numbers, and called it a day.
As a Zeri Main/Lover/Maniac/Enjoyer i want to thank you for pointing out the important changes that fucked her up that badly. The Zeri Community was at release kinda stuffed like all r/Main were at release. Everyone was ambitiously exploring her and instantly the community got split up into Bruiser/Zeri Players and Crit Zeri Players. Crit Players knew that Bruiser Zeri will cause Nerfs. The first Nerf didnt really feel like one it more rather felt like adjustments bcs mostly Item interaction got nerfed. The next few patches lowered her Stats and more people started leaving her so only real Zeri Mains were left. She got a low winrate was kinda tricky to play and if you managed to find one in game you knew that player was a good league Player. Then when her W crit was added everything and i mean everything went downhill. I peaked with zeri before she was OP Broken and when i played her on W crit release it was just... ridicolous. I felt like a clown abusing the meta. It didnt feel like i was mechanically better bcs i outfarmed outscaled but rather i just stomped lane every game and it was honestly boring winning on her bcs it was not me... it was a way to broken damage on her w. The community also split bcs the newcomers who only played her AP were the cringe kids in r/ZeriMains sharing their "sick play". After that they shouldve just reverse the W crit change. All Zeri needs to be a fair champion and balanced champ would be to reverse her W crit give her back the old "living batterie" (P) and just slightly buff her Ultimate.
The Slow was just slowing briefly but just right enough to make some cool play. Her W was just the decision to make a direct hit to slow one target or to hit a wall and slow multiple targets it also just went along better with her E over wall engage.
The thing about Zeri is that she doesn't have any complicated abilities. Her Q is weird but it just has a funky firing style, and her R perhaps gives her too much movement. But Zeri doesn't have anything that inherently makes her unbalanced like stealth or massive dashes (walls excluded.) It's just Riot's random insistence to give Zeri massive compensation buffs that makes her OP.
If they got rid of her terrain dash, she'd honestly be reasonably fair. It's really irritating having to pick Talon or some shit just to be able to fight her.
i wish they would have stayed with crit zeri and make it so that lethel tempo doesn´t give her higher attack range. Then they could have buffed her attack range a little bit, that way she could make use of fleet footwork which would fit her fantasy much more. The only buff/change I ever wanted for her
I know I'm gonna get the whole "defending 'x' company" thing but I think the main reason they made so much changes was public perception in the sense that as soon as a champs wr changes, reddit/Twitter always malded with immediate effect. Biggest balancing issue I've had with riot is they never just wait and see if stats bounce back and instead try to pander to players who type a lot.
Case in point the durability update. They nearly immediately tried to buff assassians afterwards but waited for a bit after numbers started to bounce back. That was the way to go, the fact that the buffs did go through does make me mad because it feels like the durability update never happened except for tanks but I digress. Back to being 1v1d by a leona and insta dying to assasains while fed and their behind for us I guess.
I was just talking about getting back into college, then this video and sponsor came up, must be a sign. Thanks Vars!
I like Zeri a lot and played her quite a bit at launch but quickly dropped her because she was getting changed to much, i couldn't properly learn and memorize the champion's limits because they changed all the time and I don't have the free time to catch up with all her new builds and playstyles.
Honestly the new champs this year have been absolute garbage. Renata was cool but belveth, zeri and nilah have been absolute trash
I completey agree with u one this one vars (also is it just me or does the music they put before the premire starts sound like what u would hear when on weed?)
Gave a like purely on the Ad. Refreshing to see a online college opportunity that’s pitched really well instead of just some garbage energy drink or bad mobile game from other content creators 👏👏👏👏
Congrats on that sponsor man! That’s so weird that it’s a uni but hey good shit bro!!
Zeri feels like the modern day version of Kalista. If her numbers are off she's either busted out the ass or completely useless.
Its not only her balance, she is genuinely annoying to hear and look at idk.
Tbh they're fine even with the bruiser build. They could've nerfed e cd or changed how hydra interacted with her kit. Just needed to be patient
the music is Pokemon Conquest - Grass Battle
Ryze seeing this video be like:Not even close baby.
An university sponsorship for sure was something I didn't expect
Change the shield-stealing passive to more damage to shields on her spell auto, make her E a chargeable ability(a la Vi Q) that needs to charge for a second or two to skate over terrain, maybe make it longer range the longer you charge it. The biggest issue I see in her is that she's never in a disadvantage state, she has all the tools to win in any situation even when she has no right to. Her W doesn't need extra damage from hitting terrain because it already gets boosted range, at the moment it's just better Jinx W in every way and serves the same purpose.
Now that I think about it actually, she's got a few weird similarities to Jinx, but Jinx doesn't get her speed boost until after a kill, Jinx's W doesn't get range buffs, and Zeri Q feels like what Jinx Q would've been if she were released today instead of back then.
I like to think that Zeri is part of a grand riot conspiracy where they’ve purposely overbuffed her because of how exciting she can be in pro play. Like when a Zeri pops off balanced or not it’s a sight to behold
She had 50% winrate 2 nerfs ago. Before they removed her finger passive. They can cast those stats back. Get rid off W crit and get old passive back. And she's pretty balanced
Gwen is staring at this video
I do like this Pokémon Conquest Greenleaf Music on the background. Best spinoff
i would consider give her movement immunity while shielded - if she has a shield she cannot be slowed or rooted as part of her passive
q is ok, but there should be hard cap on muramana on how many times you can aply it. same goes for sunfire aegis dmg not scaling with AS.
W increased mana cost, champion hits refund portion of mana - can trigger multiple times. terain hits retain extra dmg but do not slow.
E reduced mana cost - gets to 0 at rank 5
R: while overcharged dealing damage reduces targets MR by 3/6/9 stacking infinitely lasts until overcharge ends, when they reach 0 MR they suffer heavy slow on q/aa
maybe consider aside from excess AS converted to AD, also convert to critical damage - asuming you have 100% crit chance
Oh shit that's that Grass Battle theme from Pokemon Conquest, much love! You get a like simply for that
First i tried to deny it, but Zeri was really op sometimes. It's hard, because i really liked the on-hit Zeri build, and seeing her W being buffed this hard, and then everything else getting nerfed hurts the champion a lot. I wish they would roll back the W change, buff a bit of movespeed and her Q, i think that would make her objectively better.
Ofcourse she is. She is related to Ryze in every single way. Yes. Even the name.
Zeri
Ze Ri
Rize
Ryze
PROVE YOURSELF AND RYZE
That one is old tho^^
LMAO
There's pokemon conquest music in the video- WOW, points right there
It's funny to think about. Normally a balance nightmare with Riot is something Riot started out with wild over complex scalings and problems and them just trying to figure out ho to get the budget under control in the right way. This time the nightmare was for the player base just trying to get used to this new odd champion that changed wildly every few weeks.
If you rearrange Zeri, you get Rize and that's basically the same as Ryze so it checks out.
I think if Zeri wasn't made for Valorant and accidentally getting codded into League she wouldn't be that bad
Its funny cause i idgaf about valorant and dont follow so when i played with a friend recently and saw zeri in valorant doing the same thing zeri does in LoL, my mouth went agape at riot's incompetence.
@@greenpinapple820 Best part, that was fully intentional behind their conception.
I'd say the balance nightmare wasn't Zeri but Riot themselves.
I know this is 4 months late but a Uni sponsoring a league video is peak wholesome
i think zeri needs a buff again, either give her ult a 7 second timer before being shut off, extend the q a little bit, and make her faster when she ults, if not by a little bit cause rn she is weak
The river looks like the baron dropped a big fart in the rift
Wow, a sponsorship from my university. That's kinda wild xD
Riot for sure don't know, that sometimes it's better be less, but better.
It’s weird cuz I played Zeri the day she dropped and didn’t like her. Recently (patch 12:17) I tried her in Aram (again) and this time I enjoyed her much more. I don’t if the changes done to her did that or my own preconceived notions but I couldn’t understand what changed so much that now I like playing her.
Vars. I know that BGM from anywhere. You pulled that from Pokémon Conquest, specifically the grass kingdom arena.
I know the guy that started the AP Zeri trend, he was annoyed when the w crit came out cause he new it would make it popular and op lol
12:00 I hate it when my enemies have over 300 health
I feel like this could have all been prevented if they properly coded her basic attack as an ability and her Q as an attack. In addition to coding her Q in the same way Ashe Q works, because she isn't building bruiser is she?
Spellblade never should have worked on her. How it should have functioned from the start is that her basic attack triggered the proc and her Q applied it (once). None of that instant spellblade and 7 procs bullshit.
They forced it though, just because they wanted her to only use crit items when she was okay-ish before, and if he numbers were a bit too high they could nerf them. I guess only Ezreal can use tank and bruiser items
Fuck no I don't want to see bruiser Zeri again
@@gorgistanojevik3196 I was 100 times better than everything that followed
@@sagirem no it wasn't. Bruiser zeri was the one of the most toxic things league had recently.
@@pedrohenrique-db3xd bc of numbers + on hit interactions. if we had bruiser zeri post durability update it would be fine bc she wouldn’t do any dmg + she would actually need to stack bc. it would be like sunderer ezreal now; an alternative build into certain enemy comps. mostly though they need to stick with the changes for longer than 2 weeks to accurately evaluate how she’s doing
My sentiment on the past 8 months
I stopped playing about 9 months ago. Not coming back in less than a year.