How to Improve your Level Design Portfolio - 5 questions and tips

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 60

  • @danielhammond2212
    @danielhammond2212 3 роки тому +12

    I would love a short video about what existing game engines to use. I know Valve games always come with hammer editor but those are 10+ years old now so my concern is that it is too much of a technical gap. Love the videos so far.

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому +20

      Hey Daniel, glad you like the videos. Yeah this is a common question that I'm thinking about with future videos, and unfortunately modern games with level editors are relatively rare.
      Regarding Hammer and games like Half Life 2 being 10 years old though - I really don't think it's as big a problem as it might seem, because what's important is the creative skills, the experience and the level design craft that your portfolio work is putting on show. In case you haven't seen it yet, I talk about this more in my next video, where I show you the portfolio piece that I made to get my first jobs with: ua-cam.com/video/8TqwlNPG3dE/v-deo.html
      I say jobs (plural), because the same video of the same portfolio piece helped me get my second and third level design jobs too, which were to work on Bulletstorm (with People Can Fly), and then Bioshock Infinite (with Irrational Games). Also, when it came to doing the level design test that Arkane gave me when I applied to work on Dishonored 2, I made a new (small) level in Half Life 2 again, and they really liked it (Arkane also love Half Life 2 - they were working on Episode 4 of it until it was cancelled).
      Good level design is good level design, and you're applying for a primarily creative job, not a technical one. Studios will hire people knowing that it's way easier to teach a promising level designer a new set of tools (spoiler: new tools to learn come up on most projects anyway), than it is to train a not-so-good level designer into a good one.
      So if you want to show that you can make cool, fully-playable and finished levels for 3D, single-player action games, with a wide range of enemy types and characters, set in a realistic or sci-fi world, with scripted sequences and narrative elements, I still think Half Life 2 is the best tool out there that you can use. Just sayin'!

    • @danielhammond2212
      @danielhammond2212 3 роки тому +5

      @@stevelee_gamedev Thanks Steve I appreciate the reply! This is all really good advice. Also personally great news for me because I still love Half Life 2 and Left 4 Dead and wanted to spend time with those level editors. But I was afraid it would be a waste of time and not help my portfolio in any way. Thanks again!

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому +1

      Great to hear - good luck with your projects :)

    • @MichalPepsiokPaciorek
      @MichalPepsiokPaciorek 3 роки тому +3

      Far Cry 5 has a level editor ;)

  • @sophialiles9707
    @sophialiles9707 11 місяців тому

    Hi Steve, thank you for this video, it’s really insightful! I specialised in level design at university in my 2nd year, I’m now starting my 3rd and I’ve been using Unreal Engine 5, it’s been really hard to code all the mechanics so that I can make the level I intend to design. I understand experimenting in other fields but as you said I think programming is very different to how the mechanics work within the space. It’s refreshing to see that level design is about the balance of creative vision as well as technical with scripting phases of events rather than the mechanics themselves. Thank you again, really looking forward to more videos like this and your own process of level design! Also any more advice on level editors, I’m definitely going to look into half life’s editor too, would be really appreciated.

    • @stevelee_gamedev
      @stevelee_gamedev  10 місяців тому

      Thanks Sophia, great to hear the video is useful :) Regarding games with level editors, the source games (HL2, Left 4 Dead 2, Counterstrike, Team Fortress, and especially Portal 2 because its built-in level editor is so streamlined and easy to use) are still my personal recommendations, assuming you like those kinds of games :)

  • @WeinerChange
    @WeinerChange 3 роки тому +2

    Hi. Thank you for the videos. I hope there will be more because they are good-quality. I decided to pursue level design career at the end of the year. This year I saw so many videos and for me it so much clearer what is LD, but for the first time I hear that LD cannot even model. Now I feel much better!
    I am making portfolio and preparing lots of pieces, maybe it's important but for me it's more about self-confidence even I do not find a job right away.
    But I am focusing on open world games, rpg, strategy and adventure games. And even I am trying to implement all aspects of LD I still feel like environment artist, because of lack of interesting gameplay and scripting. I hope I will figure it out.

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому

      Hi - glad you find the videos useful!
      Regarding making RPG / adventure game levels with proper gameplay and scripting, Fallout and Skyrim / Elder Scrolls games come with the editor tools that Bethesda used to make the game with, so maybe you’d be interested in them?

    • @WeinerChange
      @WeinerChange 3 роки тому +1

      @@stevelee_gamedev Thanks. I never played Bethesda games, but I will definitely try it. I will just finish first part of my portfolio and then look at it how to improve it. So much things in my mind.

  • @DanielMarkKrause
    @DanielMarkKrause 3 роки тому +6

    Thank you for including question 5. I'm shooting to become a quest designer one day which is similar to level design in a few ways, and I've always been kind of worried about if I need to know C# or something like that. I've been using the Warcraft III World Editor with those nice, updated Reforged models for my portfolio, and instead of spending years becoming fluid with a programming language, I've been able to focus mostly on design because of the visual scripting included.
    I also think using pre-existing game editors is good because it shows that you can use engineered tools others have made for you. Based on what I know about the game development pipeline, one of the roles of the engineers is to program tools for others. So I guess it is good to show companies that you can use tools given to you.
    Anyway, this is awesome! I'm glad you're sharing your epic wisdom, brother! Rock on!

  • @mrmandolino500
    @mrmandolino500 3 роки тому +1

    Excellent stuff! Thank you for this

  • @bogdanlimarenko7178
    @bogdanlimarenko7178 2 роки тому +1

    Thank you very much for this channel. It is very informative and motivating!
    Do you know any people that started to work as a level designers in their late 20’s? I’ve turned 28 few days ago and decided to study level design for types of games that i love. Isn’t it too late for me to start learning fps level design in my age?

    • @stevelee_gamedev
      @stevelee_gamedev  2 роки тому +1

      Hey Bogdan, sorry for the slow reply. Hmm I don't know if I do personally, but my answer would be that A) 28 isn't old, haha :P and B) it's never too late to pursue a genuine interest. You could start learning FPS level design as a hobby and see where it goes? I think the only way to know if it's for you (regardless of whether or not it leads to a career) is to try!
      Any other questions, let me know 👍

  • @alexsandulescu3756
    @alexsandulescu3756 3 роки тому +1

    Extremely interesting.

  • @TheHomoiesThatCauseChaos
    @TheHomoiesThatCauseChaos 6 місяців тому

    nice

  • @muzboz
    @muzboz 3 роки тому +8

    It'd be great to see a video about level scripting. Sounds like a great idea. Loving the videos Steve, and your various other talks around the internet are soooo good! :D
    Dishonored 2 is my fave game of the past decade. :D

  • @aminmontaze
    @aminmontaze 3 роки тому +4

    I always struggled with this question in my mind: "level editors from existing games or game engines with premade assets?!"
    🤔
    But when you used "absolutely" word in 3:00, you completly knocked option 2 and through it away!

    I feel more comfortable from now and thanks for that Steve! 🙏🏻

  • @TraZix
    @TraZix 2 роки тому +4

    Hey Steve, I absolutely love your explanation of level scripting as it was something that I was never taught in my game design (and level design) classes. I would love to see a video where you would go more in-depth about the specific types of scripting as well as demonstrate various examples of scripting a level designer would do.
    These videos are so valuable to me and I really appreciate it!

    • @stevelee_gamedev
      @stevelee_gamedev  2 роки тому +1

      Great to hear, cheers! And I do have a video like this in mind, that I hope will help - but it'll probably be a while until I manage to make it... :)

  • @ragerungames
    @ragerungames 6 місяців тому

    With unity there are also visual scripting tools now, such as bolt and playmaker

  • @FlockersDesign
    @FlockersDesign Рік тому

    The fastest way to explain level scripting what i always do is compair it with movie scripting

  • @hotgates9324
    @hotgates9324 Рік тому

    C#, real programming, (yuk) 😂😂😂

  • @justsomedribrats1143
    @justsomedribrats1143 3 роки тому +2

    Hey Steve!
    Your videos have really persuaded me to take a step back and utilize existing game engines (Source/Hammer from Half-Life 2) instead of jumping into UE4 as a rookie.
    As a beginner who enjoys the pre-production process, and is taking time learning the ins-and-outs of software, could you recommend any books or video talks about architecture applicable to Level Design?
    Loving the channel. Thanks again for giving back to beginners in the community.

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому

      Hey James, glad you like the videos. The main one I’d suggest is 101 Things I Learned at Architecture School- very concise and easy to read, but great in terms of its content having interesting parallels to level design stuff, and the creative process.
      Otherwise, to be honest not much else spriings to mind, and I’d mostly just recommend getting stuck in and making stuff :)

  • @Hennejoe
    @Hennejoe 3 роки тому +3

    Amazing, thank you for this video
    I've actually shifted to creating through Hammer and the Creation Kit from the Elder Scrolls series specifically because it's easier to design when the 'rules' are mostly set up for you. I am creating a N64 platformer in Unity too but it's taken a back seat for now.
    I am still extremely early on in my LD journey but I'm hopeful I can make it one day, this video is amazing and looking forward to more!

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому

      Awesome to hear - both about your projects, and that the videos are useful :)

  • @salihsendil
    @salihsendil Рік тому

    Hello Steve,
    I have a question about question 3.
    What if we use game ready assets to build a scripted level?
    Does it mean we can use Unreal Engine to practice level design?
    Lets say, I decided to use a complete game ready first person shooter kit for free in UE marketplace.
    I download and add it to my level,
    I also add game ready models, items, UI etc.
    It means I have a game ready scene?
    I know it is not half life 2 or dishonored 2.
    But it is playable?
    I know that fundamentals dont change but if I learn half life 2 editor, it has a decent cost.
    Cost of time and effort.
    Am I wrong?
    Take care

    • @stevelee_gamedev
      @stevelee_gamedev  Рік тому

      Hey Salih - if the content you can get from the UE marketplace genuinely enables you to create real gameplay, then yeah I think that sounds fine. I still wonder if you’d be limited in a way you wouldn’t be with something like HL2’s tools, but if you prefer to work that way and can make something cool, then go for it :)
      (You might be surprised at how quick to learn Hammer is though - a few people who tried it for the first time in our first level design jam said they were!)

  • @Onlyfamoli
    @Onlyfamoli 2 роки тому

    Could you do a video on getting into a school for level design? Im trying to apply but im not 100% sure how I can stand out.

    • @stevelee_gamedev
      @stevelee_gamedev  2 роки тому

      Hi Oli - have you seen my 2 videos on level design portfolios? Let me know if there's a different aspect of applying for jobs that you're keen to hear more about!

  • @antoinejunique4230
    @antoinejunique4230 3 роки тому +1

    I would like to become a level designer at Arkane, I have read a lot of books on level design theory like "an architectural approach to level design", but never specially watch a video about "how to make a good portfolio". Your video was very clear and very useful !
    Greetings from France

  • @MidasdeLaat
    @MidasdeLaat 3 роки тому +1

    Awesome video Steve, a big +1 to all your answers.

  • @hawkeye2537
    @hawkeye2537 3 роки тому +1

    Great video, its super helpful! Do you have any game editors that you would recommend? I've worked in ones like Call of Duty's, Fallout's and Half-life's, but I'm always looking for more

  • @theoofth
    @theoofth Рік тому

    2:42 would it be a great idea if I were to create a level in the style of the franchise I love? Wouldn't that show how I understand a companies design sensibilities?

    • @stevelee_gamedev
      @stevelee_gamedev  Рік тому

      That absolutely sounds like the goal to me - the question is what tools you can use to make something as real and playable as possible, rather than just making an empty environment with no gameplay in it.
      What would you have in mind?

  • @kiml6129
    @kiml6129 3 роки тому +1

    Super helpful video! I'm looking forward to future ones from you ☺️ a couple questions regarding portfolios; what is a common mistake you see in graduate level design portfolios? Similarly, what is a stand out thing you've seen in a graduate portfolio, or something that you don't see enough of that would help make candidates stand out?

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому +1

      Hey Kim, glad you found the video useful. Regarding your questions:
      1. What is a common mistake you see in graduate level design portfolios?
      Too much stuff that isn't really level design - environment art, screenshots of level blockouts that don't have any interactive content in them, talk about programming and game design and story and QA and audio, lengthy documents that barely anyone will read (because out of context documents don't really prove much). Particularly when I see a portfolio work where all that is on show is environment art, and not videos of gameplay sequences etc, it makes you wonder whether the applicant actually knows the difference between environment art (visual) and level design (interactive)!
      Also: group projects, where you can't really tell what this person did, in relation to the rest of the team. Solo projects are much clearer in this respect, and solo projects using level editors for existing games are often even clearer :)
      2. Similarly, what is something that you don't see enough, of that would help make candidates stand out?
      Video of fully playable levels, where you can see all of the creative decisions that the designer has made, see a few original ideas for gameplay situations, and know that they've made something genuinely cool / fun / interesting (even if it's a small project).
      Hope this helps! If you've any more questions, feel free to continue asking them.

  • @Calixj23
    @Calixj23 9 місяців тому

    Hello Steve, you made a very interesting point in this video about Level Scripting. Although your explanation was very good, would it be possible for you to do a quick video (say maybe 5 -10 minutes long) on how to script anything you think might be useful using the HL2 Level Design Editor. I got hold of an old HL2 game and want to begin using their level editor to practice level design, but I'm not sure where to begin with Hammer. So, would it be possible for you to make a video of say a room where the player has to go in and pick something off of a table or press a button on the wall to show us how to use the Hammer Level Editor and how you would set up a level. If you would do a "Hammer 101" type of video that would be fantastic. Thank you for all the great advice. I certainly appreciate it and try to study everything you teach as much as possible. I know you've helped me a lot and I'm grateful for that.

    • @stevelee_gamedev
      @stevelee_gamedev  8 місяців тому

      Yeah I've been thinking of doing a tutorial on how to start using Hammer to make HL2 levels, just not had the time, and have loads of other videos also waiting to be made. Your request is making me bump up the list a little though, thanks :)

    • @Calixj23
      @Calixj23 8 місяців тому +1

      Thank you Steve, I look forward to seeing anything you come up with for Hammer. I found one Tutorial online, and it's not bad, but I would bet yours would be stupendous.

  • @galev3955
    @galev3955 10 місяців тому

    I came into this video half-expecting I will leave discouraged, but quite the opposite happened :)
    The main reason behind this, is that I have no formal education or professional experience in the haming industry (studied and working in life sciences). But I did make some hobby projects in a level editor and I enjoyed it so much I even taught myself some basic scripting to be able to execute my ideas. From your videos I feel like I am already doing the right things and the things I am not doing are not (that) important.
    This leads to a question though: is there a realistic chance for someone who doesn't have formal education in game design or programming to get a job in the field? You keep referring to your years at university and... in my country I don't even think any course is offered on game design at all.

    • @stevelee_gamedev
      @stevelee_gamedev  6 місяців тому +1

      Hey, sorry about the super late reply, haha. It’s possible to get a job as a level designer without university in the sense that the qualification itself doesn’t really mean anything, whereas the work you can show in your portfolio does? Hope this helps

    • @galev3955
      @galev3955 6 місяців тому

      Thanks for the reply. Unfortunately my application was turned down because they were only looking for graduates, but maybe it is still worth it to keep trying and looking (and building a portfolio)

  • @GuntasSingh
    @GuntasSingh 3 роки тому +1

    I'm 18 and just entered college with computer science...i am thinking to be a game developer, specifically saying game director!! What should i do in these college yrs with studies, what to start with?? How to start with game development and it's fundamentals or I'm simply how and where should i begin with??

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому

      Hm that's a big, open question, Guntas :) There are lots of ways of getting into game development. If you're studying Computer Science then I'm assuming you'll be learning to code, in which case I think the Unity engine would be a natural place to start trying to make your own small games with, if that's what you're interested in.
      But if you're interested in level design then I'd recommend something like the level editor for Half Life 2, as I suggest in this video :)
      Let me know if you've any other questions?

  • @MachineGunDom94
    @MachineGunDom94 2 роки тому +1

    Wow man thanks a lot! You have answered questions that I had for so long and I couldn’t find answers. Very cool channel!

  • @RickHenderson
    @RickHenderson Рік тому

    This was a great video. I’m 48 and I’ll never get a job at a game company, but I’ve been spending a lot of time lately in Unreal Engine. The whole process has been really good to learn about the industry (through videos like this for example). But I remember spending some time really enjoying working with the Warcraft 2 level editor and one of the Tomb Raider level editors. I’ll see if you have a video about other level editors for existing games. But then Epic essentially just came out with a Fortnite game/level editor. Working with Unreal has helped me realize I really like environment design and cinematics over some of the other more repetitive mechanics work. Cheers.

  • @aidenrodgers681
    @aidenrodgers681 3 роки тому +1

    Hey just wondering would you recommend any level editors for FPS games what can run on garbage computers?

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому

      How garbage are we talking? :)
      Half Life 2 / Hammer came out back in 2004, Trenchbroom is the go-to modern level editor for Quake, and Doom Builder is a good modern level editor for Doom.
      Hope that helps!

    • @aidenrodgers681
      @aidenrodgers681 3 роки тому

      @@stevelee_gamedev I'll look in to the doom builder and the Half Life 2 one, but my computer struggles to run most 3d games like minecraft or CSGO

    • @stevelee_gamedev
      @stevelee_gamedev  3 роки тому

      Hm if it struggles with Minecraft then HL2 might be pushing it a bit, not sure. But yeah Doom is a good start, and much and simpler / quicker to get making stuff with too 👍

    • @aidenrodgers681
      @aidenrodgers681 3 роки тому +1

      @@stevelee_gamedev I'll try doom then, Thanks for the advice and can't wait too see more vids :)