after my first comment exactly one month ago I've progressed from; -simply getting a model into vr chat to -full body tracking models -dynamic bones (thx Tupper :3) -adding removing meshes and textures You sure can learn a lot in 30 days!
Sunny Hill Ive figured all of that out, animations, key shape modification, basic 3d modeling, rigging from scratch, in about a week. Boredom makes for a lot of progress.
Remember Myspace back in the day, and how it ended up accidently getting tons of teens into coding HTML? I love that Vrchat is getting so many people into 3D design, animation, and even having to take performance into consideration like you might in game design.
I don't actually know if this was commented on, but one thing you can do in Play Mode to save component settings is when you're finished with all your adjustments, right click on the Dynamic Bone (Script) component, and "Copy component". Then when you Stop, right click that Dynamic Bone (Script) component again, and "Paste component values". All your work done in Play Mode has now been successfully transferred!
You are the man! Best guide for bones and stuff i could find! An your pronunciation is also clear so your english is easy to understand for a non native speaker like me. 10/10 would follow guide again!
You may find it easier to copy your component after adjusting the settings in game mode and then click the gear again after you stop the play button and use the paste component values option. Though, I don't know if doing it that way has any adverse effects.
really good video, helped with my first dynamic bone setting. Only thing i encountered was: before you test your dynamic jiggling, you need to select the model and then go play, otherwise you cant move it at all. No idea if it was just my Unity, still good to know for others
I always start with 0.3 on dampening and 0.7 on inertia, and 0.1 on the rest, and then I add elasticity or stiffness when necessary. Boobs need a bit of both so they don't look ridiculous.
You can simply drag the bone you want to exclude onto the "Exclusions" field and it will automatically increase the size and add the bone as an exclution.
how do i stop the hair going through the body, i tried it with bone colliders it doesn't work feelsbadman selected the spine for it and other things nothing worked
hey you know for a while now i've been trying to import several models to vrchat but mostof them didnt have shoulders, chest and upper chest. i have also seen people at vrchat that could use these characters. can somebodytellme whatam i doing wrong?
i'm so bad at this... trying to learn this for about 2 years now... and i still can't figure out how you move your model around in play mode. please assist.
i was wondering for the dynamic bones, for exclusion can the root be the head and have head as exclusion as well cause my hair seems to go through my head
I for the life of me can not get it to work. I followed step by step on how to set up a root for dynamic bones and when I put my root into dynamic bones in unity it does nothing. It's absolutely still. What am I doing wrong?
Hey i need help i closed a unity project with some of the dynamic bones but i didnt finish them and i dont know how to reopen the reference tab, can you tell me how to regain the reference so i can continue to make the dynamic bones?
So my avatar has a tail that sits stiff and straight like this \ which looks unnatural once i stop moving and it goes back into position. So i was wondering if there was a way to make it just fall and bend like gravity was applied? Love the vid thx for the help :)
How can I move my model around like he does? I click the play button but it just send my character to a weird scene and I cant do anything to it or even see it since it gets sent really far away.
how are you moving the character around, i dont know how to do that so i can see how the dynamic bone works. idk if its a certain key you need to hold while moving but its annoying
you need to select the model then click play like on the right side in his screen you see hsi model then the root things. click your model then play and then top left click the second one then you have the same screen like him. also click "scene" it goes to game mode when u click play
hey dude. got the bones looking fine in unity but once i get into game my avatars clothes, hair etc are just static. any help/advice on what may be wrong?
kyle hopper I figured mine out dude. In game there is a setting to increase the amount of dynamic bones in you game so it’s not capped. Check if it’s that.
You might have to assign "weight" to your mesh on blender, basically it means the mesh follows the bone when it moves. Example: When you move your finger bone down, the finger part of the mesh moves along with it.
thanks for an awesome tut, tup. Question: do you know what settings to tweak to get dynamic bones to work on large models for world animations? I have a giant jellyfish with dynamic bones on it's tentacles, floating overhead in a world. The dynamic bones work in Unity, but not in-game. When I scale the jellyfish to 1x, they work in game. But when I make the jellyfish appropriately enormous, then the dynamic bones get disabled in-game. Any idea what settings I need to tweak? I'm stuck. Tup? Anyone? HALP!
So...how is this working? You skipped a major step- rigging and weighting the skirt/hair bones. NOTHING I do is working, i followed every single step, no movement in unity. HOW do you properly set up the hair rig structure? Very frustrating, as this seems so simple and yet NOTHING is working.
i don't know what you mean by weighing the bones but if im understanding correctly i think all you need to do is parent the bones using cats blender plugin. then use a dynamic bone on the parent. sorry if thats not the answer you were looking for. but i was having the same problem and parenting the skirt bones and hair bones fixed it.
Not sure if you're still tracking this video, but I am in need of some help. My dynamic bones work perfectly fine, however whenever I strafe the dynamic bones (or rather their attached body parts) seem to tear each strafe animation cycle. It doesn't feel right and looks terrible. Any suggestions?
Is there any work around if you don't use MMD models? I have a model that has a piece of clothing that I've separated from the body, but it's just a mesh, it has no bones. Would my only choice be to add bones to the clothing?
Fascinating. I'm glad someone came up with this idea. I can get into it, but maybe if it also came with a full body controller all in one package. I'm in desperate need for something for my game. Something different like this, but not this. Thanks for posting so I could make an informed decision not to buy this.
Holy cow your video explain tools so perfectly. Thanks so much for your awesome videos , I 'd go buy this asset right away. And this also works with like boobs and stuff, right? :D
or you can just create a new root and put all the Hair things in and then follow the same instructions and you're done. Don't need to exclude that shitaki
I wasn't aware that it was developed independently until now. I was convinced that it was just Unity trying to make more money, even though they already make plenty. If I was aware, I wouldn't have made that comment. However, you really did manage to piss me off. That sort of thing is a pet peeve of mine, Tsuken. Now, I'm off. Don't bother trying to flame me.
me too, but I did nothing with this now, but if one day, I made or sell something with that, I will pay this :) but I don't pay for personnal casual use.
after my first comment exactly one month ago I've progressed from;
-simply getting a model into vr chat
to
-full body tracking models
-dynamic bones (thx Tupper :3)
-adding removing meshes and textures
You sure can learn a lot in 30 days!
Sunny Hill Ive figured all of that out, animations, key shape modification, basic 3d modeling, rigging from scratch, in about a week. Boredom makes for a lot of progress.
SiN Loud that’s awesome my problem was full time job took a lot of energy front me, so to psych myself up each afternoon was a major hurdle
wanna help me also?
Thank you for being one of the only people out there that doesn't make it unneccessarily complicated for new Unity users.
Remember Myspace back in the day, and how it ended up accidently getting tons of teens into coding HTML? I love that Vrchat is getting so many people into 3D design, animation, and even having to take performance into consideration like you might in game design.
i was one of them!
i actually learned how to properly use dynamic bones with this tutorial very quickly unlike others.
thank you *SO MUCH* for making this!
I don't actually know if this was commented on, but one thing you can do in Play Mode to save component settings is when you're finished with all your adjustments, right click on the Dynamic Bone (Script) component, and "Copy component". Then when you Stop, right click that Dynamic Bone (Script) component again, and "Paste component values". All your work done in Play Mode has now been successfully transferred!
"force may work better "
"nevermind"
the magic of live TV
Ive seen Kayla Jayde use "Force" for her tutorial hair do. she set it to -0.0001. so yeah, those settings need to be way down.
Force does work better, but you have to use incredibly small amounts of it. Like 0.001
You are the man! Best guide for bones and stuff i could find! An your pronunciation is also clear so your english is easy to understand for a non native speaker like me. 10/10 would follow guide again!
You may find it easier to copy your component after adjusting the settings in game mode and then click the gear again after you stop the play button and use the paste component values option. Though, I don't know if doing it that way has any adverse effects.
Ahh! Excellent point. I imagine this would work just fine.
really good video, helped with my first dynamic bone setting. Only thing i encountered was: before you test your dynamic jiggling, you need to select the model and then go play, otherwise you cant move it at all. No idea if it was just my Unity, still good to know for others
Thank you so much for this tutorial! My model also had a problem with the hair bones being mixed up with the rest so I was happy to see a solution!
I´ll burn CPU cycles for my ears and tail! Great tutorial, very simple and understandable! :D
And you can edit it in play mode as long as you click the gear and copy the component values before exiting
I actually discovered that skirt root works better as a child of hips. There are some issues with the bone unless it has a parent.
Watched and went through tons of tutorials. This is the best by far Tupper. I appreciate it a lot!
How do I fix the open mouth problem from a vrcmod model with dynamic bones?
I always start with 0.3 on dampening and 0.7 on inertia, and 0.1 on the rest, and then I add elasticity or stiffness when necessary. Boobs need a bit of both so they don't look ridiculous.
Thank you the clear and easy to follow tutorial :D
This is so good and newbie friendly.
Dynamic Bones is on sale for $10 for the Black Friday sale. So if you are interested in getting it, buy it now.
Just got it for free xD
How did you get it for free?
A friend sent me a download link for the assets. I downloaded and added them.
Awwh lucky T_T
Anyone has a DL link?
It really sucks not having a credit card when it comes to this kind of stuff
It's fantastic!! Thank you for sharing this insight.
You can simply drag the bone you want to exclude onto the "Exclusions" field and it will automatically increase the size and add the bone as an exclution.
Awesome! I had no idea. Thank you! I always learn a ton from comments after uploading a new video.
"Oh god jesus that's terrifying" I lmfao'd
thank you so much for this! i got the DB package and love it! already made some fantastic avatars
How can I make the bones visible in the editor mode? D:
hey how do you even show your models bone parents? becuase when i click on it in the hierrachy it doesnt show me and the models name isnt blue
how do i stop the hair going through the body, i tried it with bone colliders it doesn't work feelsbadman
selected the spine for it and other things nothing worked
As he said, they're not perfect. Normally they'll clip through if you move extremely fast.
What kenzie said, you have to compensate with stiffness of the bone so it doesn't collide
hey you know for a while now i've been trying to import several models to vrchat but mostof them didnt have shoulders, chest and upper chest. i have also seen people at vrchat that could use these characters. can somebodytellme whatam i doing wrong?
There's something wrong with the rig
you could use dynamic bone colliders instead of elasticity i could be wrong
i wonder if there was a way to do this if you didnt plan to do this more than once
i'm so bad at this... trying to learn this for about 2 years now... and i still can't figure out how you move your model around in play mode. please assist.
Thanks for this, I've started model editing/making not long ago and seeing explanations like this helps a lot.
can you please help me so my model has a tail but there is no bone for it at all it's not in the armature please is there a way to add it manually?
i was wondering for the dynamic bones, for exclusion can the root be the head and have head as exclusion as well cause my hair seems to go through my head
why do vr chat models use so many bones is there no proper cloth sim in unity?
I for the life of me can not get it to work. I followed step by step on how to set up a root for dynamic bones and when I put my root into dynamic bones in unity it does nothing. It's absolutely still. What am I doing wrong?
How do you make a parent for somthing like skirt or hair? Mine has skirt 0_0 and 0_1 ect but no parent.
Blender , parent it
go to blender use cats blender plugin to parent your skirt and hair bones
lil crack Thank you!
Hey i need help i closed a unity project with some of the dynamic bones but i didnt finish them and i dont know how to reopen the reference tab, can you tell me how to regain the reference so i can continue to make the dynamic bones?
it doesnt work in VRchat
thanks for the tutorials, they have been of great help :)
So my avatar has a tail that sits stiff and straight like this \ which looks unnatural once i stop moving and it goes back into position. So i was wondering if there was a way to make it just fall and bend like gravity was applied? Love the vid thx for the help :)
How can I move my model around like he does? I click the play button but it just send my character to a weird scene and I cant do anything to it or even see it since it gets sent really far away.
You press play button and click the game tab next to scene and then go back to scene
thank you this really healped alot altho the colliders never helped me it wouldent work no matter what i did
how are you moving the character around, i dont know how to do that so i can see how the dynamic bone works. idk if its a certain key you need to hold while moving but its annoying
you need to select the model then click play like on the right side in his screen you see hsi model then the root things. click your model then play and then top left click the second one then you have the same screen like him.
also click "scene" it goes to game mode when u click play
I have the same problem, I keep getting a select box even after following theses steps it's weird.
same problem here
He hits the Play button and while its playing he clicks back to the Scene tab just beside the Game tab to move and preview the dynamic bones.
Any hints on what bone you would use to add dynamic bones to breasts?
hey dude. got the bones looking fine in unity but once i get into game my avatars clothes, hair etc are just static. any help/advice on what may be wrong?
Ninjahaz 01 same
kyle hopper I figured mine out dude. In game there is a setting to increase the amount of dynamic bones in you game so it’s not capped. Check if it’s that.
Is there a way to get something it just rest on the ground? Like a model I'm using has a large tail and I don't want it springing back to its place.
Play around with gravity and force. Im trying to do the same thing now.
can i make, say, my xenomorph tail collide with the ground so it slides around?
wonderful video, though im having problems with longer skirts, it seems my characters legs still clip them when running.
My bones are not attaching to the mesh? got any help
You might have to assign "weight" to your mesh on blender, basically it means the mesh follows the bone when it moves. Example: When you move your finger bone down, the finger part of the mesh moves along with it.
ok thanks
How does this work? Do I have to rig bones onto the model's hair/clothing for a model I created?
Are you able to allow me to copy that cirno avatar or is it private?
ty tupper
your amazing at tutorials thank you so much
thanks for an awesome tut, tup. Question: do you know what settings to tweak to get dynamic bones to work on large models for world animations? I have a giant jellyfish with dynamic bones on it's tentacles, floating overhead in a world. The dynamic bones work in Unity, but not in-game. When I scale the jellyfish to 1x, they work in game. But when I make the jellyfish appropriately enormous, then the dynamic bones get disabled in-game. Any idea what settings I need to tweak? I'm stuck. Tup? Anyone? HALP!
there is no update mode anymore
So...how is this working? You skipped a major step- rigging and weighting the skirt/hair bones. NOTHING I do is working, i followed every single step, no movement in unity. HOW do you properly set up the hair rig structure? Very frustrating, as this seems so simple and yet NOTHING is working.
i don't know what you mean by weighing the bones but if im understanding correctly i think all you need to do is parent the bones using cats blender plugin. then use a dynamic bone on the parent. sorry if thats not the answer you were looking for. but i was having the same problem and parenting the skirt bones and hair bones fixed it.
Is there another way to use like a dynamic bone?
I don't think so, when it comes to unity
Not sure if you're still tracking this video, but I am in need of some help. My dynamic bones work perfectly fine, however whenever I strafe the dynamic bones (or rather their attached body parts) seem to tear each strafe animation cycle. It doesn't feel right and looks terrible. Any suggestions?
It's amazing how many times I've yelled Tupper
Learned a lot thx!
Is there any work around if you don't use MMD models? I have a model that has a piece of clothing that I've separated from the body, but it's just a mesh, it has no bones. Would my only choice be to add bones to the clothing?
you find a model and change it in unity . you can add extra stuff material or whatever
can you elaborate on how to add extra stuff or whatever?
can u send me the link for this Model pls :)
Thanks for the advice m8
What if i cant afford dynamic bones
Then you dont get them
NekoKing 69 oh come on really?!
@@MikuLoverHachune or you just find the stuff online 4 free like I did
Does somebody got the link of this model? I can't find it..
Nvm, u need Japanese VPN to find this, god damn. - bowlroll.net/file/58197 - MMD Model
Now you can pull your own skirt.... also use only -0.01 gravity not -0.1
Fascinating. I'm glad someone came up with this idea. I can get into it, but maybe if it also came with a full body controller all in one package. I'm in desperate need for something for my game. Something different like this, but not this. Thanks for posting so I could make an informed decision not to buy this.
Can you make a video on cloth in unity for those of us that don't have dynamic bones 🙁
20$ for dynamic bones or else wont move
Ehh force may work better...........neeeeever mind.. :D
Thanks man^^ You helped me alot
When using dynamic bones my hair constantly vibrates and the more time passes the more it shakes
When is the new "Don't" update tutorial for this coming out? lol
my dynamic bone hair keeps stuttering
good job
thx very useful!
i feel like a kid at christmas
your tutorial is very thurow v noice please make more videos on model making!
Will it look bad without it?
depends on the model. test, test, test.
Holy cow your video explain tools so perfectly.
Thanks so much for your awesome videos , I 'd go buy this asset right away.
And this also works with like boobs and stuff, right? :D
Thanks
Man thanks you! I need help with Eye tracking, I can't find any tutorial for custom model (only for MMD shit)
just enable eye tracking
I got it working, thank you! :D
You dont need to really touch anything else in the eye tracking , just add it and it will work just fine
I did not touch anything, the problem came from Blender, I fixed it, but thank you any way.
You have Dynamic Bones upload and give us link ?
20$
inertia is a property of ~~~matter~~~
why is the addon 20 freaking USD. wth that's too expensive for an addon, it needs to be more like 5$, not 20. Geez
you can write the script on your own if you want.
Dynamic Bone default config = Jellyfish.
or you can just create a new root and put all the Hair things in and then follow the same instructions and you're done. Don't need to exclude that shitaki
uwu tupper please don't ban
20$, yeah, sure
I think that thing should be free seriously...
$20 is definitely a bit much. I'd be more interested if it was $5 or below lmao
Yeah, god forbid someone write an excellent tool and want compensation for their hard work.
Fuck technical artists, am I right guys?
/s
I know that's hard to program this, there are quaternions, matrices... But I don't want to pay for personnal use.
I wasn't aware that it was developed independently until now. I was convinced that it was just Unity trying to make more money, even though they already make plenty. If I was aware, I wouldn't have made that comment. However, you really did manage to piss me off. That sort of thing is a pet peeve of mine, Tsuken.
Now, I'm off. Don't bother trying to flame me.
me too, but I did nothing with this now, but if one day, I made or sell something with that, I will pay this :) but I don't pay for personnal casual use.
first
Seriously? You have to BUY a stupid component for this?
lol
yeet
(9)
Yikes
Can someone just put a free download to it, I'm honestly sick of a Dynamic Bones tool to be paid for, its stupid. Assets shouldn't be paid for.