SpriteStack -- 3D Pixel Art Tool

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 52

  • @gamefromscratch
    @gamefromscratch  5 років тому +7

    Link:
    www.gamefromscratch.com/post/2019/03/12/SpriteStack-3D-Pixel-Art-Tool.aspx

  • @JessePrice
    @JessePrice 3 роки тому +2

    Just to be clear sprite stacking and voxels are NOT the same thing. Voxels are one unit 3d cubes with 6 faces and stacked sprites are literally top down 2d sprites in layers slightly skewed upwards or downwards for each layer

  • @andrewmartin2341
    @andrewmartin2341 5 років тому +7

    I've seen this tool, definitely looks promising. The main thing I don't like is lack of color options. I suppose I could recolor after the fact, but that would be more work. I'll definitely keep an eye on it though.

    • @gamefromscratch
      @gamefromscratch  5 років тому +5

      Yeah the inability to define the palette seems like a huge oversight. An easy feature to add and obviously one that people would want/need.

  • @Tatubanana
    @Tatubanana 5 років тому +4

    I've followed the development of this tool closely in Twitter. As someone who've done this sprite stacking technique in using MS Paint in the past, I have to say this is a really awesome tool, even though it still needs some improvements, like being able to draw on every side like if it was the front one.

    • @RezonerSikorski
      @RezonerSikorski 5 років тому +1

      Ahoy. By the other sides do you mean like left, right and back? Or is it about for example 45 degree walls?

    • @Tatubanana
      @Tatubanana 5 років тому

      Hey! I meant the sides like left, right and back. Allowing other angles doesn’t seem really useful, and would probably be really hard to implement xD
      Also, a view mode that displays all the sides simultaneously might also be useful, as it might speed up drawing time :p
      Thanks for the tool, btw!

    • @RezonerSikorski
      @RezonerSikorski 5 років тому

      @@Tatubanana Hey. Use SHIFT + A/D

  • @GoodmansGhost
    @GoodmansGhost 5 років тому +3

    Wow, this program was super basic half a year ago, I discovered it a few days ago and it has improved an incredible amount since this video was made.

  • @MikeWiering
    @MikeWiering 5 років тому +7

    It would be great if MagicaVoxel would add the ability to edit slices as well.

    • @decrodedart2688
      @decrodedart2688 5 років тому +2

      Mike Wiering u can now import magicavoxel into spritestack

  • @igorthelight
    @igorthelight 5 років тому +13

    Interesting idea, but I'm not sure that someone will actually use it because there are better options:
    * Use voxels so you can rotate your image. Then export it like a *.PNG file.
    * Create a simple 3D object. Switch camera to orthographic mode, render it and save as PNG.

    • @TheNewton
      @TheNewton 5 років тому +4

      It's a focused tool for a specific need unlike a general tool repurposed to meet a workflow. Just having the domain name spritestack and marketing to that concept will get users needing a workflow

  • @eZU4nQsWN9pAGsU38aHj
    @eZU4nQsWN9pAGsU38aHj 5 років тому +4

    Very cool! Can you create pixel art style with the voxel editor you mentioned?

    • @gamefromscratch
      @gamefromscratch  5 років тому

      Yes, that would mostly be a matter of using a fixed palette consistently and rendering at a fixed angle, something MagicaVoxel easily handled. If you havent check MV out yet, you really need to!
      ua-cam.com/video/skUahv-6r-0/v-deo.html

  • @masterneme
    @masterneme 5 років тому +6

    With animations this would be pretty cool.

    • @RezonerSikorski
      @RezonerSikorski 5 років тому +4

      I am working on animations but I first need to get objects implemented so you can divide your cube into hands, head etc

    • @ronjonjonron3371
      @ronjonjonron3371 5 років тому

      @@RezonerSikorski Looks like you got it implemented now, I really like the animation feature especially with the path predictions in the animations saves alot of time

  • @gigabytegallery7305
    @gigabytegallery7305 2 роки тому

    So if I buy this on steam, will I still be require to make payments on Patreon in order to create & export my own sprites for a video game I am working on?

  • @MasterBroNetwork
    @MasterBroNetwork 4 роки тому

    This is really good for topdown art.

  • @nialltracey2599
    @nialltracey2599 5 років тому +1

    So... erm... how do you use what you've made in a game?

    • @tomgrimard8075
      @tomgrimard8075 5 років тому

      Import it as an object in Unity or old school : import the images you want in a timeline in Flash ;)

  • @blendedstudio1090
    @blendedstudio1090 5 років тому +4

    man, i was about to make a software that exactly looks like this.

    • @weirdpepperoni1201
      @weirdpepperoni1201 3 роки тому

      you can do it now, the dev ruined and abandoned this program :c

    • @Retrofire-47
      @Retrofire-47 3 роки тому +1

      @@weirdpepperoni1201 he's back! apparently

    • @weirdpepperoni1201
      @weirdpepperoni1201 3 роки тому

      @@Retrofire-47 omg, well, if this program is still updating and not becoming an abandonware, i consider buying it

  • @arturkarlov3000
    @arturkarlov3000 5 років тому

    The results look really noisy and hairy when rotated like they do in the preview. I think making a 3D model and then rendering it into an orthographic or an isometric projection sprite is a much faster and cleaner workflow with better results. With some rendering magic, the results will even look like proper pixel art.

    • @TheNewton
      @TheNewton 5 років тому

      Tools like this generally don't do any dithering,aliasing, or blur for you, so smoothness is based on coloring by the pixel artist.

    • @arturkarlov3000
      @arturkarlov3000 5 років тому

      @@TheNewton dithering considered harmful anyway, pixel clusters is where it's at. a 3D render can also always be finished off by hand, if necessary.

    • @TheNewton
      @TheNewton 5 років тому

      @@arturkarlov3000 Can you point to specifics on "pixel clustering"? or search terms as nothing explanatory comes up.

    • @arturkarlov3000
      @arturkarlov3000 5 років тому

      @@TheNewton pixeljoint.com/forum/forum_posts.asp?TID=11299

    • @arturkarlov3000
      @arturkarlov3000 5 років тому

      @@TheNewton 66.media.tumblr.com/b48321d1a3cd0a1b570dd2f696247353/tumblr_ogf78viZng1qciqqno4_540.gif

  • @RequiemForAMeme_GameDev
    @RequiemForAMeme_GameDev 5 років тому

    This is cool and all, but it seems very limited

  • @tolistoza9382
    @tolistoza9382 5 років тому

    Link?

    • @gamefromscratch
      @gamefromscratch  5 років тому +1

      Gimmie a sec, something went wrong with my corresponding blog post. (Don't directly link to sites anymore, since UA-cam now issues strikes against channels if the site hosts malware or anything else... making it ultradangerous to link to sites now ... who knows if this goes away in a year and some malware maker grabs the URL, or if their site got hacked...)
      In the meanwhile, it's just spritestack [dot] io

  • @dibbidydoo4318
    @dibbidydoo4318 2 роки тому

    man can this be turned into a game engine?

    • @fernfaba
      @fernfaba Рік тому

      There's scripts for making this with Gamemaker Studio

  • @zhidong5780
    @zhidong5780 5 років тому

    Niceeeeeee

  • @kitten9104
    @kitten9104 5 років тому

    So technically everything I draw in 2D is transform into 3d. Great I pretty that what actual game companie uses

    • @PHeMoX
      @PHeMoX 5 років тому +1

      Actually, the point is doing it the opposite way. Build art assets in 3D with voxels and render those to 2D pixel art sprites or export as 3D models (I think).

  • @HansjuergWuethrich
    @HansjuergWuethrich 5 років тому +1

    It's nice to know that this exist, but for me personally, it's a strange workflow, I don't know, but it's not intuitive, if you ask me. Magical Voxel is better in my opinion. BUT magica Voxel is not available in browser.

    • @gamefromscratch
      @gamefromscratch  5 років тому +3

      Yeah, I struggled with it, simply because it does not work the way my brain does. You're right though re the browser.

    • @Sacheen
      @Sacheen 5 років тому +1

      They work different, magicavoxel makes 3d models vs this makes a series or 2d sprites that give the illusion of 3d (I think)

    • @dot32
      @dot32 5 років тому

      @@Sacheen Yeah that is what it does :P

    • @RezonerSikorski
      @RezonerSikorski 5 років тому

      @@Sacheen Yes you are right. Although I am moving away from that to simply voxels as they don't limit me to one angle (but I keep the topdown workflow anyway).

  • @Jalecko
    @Jalecko 5 років тому

    Omg

  • @m_maksym
    @m_maksym Рік тому

    too bad it has many bad reviews at Steam..

  • @trollsome
    @trollsome 4 роки тому

    Or you can just play minecraft and make 3d pixel art