We played a little camapign of wilderfeast with the quickstart rules. Its very fun and thematic. I really like the going wild dice and how you can be creative with your mutations in how it helps you in the narrative to get that juicy d20 on the action dice to make results even better.
I think you would have to make it like a monster hunter game for the campaign. Just start making rare monsters and variants. Also add elder monsters to round the story off. Maybe like a hunting license for characters. I can see the potential in story building.
its about one chapter from completion as i am writing this so you are in a good position to read it! Also if you want more vibes similar to it for further wilderfeast inspiration I can reccomend Kuutei dragons/Drifting dragons. (The manga, the anime is a little stilted) about a airship crew hunting what the setting deem as dragons (theyre portrayed more as various molluscs and fish but in the sky) also with a big cooking focus.
As interesting as this seems, I can't help but get the feeling that it's just a board game idea that someone rebranded as a ttrpg. A lot of it is for the negative reasons you listed, I think, such as a lack of defined character progression limits. I think another reason is that there are defined phases in which characters interact with their world rather than doing ss they see fit when they see fit. For example, what happens if my party wants to save this meat from this monster for a larger banquet somewhere? Why should we be guaranteed to find an afflicted monster no matter where we go? Perhaps when the full version comes out there will be more detail and more complexity added so it doesn't feel so board game-y.
I'd say it's more jrpg-y than boardgame-y, but I get your point. I think they were going for the Monster Hunter experience, while avoiding complications by upgrading your character by feasting, instead of having to create an equipment system based on processing the monster's remains.
I'm was watching the APs in UA-cam to see if it's worth it to back it (the game got launched in Crowdfunding recently here, in Brasil), because I love the arts, but..... It feels SO static, rigid. The game uses the structure of s PBTA, in a way that the cool part of using the fiction in your favor is completely lost...
Interesting review. I'm still on the fence on pledging this, but I feel like this systrm may help suit for a Battle Chef Brigade-style campaign that's on my white whale list.
@@DaveThaumavore ah meant to write Battle Chef Brigade. It's an old video game where you basically play as chefs on a cooking competition, using ingredients from monsters you hunt.
really nice review though I would feel limited by the scope of the game. It seems more like something to add on to a broader rule set than as it's singular focus. I mean, what if I want to play a vegetarian?
You're a monster hunter in a world of giant monsters, there's a frenzy virus that's making monsters go crazy and no one knows where it's coming from? This is the plot of Monster Hunter 4.
This rpg are heavily inspired by monster hunter. Monster Hunter game It's a cyclical game, you hunt to get materials to build better gear to hunt hard monsters to get better gear to hunt hard monsters, and so on. They throw equipment out of the window, so it cant be 100% monster hunter like game play cycle. Yet something light on that part may still exists , they sayd "Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits)" , so i guess we will keep hunting to unlock that traits for progression? Other than that story will be part of why we will hunt, to get food, to defend something, rescue some one, to heal some important and needed monster (Yes they had something about hunting and releasing the monster and we could get penalized by killing the monster without some reason), etc... That sayd, I ould love if we had something like the settlement advancing like in Kingdom Death and we ould collect resources to get better settlement and/or advance the tecnology.
@@uncle_jaaka6161 but isn't that like the whole point of the game. Sure, you can play Monopoly without buying land, but why wouldn't you play something else if you don't want to buy land?
If what you are is grossed out by meat then use plant based monsters or a honey monster, whatever you want. If what you don't want is to kill monster to consume them, then say that you are just helping them since they have the virus. Instead of eating the monster you cook with your party for the monster and heal it. Instead of getting the monster modification from the fact that you are eating it, now you get it from the magical bond you get with them! If you really like the system, you could always try to flavour it (pun intended) the way you want! No one will stop you ❤
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Strong "Monster Hunter by way of Forbidden Lands" vibes. Was already planning to back this, but this review seals the deal.
We played a little camapign of wilderfeast with the quickstart rules. Its very fun and thematic. I really like the going wild dice and how you can be creative with your mutations in how it helps you in the narrative to get that juicy d20 on the action dice to make results even better.
I think you would have to make it like a monster hunter game for the campaign. Just start making rare monsters and variants. Also add elder monsters to round the story off. Maybe like a hunting license for characters. I can see the potential in story building.
Reminds me of the Dungeon Meshi manga, where the adventurers enter into a dungeon and Cook the monsters inside for substenance
100% I mentioned that to the author in my interview with her.
Man watching this makes me remember Toriko, now that was a crazy series.
This game is really inspiring! I really love the approach to inventory and item-tracking.
Dungeon Meshi One Shot gonna be insane.
I pledged for the collector's edition halfway through the video 😅
Really enjoy your content 😄
I'd love to see you review Sword World 2.5e. And this reminds me of Delicious In Dungeon manga... haven't read it yet but it's on my list
its about one chapter from completion as i am writing this so you are in a good position to read it!
Also if you want more vibes similar to it for further wilderfeast inspiration I can reccomend Kuutei dragons/Drifting dragons. (The manga, the anime is a little stilted) about a airship crew hunting what the setting deem as dragons (theyre portrayed more as various molluscs and fish but in the sky) also with a big cooking focus.
*sigh* .....
Dungeon Meshi campaign, here we go
Yep!
Looks very interesting! And this makes me sad that Relic seems to be abandonned.
So sad
Big Monster Hunter 4 energy
As interesting as this seems, I can't help but get the feeling that it's just a board game idea that someone rebranded as a ttrpg. A lot of it is for the negative reasons you listed, I think, such as a lack of defined character progression limits. I think another reason is that there are defined phases in which characters interact with their world rather than doing ss they see fit when they see fit. For example, what happens if my party wants to save this meat from this monster for a larger banquet somewhere? Why should we be guaranteed to find an afflicted monster no matter where we go? Perhaps when the full version comes out there will be more detail and more complexity added so it doesn't feel so board game-y.
I'd say it's more jrpg-y than boardgame-y, but I get your point.
I think they were going for the Monster Hunter experience, while avoiding complications by upgrading your character by feasting, instead of having to create an equipment system based on processing the monster's remains.
I'm was watching the APs in UA-cam to see if it's worth it to back it (the game got launched in Crowdfunding recently here, in Brasil), because I love the arts, but..... It feels SO static, rigid. The game uses the structure of s PBTA, in a way that the cool part of using the fiction in your favor is completely lost...
You're a gentleman and a scholar
Your reviews are so good 👍
Thanks!
Interesting review. I'm still on the fence on pledging this, but I feel like this systrm may help suit for a Battle Chef Brigade-style campaign that's on my white whale list.
What entails a battle brigade style campaign?
@@DaveThaumavore ah meant to write Battle Chef Brigade. It's an old video game where you basically play as chefs on a cooking competition, using ingredients from monsters you hunt.
@@MN121MN that sounds awesome. Hope you get it to your table one day.
sounds like dungeon meshi + monster hunter.
really nice review though I would feel limited by the scope of the game. It seems more like something to add on to a broader rule set than as it's singular focus. I mean, what if I want to play a vegetarian?
Apparently they want to have that sort of option in the full book. They already discuss rehabbing the monsters over killing them.
You're a monster hunter in a world of giant monsters, there's a frenzy virus that's making monsters go crazy and no one knows where it's coming from? This is the plot of Monster Hunter 4.
This rpg are heavily inspired by monster hunter.
Monster Hunter game It's a cyclical game, you hunt to get materials to build better gear to hunt hard monsters to get better gear to hunt hard monsters, and so on.
They throw equipment out of the window, so it cant be 100% monster hunter like game play cycle.
Yet something light on that part may still exists , they sayd "Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits)" , so i guess we will keep hunting to unlock that traits for progression?
Other than that story will be part of why we will hunt, to get food, to defend something, rescue some one, to heal some important and needed monster (Yes they had something about hunting and releasing the monster and we could get penalized by killing the monster without some reason), etc...
That sayd, I ould love if we had something like the settlement advancing like in Kingdom Death and we ould collect resources to get better settlement and/or advance the tecnology.
The "frenzy virus that makes monsters go crazy and no one knows where it's coming from" part is straight up the plot of Monster Hunter 4.
As a vegetarian, I would never ever play that game, but sounds cool for people who are not grossed out by meat.
They have actually talked about how they want to present options where you don't have to eat the monsters.
@@uncle_jaaka6161 but isn't that like the whole point of the game. Sure, you can play Monopoly without buying land, but why wouldn't you play something else if you don't want to buy land?
If what you are is grossed out by meat then use plant based monsters or a honey monster, whatever you want.
If what you don't want is to kill monster to consume them, then say that you are just helping them since they have the virus. Instead of eating the monster you cook with your party for the monster and heal it. Instead of getting the monster modification from the fact that you are eating it, now you get it from the magical bond you get with them!
If you really like the system, you could always try to flavour it (pun intended) the way you want! No one will stop you ❤
Since writing this comment the Dungeon Meshi anime came out and after watching 2 seasons I feel that I was too hasty with my comment.