Is there any chance of a follow up for the palm topology? I saw a comment by you that said it was "simple grid geometry" but I don't realy understand how. Every attempt I've done has ended up with the edge flow being absolutely awful or the resulting topology is unfit for deformation.
Thank you for the tutorial. I just want to ask some question. I know everybody here hates blender but I want to ask if the retopo you did can also be applicable to blender and also those tips and tricks you have on your pdf, can I apply it too on blender? Thank you and God Bless.
Nice ideas with the finger cylinders and targeting places to insert poles/stars. I struggle with inserting poles deliberately and they usually rather "arise" from the need to join two locations that had different amounts of edges. This is better: informed decisions on when and where the poles come into play. >:)
Thank you for the clear explanation, it's really easy to follow. However, those random pop-up icons in the video are quite distracting and irritating. Maybe placing them near the end of the video would be better.
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Great tutorial and very easy to follow. I can't wait for more like this
Cheers man. Appreciate it
Amazing! Making the fingers from zero was a pain so im going to try this out the next time im retopologizing. Thank you for the video
Awesome. Make sure you do! Show us your progress in our discord. :)
Is there any chance of a follow up for the palm topology? I saw a comment by you that said it was "simple grid geometry" but I don't realy understand how. Every attempt I've done has ended up with the edge flow being absolutely awful or the resulting topology is unfit for deformation.
This was great! I love that you took time to explain your thought process throughout. Instant subscribe.
Really great video. Helped me to understand Hands Retopo from within.
Awesome :)
Love you and this channel so much
This video is amazing, I tried two times before and failed, that is just what I needed it. Thank you very much.
Glad it helped!
Great video and explanation, especially for tris and topology flow.
Thank you. Happy to help. :)
Thank you for the tutorial. I just want to ask some question. I know everybody here hates blender but I want to ask if the retopo you did can also be applicable to blender and also those tips and tricks you have on your pdf, can I apply it too on blender? Thank you and God Bless.
very helpful
one of the things i always struggle with ! thanks man
Hands can be a little tricky sometimes. But super important.
Thanks for the video, helped me a lot!
My pleasure. Thanks for the comment :)
Nice ideas with the finger cylinders and targeting places to insert poles/stars. I struggle with inserting poles deliberately and they usually rather "arise" from the need to join two locations that had different amounts of edges. This is better: informed decisions on when and where the poles come into play. >:)
Thanks. Yes, it's a difficult factor. In the PDF I believe there's a section on how to make Poles quickly with quad tool.
Great tutorial! Thanks 🖤
Would like to see more Industial stuff :)
Cool. I'll see what I can do!
Gold thank you!
I don't use zbrush or maya, in fact I'm a blender pleb because it's free, but hoo boy I can feel that I learned a lot just watching this, goddamn
Great content and explanation 🎉
Cheers. Appreciate it
Thank you for the clear explanation, it's really easy to follow. However, those random pop-up icons in the video are quite distracting and irritating. Maybe placing them near the end of the video would be better.
This tutorial was great! especially the tip to use primitives for the fingers because I tried doing it freehand but it just doesn't look right
FreeHAND 😂
Cheers. Ye, it takes super trying to get even topology around the finger!
where is the palm retopo? 😁
Ooof. Palm retopo is the most complex of them all!
Only joking :D
Palm is simple square grid geometry. ✋
use conform..😅
Same thing. Just fewer buttons to click and sticking in one tool. :)