What does Kena run? - The classic build video for destro/resto magicka nightblade
Вставка
- Опубліковано 10 лют 2025
- More than just a build video. It's about time I put this together.
1:40 - the build
2:34 - discussion on heavy armor versus light armor
6:30 - beginning of play style discussion
10:55 - my play style in a nutshell
11:30 - dueling skill bars
11:55 - dueling kill combo without an ult
12:09 - omg Impale so gewd
14:26 - kill combo with an ult
15:23 - open world skill bars
16:25 - omg Mist Form so gewd
17:55 - attribute points
19:25 - consumables
22:31 - alternative build #1
23:32 - omg Transmutation so gewd
25:18 - alternative build #2, actually more damage
26:14 - CP distribution
32:11 - what CP stars to AVOID
33:29 - adapting your CP to the meta
37:39 - dueling mechanics commentary #1, magicka templar
38:35 - dueling mechanics commentary #2, magicka dragonknight
40:53 - dueling mechanics commentary #3 Fasalla's + Viper + Velidreth dual wield stam sorc (OUCH)
41:35 - omg Rearming Trap so scary
43:07 - open world mechanics commentary, turning on double gankers
44:01 - Impale animation cancelling tutorial and discussion
45:39 - open world mechanics showcase, final clip
47:53 - Leif gets 1vXed
49:25 - open world mechanics showcase, 1vX
50:15 - closing remarks
Thanks for watching, everyone! :) I'm currently putting the finishing touches on a new gameplay video as well as another build video (already!). Keep an eye out for those coming soon.
~~~~~~~~~~~~~~~
ADDENDUM, ARMOR WEIGHTS: I forgot to mention why I run 5 heavy 2 light as opposed to 5-1-1. Either setup will work fine. I choose 5-2 because I value the additional sustain light armor passives (cost reduction and regen) over 2% max stats and medium armor passives (physical crit, stam recovery, sprint speed, roll dodge cost reduction). I use 5-1-1 in light armor builds because they get plenty of sustain from light armor passives. Heavy armor builds, however, are more strained for sustain, so I trade the ~500 each off of max stats for 3% cost reduction and ~75 regen. It really comes down to preference, and either way can work fine.
~~~~~~~~~~~~~~~
ADDENDUM, UNDAUNTED SETS: I also forgot to talk about Undaunted sets! Gaaahh I got caught up in the other details and skipped them.
Valkyn: highest burst
best to aid in bursting down tankier targets
cannot be dodged or blocked
procs randomly across all targets affected by dots and ground aoes
my preference for duels because is consistent when fighting one target and because you can kite one target and won't necessarily be in range for Grothdarr to hit them
Grothdarr: heavy sustained damage
cannot be dodged or blocked
procs Siphoning Attacks
my preference in open world because multiple targets will dogpile you and eat its damage
Infernal Guardian: low, inconsistent damage
hits farthest target from you, who is seldom the preferred target
mortars are telegraphed and deal low damage
build's only shield is healing ward
is also bad on light armor builds
just don't use it
Pirate Skeleton: OP durability
procs all day when multiple targets are on you
very efficient, damage mitigated by Major Protection will always outpace healing mitigated by Minor Defile
makes it difficult to burst you down, but makes it difficult to recover (heal up) once you're low
drops block and screws with your animations really badly when it procs and when the buff ends
can interrupt casts
excellent set for light armor builds
excessive durability when wearing heavy armor for general builds
however, you can get become stupidly tanky by combining the two
Fun build: Fasalla's destro, Transmutation resto, Pirate Skele :^)
Bloodspawn: preferred defensive 2pc
resistances scale well with number of people on you
moar ults = moar kill combos = indirect offensive bonus
procs frequently
Troll King: strong situationally
preferred defensive set when in a group, provides excellent group utility
does not mitigate burst at all
greatly accelerates recovery after receiving burst
health regen will heal you during mist form
Malubeth: decent
short tether can be broken more easily following range nerf
gives massive incoming healing
bugs out sometimes, giving those 10k+ per half second ticks..... = cheesy
appears to synergize well with the build because of bonus healing received
however, all defensive 2pc sets synergize well by increasing effective health
flat heal over time and healing received bonus do not scale well with number of people on you