What does Kena run? - The classic build video for destro/resto magicka nightblade

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  • Опубліковано 10 лют 2025
  • More than just a build video. It's about time I put this together.
    1:40 - the build
    2:34 - discussion on heavy armor versus light armor
    6:30 - beginning of play style discussion
    10:55 - my play style in a nutshell
    11:30 - dueling skill bars
    11:55 - dueling kill combo without an ult
    12:09 - omg Impale so gewd
    14:26 - kill combo with an ult
    15:23 - open world skill bars
    16:25 - omg Mist Form so gewd
    17:55 - attribute points
    19:25 - consumables
    22:31 - alternative build #1
    23:32 - omg Transmutation so gewd
    25:18 - alternative build #2, actually more damage
    26:14 - CP distribution
    32:11 - what CP stars to AVOID
    33:29 - adapting your CP to the meta
    37:39 - dueling mechanics commentary #1, magicka templar
    38:35 - dueling mechanics commentary #2, magicka dragonknight
    40:53 - dueling mechanics commentary #3 Fasalla's + Viper + Velidreth dual wield stam sorc (OUCH)
    41:35 - omg Rearming Trap so scary
    43:07 - open world mechanics commentary, turning on double gankers
    44:01 - Impale animation cancelling tutorial and discussion
    45:39 - open world mechanics showcase, final clip
    47:53 - Leif gets 1vXed
    49:25 - open world mechanics showcase, 1vX
    50:15 - closing remarks
    Thanks for watching, everyone! :) I'm currently putting the finishing touches on a new gameplay video as well as another build video (already!). Keep an eye out for those coming soon.
    ~~~~~~~~~~~~~~~
    ADDENDUM, ARMOR WEIGHTS: I forgot to mention why I run 5 heavy 2 light as opposed to 5-1-1. Either setup will work fine. I choose 5-2 because I value the additional sustain light armor passives (cost reduction and regen) over 2% max stats and medium armor passives (physical crit, stam recovery, sprint speed, roll dodge cost reduction). I use 5-1-1 in light armor builds because they get plenty of sustain from light armor passives. Heavy armor builds, however, are more strained for sustain, so I trade the ~500 each off of max stats for 3% cost reduction and ~75 regen. It really comes down to preference, and either way can work fine.
    ~~~~~~~~~~~~~~~
    ADDENDUM, UNDAUNTED SETS: I also forgot to talk about Undaunted sets! Gaaahh I got caught up in the other details and skipped them.
    Valkyn: highest burst
    best to aid in bursting down tankier targets
    cannot be dodged or blocked
    procs randomly across all targets affected by dots and ground aoes
    my preference for duels because is consistent when fighting one target and because you can kite one target and won't necessarily be in range for Grothdarr to hit them
    Grothdarr: heavy sustained damage
    cannot be dodged or blocked
    procs Siphoning Attacks
    my preference in open world because multiple targets will dogpile you and eat its damage
    Infernal Guardian: low, inconsistent damage
    hits farthest target from you, who is seldom the preferred target
    mortars are telegraphed and deal low damage
    build's only shield is healing ward
    is also bad on light armor builds
    just don't use it
    Pirate Skeleton: OP durability
    procs all day when multiple targets are on you
    very efficient, damage mitigated by Major Protection will always outpace healing mitigated by Minor Defile
    makes it difficult to burst you down, but makes it difficult to recover (heal up) once you're low
    drops block and screws with your animations really badly when it procs and when the buff ends
    can interrupt casts
    excellent set for light armor builds
    excessive durability when wearing heavy armor for general builds
    however, you can get become stupidly tanky by combining the two
    Fun build: Fasalla's destro, Transmutation resto, Pirate Skele :^)
    Bloodspawn: preferred defensive 2pc
    resistances scale well with number of people on you
    moar ults = moar kill combos = indirect offensive bonus
    procs frequently
    Troll King: strong situationally
    preferred defensive set when in a group, provides excellent group utility
    does not mitigate burst at all
    greatly accelerates recovery after receiving burst
    health regen will heal you during mist form
    Malubeth: decent
    short tether can be broken more easily following range nerf
    gives massive incoming healing
    bugs out sometimes, giving those 10k+ per half second ticks..... = cheesy
    appears to synergize well with the build because of bonus healing received
    however, all defensive 2pc sets synergize well by increasing effective health
    flat heal over time and healing received bonus do not scale well with number of people on you

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