some people think "i can react to it in a controlled environment so it's reactable" but don't realize that when that's the one thing you're looking for, your reaction time to that one thing increases significantly. i can throw a white wild assault if i'm looking for it, and only it (which means i'm giving up reaction time on literally any other option), after a wall break. i can't throw a white wild assault in neutral, much less in pressure.
I mean, isn't the general consensus across most FGs that 16-18f is around the human limits of reasonable reaction times in a match setting? Any faster and it's just a hard read/buffer, so it seems crazy to me to suggest that white WA is reactable - moreso when top players regularly get hit by tap dust (a ~20f move).
The problem with WWA is that Arcsys gave some of them to characters who absolutely did not need them (GL and Nago). It literally only makes sense for characters like Pot and Bed to have them as they’re defenses and offense are still limited in ways
@@Nyagro Strive hasnt gutted it, it completely changed the combo system from older GG games. Yes its more restrictive, but its definitely not worse than Xrds. And I played Xrd for a decent while before I got into Strive, though Ive always sucked dick in Xrd in comparison to people Ive played whove played fgs for way longer than I have. And still, coming back to Xrd after a while, I appreciate the combo system, but its not universally better than Strive. I despise how unintuitive it feels going from character to character and having to adjust your gattlings to that specific character AND to their special cancels. It feels like Im writting a finals exam whenever I try to play Xrd and not just mash 5KPP with Ramlethal as my only pressure string. I can absolutely see how much fun it can be if youre willing to put in the time to learn how every character works, but thats honestly insanely demanding when it come down to the time I have to spend in the phase of constantly trying to digest new information. Older Gear games are just too much, too much information and freedom for a mind of someone to parse in a reasonable ammount of time. Ive said this before, but if I was 13 again and I had infinite time and no responsibilities, I wouldve absolutely loved Xrd. But as it stands, I cannot see that games combo system as anything but overly complicated and archaic.
I would personally LOVE to see you talk about Season 3. I need someone to truly open up my eyes and break down all the mickey mouse clubhouse shenannigans that are happening this season. 🗣🗣
the worst part about white wild assault being unreactable is that getting hit by it on block or hit is a lose condition, so it's an unreactable threat that's in your mind all game because getting hit once can lose the round. grabbing it is so unreliable because you die if you're wrong
Reactable is supposedly "24" frames, Moldy Bagel, has a video on this however, when you layer options, be it "your" responses aswell as the opponents, its insane or essentially unreliable to react to well, anything, then again your predicting alot of things in FG's anyway. Don't have much to contribute to the conversation cept recommending the Moldy Bagel video cause I love it so much. GOD I LOVE MOLDY BAGEL! You too Hotashi.
9:12 I agree with Hotashi. You can't throw WWA unless you're guessing. I know because I dash throw against players who have a tendency to WWA round start. The ONLY way that you can do it on reaction is if you BRC close to them THEN throw. (Hotashi you know EXACTLY what I'm talking about...) But even then it's still risky...
I was like “this song is so familiar what is it” then cathedral of shadows hit like hell yeah. I dash BRC every screen change now, rather abandon 50 meter than hold that or guess on WWA
7:39 is _exactly_ how i feel about WWA. It's mindboggling it even gets to go thru supers. I don't know how ArcSys, a company known for fighting games, with decades of experience in the genre, put a mechanic this hamhanded in their flagship title. WA in general feels weirdly implemented. It's intended to be a *universal* mechanic, and the 3 types share their requirements and general effects, but some characters just get better versions than others. It's cool that Strive gives you more ways to use Burst but WA feels like it was designed without a clear idea of what it should be or the ramifications it'd have.
To explain why, Playing against Nago feels like an RPS between him beyblading and catching me walking back, Getting wild assaulted and instantly dying, and getting caught by 2H for trying to jump over the other options. It feels really bad.
@@ckorp666 LTG level play right there. If you're gonna Alt F4 just don't play the MU in the first place. Weak af mental game. Legitimately a loser's mindset.
White wild assault is the second worst buff that GL got this version. The worst was his C.S buff that they gave him while knowing damn well what they were doing to white white wild assault. C.S positioning him further forward would have been an okay change pre-season 3, but giving him that during the existence of WWA was an extremely toxic oversight. The 2k buff was a very good idea, but they should have left him alone after that. I just want my character to be good without being boring ArcSys please. ;-;
What about making 268H always being a minimum +6, instead of +3 min? That is the change that really makes me scratch my head, like... just completely unnecessary overkill, +3 was already totally fine and you could easily space it out to be +6 instead. Its just more braindead now
@@Smitteys86 that one I feel like is actually a decent QOL that wasn't really necessary. It's completely stupid because of the consistent spacing that the c.s buff provides
Tbf the sound of WWA is frame 1, so it can be possible in vacuum, but still in a real match telling it apart from any other sound when opponent got so many options is basically impossible, so actually still not grabable on reaction.
Wild assault single handedly killed the enjoyment of the game for me. The only one whos existence actually made sense was the blue one. Red WA/White WA fixes issues on characters that shouldn't be fixed (Goldlewis, ky, etc). What struck them to give characters whos strength is balanced around being weak in neutral but strong when they get in, a neutral skip
I kinda think that's interesting because WWA is the one thing that keeps Bedman from being a bottom 1 contender Nerfing it would leave him with even less to work with, so reworking it needs a lot of consideration.
WWA itself is still as broken, it's just the pressure that follows isn't as egregious as goldlewis'. For example, bedman still needs to rps to get error loops started, and potemking while still in a very strong position, just puts you in a strike throw situation
The slower start-up is the more reasonable option. Sin can 2S into OWA and mix you from that range. Jack-O gets a minion set-up off of BWA. WWA being plus On-Block isn't really the issue. It's the fact that it can skip neutral over how far it reaches AND be invincible too. WWA is the main Wild Assault that's encouraged to just throw it out raw. Personally, I'd let the invincibility property only trigger on the charged version so that's reactable. If it's a tap WWA, a poke can just interrupt them in neutral.
@@sirnarwhal9911 WWA is a move that -Skips neutral thanks to its I-frames and advancing property. The range was even buffed last patch -Enables mixups thanks to plus frames -Extends pressure (plus frames. Nago playsrs love to do this after 5SS) All at the cost of 50 burst. I think id remove the plus frames because while orange and blue wild assault are meant to be used for combos/pressure, it seems like WWA is used for botb neutral AND pressure. Definitely shouldnt be able to do both
At the risk of simply restating what Hotashi said, I can try to explain. Frames are just units of time. It's not any more complicated than that. White wild assault has 20 frames of startup: that means it takes 20 frames for the animation to fire up before it can hit you. Hotashi says their bar won't go down until 4 frames into the startup, so if you're using the bar as your indication to react, you only have 20 - 4 = 16 frames. But regular throws in Strive also have 2 frames of startup, so you actually then have 16 - 2 = 14 frames left to react. The average human reaction speed is 15 to 16 frames, so this is unreactable to the average human.
i just came back to the game after a while, with bedman being the latest DLC the last time i played. Checked into ranked, got White wild assaulted multiple times by potemkin. Scrambled, and thought it was a new move they gave potemkin to help with his problems. then played against a goldlewis... i was shocked to see he had it as well. Don't really know what to do about it at the moment, i thought maybe i can kinda read it with my spins as anji, but it seems to just beat the autoguard clean and not even trigger it, unless i am getting outplayed by someone delaying the wild assault and holding the button
I see completely for goldlewis and Nago. Potemkin is annoying, but unlike the other two he has no real neutral tools that help him take offense. Plus it’s the only 50/50 he has outside of meaty Garuda. Unlike gl and Nago who have insane plus on block or volatile strings. Bedman is in a somewhat similar boat to pot except he has some ok neutral tools
This game has 0 8-2 matchups lmao. The worst matchup on this game is probably chipp v pot (7-3 in chipps favour according to pro players), and even that is slightly less bad this season with heat tackle and WWA. I don't think you know what 8-2 matchups really are. Axl is one of my mains few bad matchups (i play sol) and I'd still say the matchup is only 6-4.
@@ananmaysahu4563 honestly, i said 8-2 as an exaggeration, but the idea behind it holds true. having an advantage over another player as extreme as a +20% chance to win just because they picked the wrong character at the start screen is stupid. this isn't overwatch, and personally i'm glad that big-bodies have tools to actually get in on zoners and lessen their worse matchups as opposed to just handing certain players borderline free wins because the matchup chart says so.
I honestly can't believe Goldlewis was allowed to have WWA, not only that, have one that's, like, 3/4 screen's distance. This is a character that starts winning if he gets you to block at all and now just has the easiest access to an invincible plus move that gives all the hard knockdowns he could possibly have 😭 (On top of all the other stuff he has) Mind you, the other 3 that have it aren't innocent but Goldlewis' feels particularly belligerent.
I don't react to the bar, I just react to the animation or the white thing. It's 20 frame startup, and it's beaten by throw on same frame, so in the game it's 21 frames of wait. Subtract the 2 frames from input delay and one frame before the throw and you get 18 frame reactions It is reactable, however, I still think it needs a couple more frames of startup since it's still extremely hard to react to, especially when you're not using a hitbox/keyboard or on the PlayStation
idk as a pot main i can grab bedmen out of WWA just fine, assuming they go for the full length version (most do, since the quick version of WWA doesn't give you much advantage imo) edit: although i do agree that WWA is absolutely criminal on Goldlewis
the only time I ever throw it "on reaction" is when I'm preemptively focused solely on them using WWA at roundstart, at least then I'm already prepared and I just listen for the audio queue yada yada but throwing that shit on reaction in neutral? bugging
Wild assault was such a mistake, it doesn't really add anything interesting to the game and just sorted characters by who can utilize it the best since it is so strong.
The "just grab it bro" propaganda also doesn't cover how the 14 frames where you HAVE to react ignores match pressure and you needing to watch for options outside of WWA. Not to mention the game has input delay which essentially cuts down your reaction frame
wild assault makes an anime fighter (known for annoyingly long *block* strings and combos) just a worse experience overall imo. the entire wild assault should be removed.
i don't play this game competitively but i do play it a lot and even i've noticed this. i've always had people tell me "oh you can just grab it" but i knew that it was basically impossible. it's pretty crazy how one system mechanic can take one of the worst characters straight to the top and in contention for the best rn
Are we talking about Goldlewis? Goldlewis hasn't been "one of the worst" in a very long time. He's been rather strong to top for quite awhile. I forgot exactly what version really changed opinions on him, but it was awhile ago. When drone was cracked I think he was also considered top tier then. WWA is amazing, but it in no way took any character from the bottom to the top. Bedman? is still bottom and Pot is doing better recently, but it's not solely due to WWA. He's been getting steady buffs over time and has a new move. He's still close to bottom or around mid.
if you make it minus on block its useless Make it reactable its useless reduce distance and it'll be like it was prepatch not comboable would be better imo id straight up just make it require 75% or 100% of your burst compared to other wild assaults, it'll still remain strong but the characters who abuse it won't be able to "loop" as effectively and it'll be a much bigger commitment
Some bad logic in this vid. Subtracting the 4 frames before burst is used from the time yiu have to react doesnt really make sense. Since grab takes 2 frames to come out, those 4 frames only matter if you react in 1/30th of a second (which i dont think anybody can reasonably do)
Swear. People told me that WWA wasn't broken and called me a scrub. They think their 1200 elo timmies are abusing the game's mechanics correctly, I hate Wild assault in all forms but the white one is a literal scrub enabler.
If you look at the replays of someone who says WWA is react throwable against Leo Whitefang, you can see if theyre full of shit or not. Leos btH is 18f startup, so if they say they can reaction throw WWA and they are getting hit by btH, theyre a fucking liar!
I'm not even a pro and I can see where WWA messes Goldlewis' balance up. He's this character with bad defense and neutral, who has to rely on a small selection of neutral skips that the opponent can counter. WWA is an amazing neutral skip that he can cycle with the others, which has no solid counter.
it’s funny because this one move made goldie go from a meh C tier to a offensive monster, I like the think of it as a necessary evil for large characters except nago. Nago didn’t need wwa
@makoaman1831 Goldlewis was not a meh C tier. He was always an offensive monster. Even before WWA was introduced you can watch the good Goldlewis players oppress people with endless plus frames. He's been good for a long time, and if I'm correct, was top tier back when drone was super cracked. Even after it got nerfed he didn't go back to being bad. WWA is great in general and great for Gold, but it's not like it took Bedman? and Potemkin, both considered weak characters, and catapulted them up to high or top tier. Bedman is still bottom, and Potemkin is prolly mid now, but not solely due to WWA. He's been getting buffs patch and patch and got a new move too.
@animaIpath You know if you just go searching for S2 tier lists from pros, you'll see that he's bottom in none of them. Ranges from mid to top generally, but NEVER bottom one. Bold of you to tell me I don't know what I'm talking about, but you didn't even know uncharged WWA was invincible. Arguably one of, if not the biggest mechanical change to happen to the game, talked about heavily, and you somehow didn't know that? Lmfao. And I don't know what I'm talking about. Do you even play the game?
I love white wild assault because it’s broken. I think it’s pretty fair considering there are so few high tier heavies that they would have the best wa. I always feel like white has deceptively short range tho.
@@maxrusty3596 no I just play the game to see cool shit. You can have your balance discussions but I care about cool shit over balance. Balance is important but secondary
nago players has problems with gl? don't make me laugh you have no neutral due to speed and reach and comparable dmg + unreactable high low yet blaming gl? disgusting Mr hotsshi, disgusting
Someone ping me when ASW finally fix this game 😕 I'm glad I'm not a pro player and can just play whatever game I want rather than having to play something that's on the current tournament roster. EDIT: I don't hate the game, but for me it's become a lot less fun to play in the last 8 or so months which is a little sad since it's the game that actually really got me online, playing against humans and trying to improve (Before I just played the AI in most FGs and wasn't particularly serious about learning more than how to do special moves)
Even with how crazy Season 3 is, the game is relatively well balanced. Like unless you're competing on big stages, character strength really doesn't matter. Testament is bottom tier and you can watch their strong players wreck shop in weeklies. The game can use changes for sure, but it's not horribly unbalanced. If you haven't like the game for over 8 months, it's probably not for you.
@@notcraig255 Going by the size of the previous gg games rosters ( the largest being 25 playable characters total) and how some DLC's have been delayed, I suspect the end is near.
@@krazyzyko The only one I remember being delayed was Bedman? iirc, and roster size seems like a dubious reason to just... stop supporting their biggest Guilty Gear game. I can see a solid chance for a 4th season and then mayyyybe a 5th, but that'd be pushing it a bit.
my god, that replay of goldlewis looping pressure (while focusing on all the resources) really is an eye opener
Looking at the opponent's burst bar so attentively that you see it deplete as it happens sounds like a good way to just lose to most other actions.
some people think "i can react to it in a controlled environment so it's reactable" but don't realize that when that's the one thing you're looking for, your reaction time to that one thing increases significantly.
i can throw a white wild assault if i'm looking for it, and only it (which means i'm giving up reaction time on literally any other option), after a wall break. i can't throw a white wild assault in neutral, much less in pressure.
Yep exactly. I've done it at round start / after wallbreak and in zero other scenarios. And that's specifically focusing on exactly WWA
Its even than less than 14f, game has 2f input delay as well
I mean, isn't the general consensus across most FGs that 16-18f is around the human limits of reasonable reaction times in a match setting? Any faster and it's just a hard read/buffer, so it seems crazy to me to suggest that white WA is reactable - moreso when top players regularly get hit by tap dust (a ~20f move).
Audio ques activate before visual and humans react to audio faster. Don't trust your eyes Luke.
@@PlunderinGrunt Tap dust is 20f startup but the orange glow is only present a few frames in, so realistically the window you have is 15-16f.
2f input delay on PC too?
@@Atttalie1f from the game and 1f from online, console is higher.
The problem with WWA is that Arcsys gave some of them to characters who absolutely did not need them (GL and Nago). It literally only makes sense for characters like Pot and Bed to have them as they’re defenses and offense are still limited in ways
as much as a problem wild assault is, we can all agree that it made the combo game so much more fun
Yeah, but Strive gutted it in the first place so introducing a stupid mechanic to partially make up for that feels like a bad trade.
that roundstart axl f.s > wallbreak combo is so satisfying to hit (has a rly precise TKB timing, otherwise u just get corner oki instead of a break)
@@Nyagro Strive hasnt gutted it, it completely changed the combo system from older GG games. Yes its more restrictive, but its definitely not worse than Xrds.
And I played Xrd for a decent while before I got into Strive, though Ive always sucked dick in Xrd in comparison to people Ive played whove played fgs for way longer than I have. And still, coming back to Xrd after a while, I appreciate the combo system, but its not universally better than Strive.
I despise how unintuitive it feels going from character to character and having to adjust your gattlings to that specific character AND to their special cancels. It feels like Im writting a finals exam whenever I try to play Xrd and not just mash 5KPP with Ramlethal as my only pressure string.
I can absolutely see how much fun it can be if youre willing to put in the time to learn how every character works, but thats honestly insanely demanding when it come down to the time I have to spend in the phase of constantly trying to digest new information. Older Gear games are just too much, too much information and freedom for a mind of someone to parse in a reasonable ammount of time.
Ive said this before, but if I was 13 again and I had infinite time and no responsibilities, I wouldve absolutely loved Xrd. But as it stands, I cannot see that games combo system as anything but overly complicated and archaic.
I would personally LOVE to see you talk about Season 3. I need someone to truly open up my eyes and break down all the mickey mouse clubhouse shenannigans that are happening this season. 🗣🗣
Don't forget how far the hitbox of WWA can reach
the worst part about white wild assault being unreactable is that getting hit by it on block or hit is a lose condition, so it's an unreactable threat that's in your mind all game because getting hit once can lose the round. grabbing it is so unreliable because you die if you're wrong
i hate all wild assault forms. it has exacerbated this game's one touch nature to the point of insanity
womp womp
Womp womp
Just block lol
womp Womp
@@orang-juice i love being johnny and taking 50 because they decided they would rather block then take 70 not blocking
Reactable is supposedly "24" frames, Moldy Bagel, has a video on this however, when you layer options, be it "your" responses aswell as the opponents, its insane or essentially unreliable to react to well, anything, then again your predicting alot of things in FG's anyway. Don't have much to contribute to the conversation cept recommending the Moldy Bagel video cause I love it so much.
GOD I LOVE MOLDY BAGEL!
You too Hotashi.
Based moldy bagel enjoyer
9:12 I agree with Hotashi. You can't throw WWA unless you're guessing.
I know because I dash throw against players who have a tendency to WWA round start.
The ONLY way that you can do it on reaction is if you BRC close to them THEN throw. (Hotashi you know EXACTLY what I'm talking about...)
But even then it's still risky...
I was like “this song is so familiar what is it” then cathedral of shadows hit like hell yeah.
I dash BRC every screen change now, rather abandon 50 meter than hold that or guess on WWA
7:39 is _exactly_ how i feel about WWA.
It's mindboggling it even gets to go thru supers. I don't know how ArcSys, a company known for fighting games, with decades of experience in the genre, put a mechanic this hamhanded in their flagship title.
WA in general feels weirdly implemented. It's intended to be a *universal* mechanic, and the 3 types share their requirements and general effects, but some characters just get better versions than others.
It's cool that Strive gives you more ways to use Burst but WA feels like it was designed without a clear idea of what it should be or the ramifications it'd have.
White wild assault is what makes me throw away my controller.
Especially against Nago, It's braindead neutral.
To explain why, Playing against Nago feels like an RPS between him beyblading and catching me walking back, Getting wild assaulted and instantly dying, and getting caught by 2H for trying to jump over the other options. It feels really bad.
i set my r-code desc to "nago WA = alt f4" and i live up to my word. did wonders for my blood pressure
@@ckorp666 LTG level play right there. If you're gonna Alt F4 just don't play the MU in the first place. Weak af mental game.
Legitimately a loser's mindset.
I've stopped trying to predict wwa at round start because last time I tried to dash throw a pot player, I got pot bustered instead
White wild assault is the second worst buff that GL got this version. The worst was his C.S buff that they gave him while knowing damn well what they were doing to white white wild assault.
C.S positioning him further forward would have been an okay change pre-season 3, but giving him that during the existence of WWA was an extremely toxic oversight.
The 2k buff was a very good idea, but they should have left him alone after that. I just want my character to be good without being boring ArcSys please. ;-;
What about making 268H always being a minimum +6, instead of +3 min? That is the change that really makes me scratch my head, like... just completely unnecessary overkill, +3 was already totally fine and you could easily space it out to be +6 instead. Its just more braindead now
@@Smitteys86 that one I feel like is actually a decent QOL that wasn't really necessary. It's completely stupid because of the consistent spacing that the c.s buff provides
Goldlewis has always been cheap, he didn't need WA.
-Signed a Goldlewis player
i never listened to ur peers when they downplayed (even tho im an axl player that backdashes round start every time and fully abuses j.p)
Tbf the sound of WWA is frame 1, so it can be possible in vacuum, but still in a real match telling it apart from any other sound when opponent got so many options is basically impossible, so actually still not grabable on reaction.
Wild assault single handedly killed the enjoyment of the game for me. The only one whos existence actually made sense was the blue one. Red WA/White WA fixes issues on characters that shouldn't be fixed (Goldlewis, ky, etc). What struck them to give characters whos strength is balanced around being weak in neutral but strong when they get in, a neutral skip
quick ass video turnaround
My man Goldlewis has come so far, here's to hope he stays as something of the heel of Guilty Gear
Well, I see how it’s broken and all, but as a casual Bedman player I like having it
It is extremely fun to use, and Bedman is definitely the one who really needs it.
I kinda think that's interesting because WWA is the one thing that keeps Bedman from being a bottom 1 contender
Nerfing it would leave him with even less to work with, so reworking it needs a lot of consideration.
@@Goomenstein…or nerf WWA and buff Bed’s neutral tools.
wild assault period was a mistake
strive was a mistake
these were the same dudes telling you to just jump brolys grab.
Before as a Goldlewis player I won my games in about 15 seconds, but with the help of WWA I win every game in 10 seconds! Thank you Strive!
It’s a shame ArcSys’ biggest enemy for this game is their selves. They can’t help but make guard crush incredibly obnoxious in every patch.
What's your opinion on white wild assault for Potemkin or Bedman? I'd be interested in hearing your thoughts on them.
WWA itself is still as broken, it's just the pressure that follows isn't as egregious as goldlewis'. For example, bedman still needs to rps to get error loops started, and potemking while still in a very strong position, just puts you in a strike throw situation
I personally love White Wild Assault!
I say Arcsys, do 1 of 2 things
-Make the startup much slower
-Remove the plus frames
The slower start-up is the more reasonable option.
Sin can 2S into OWA and mix you from that range. Jack-O gets a minion set-up off of BWA. WWA being plus On-Block isn't really the issue. It's the fact that it can skip neutral over how far it reaches AND be invincible too. WWA is the main Wild Assault that's encouraged to just throw it out raw.
Personally, I'd let the invincibility property only trigger on the charged version so that's reactable. If it's a tap WWA, a poke can just interrupt them in neutral.
@@sirnarwhal9911
WWA is a move that
-Skips neutral thanks to its I-frames and advancing property. The range was even buffed last patch
-Enables mixups thanks to plus frames
-Extends pressure (plus frames. Nago playsrs love to do this after 5SS)
All at the cost of 50 burst. I think id remove the plus frames because while orange and blue wild assault are meant to be used for combos/pressure, it seems like WWA is used for botb neutral AND pressure. Definitely shouldnt be able to do both
I don't know frame data
At the risk of simply restating what Hotashi said, I can try to explain.
Frames are just units of time. It's not any more complicated than that. White wild assault has 20 frames of startup: that means it takes 20 frames for the animation to fire up before it can hit you. Hotashi says their bar won't go down until 4 frames into the startup, so if you're using the bar as your indication to react, you only have 20 - 4 = 16 frames. But regular throws in Strive also have 2 frames of startup, so you actually then have 16 - 2 = 14 frames left to react. The average human reaction speed is 15 to 16 frames, so this is unreactable to the average human.
i just came back to the game after a while, with bedman being the latest DLC the last time i played. Checked into ranked, got White wild assaulted multiple times by potemkin. Scrambled, and thought it was a new move they gave potemkin to help with his problems. then played against a goldlewis... i was shocked to see he had it as well. Don't really know what to do about it at the moment, i thought maybe i can kinda read it with my spins as anji, but it seems to just beat the autoguard clean and not even trigger it, unless i am getting outplayed by someone delaying the wild assault and holding the button
Anyone know the music at 6:50? These videos always have such good music ngl
SMT4A World Map theme
@@Hotashi Bless Apocalypse OST, shit slaps.
@@Hotashithanks for the reply, much appreciated
Don't forget that because WWA guard crushes, it also removes your throw immunity after block stun making strike-throw mix much more powerful.
I see completely for goldlewis and Nago. Potemkin is annoying, but unlike the other two he has no real neutral tools that help him take offense. Plus it’s the only 50/50 he has outside of meaty Garuda. Unlike gl and Nago who have insane plus on block or volatile strings. Bedman is in a somewhat similar boat to pot except he has some ok neutral tools
WWA is just a giant middle finger to Axl's few good matchups, so I stand with the pros on this one
katano's a pot player so i refuse to believe this isn't targeted revenge
oh no, Axl can't mash big bodies to death in 8-2 matchups anymore, the horror!
This game has 0 8-2 matchups lmao. The worst matchup on this game is probably chipp v pot (7-3 in chipps favour according to pro players), and even that is slightly less bad this season with heat tackle and WWA. I don't think you know what 8-2 matchups really are. Axl is one of my mains few bad matchups (i play sol) and I'd still say the matchup is only 6-4.
@@ananmaysahu4563 honestly, i said 8-2 as an exaggeration, but the idea behind it holds true. having an advantage over another player as extreme as a +20% chance to win just because they picked the wrong character at the start screen is stupid. this isn't overwatch, and personally i'm glad that big-bodies have tools to actually get in on zoners and lessen their worse matchups as opposed to just handing certain players borderline free wins because the matchup chart says so.
As someone who has been complaining about white wild assault even before the patch, fuck white wild assault
wait, smt4a music in the intro? how have i never noticed
Katanos vision needs to be checked
Katano is kinda cooking, love to see it.
Nerf Millia
Wild assault was a mistake.
Good nerf would be to remove the invul on the uncharged version
How does that even work lol
or maybe make it lose to low attacks/upperbody invuln only
i had no idea uncharged was invincible too lol thank you
Wwa deletes my will to live, i agree
I honestly can't believe Goldlewis was allowed to have WWA, not only that, have one that's, like, 3/4 screen's distance.
This is a character that starts winning if he gets you to block at all and now just has the easiest access to an invincible plus move that gives all the hard knockdowns he could possibly have 😭
(On top of all the other stuff he has)
Mind you, the other 3 that have it aren't innocent but Goldlewis' feels particularly belligerent.
This is comming from a Nago player, who arguably is the second best user of it. You know its bad when he feels the need to call it out.
yeah when I grab wwa as a faust player with snip, its not a reaction, its a hard prediction.
I don't react to the bar, I just react to the animation or the white thing. It's 20 frame startup, and it's beaten by throw on same frame, so in the game it's 21 frames of wait. Subtract the 2 frames from input delay and one frame before the throw and you get 18 frame reactions
It is reactable, however, I still think it needs a couple more frames of startup since it's still extremely hard to react to, especially when you're not using a hitbox/keyboard or on the PlayStation
me watching as if wwa affects me in any way at my skill level
imo they should only let u do the full charge version, if they're not gonna rework it entirely
I played strive for about 2 years. I don't think I'd like it anymore. Defense looks so miserable.
idk as a pot main i can grab bedmen out of WWA just fine, assuming they go for the full length version (most do, since the quick version of WWA doesn't give you much advantage imo)
edit: although i do agree that WWA is absolutely criminal on Goldlewis
the only time I ever throw it "on reaction" is when I'm preemptively focused solely on them using WWA at roundstart, at least then I'm already prepared and I just listen for the audio queue yada yada but throwing that shit on reaction in neutral? bugging
Wild assault was such a mistake, it doesn't really add anything interesting to the game and just sorted characters by who can utilize it the best since it is so strong.
It enables characters with garbage neutral to not die.
There's a reason those chars have bad neutral@@HellecticMojo
@@Screwz_HT to justify existence of WWA. It's a beautiful cycle that feeds into each other.
you can grab it on a read
I feel so validated. Goated video.
The "just grab it bro" propaganda also doesn't cover how the 14 frames where you HAVE to react ignores match pressure and you needing to watch for options outside of WWA. Not to mention the game has input delay which essentially cuts down your reaction frame
wild assault makes an anime fighter (known for annoyingly long *block* strings and combos) just a worse experience overall imo. the entire wild assault should be removed.
i don't play this game competitively but i do play it a lot and even i've noticed this. i've always had people tell me "oh you can just grab it" but i knew that it was basically impossible. it's pretty crazy how one system mechanic can take one of the worst characters straight to the top and in contention for the best rn
Are we talking about Goldlewis? Goldlewis hasn't been "one of the worst" in a very long time. He's been rather strong to top for quite awhile. I forgot exactly what version really changed opinions on him, but it was awhile ago. When drone was cracked I think he was also considered top tier then.
WWA is amazing, but it in no way took any character from the bottom to the top. Bedman? is still bottom and Pot is doing better recently, but it's not solely due to WWA. He's been getting steady buffs over time and has a new move. He's still close to bottom or around mid.
gl wasnt bottom tier before this, hes always hovered between mid tier and high tier l
So make WWA minus on block? More reactable? Reduce the WWA distance when used? Not combo-able like Fafnir or smt?
if you make it minus on block its useless
Make it reactable its useless
reduce distance and it'll be like it was prepatch
not comboable would be better
imo id straight up just make it require 75% or 100% of your burst compared to other wild assaults, it'll still remain strong but the characters who abuse it won't be able to "loop" as effectively and it'll be a much bigger commitment
The meta viable WWA isn't combo able anyways.
@@ryomathekillers7421saying that making it minus in block means it's useless is like saying that VV is useless lol.
@@malacara1335 VV is invul frame 1. WWA is invul frame 7. Making it minus removes the entire point of the move and turns it into a terrible poke.
@@UncleMerlin the point of the move being using it as a literal braindead skip neutral button?
whats the first song
For me I try to look for the white visual symbol but maybe im lucky guessing right 😊
Some bad logic in this vid. Subtracting the 4 frames before burst is used from the time yiu have to react doesnt really make sense. Since grab takes 2 frames to come out, those 4 frames only matter if you react in 1/30th of a second (which i dont think anybody can reasonably do)
whats the music that plays at 3:34 ?
Pretty sure thats smt 4 cathedral of shadows
@@Amar-078 thanks man, i appreciate it.
My boi DIEGUBIS. Puerto Rico Reppin'.
Anyways, WWA can be grabbed out of the invul frames.
It's no biggie.
😂😂😂😂
I don't know who King Africa is, but you're the second streamer I've heard mention his name with a negative association
95% joking
Is Goldlewis the only offender or is everyone with white wild assault broken?
Swear. People told me that WWA wasn't broken and called me a scrub. They think their 1200 elo timmies are abusing the game's mechanics correctly, I hate Wild assault in all forms but the white one is a literal scrub enabler.
Make white wild assault cost full burst meter.
If you look at the replays of someone who says WWA is react throwable against Leo Whitefang, you can see if theyre full of shit or not. Leos btH is 18f startup, so if they say they can reaction throw WWA and they are getting hit by btH, theyre a fucking liar!
*Wild assault was a mistake
I'm not even a pro and I can see where WWA messes Goldlewis' balance up. He's this character with bad defense and neutral, who has to rely on a small selection of neutral skips that the opponent can counter. WWA is an amazing neutral skip that he can cycle with the others, which has no solid counter.
it’s funny because this one move made goldie go from a meh C tier to a offensive monster, I like the think of it as a necessary evil for large characters except nago. Nago didn’t need wwa
@makoaman1831 Goldlewis was not a meh C tier. He was always an offensive monster. Even before WWA was introduced you can watch the good Goldlewis players oppress people with endless plus frames. He's been good for a long time, and if I'm correct, was top tier back when drone was super cracked. Even after it got nerfed he didn't go back to being bad. WWA is great in general and great for Gold, but it's not like it took Bedman? and Potemkin, both considered weak characters, and catapulted them up to high or top tier. Bedman is still bottom, and Potemkin is prolly mid now, but not solely due to WWA. He's been getting buffs patch and patch and got a new move too.
@@_Deez lmao he was the worst character in the game before WWA; you don’t know what you’re talking about
@@animaIpath take your pills
@animaIpath You know if you just go searching for S2 tier lists from pros, you'll see that he's bottom in none of them. Ranges from mid to top generally, but NEVER bottom one.
Bold of you to tell me I don't know what I'm talking about, but you didn't even know uncharged WWA was invincible. Arguably one of, if not the biggest mechanical change to happen to the game, talked about heavily, and you somehow didn't know that? Lmfao. And I don't know what I'm talking about. Do you even play the game?
No Homestuck music, but good vid.
Wait there’s a difference in wild assaults?
Im just tired of being antiaired by WWA..
What in the world is frame data?
Because it costs resources?
Foolish.
the whole game is a mistake
I love white wild assault because it’s broken. I think it’s pretty fair considering there are so few high tier heavies that they would have the best wa. I always feel like white has deceptively short range tho.
U don't play the game
@@maxrusty3596 no I just play the game to see cool shit. You can have your balance discussions but I care about cool shit over balance. Balance is important but secondary
strive was a mistake
nago players has problems with gl? don't make me laugh you have no neutral due to speed and reach and comparable dmg + unreactable high low yet blaming gl? disgusting Mr hotsshi, disgusting
beiblade, fukio, + on block clone and full screen disjointed normals allows him to skip neutral even before
My man really said ‘disjointed normals are skipping neutral’ and thought he did something 😂
Lol. Lmao even.
Someone ping me when ASW finally fix this game 😕
I'm glad I'm not a pro player and can just play whatever game I want rather than having to play something that's on the current tournament roster.
EDIT: I don't hate the game, but for me it's become a lot less fun to play in the last 8 or so months which is a little sad since it's the game that actually really got me online, playing against humans and trying to improve (Before I just played the AI in most FGs and wasn't particularly serious about learning more than how to do special moves)
Hopefully, this'll be the last season.
Even with how crazy Season 3 is, the game is relatively well balanced. Like unless you're competing on big stages, character strength really doesn't matter. Testament is bottom tier and you can watch their strong players wreck shop in weeklies. The game can use changes for sure, but it's not horribly unbalanced. If you haven't like the game for over 8 months, it's probably not for you.
@@krazyzykoand what makes you think this will be the last season
@@notcraig255 Going by the size of the previous gg games rosters ( the largest being 25 playable characters total) and how some DLC's have been delayed, I suspect the end is near.
@@krazyzyko The only one I remember being delayed was Bedman? iirc, and roster size seems like a dubious reason to just... stop supporting their biggest Guilty Gear game. I can see a solid chance for a 4th season and then mayyyybe a 5th, but that'd be pushing it a bit.