VALORANT's Performance Requirements | Inside Unreal
Вставка
- Опубліковано 17 чер 2020
- VALORANT is a free, 5v5 tac-shooter matchup to plant or defuse the Spike, developed by Riot Games. On Inside Unreal this week, we’re joined by Riot’s Principal Software Engineer, Marcus Reid, to talk about VALORANT's performance requirements in three different scenarios: the server, low-end player hardware, and high-end player hardware. Marcus will detail each configuration's unique challenges and demo several engine optimizations they’ve made!
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TRANSCRIPT
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COMMUNITY SPOTLIGHTS
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SKYE
store.steampowered.com/app/12... - Ігри
I roughtly noted timestamp for some questions at the end :
01:07:55 Game is 8gb, what the maximum resolution of texture ?
01:08:40 Do you use neural network ?
01:09:00 Tool for stat
01:10:03 Are you releasing mapping tools ?
01:10:30 How do you Handle game simulation
01:12:40 Do you run automated test ?
01:14:00 Are you using LOD ?
01:14:25 How are HUD element implemented ?
01:15:10 Several hand-up for projection
01:16:45 Rewind
01:17:15 Performance Overgraph overlay
01:19:30 What are you using for audio
01:21:20 Can You give an example of a module [class/system] (if any) that You had to move from Blueprints to C++ for optimisation?
01:23:10 Map list
01:24:10 How you manag memory Handling ?
01:25:50 Have you considered Vulkan or what is the reasoning to prefer DirectX 3D?
01:26:40 Garbage collection
01:27:30 Favorite character
01:28:00 How much do you play ?
Thank you very much
I'd give you reddit gold here if I could. Thanks
@@rQuilln thanks, added
This is amazing tech talk. I didn't manage to catch up on live stream but go back and watch this instead. Load of details, pretty much beneficial for devs like us as well.
All of Riot's optimisation changes should be part of the engine by default, they're incredibly clever with all their solutions. UE4 runs so much faster in Valorant than any other game, and better than any UE3 game, can't wait for the upgrade to UE5 for Valorant!
Thats because Valorant is using a simplified form of Unreal 4. In other words, a downgrade.
@@JemRau well, it's a win for us using low-end pc, so it's upgrade for us
@Killingdance visuals and details which really doesn’t matter one bit in a competitive shooter with good art style like valorant
@@liiillllliiilllliilllliii9461 they did that so that they could target very low end machines... and move it to consoles and mobile phones..... its all about the money not about a "good art style" the art style is ugly for a "competitive" shooter.
Their optimizations are custom tailored... UE is aiming to be an elastic environment. You can still disable many of the default features to improve performance, and BTW I believe as Marcus said a lot of this is not engineering but being smart and disciplined about how you do your art etc.
I appreciate such talks so much! Not just pure engine advertising, but a talk with a bit of dirty technical nuances.
I would never thought Valorant was a UE4 game, thats neat
So thorough. Love the attention given to competitive integrity.
11:20 that’s a very gentle version of how your teammates actually talk to you haha. Good vid tho!
Cool tricks! Thanks for sharing!
Didn't know that renderdoc can be used as visual debugger, great tips!
This is gold.
In some places baked lights doesn't look really good, still looks quite fine
super cool video! Riotnu seems cool
the fact that the server runs in 2.6 ms is mind blowing to me. I mean, two point 5 milliseconds. Daaamn
I would love to work on problems like that. I loved optimizing everything, but your typical corporate app doesn't care about the performance :(
My studio is having a hard time finding a good Unreal Engineer, so start learning!
@@Balloonbot Oh, I am learning ua-cam.com/video/y89Inb01uIQ/v-deo.html
was Valorant made in Unreal also? I had no idea, omfg one engine to rule them all. what's the next? kojima working with unreal?
I mean, Final Fantasy 7 Remake was also made in Unreal (plus other modifications) when Square Enix has their own in-house engine they used for all previous games they ever did.
There's a bunch of other video game companies that are starting to use Unreal as well.
Just goes to show Unreal really is the single best leading game engine right now.
How can we get like an asset of valorant on unreal could you make it available?
Does UE4 have Valorant's assets for filmmaking?
I had no idea it was made in Unreal Engine...
What does 100 off mean is that I am free for that time limit?
What about chat and voice?
too bad valorant performance seems off right now i hope they fix it
Awesome
Your initial http link VALORANT i is missing the tld.
Parabéns, vcs poderiam colocar algo da época da Bíblia, cenário e personagem.
Great work but needs alot of knowledge
Good video
how you watch video?
if video 1hour???
@@oledjigames874 maybe he watch on twitch
but he probably use a bot rofl
I I'm new here.
I created a project in unreal
And trust me it takes more than 25 min to open
then you have a really big project or your pc is from 1945
shootergame.exe
hi
Love valorant ❤️❤️
28:58 - They said that they're running the editor on mobile mode. So VALORANT to mobile phone confirmed?
Half-Life 3 confirmed.
I doubt it will ever go to the phone. The game is not meant for it, and they explained it was just to fix bugs for it. From a gameplay standpoint valorant would be a terrible port to a phone.
@@ItzZed well this aged like milk.
Ooooooooo.. NOM NOM NOM xD
Hi again haha.
Oh yay!!! Another fps!! yay!!! seriously, wtf.. zzzz.
I wonder why they had to basically make a game that runs on virtually 99.9% of PC's. There's like 45% of steam users that have 1060 3Gb or higher and probably like 80% that have 1030 equivalent or higher which is like 5-10 times faster than HD 4000
Why make a giant engineering effort for those low end 20% old hardware when you can just make it for 50-80% that would look significantly better and require less engineering effort?
More people playing = more $.
@@dire284
1. This is a very unique approach by Riot. Almost no other company does this. This is the very fringe way to do this. It's not designed for low end like 3050 or 1650. It's not even designed for ultra low end like ryzen APUs or 10-year old laptop 650M. It's designed for a decade old low end that's two orders of magnitude slower than modern hardware.
2. surely game designed for 1050 and higher would be at least 20% more attractive than the game designed for HD4000. It'll also be cheaper to make and more future proof - ergo they could make more money this way by making game better. Look at AC: Odyssey. It's impossible to make this game work on a decade old hardware that's order of magnitude slower. Yet large part of it's attractiveness lies in beauty unlocked by powerful modern hardware.
3. If you think hardware doesn't matter, why don't we design games on hardware from 80s? This way we'll definitely catch this last 0.1% of users don't we?
esports players are never happy with performance. Kinda the norm for any competitive
having it good for 20% means that its great for 80%. I will not buy your game if you have bad performance and larger file sizes with less features than games from 2000
Unreal engine just betrayed fortnite haha
Its just an engine that its built on wym betrayed?
Unreal engine is made by epic games
@@sarhanuddin and? The Engine is used by 90% of the games published today.
Its Gold so?
unreal gets a cut too from valorant revenue and both are different style games