What religions do enjoy playing? Do you agree with my list? As always thank you for watching and I will see you on the next video. If you have any suggestions for future videos feel free to let me know in the comments!
I enjoy playing with protestantism as France, especially during the HRE's religious ligues, where you can side with Ottomans and Russia and defeat Austria once and for all
Seems like a legit list. Most fun is to play around with religions in custom nations. A coptic nation with +1 republican tradition ideas, fort defence and extra attrition. WIth your capital in the middle of the little strip of land inland in the amazons. Nearly uninterrupted 6/6/6 rulers and not a nation in the world who can touch you.
Strongest that I've played was definately Sikh (I don't have many of the DLCs, sadly), but by far the most satisfying was Jewish. Seeing both the Christian and Islamic worlds cower in fear to the yarmulke was amazing and controlling 3 1/2 continents was awesome.
My list would have either Orthodox or Hindu at the top, followed by the christians, but then again I was never really a personal union hogger. The new trade mechanic with Islam bears thought too, and, often forgotten in these lists, you get the bonus from unifying islam as well.
Orthodox defiantly 1 but Hindu has very strong selectables combined with really really strong events that give bonus's until death of ruler. On top of that their estates are pretty op now too. I'd have shoved Hindu in at 2 but all in all good list. +1
Me in the new world: I wonder what's going on in Europe... Europe: *_Byzantium is Emperor of the HRE_* *_Portugal has formed Spain_* *_England won the 100 years war_* Me: I think I'll stay in the new world...
I think that the game is randomised in Europe if you can’t see it, if you use timeline you can see weird things happening, like the Surrender of Maine never firing
@@dolphee9935 It's entirely possible for surrender of maine to just never fire, but also timeline doesn't show occupations so its entirely possible France burns on bad sieges and England just wins. What's more confusing was Byz not only surviving but thriving.
@@flazzorb in my case as I keep playing German minor I usually observe that, France declare war on burgundy and the very early game , making them crippled then England finishing her off
It exists because I moved my capital to Sevilla so that I could make trade companies. Paradox pls allow Asian countries to make trade companies without moving to Europe. Its so immersion breaking lol.
@@jagermaster1758 Exactly, but Mongols changed their religion later and Mongols made more mess in Europe so its more fun to say Mongols coming. And I am Turkish myself.
@@khanasparukh5014 orthodoxy or LIFE, you mean? Abrahamic faiths tells how to make your life worse for your proper death. "Everything is sin except worshipping the god. Praise your lord, because he is love. Or go to hell, you little bastard". Even animism is better.
I honestly think that all Christian religions should be at the first 6 spots because of the PU/inheritance mechanic. Okay, it is a double-edged sword, because you can fall under a PU as well, but it is the most op mechanic in the game, theoretically allowing you to blob everywhere in Europe without moving a finger
Definitely agree. I wanted to spice things up a bit by adding in Islam in the top 5 though since CoC has added insane features for them - namely propagate trade. I feel like this should be available for all religions though since it isn't unfeasible that other religions would spread by trade contact as well.
AlzaboHD Yeah, Islam is right after them in my opinion. And you're also right about the propagate religion mechanic, it really doesn't make any sense that only Muslims can do it
They try to make the game as historically accurate as possible. Christians were probably the only people in real history to have personal unions. However, they forced their religion on colonies in Africa and elsewhere. Islam did spread to southeast Asia by trade but never had such a thing as PUs.
You should never worry about falling under a PU. One trick is, once you have a PU you will never fall under PU except by a peace deal. So Castile, Austria, Poland (for examples) will not get that downside.
Card Battler Yes, but you also need a good amount of luck to get a PU in the first place with most countries. I mean, of course Poland, Castille/Aragon and Austria are safe (unless strange stuff happens) but that can't be said for the other countries
I found doing that gives you the take mandate CB, it's great for breaking ming, forget becoming EoC, it's 50% off warscore/AE for every province, reduce ming to a 4-5 provinces, wait for someone else to become emperor (ayyuthaya likes taking it) and then do it to them too (or become emperor yourself, you're big enough anyone but the ottomans will accept becoming a tributary, and you get perma claims to all of china)
Well, if you play as Mughals Ming is going to collapse anyway. Sooner or later you're going to border them and they'll implode. In the last few patches (probably since the change to tributaries) I've seen Ming start to implode again on their own more and more anyway, regardless of player interference or lack of thereof. Like my current campaign as Mughals almost all possible nations broke out of Ming in China like 150 years before I got to border the region and by that time Ming itself was no more. With the last dozen of Emperors being the Japanese. And since they had low mandate themselves plus the negative event for not having much land in China they kept imploding too, with mandate passing hands from Japanese minors to Japanese minors.
"If you want to conquer the world militaristiclly as the religion of peace, Islam is the natural choice." LMFAO xD The only problem with Islam is the difficulty to convert provinces. Christianity has a lot easier time converting muslim provinces on the other hand. Christian religions also have the PU mechanic which I think dwarves all other religions.
I agree - PUs certainly push Christianity ahead of most other religions. On the other hand I wanted to avoid making the list "Top 7 Christian Sects" haha.
PU's are good in early/mid game. But after absolutism, and even more, after client states, they become more of a liability. And with the first era "Transfer Subject" mechanics, you can steal others PU and make'em your vassals, which is better. So PU only really are a thing between 1510 (at best) and 1610 (1625 if you take Court and Country into account). The real reason why Christianity is overpowered is because you will always end a WC by conquering europe anyways, so you can Deus Vult non-christians all early and Imperialism christians in late.
@Humour Noir I think you're downplaying PUs too much here. You can use the claim throne CB to get an entire country, no matter how developed, with only 80 warscore, which is impossible with any other CB except maybe nationalism with culture shift (and maximum admin efficiency). Also, junior partners are way more loyal than vassals, they only count their own military force for liberty desire calculations as opposed to all subjects like vassals do, and don't gain liberty desire from having high development, meaning you can have multiple very powerful junior partners and have none of them be disloyal. Sure, if it's after year 1700 you probably don't want any more PUs if you're going for world conquest, but I don't say no to a PU over, say, France if I can snatch it in the 1600s. You can't annex half of France in one war even with absolutism and imperialism, let alone all of it
A couple of things worth mentioning for confucianism: -save for the easterns, they harmonize by religious group, not individual religions, this means you can take 3 or 4 coptic provinces in the horn of africa and, regardless of how the reformation went, you've essentially converted ALL of europe (and likely siberia too) -because they become considered true faith, any bonus to the usually ignored tolerance of the true faith practically becomes a national unrest modifier (however the heretic/heathen tolerance bonuses from humanist are essentially rendered useless)
I would say reformed is a very powerful religion as well The 10% army morale really comes in handy during wars And with the tolerance of heretics, you can forget about what type of Christianity Europe is
Ι agree, I didn't play with all religions but from wiki and the video fervor is kind of more flexible than any other mechanic and its focuses are very consistent with game play needs and have rational effective values to actually give a push in numbers (even if they cannot be made into permanent combinations)
Inti is great! The Sun God achievement was my favorite achievement run by far. I think I might start with them again sometime since they are quite easy to start with.
The Inti seems to me like it's the weakest of the three. Personally I'm in love with the Mayans, but the Nahuatl seems the strongest, simply because of its raw military power.
I've always hated the luck element involved in becoming Papal Controller. I seem to remember earlier versions of the game may have chosen the controller based upon who actually had the most influence points spent; not just a "chance".
I agree that Catholicism is only good for a handfull of nations : the Papacy (obviously), Spain (stack with their ideas) Austria (Emperor) and maybe France (Edict of Nantes). Otherwise, Papacy is hard to control, which leads to a pretty bad religion overall.
Orthodox because I am orthodox and this religion is good like in the game . Many say that Orthodoxy was the first christine religion . And the Chatolic separated from Orthodoxy .
Well.. Orthodox say that, Catholics say the opposite. But I suppose it's more accurate to say that they were both the first Christian religion but that they diverged after the great schism.
@@galaxysamuraiart8503 orthodox churches: We were founded by the apostles and the catholics are just followers of the patriarch of the west who think he is the overlord of all other patriarchs catholic church: The pope and his church are institutions founded by Jesus himself and thus, we are the one true apostolic church other christians (like me) : Biblical or historical evidence to prove either of your positions ? orthodox and catholic christians: ... What do you mean "evidence" ? That isn't a thing, we are right because our churches says that we are right! other christians: You guys are expecting to get taken serious ?
@Pa Dide That's crazy, but you're wrong. The bizantine emperor himself BROKE UP with the church, and declared his superiority over the religion. In 1445 the orthodox(heretics) JOINED BACK catholicism and accepted the papal authority.... Get your facts right
While it's only accessable through RNW fantasy nations and custom nations, Norse is pretty strong with a similar god mechanic to Hinduism and increases to naval and land force limit
You can thank al-Ghazālī for that. He said you can't find truth though philosophy (basically he put faith over mind), and therefore the islamic world slowly slithered for the next millenium (kinda like europe after Rome) into a dark age.
I’m glad you put Catholicism as high as you did. I was surprised just how strong it was in late game. Once you grow and have 10+ cardinals, you often can have all 7 buffs active and still get a free stab or two. It’s crazy. And it’ll only be stronger after Emperor releases!
I'm enjoying to play as reformed. Cause I had 200 money and if you become reformed you get 300 money and so I immediately became defender of Faith. And that's pretty cool (I played as France)
Tengri is great and should IMO be on the list. You get flexibility in your syncretic faith, and you get two good decisions; one of which being great for tolerance of other religions. Humanist Tengri with Yellow Shamanism literally dosen't have to care about religion and can pick whatever syncretic faith suits them. Or you can go Black Shamanism with Religious and convert everything with Deus Vult on the majority of the world.
It's a very random mechanic indeed, but so are most things in this game. You need some degree of luck in pulling a PU off, though having someone like France or Russia as your attack dog is fun for you, but not for everyone you'll ever fight against
Imho Mayan is the best religion because the benefits are just so strong and reformation isn't as bad as it seems on first glance. When it comes to reforms, go with CCR first, then Infantry CA, then Colonist, then Army Maintainance, then Unrest. Trust me, it's very strong.
All that speech about Christianity and HRE, and you totally forgot to mention, that Confucianism is required to claim the Mandate of Heaven (that brings its own set of bonuses, no RNG dependency and above all - meritocracy mechanics).
Mandate of heaven and its cordesponding CB can actually be obtained by any eastern religion, not just confucianism. Buddhist and shinto countries can also take it.
I've yet to see what Russia does with that DLC - I still haven't bought it yet! It seems like a huge handicap to have if you aren't playing Orthodox / Muscovy
The Russian army composition is always bad, as it is way too infantry heavy at the expense of cavalry artillery. Early game, this isn't too bad, but late game, the Russian AI will try sieging down forts with 100k infantry and no cavalry.
What religion Japan best converts to? I tried protestant. It was actually good, but i had to tank the prestige and legitimacy penalty at the start, which kinda hindered my development. Also you lose the Take Mandate of Heaven CB which was special if you want to be Emperor of China
Orthodoxy, Shiite, and Protestantism are tied at #1 spot: 1. Orthodox is very good in lategame with it's +5% discipline and manpower bonuses, however completely lacks in any naval or colonial aspects. 2. Shiite is the most powerful religion at start, combining 15% land morale (usually ~10%), while those shock damage and defense bonuses are roughly equal +10% discipline up until infantry starts getting some fire pips. 3. Protestantism is the best all-rounder: it's like an ultimate solution for those who want to do everything (colonizing, warmongering, developing lands, and so on).
Sihk can get 15% morale far more reliably than Shia. It gets 10% baseline; and another 5% from a government reform unique to Sihk. Also Sihk gets about 70 years of +Discipline; post-absolutism. During those periods of +5% Disc Sihk is the UNDISPUTED best religion in the game. No religion even comes close to 15% morale and 5% Disc.
About Islam, I believe that it's one of the strongest religions as well. This is especially true if you are Shia or Ibadi, since you are often if not always the only one with that branch of Islam and can enjoy the benefits of being Defender of the Faith uncontestedly. The only problem I have with it is how hard it is to get to -100 piety (mysticism) in the game, since you get closer to legalism by attacking heathens and only lose it by attacking fellow muslims, meaning that you will float at 100 piety for most of the game, willingly or not. These bonuses connected to legalism are not bad, but it would be fun to see how Mysticism plays out with extra morale and missionary strength, but it's hard to get there. As it stands, I would agree for sure that either Coptic or Orthodox are the best religions, especially considering how easily you can be Defender of the Faith on top of the ridiculous bonuses. I mean, I don't even have the DLC that gives icons to Orthodox players, but staying at 100 authority is still incredibly strong.
I had a campaign as shia Persia and managed to hold my piety level at -100 almost the whole game. It was awesome^^ Oh and btw, the shia nation of Mushasha in south Iraq makes it easier to get -100 piety because their second idea gives them 10% morale of armies and -0,1% monthly piety :D
In my opinion Legalism boni are a lot better. I only swich into mysticism if I need to convert stuff, which isn't all too dificult since you get alot of piety related events.
I believe that the most powerful religion is HRE Emperor Italy that has Catholic Curia. Catholic allows you to have all bonuses at the same time, and it is quite easy to get more mana than you need to spend, thus getting free stability! What other religion gives the possibility for all bonuses to be active at the same time? Curia gives tech cost reduction, improve relations increase, diplomats increase, stab cost reduction and the ability to excommunicate and break royal marriages without a stab hit. The papal mana can also be used to get at the very least inflation reduction cost and diplomatic reputation. It also starts as the most developed faith. But then it also has the shitshow called the reformation.
I think Confucianism only deserves the #10 spot if you start as them or convert to them before 1500. Otherwise, I think it's pretty meh with its only saving grace being the admin tech cost reduction. Since if you use its mechanic the tolerance will become worthless and at that point - why even have it? I've found whenever I convert to it later such as when I take the Emperorship it's more trouble than it's worth. It's list of many issues: If you ignore harmonizing it's an awful religion. It's effectively +2 Tolerance of Heathens +1 Tolerance of true faith and -10% admin tech cost with a PENALTY for converting provinces to your religion, if you want a 'tolerant' religion you're better off with Fetishist who gets a few nice decisions and bonuses. Increase development cost early on is a massive pain if you're intending to dev up an institution. Reduced legitimacy is a minor pain - but if you're Emperor it really hurt, meritocracy effects advisor costs and some juicy bonuses - and you tend to want those. From what I gather it doesn't effect republics or hordes so maybe that could be useful? But you'd need to reform into that most likely, which has issues of its own. The biggie though is -3 tolerance of the true faith - this is as good as -3 unrest and it is awful, you would literally be better off not harmonizing at all and picking up humanist - but harmonizing is the main thing that makes this religion redeemable! The true killer is how long it takes to harmonize - simply put, too long. Even with lucky events. By the time all the bonuses kick in, they stop being worth it and for the huge cost you pay up front by having to manage a lot of extra rebels... it's painful. It comes down to what any eu4 world conquer will tell you - the benefits later matter a lot less than the ones you get now. You're better off getting a powerful start right away than punishing yourself early when you need the boosts most then get an only slightly better bonus later. Even Coptic don't ramp up so slowly - since they at least start with **some** of their bonuses. It's not flexible. It's slow. The benefits are minor. If you want to do what Confucianism does - pick up Humanist ideas alongside a decent religion and don't suffer through its years of pain. Great religion to role-play as. Terrible religion to play in most scenarios.
The Anglican Chruch is probably the most fun religion I've dealt with. 400+ gold for the monastery ability plus England/GB control of the trade modes and if you play well colonial nodes, making you a power house for the ages.
Orthodox is no doubt #1, but Confucian is the #1 worst without a doubt. Harmonizing is slower and less efficient than converting, and the low harmony maluses to meritocracy and tolerance of the true faith are deadly. On that note, where the heck are Shinto and Tengri on this list? Both of those are far better than Confucian or Fetishist (or Coptic and Catholic in my opinion.) Finally, Hindu should outrank Muslim religions because of ruler stat increasing events, and Sikhism should also be a bit higher. My list of top religions would be Orthodox>Hindu>Ibadi>Shia>Sunni>Sikhism>Tengri>Nahuatl>Inti>Mayan>Protestant>Catholic>Shinto, the rest belong in the garbage can.
I agree with the astonishment with tengri's absence, but I'd like to state that harmonizing isn't slow, if you compare it to converting a whole religion. There are hundreds of sunni and christian province, and you can harmonize them all in 33 years. Good luck converting Europe in that time.
Hindu aren't the top because it very hard to conquer and start only few nation that embrace hindu . Islam is very powerful in india such as bahmanis , and other . Hindu is more like to peace rather than conquering .
Brand new to your channel and great video but some corrections are needed. 3:46 It's actually 1480 and beyond. 4:27 They also have to convert the province to Coptic. 7:02 Bit of a grammar Nazi correction but reform, not reformation. 13:20 Those are 2 abilities you can activate when you get 75% mysticism and 75% legalism respectively which costs 50% legalism or mysticism depending which side you one. You don't gain yearly manpower you gain 2 years worth of manpower. The 3 (Actually 4) decisions I think you meant were Enforce Religious Unity +2% missionary strength to heretics, requires ruler admin 3+, Adopt the Title of Khalifa, requires ruler military 3+, +0.5 yearly prestige and instant bonus of 10 legalism, (Sidenote, must be SUNNI, NOT SHIA OR IBADI, republic, or The Mamluks) Denouncement of Sect Practices requires ruler of diplo 3, gives -1 global unrest and instant bonus of 10 legalism, and the last one is Islamic center of Scholarly Learning which requires a ruler of diplo 5 instead of 3, -5% tech cost, +1% missionary strength and a instant bonus of 25 legalism. Additional requirement is an admin tech of 8 which the previous ones do not require anything of the sort. 13:37 It's 50% or more, not 33% And you already stated this but it can only be used in trade companiy regions basically rendering it useless. The whole point of these corrections is just to say make sure to watch your video once before you post it for any corrections, as videos on youtube are forever cannot be changed (Unless you put in annotations) so make sure they're perfect before you post them. Anyways good video and I hope to see more from you.
Thanks for the corrections Dran! As for the propagate religions feature I was basing my info off of an older dev diary from DDRJake - I don't own the CoC DLC so I wasn't able to independently verify. Thanks again and see you on the next video.
Catholic is the best because there would always be some moron who picks up as the defender of faith. Also easy stability upgrade and 15% tax increase gives a decent boost. If you want to boom Catholicism is best and make sure the empire stays Protestant .
One of my friends went mamluks, got to Ethiopia, and let his country be conqured by Coptic rebels. Best part was that another player declared war on him while 100k coptic rebels were around and destroyed the invading force.
A bit late but regarding the protestants, you get money for becoming protestant and you get improved relations, the money is a nice help for getting your economy started as a smaller nation and the improved relations is similar to the reduced AE as your AE will tick down way faster, an additional 0.4 per year if i remember correctly.
Anglicanism is pretty good too. -At 100% religious unity you get an insane ammount of church power, which you can use to stay at max stability for the entire game, you can also use it to get some extra ducats. -England is the only anglican nation in the game, if you go for religious ideas you can get a free CB against every nation in the game -The extra innovativeness gain goes great with innovative ideas, making it pretty easy to get to 100 innovativeness in a short amount of time.
I'd argue that Mayan is harder to reform than Nahuatl. Doom is definitely a ticking clock and sometimes a rather harsh and dangerous pain in the rear, but Nahuatl nations do at least have the option to take land and keep it while they're cycling through reforms, making the next few cycles a bit easier if you plan ahead well enough. If you keep one or two AI un-truced at the end of the first or second cycle, you can farm some Doom from their soldiers while you wait for the other truces to tick down, and once you've passed two or three reforms you can more or less take it easy and do the rest at your leisure since every reform you pass decreases your Doom gain by 20%. Maya nations, on the other hand, must A) spend thousands of admin points on re-coring and stabbing up, B) Can't keep vassals or otherwise effectively strengthen themselves and weaken most of their opposition beyond acquiring a pair of extra semi-randomized provinces per cycle, and C) Must expand in basically the same direction and through the same messy webs of alliances every time (fragging Zapotec allying half of Mexico *every darn cycle*...), while taking no more and no less than twenty provinces with each cycle. And unlike the Nahuatl their clock never really stops ticking until they're all the way through their reforms. Granted, they don't have a literal doomsday incoming, but they do have a European apocalypse inbound, and the time it takes for truces to tick and cores to complete is quite rigid compared to the more flexible Nahuatl, who can snake out into the Yucatan and Garland War anybody they want in a nice long line every time a truce expires.
For anyone confused why the American religions or Coptic are so low, or why Shinto isn’t on the list, keep in mind that this is not a game where you can consider these things in a vacuum. You have to keep in mind how widespread they are, and what nations start with it or have an easy time converting to it. For example, out of the three Muslim sects, the worst on paper is obviously Sunni, but I consider Sunni to be the strongest simply because of how widespread it is, and the fact that three of the strongest nations at the start are Sunni while the biggest Shia nation is Qara Quyonlu. Even if you aren’t going to play one of them, you’ll generally have an easier time with Sunni than with Shia because of diplomacy and unrest
I dunno if im playing this game differently from all of you but i feel like confucianism and protestant are the most powerful. Prots have three really flexible and really strong bonuses w church power and use church power in advancing parliamentary bills when its stuck on 100 because the bonuses you have work for you. Being able to largely ignore religion because of confucianism rocks too, the meritocracy mechanic is great in late game, and its events are strong.
Nah. Trust me. Nothing is quite as OP as Orthodoxy with Third Rome enabled. The icons alone are broken. 100 patriarch authority is like lowering the game difficulty. Before Third Rome you could certainly make that argument though.
Before the reforms were made that made Protestantism any good and Tordesillas for Catholicism, I usually went Reformed when in Europe. If you max out your stability and have a large trade income, you can rake in even more gold with it basically non-stop. I love it. Now if only I had something to spend my money on since I prefer to play tall instead of wide... Also I don't have much experience with catholicism because I often play countries that don't get many Papal seats due to relatively low number of provinces with eh development.
I would agree that nahuatl is difficult to reform, but considering you lose cores as a Mayan when you add another reform I would argue they are the most difficult. Not to mention how ridiculously strong the Aztecs are compared to the Maya.
playing as orthodox rum (karaman into- rum). with Op rum ideas manpwoer modifier .land morale , core creation cost..-20 dev cost with economic ideas and %-10 eextra with quantity policies. %10 orthodox also you can get another 10 percent with another policy i dont remember which one is now -% 50 dev cost. turn into republic after 1600 you get 1 republican tradition (1 legitimacy of rum ideas). re elect and good leaders..
Is that a mod you use to have more distinct country colors and borders? If it is, which one and can i still get achievments in ironman with that mod? Thanks in advance :)
As of 1.27, I'd say Sunni is better than Orthodox for One Faith, as you can convert trade company land easily, and can make buckets of ducats with the corruption reducing button (debase, then click the button to get free money equal to your loan size), or just use it to get rid of late game corruption if you don't have Espionage ideas. Orthodox is pretty great too though, that unrest reduction is so nice to have, only downer is that you have more of the world to convert than you do with Sunni
7:30 when you reform this religions, by having a nearby western colonie, you lose all the reformation bonuses. I speak in my own experience. 'Cuse that I wont play those any more, to much work reforming nahuatl just for lossing bonuses when reforming.
You have to "reform religion" and not select "reform society" to keep your reformation bonuses. Otherwise you lose everything. I just checked on the PDX forum - I reformed Inti religion a few patches ago and kept all of the bonuses. Hopefully that helps.
Alza, thx for your answere. I only did reform the religion, clicking in the boton "Reform Religion" in the Doom menu. Thats weird. May you pass me the PDX forum article?
You also forgot to mention that protestant nations before the printing press are able to instantly get it to spread to them without having to spend mana to get one provence to embrace it and spread it or waiting...
How about Anglican? Its mechanics is quite strong, as you can get tonnes of money with church power and stability upgrade. It can make you an economic power house, as you will almost never run out of money.
Caught me! I always cheat in these types of videos. The only legitimate footage of this one is for Hinduism - the Bharat empire is one of my current ironman campaigns. I'm currently going for the Sun Never Sets achievement but I'll also try for a WC. Crossing my fingers!
Nahualt isn't that hard to pass reforms tbh. Just don't let anybody be annexed and don't take too much land (but enough so you can reach everybody). You just need to win the first 2 wars, take the 2 fort provinces, and make a landbridge to the mayans, reform, and after that it gets easier and easier. Remember that if you attack somebody and they call their allies, those allies break any truces they have with you. (So you can vassalize them for diplo points).
Fetishist republics which choose the cult with the +2 true tolerance also gets a godly +0.5 Republican tradition. With republicanism also you can essentially infinitely re-elect leaders for a perfect leader for the majority of your play through.
Shinto is really nice. Not because of it's mechanics or bonuses. But because of it's exclusivity for Japan. 1. Play the military powerhouse that Japan is. 2. Take Religious ideas for the Deus vult CB. 3. Have a CB against literally anybody because nobody else has the Shinto religion. 4. ??? 5. Profit!
Just played new world and was surprised at how easy it can be if you get a nice snowball (did it as north american.) I don't believe it is as hard as you say it is, even though it was totemist.
I had a Mayan run a while back on early dharma release (1.26.0 or sth) and for some reason I lost all 5 reform bonuses upon reformation, the Religious reforms tab disappeared. And I received no event to convert to Christianity either (does this has anything to do with the resistance to reformation thing). Have anyone had the same problem or I just messed up something? Oh and Sotuta has a temple now, I'm pretty sure that Mayan doesn't have temple before.
Did you select "reform society" decision by chance? I read that you must "reform religion" as this keeps the bonuses while reforming society loses them all - reform society also does not require all five reformations and can be used on all native religions.
@@AlzaboHD I have no idea tbh. Maybe I'll do a Mayan/Nahuatl run again soon and keep an eye out for that. I like the mechanics but Élan France still haunts me til this day lol.
Tengri should be squeezed in between protestant and catholic imo. The tolerance is insane, and so is the 20% regiment cost. I struggle to see the train of thought that led you to leaving it out entirely.
angelicin is the best gives you shit loads of money, every 50 month gives you the cost of half a loan with out having to pay it back and with out any debuffs (simular to the protasent system, needs to build up the church power, outher options, like stability and mercitlism)
And Reformed; the best economic religion in the game, while also being great for stability, the best naval religion and a pretty decent land army religion [10% morale]
Protestantism is my favorite because if its customizable play style want to be a waring empire go a head want to be a tall colonizing go ahead its great
Strongly disagree with putting Confucianism above Shinto and Tengriism, as well Catholicism ranking so high (as its always worth switching to Protestant, aside from Spain and the Papal States), but apart from that - good list. Would have ranked Hindu a bit higher though, but apart from that, sensible rankings.
Oh many people are pointing out how powerful personal unions are, but all eastern religions give you access to tributaries. Tributaries > PUs. That's just fact. Can't argue with a greater than sign.
Dude PLEASE STOP saying 'PAP AL'. It is said like 'PAY Pull'. Yes English is a funny language with it's spelling alright but you must still say it right unless you want others to wonder what you have been drinking!! Love your videos however!!! Good stuff!! Also 'piety' is pronounced 'PIE ETTY'. Sorry I studied Linguistics and I can't help myself!!
Catholic is absolutely better than either Coptic or Nahuatl. You may not get the straightforward bonuses that those give, but you get really nice bonuses from papal influence, and if you become Curia controller you can excommunicate your catholic enemies and crusade your heathen ones. Additionally Coptic and Nahuatl suffer from only being present in a very small area, so diplomacy will be harder and unrest will be higher as you expand
@@Quintaner well nahuatl is in the new world so as you colonize they get converted/can get converted easily (+2% missionary from totemist, animist), but attacking colonial nations is one example on why the unrest would be higher.
I'm surprised Anglican wasn't on the list at all, though I suppose it doesn't give you quite as many modifiers as a lot of those other religions, but I just feel like being able to increase stability without it costing you monarch points seems strong to me, and when you don't need more stability you can just slowly increase mercantilism which is always a welcome thing when playing as England or GB. Though I do agree of the christian religions protestant and orthodox are stronger.
I need to experiment more with Anglican - I still felt Orthodox, Protestant, Catholic and even Coptic were stronger. I'd probably put them at 11 or 12 and certainly ahead of reformed.
Anglican is one of the worst religions in the game. That said; this list also has Confucian on it at all; and Catholic at #4. And Sunni at #2. And Reformed not even on the list. So I was half expecting Anglican at #1 because the list is hilariously bad.
Bit of a unfair assessment without explaining it Raikaria. The stability is nice, but high mercantilism on a colonizing nation is asking for trouble. It gives a negative modifier to liberty desire of colonial nations. Otherwise, the money becomes a nonissue pretty quickly, if you know your trade in EU4, and the divorce mechanic is just laughably useless. Compared to the really strong militeristic bonuses other catholic religions get (huge -20% AE for curia controller, extra morale and discipline as protestant, extra discipline as coptic, -core creation for catholics and coptic nations), anglican just falls short of anything but a being a cashcow. Although, it must be said, if you declare “The Statute in Restraint of Appeals” you keep it even after switching to Anglican. Just a nifty little boost.
P.S. new confucian is not all bad, not having to bother with religious unity during a world conquest without needing to take Humanist is definately worth a mention. Having said that, the bonuses are pretty poor to be sure.
What religions do enjoy playing? Do you agree with my list? As always thank you for watching and I will see you on the next video. If you have any suggestions for future videos feel free to let me know in the comments!
I enjoy playing with protestantism as France, especially during the HRE's religious ligues, where you can side with Ottomans and Russia and defeat Austria once and for all
Seems like a legit list. Most fun is to play around with religions in custom nations. A coptic nation with +1 republican tradition ideas, fort defence and extra attrition. WIth your capital in the middle of the little strip of land inland in the amazons. Nearly uninterrupted 6/6/6 rulers and not a nation in the world who can touch you.
Strongest that I've played was definately Sikh (I don't have many of the DLCs, sadly), but by far the most satisfying was Jewish. Seeing both the Christian and Islamic worlds cower in fear to the yarmulke was amazing and controlling 3 1/2 continents was awesome.
My list would have either Orthodox or Hindu at the top, followed by the christians, but then again I was never really a personal union hogger. The new trade mechanic with Islam bears thought too, and, often forgotten in these lists, you get the bonus from unifying islam as well.
Orthodox defiantly 1 but Hindu has very strong selectables combined with really really strong events that give bonus's until death of ruler. On top of that their estates are pretty op now too. I'd have shoved Hindu in at 2 but all in all good list. +1
Me in the new world: I wonder what's going on in Europe...
Europe: *_Byzantium is Emperor of the HRE_*
*_Portugal has formed Spain_*
*_England won the 100 years war_*
Me: I think I'll stay in the new world...
Pff, u never saw Yas form Arabia
This sounds like a dream Europe.
I think that the game is randomised in Europe if you can’t see it, if you use timeline you can see weird things happening, like the Surrender of Maine never firing
@@dolphee9935 It's entirely possible for surrender of maine to just never fire, but also timeline doesn't show occupations so its entirely possible France burns on bad sieges and England just wins.
What's more confusing was Byz not only surviving but thriving.
@@flazzorb in my case as I keep playing German minor I usually observe that, France declare war on burgundy and the very early game , making them crippled then England finishing her off
Bharti India is like saying German Deutschland
It exists because I moved my capital to Sevilla so that I could make trade companies. Paradox pls allow Asian countries to make trade companies without moving to Europe. Its so immersion breaking lol.
German Deutschland isn't so self obvious nowadays
@@deltoroperdedor3166 dang dude
I imagine he said Bharti India because of the possibility of forming Hindustan in the same region.
Well. Both world wars were heavily influenced by the fact that everythin german wasn't Deutschland.
Obviously the best religion is animism
it lets you switch to actual religions though event
Which religions does it let you switch to? Neighboring religions?
AlzaboHD I think a choice of 3 major groups
All
Hey! ... oh
Lol
No Tengri ?Sky god is angry now
Too bad the blood god beats up the sky god erryday!
*MONGOLS COMING*
@@alig.20 not only Mongols, most Turkic countries believed in Tengrism aswell
@@jagermaster1758 Exactly, but Mongols changed their religion later and Mongols made more mess in Europe so its more fun to say Mongols coming.
And I am Turkish myself.
@@jagermaster1758 Its not "most". All Turks believed in Tengri.
Orthodox because it allows you to go over 200% OE
Aldo Orthodox because it's the true church
ORTHODOXY OR DEATH ❤️
Protestants and Catholics are heretics
@@khanasparukh5014 orthodoxy or LIFE, you mean? Abrahamic faiths tells how to make your life worse for your proper death. "Everything is sin except worshipping the god. Praise your lord, because he is love. Or go to hell, you little bastard". Even animism is better.
@@tigrosabertooth4757 where did the Catholic priest touch you?
I honestly think that all Christian religions should be at the first 6 spots because of the PU/inheritance mechanic. Okay, it is a double-edged sword, because you can fall under a PU as well, but it is the most op mechanic in the game, theoretically allowing you to blob everywhere in Europe without moving a finger
Definitely agree. I wanted to spice things up a bit by adding in Islam in the top 5 though since CoC has added insane features for them - namely propagate trade. I feel like this should be available for all religions though since it isn't unfeasible that other religions would spread by trade contact as well.
AlzaboHD Yeah, Islam is right after them in my opinion. And you're also right about the propagate religion mechanic, it really doesn't make any sense that only Muslims can do it
They try to make the game as historically accurate as possible. Christians were probably the only people in real history to have personal unions. However, they forced their religion on colonies in Africa and elsewhere. Islam did spread to southeast Asia by trade but never had such a thing as PUs.
You should never worry about falling under a PU. One trick is, once you have a PU you will never fall under PU except by a peace deal. So Castile, Austria, Poland (for examples) will not get that downside.
Card Battler Yes, but you also need a good amount of luck to get a PU in the first place with most countries. I mean, of course Poland, Castille/Aragon and Austria are safe (unless strange stuff happens) but that can't be said for the other countries
Confucian Mughals is the way to go!
Assimilate the world!
I found doing that gives you the take mandate CB, it's great for breaking ming, forget becoming EoC, it's 50% off warscore/AE for every province, reduce ming to a 4-5 provinces, wait for someone else to become emperor (ayyuthaya likes taking it) and then do it to them too (or become emperor yourself, you're big enough anyone but the ottomans will accept becoming a tributary, and you get perma claims to all of china)
Well, if you play as Mughals Ming is going to collapse anyway. Sooner or later you're going to border them and they'll implode. In the last few patches (probably since the change to tributaries) I've seen Ming start to implode again on their own more and more anyway, regardless of player interference or lack of thereof. Like my current campaign as Mughals almost all possible nations broke out of Ming in China like 150 years before I got to border the region and by that time Ming itself was no more. With the last dozen of Emperors being the Japanese. And since they had low mandate themselves plus the negative event for not having much land in China they kept imploding too, with mandate passing hands from Japanese minors to Japanese minors.
*Confughals
I never managed to convert to confucian... Could someone give me the way to ?
"If you want to conquer the world militaristiclly as the religion of peace, Islam is the natural choice." LMFAO xD
The only problem with Islam is the difficulty to convert provinces. Christianity has a lot easier time converting muslim provinces on the other hand. Christian religions also have the PU mechanic which I think dwarves all other religions.
I agree - PUs certainly push Christianity ahead of most other religions. On the other hand I wanted to avoid making the list "Top 7 Christian Sects" haha.
PU's are good in early/mid game. But after absolutism, and even more, after client states, they become more of a liability. And with the first era "Transfer Subject" mechanics, you can steal others PU and make'em your vassals, which is better. So PU only really are a thing between 1510 (at best) and 1610 (1625 if you take Court and Country into account).
The real reason why Christianity is overpowered is because you will always end a WC by conquering europe anyways, so you can Deus Vult non-christians all early and Imperialism christians in late.
@Humour Noir I think you're downplaying PUs too much here. You can use the claim throne CB to get an entire country, no matter how developed, with only 80 warscore, which is impossible with any other CB except maybe nationalism with culture shift (and maximum admin efficiency).
Also, junior partners are way more loyal than vassals, they only count their own military force for liberty desire calculations as opposed to all subjects like vassals do, and don't gain liberty desire from having high development, meaning you can have multiple very powerful junior partners and have none of them be disloyal.
Sure, if it's after year 1700 you probably don't want any more PUs if you're going for world conquest, but I don't say no to a PU over, say, France if I can snatch it in the 1600s. You can't annex half of France in one war even with absolutism and imperialism, let alone all of it
Considering the unrest modifier, Orthodox is the best when you have full Patriarch authority
Feels good man
A couple of things worth mentioning for confucianism:
-save for the easterns, they harmonize by religious group, not individual religions, this means you can take 3 or 4 coptic provinces in the horn of africa and, regardless of how the reformation went, you've essentially converted ALL of europe (and likely siberia too)
-because they become considered true faith, any bonus to the usually ignored tolerance of the true faith practically becomes a national unrest modifier (however the heretic/heathen tolerance bonuses from humanist are essentially rendered useless)
number 0 *T E N G R I*
I would say reformed is a very powerful religion as well
The 10% army morale really comes in handy during wars
And with the tolerance of heretics, you can forget about what type of Christianity Europe is
Definitely my favourite christian belief (I haven't played orthodox much tho).
Anything Reformed can do, Protestantism can do - and be more versatile at that. Strongly disagree.
Ι agree, I didn't play with all religions but from wiki and the video fervor is kind of more flexible than any other mechanic and its focuses are very consistent with game play needs and have rational effective values to actually give a push in numbers (even if they cannot be made into permanent combinations)
I think Inti is my favrotie:
1. Easy to reform
2. Powerful bonuses
Inti is great! The Sun God achievement was my favorite achievement run by far. I think I might start with them again sometime since they are quite easy to start with.
The Inti seems to me like it's the weakest of the three. Personally I'm in love with the Mayans, but the Nahuatl seems the strongest, simply because of its raw military power.
Confucionism is to confucing for me...
It's the most pacifist religion in the game that punishes the player for using missionaries to convert provinces unlike other religions.
@@anondelirius3255 you are showing symptoms if a woosh
That's a good one
@@MeAndI338 Well you never know, maybe he's actually in confucius about it
@@anondelirius3255 you are confucian me, woosh or no woosh?
I've always hated the luck element involved in becoming Papal Controller. I seem to remember earlier versions of the game may have chosen the controller based upon who actually had the most influence points spent; not just a "chance".
But it's a good nerf against big nations with a lot of holy cities
I agree that Catholicism is only good for a handfull of nations : the Papacy (obviously), Spain (stack with their ideas) Austria (Emperor) and maybe France (Edict of Nantes). Otherwise, Papacy is hard to control, which leads to a pretty bad religion overall.
@@xvrhumournoir7144 unless I have lots of cardinals and papal influence per year, I just use the 50 influence bonuses.
You know, there is real life luck element in "electing" the pope?
Is it? Or is it more about politics?
Orthodox because I am orthodox and this religion is good like in the game . Many say that Orthodoxy was the first christine religion . And the Chatolic separated from Orthodoxy .
Well.. Orthodox say that, Catholics say the opposite. But I suppose it's more accurate to say that they were both the first Christian religion but that they diverged after the great schism.
True
@@galaxysamuraiart8503 orthodox churches: We were founded by the apostles and the catholics are just followers of the patriarch of the west who think he is the overlord of all other patriarchs
catholic church: The pope and his church are institutions founded by Jesus himself and thus, we are the one true apostolic church
other christians (like me) : Biblical or historical evidence to prove either of your positions ?
orthodox and catholic christians: ... What do you mean "evidence" ? That isn't a thing, we are right because our churches says that we are right!
other christians: You guys are expecting to get taken serious ?
@Pa Dide That's crazy, but you're wrong. The bizantine emperor himself BROKE UP with the church, and declared his superiority over the religion. In 1445 the orthodox(heretics) JOINED BACK catholicism and accepted the papal authority.... Get your facts right
Orthodox =greece version
Catholic= roman version
While it's only accessable through RNW fantasy nations and custom nations, Norse is pretty strong with a similar god mechanic to Hinduism and increases to naval and land force limit
Have a nice Sunday morning Good Ser. Allow me to mention you about our great belief Tengrism... (Draws a composite bow on horseback)
For me ortodox is the best
Orthodox*
@@lordfrost3752 yes sorry very much :)
@@TheFuentes5551 It's okaay man. I ain't gonna hit you. xD
@@lordfrost3752 every time some gramer nazi corrects me my mind drifts back to kindergarden. Misses Adams. I still hate her so much ugly bitch
@@TheFuentes5551 XD well, I am a friendly grammar nazi.
*Muslims are good for peacefull conquest*
Me: wat.
Assimilation, Conversion & Integration.
You can thank al-Ghazālī for that. He said you can't find truth though philosophy (basically he put faith over mind), and therefore the islamic world slowly slithered for the next millenium (kinda like europe after Rome) into a dark age.
@@besh55 I know muslims were good guys compered to medival times Europeans. But it sounds weird today dont you think?
Muslims good ahhahahahhahahahaha
Nobody is good when it comes to modern morals
muslims have the biggest oil resserve in the world america want's it .. america controle the media .. so !
Excuse me First Rome is best Rome.
Sorry, doing a Byzantine World Conquest, had to say that.
Now you must conquer all three Romes and spread Orthodox far and wide!
But Byzantium's Constantinople is Second Rome?
mmMMmm, but tell me, there's a decision that says something like "Restore the Old Capital". I've clicked it.
@AlzaboHD With pleasure!
SPQR/Byz was first Rome, HRE was second Rome, and Russia was third Rome
+Torlun depends on who you ask, for the orthodox it's constantinople that's second rome (HRE is just fake rome)
I’m glad you put Catholicism as high as you did. I was surprised just how strong it was in late game. Once you grow and have 10+ cardinals, you often can have all 7 buffs active and still get a free stab or two. It’s crazy. And it’ll only be stronger after Emperor releases!
I'm enjoying to play as reformed. Cause I had 200 money and if you become reformed you get 300 money and so I immediately became defender of Faith.
And that's pretty cool (I played as France)
Finally :) I always wanted a list like this
Glad you enjoyed it - thanks for watching!
2:54
*flashback to Groogy in the Cradle of Civilization Dev Clash*
7:50 A perfect world doesn't ex.....
Talking about that AI protestant Rome? That does look pretty neat xD
I just like the colour in mapmode tho
Dude.... Your flag! Burgundy for life. Burgundy best religion!
@@pabloramos1022 they do say burgundy is the sign of nobility ;)
I don't really agree with the list, but you did a great job explaining the religions.
Thanks for watching! I'm glad it was of some use to you - I can definitely see that the list is subjective.
Tengri is great and should IMO be on the list. You get flexibility in your syncretic faith, and you get two good decisions; one of which being great for tolerance of other religions.
Humanist Tengri with Yellow Shamanism literally dosen't have to care about religion and can pick whatever syncretic faith suits them. Or you can go Black Shamanism with Religious and convert everything with Deus Vult on the majority of the world.
I see people saying PU is very op mechanic, but how the hell can you consistently use it?
The conditions seem too random to rely on PUs for expansion.
It's a very random mechanic indeed, but so are most things in this game. You need some degree of luck in pulling a PU off, though having someone like France or Russia as your attack dog is fun for you, but not for everyone you'll ever fight against
Prestige and diplomatic reputation increase your chances of obtaining a PU.
@@kenf6412 he means the death of rulers is based on entirely luck. I had one ruler have a kid at the age of 90 ffs
It’s a good thing I’m Orthodox then
Same
Awesome list, great video man.
Imho Mayan is the best religion because the benefits are just so strong and reformation isn't as bad as it seems on first glance. When it comes to reforms, go with CCR first, then Infantry CA, then Colonist, then Army Maintainance, then Unrest. Trust me, it's very strong.
Great vid.. I am due for another Eu4 game! In fact I should check if my DLCs are current.
Nice video.
All that speech about Christianity and HRE, and you totally forgot to mention, that Confucianism is required to claim the Mandate of Heaven (that brings its own set of bonuses, no RNG dependency and above all - meritocracy mechanics).
Mandate of heaven and its cordesponding CB can actually be obtained by any eastern religion, not just confucianism. Buddhist and shinto countries can also take it.
@@AlzaboHD True. You haven't mentioned this in regards to those religions either.
This video. It's why I never have third rome enabled anymore
I've yet to see what Russia does with that DLC - I still haven't bought it yet! It seems like a huge handicap to have if you aren't playing Orthodox / Muscovy
@@AlzaboHD Apparently, because of the special unit they get, the Russian AI ends up ruining their army composition.
The Russian army composition is always bad, as it is way too infantry heavy at the expense of cavalry artillery. Early game, this isn't too bad, but late game, the Russian AI will try sieging down forts with 100k infantry and no cavalry.
But late game is Infantry and Artillery only unless you have good Cav CA and 100% Cav to Inf ratio.
I meant to say artillery, typo.
Now that you've thought about it, it's about time the Shinto faith gets some love...
Agreed - the isolation / openness mechanic is far too RNG and hits too late for them to make the top 10 imo.
What religion Japan best converts to? I tried protestant. It was actually good, but i had to tank the prestige and legitimacy penalty at the start, which kinda hindered my development. Also you lose the Take Mandate of Heaven CB which was special if you want to be Emperor of China
Orthodoxy, Shiite, and Protestantism are tied at #1 spot:
1. Orthodox is very good in lategame with it's +5% discipline and manpower bonuses, however completely lacks in any naval or colonial aspects.
2. Shiite is the most powerful religion at start, combining 15% land morale (usually ~10%), while those shock damage and defense bonuses are roughly equal +10% discipline up until infantry starts getting some fire pips.
3. Protestantism is the best all-rounder: it's like an ultimate solution for those who want to do everything (colonizing, warmongering, developing lands, and so on).
Sihk can get 15% morale far more reliably than Shia.
It gets 10% baseline; and another 5% from a government reform unique to Sihk.
Also Sihk gets about 70 years of +Discipline; post-absolutism. During those periods of +5% Disc Sihk is the UNDISPUTED best religion in the game. No religion even comes close to 15% morale and 5% Disc.
My right ear enjoyed this video slightly more than my left ear
About Islam, I believe that it's one of the strongest religions as well. This is especially true if you are Shia or Ibadi, since you are often if not always the only one with that branch of Islam and can enjoy the benefits of being Defender of the Faith uncontestedly.
The only problem I have with it is how hard it is to get to -100 piety (mysticism) in the game, since you get closer to legalism by attacking heathens and only lose it by attacking fellow muslims, meaning that you will float at 100 piety for most of the game, willingly or not. These bonuses connected to legalism are not bad, but it would be fun to see how Mysticism plays out with extra morale and missionary strength, but it's hard to get there.
As it stands, I would agree for sure that either Coptic or Orthodox are the best religions, especially considering how easily you can be Defender of the Faith on top of the ridiculous bonuses. I mean, I don't even have the DLC that gives icons to Orthodox players, but staying at 100 authority is still incredibly strong.
I had a campaign as shia Persia and managed to hold my piety level at -100 almost the whole game. It was awesome^^
Oh and btw, the shia nation of Mushasha in south Iraq makes it easier to get -100 piety because their second idea gives them 10% morale of armies and -0,1% monthly piety :D
In my opinion Legalism boni are a lot better. I only swich into mysticism if I need to convert stuff, which isn't all too dificult since you get alot of piety related events.
I believe that the most powerful religion is HRE Emperor Italy that has Catholic Curia. Catholic allows you to have all bonuses at the same time, and it is quite easy to get more mana than you need to spend, thus getting free stability! What other religion gives the possibility for all bonuses to be active at the same time?
Curia gives tech cost reduction, improve relations increase, diplomats increase, stab cost reduction and the ability to excommunicate and break royal marriages without a stab hit.
The papal mana can also be used to get at the very least inflation reduction cost and diplomatic reputation. It also starts as the most developed faith. But then it also has the shitshow called the reformation.
I think Confucianism only deserves the #10 spot if you start as them or convert to them before 1500. Otherwise, I think it's pretty meh with its only saving grace being the admin tech cost reduction. Since if you use its mechanic the tolerance will become worthless and at that point - why even have it?
I've found whenever I convert to it later such as when I take the Emperorship it's more trouble than it's worth. It's list of many issues:
If you ignore harmonizing it's an awful religion. It's effectively +2 Tolerance of Heathens +1 Tolerance of true faith and -10% admin tech cost with a PENALTY for converting provinces to your religion, if you want a 'tolerant' religion you're better off with Fetishist who gets a few nice decisions and bonuses.
Increase development cost early on is a massive pain if you're intending to dev up an institution.
Reduced legitimacy is a minor pain - but if you're Emperor it really hurt, meritocracy effects advisor costs and some juicy bonuses - and you tend to want those. From what I gather it doesn't effect republics or hordes so maybe that could be useful? But you'd need to reform into that most likely, which has issues of its own.
The biggie though is -3 tolerance of the true faith - this is as good as -3 unrest and it is awful, you would literally be better off not harmonizing at all and picking up humanist - but harmonizing is the main thing that makes this religion redeemable!
The true killer is how long it takes to harmonize - simply put, too long. Even with lucky events. By the time all the bonuses kick in, they stop being worth it and for the huge cost you pay up front by having to manage a lot of extra rebels... it's painful. It comes down to what any eu4 world conquer will tell you - the benefits later matter a lot less than the ones you get now. You're better off getting a powerful start right away than punishing yourself early when you need the boosts most then get an only slightly better bonus later. Even Coptic don't ramp up so slowly - since they at least start with **some** of their bonuses.
It's not flexible. It's slow. The benefits are minor. If you want to do what Confucianism does - pick up Humanist ideas alongside a decent religion and don't suffer through its years of pain.
Great religion to role-play as. Terrible religion to play in most scenarios.
The Anglican Chruch is probably the most fun religion I've dealt with. 400+ gold for the monastery ability plus England/GB control of the trade modes and if you play well colonial nodes, making you a power house for the ages.
Orthodox is no doubt #1, but Confucian is the #1 worst without a doubt. Harmonizing is slower and less efficient than converting, and the low harmony maluses to meritocracy and tolerance of the true faith are deadly.
On that note, where the heck are Shinto and Tengri on this list? Both of those are far better than Confucian or Fetishist (or Coptic and Catholic in my opinion.)
Finally, Hindu should outrank Muslim religions because of ruler stat increasing events, and Sikhism should also be a bit higher.
My list of top religions would be Orthodox>Hindu>Ibadi>Shia>Sunni>Sikhism>Tengri>Nahuatl>Inti>Mayan>Protestant>Catholic>Shinto, the rest belong in the garbage can.
I agree with the astonishment with tengri's absence, but I'd like to state that harmonizing isn't slow, if you compare it to converting a whole religion. There are hundreds of sunni and christian province, and you can harmonize them all in 33 years. Good luck converting Europe in that time.
Why ibadi as top Islam?
@@Hirsch3y lol
Hindu aren't the top because it very hard to conquer and start only few nation that embrace hindu . Islam is very powerful in india such as bahmanis , and other . Hindu is more like to peace rather than conquering .
Brand new to your channel and great video but some corrections are needed.
3:46 It's actually 1480 and beyond.
4:27 They also have to convert the province to Coptic.
7:02 Bit of a grammar Nazi correction but reform, not reformation.
13:20 Those are 2 abilities you can activate when you get 75% mysticism and 75% legalism respectively which costs 50% legalism or mysticism depending which side you one. You don't gain yearly manpower you gain 2 years worth of manpower. The 3 (Actually 4) decisions I think you meant were Enforce Religious Unity +2% missionary strength to heretics, requires ruler admin 3+, Adopt the Title of Khalifa, requires ruler military 3+, +0.5 yearly prestige and instant bonus of 10 legalism, (Sidenote, must be SUNNI, NOT SHIA OR IBADI, republic, or The Mamluks) Denouncement of Sect Practices requires ruler of diplo 3, gives -1 global unrest and instant bonus of 10 legalism, and the last one is Islamic center of Scholarly Learning which requires a ruler of diplo 5 instead of 3, -5% tech cost, +1% missionary strength and a instant bonus of 25 legalism. Additional requirement is an admin tech of 8 which the previous ones do not require anything of the sort.
13:37 It's 50% or more, not 33% And you already stated this but it can only be used in trade companiy regions basically rendering it useless.
The whole point of these corrections is just to say make sure to watch your video once before you post it for any corrections, as videos on youtube are forever cannot be changed (Unless you put in annotations) so make sure they're perfect before you post them. Anyways good video and I hope to see more from you.
Thanks for the corrections Dran! As for the propagate religions feature I was basing my info off of an older dev diary from DDRJake - I don't own the CoC DLC so I wasn't able to independently verify. Thanks again and see you on the next video.
Catholic: Is not number one
Me: Triggered in crusader.
*Angry deus vult noises*
Catholic is the best because there would always be some moron who picks up as the defender of faith. Also easy stability upgrade and 15% tax increase gives a decent boost. If you want to boom Catholicism is best and make sure the empire stays Protestant .
My favorite eu4 themed ASMR
One of my friends went mamluks, got to Ethiopia, and let his country be conqured by Coptic rebels. Best part was that another player declared war on him while 100k coptic rebels were around and destroyed the invading force.
A bit late but regarding the protestants, you get money for becoming protestant and you get improved relations, the money is a nice help for getting your economy started as a smaller nation and the improved relations is similar to the reduced AE as your AE will tick down way faster, an additional 0.4 per year if i remember correctly.
Anglicanism is pretty good too.
-At 100% religious unity you get an insane ammount of church power, which you can use to stay at max stability for the entire game, you can also use it to get some extra ducats.
-England is the only anglican nation in the game, if you go for religious ideas you can get a free CB against every nation in the game
-The extra innovativeness gain goes great with innovative ideas, making it pretty easy to get to 100 innovativeness in a short amount of time.
ORTODOX STRONKK :-DDDDDDDDD
Fun fact, before the DLCs it was probably one of the most boring religions in the game.
Coptic #7 OMEGALUL
1 or 2, nothing else is even close to Copt and Orthodox. #7 is totally insane
I really liked coptic. You don't have to switch between several blessings. If all holy sites are owned by coptic nations you can use all at once.
I'd argue that Mayan is harder to reform than Nahuatl. Doom is definitely a ticking clock and sometimes a rather harsh and dangerous pain in the rear, but Nahuatl nations do at least have the option to take land and keep it while they're cycling through reforms, making the next few cycles a bit easier if you plan ahead well enough. If you keep one or two AI un-truced at the end of the first or second cycle, you can farm some Doom from their soldiers while you wait for the other truces to tick down, and once you've passed two or three reforms you can more or less take it easy and do the rest at your leisure since every reform you pass decreases your Doom gain by 20%.
Maya nations, on the other hand, must A) spend thousands of admin points on re-coring and stabbing up, B) Can't keep vassals or otherwise effectively strengthen themselves and weaken most of their opposition beyond acquiring a pair of extra semi-randomized provinces per cycle, and C) Must expand in basically the same direction and through the same messy webs of alliances every time (fragging Zapotec allying half of Mexico *every darn cycle*...), while taking no more and no less than twenty provinces with each cycle. And unlike the Nahuatl their clock never really stops ticking until they're all the way through their reforms. Granted, they don't have a literal doomsday incoming, but they do have a European apocalypse inbound, and the time it takes for truces to tick and cores to complete is quite rigid compared to the more flexible Nahuatl, who can snake out into the Yucatan and Garland War anybody they want in a nice long line every time a truce expires.
And how can I get the Boat Mormons?
For anyone confused why the American religions or Coptic are so low, or why Shinto isn’t on the list, keep in mind that this is not a game where you can consider these things in a vacuum. You have to keep in mind how widespread they are, and what nations start with it or have an easy time converting to it. For example, out of the three Muslim sects, the worst on paper is obviously Sunni, but I consider Sunni to be the strongest simply because of how widespread it is, and the fact that three of the strongest nations at the start are Sunni while the biggest Shia nation is Qara Quyonlu. Even if you aren’t going to play one of them, you’ll generally have an easier time with Sunni than with Shia because of diplomacy and unrest
I dunno if im playing this game differently from all of you but i feel like confucianism and protestant are the most powerful. Prots have three really flexible and really strong bonuses w church power and use church power in advancing parliamentary bills when its stuck on 100 because the bonuses you have work for you.
Being able to largely ignore religion because of confucianism rocks too, the meritocracy mechanic is great in late game, and its events are strong.
Nah. Trust me. Nothing is quite as OP as Orthodoxy with Third Rome enabled.
The icons alone are broken. 100 patriarch authority is like lowering the game difficulty. Before Third Rome you could certainly make that argument though.
George Perakis yeah i don’t have that dlc so maybe thats why
yeah not everyone has every dlc, it costs money
Before the reforms were made that made Protestantism any good and Tordesillas for Catholicism, I usually went Reformed when in Europe. If you max out your stability and have a large trade income, you can rake in even more gold with it basically non-stop. I love it. Now if only I had something to spend my money on since I prefer to play tall instead of wide...
Also I don't have much experience with catholicism because I often play countries that don't get many Papal seats due to relatively low number of provinces with eh development.
I would agree that nahuatl is difficult to reform, but considering you lose cores as a Mayan when you add another reform I would argue they are the most difficult. Not to mention how ridiculously strong the Aztecs are compared to the Maya.
I swear you mispronounce some of these things on purpose.
playing as orthodox rum (karaman into- rum). with Op rum ideas manpwoer modifier .land morale , core creation cost..-20 dev cost with economic ideas and %-10 eextra with quantity policies. %10 orthodox also you can get another 10 percent with another policy i dont remember which one is now -% 50 dev cost. turn into republic after 1600 you get 1 republican tradition (1 legitimacy of rum ideas). re elect and good leaders..
Is that a mod you use to have more distinct country colors and borders? If it is, which one and can i still get achievments in ironman with that mod?
Thanks in advance :)
As of 1.27, I'd say Sunni is better than Orthodox for One Faith, as you can convert trade company land easily, and can make buckets of ducats with the corruption reducing button (debase, then click the button to get free money equal to your loan size), or just use it to get rid of late game corruption if you don't have Espionage ideas.
Orthodox is pretty great too though, that unrest reduction is so nice to have, only downer is that you have more of the world to convert than you do with Sunni
7:30 when you reform this religions, by having a nearby western colonie, you lose all the reformation bonuses. I speak in my own experience. 'Cuse that I wont play those any more, to much work reforming nahuatl just for lossing bonuses when reforming.
You have to "reform religion" and not select "reform society" to keep your reformation bonuses. Otherwise you lose everything. I just checked on the PDX forum - I reformed Inti religion a few patches ago and kept all of the bonuses. Hopefully that helps.
Alza, thx for your answere. I only did reform the religion, clicking in the boton "Reform Religion" in the Doom menu. Thats weird. May you pass me the PDX forum article?
You also forgot to mention that protestant nations before the printing press are able to instantly get it to spread to them without having to spend mana to get one provence to embrace it and spread it or waiting...
How about Anglican? Its mechanics is quite strong, as you can get tonnes of money with church power and stability upgrade. It can make you an economic power house, as you will almost never run out of money.
Also about Shinto. Wish it has more mechanics and buffs than just 10% morale army
15:10 you cheat!! Just kidding !!
Caught me! I always cheat in these types of videos. The only legitimate footage of this one is for Hinduism - the Bharat empire is one of my current ironman campaigns. I'm currently going for the Sun Never Sets achievement but I'll also try for a WC. Crossing my fingers!
That is cool I have never seen the Bharat country tag nice flag!!
@@AlzaboHD When in formed Bharat as Vijayanagar I got an om symbol in my flag, however what will happen to the flag of i form it using Punjab?
Nahualt isn't that hard to pass reforms tbh. Just don't let anybody be annexed and don't take too much land (but enough so you can reach everybody). You just need to win the first 2 wars, take the 2 fort provinces, and make a landbridge to the mayans, reform, and after that it gets easier and easier. Remember that if you attack somebody and they call their allies, those allies break any truces they have with you. (So you can vassalize them for diplo points).
Some of your pronunciations...
First Rome is the best Rome.
From there it only goes downhill.
Which DLC is required to enable you to upgrade religions?
What would be the best religion in the game if you don’t have Third Rome?
Fetishist republics which choose the cult with the +2 true tolerance also gets a godly +0.5 Republican tradition. With republicanism also you can essentially infinitely re-elect leaders for a perfect leader for the majority of your play through.
my fav is confucionism because i just don't have to care about coverting provinces
Are you using a mod to make the map look like that in number 1 if so what’s the name
Shinto is really nice. Not because of it's mechanics or bonuses.
But because of it's exclusivity for Japan.
1. Play the military powerhouse that Japan is.
2. Take Religious ideas for the Deus vult CB.
3. Have a CB against literally anybody because nobody else has the Shinto religion.
4. ???
5. Profit!
Just played new world and was surprised at how easy it can be if you get a nice snowball (did it as north american.)
I don't believe it is as hard as you say it is, even though it was totemist.
I had a Mayan run a while back on early dharma release (1.26.0 or sth) and for some reason I lost all 5 reform bonuses upon reformation, the Religious reforms tab disappeared. And I received no event to convert to Christianity either (does this has anything to do with the resistance to reformation thing). Have anyone had the same problem or I just messed up something?
Oh and Sotuta has a temple now, I'm pretty sure that Mayan doesn't have temple before.
Did you select "reform society" decision by chance? I read that you must "reform religion" as this keeps the bonuses while reforming society loses them all - reform society also does not require all five reformations and can be used on all native religions.
@@AlzaboHD I have no idea tbh. Maybe I'll do a Mayan/Nahuatl run again soon and keep an eye out for that. I like the mechanics but Élan France still haunts me til this day lol.
Come on man! You can do pronunciations in like 10 languages, but you pronounce "reform" not as "rehform," but as "reeform." You were the chosen one!
Tengri should be squeezed in between protestant and catholic imo. The tolerance is insane, and so is the 20% regiment cost. I struggle to see the train of thought that led you to leaving it out entirely.
My favorite thing in the game is to take Japan and slowly turn the world Shinto
angelicin is the best gives you shit loads of money, every 50 month gives you the cost of half a loan with out having to pay it back and with out any debuffs (simular to the protasent system, needs to build up the church power, outher options, like stability and mercitlism)
did you say one way truce for Nahuatl? I seem to get a 2 way truce that forces me to break truce to attack every time.
Hinduism + Tier 5 States General allows a new deity every four years without being a Republic. It's impressive in 1.27.2.
Reformed used to be trash in my opinion but then I got wealth of nations and was enlightened to the Fervor mechanic and have seen the light.
You do not excomunicate a nation or as i prefer to call them : Tags / factions, you just excomunicate their rulers.
you forgot Tengri
And Reformed; the best economic religion in the game, while also being great for stability, the best naval religion and a pretty decent land army religion [10% morale]
I disagree... while orthodox may be good as a gigantic Russia, it means nothing to small nations, I find Sunni much much stronger.
Protestantism is my favorite because if its customizable play style want to be a waring empire go a head want to be a tall colonizing go ahead its great
And yet, in your latest video about Lanfang, you called Confucianism a bad religion:) What changed your mind?
Really enjoying these lists, however I think Hindu is easily top 3, if not number 1. Especially if you have Dharma
Strongly disagree with putting Confucianism above Shinto and Tengriism, as well Catholicism ranking so high (as its always worth switching to Protestant, aside from Spain and the Papal States), but apart from that - good list. Would have ranked Hindu a bit higher though, but apart from that, sensible rankings.
this list have 1 year ago, so many patches change the game
Is Caddo Nahuatl fixed yet?
Oh many people are pointing out how powerful personal unions are, but all eastern religions give you access to tributaries. Tributaries > PUs. That's just fact. Can't argue with a greater than sign.
Winchestro you don’t need to be a eastern religion tho
Or Steppe nomad or emperor of china or by annexing someone who has a tributary.
Dude PLEASE STOP saying 'PAP AL'. It is said like 'PAY Pull'. Yes English is a funny language with it's spelling alright but you must still say it right unless you want others to wonder what you have been drinking!! Love your videos however!!! Good stuff!! Also 'piety' is pronounced 'PIE ETTY'. Sorry I studied Linguistics and I can't help myself!!
@@dandamanatee9023 Naughty! Naughty! What would the Pope say now??
Hussites are awesome to play.
Wtf
Catholic is "stronger" than Coptic, Nahuatl?
Catholic is absolutely better than either Coptic or Nahuatl. You may not get the straightforward bonuses that those give, but you get really nice bonuses from papal influence, and if you become Curia controller you can excommunicate your catholic enemies and crusade your heathen ones. Additionally Coptic and Nahuatl suffer from only being present in a very small area, so diplomacy will be harder and unrest will be higher as you expand
@@Quintaner well nahuatl is in the new world so as you colonize they get converted/can get converted easily (+2% missionary from totemist, animist), but attacking colonial nations is one example on why the unrest would be higher.
What rank would Catholicism be now that emperor is out
FYI "Piety" is pronounced like pie(like apple pie) so pie-eh-ty. Not pee-a-ty. Comes from the word "Pious" meaning deeply religious.
I'm surprised Anglican wasn't on the list at all, though I suppose it doesn't give you quite as many modifiers as a lot of those other religions, but I just feel like being able to increase stability without it costing you monarch points seems strong to me, and when you don't need more stability you can just slowly increase mercantilism which is always a welcome thing when playing as England or GB. Though I do agree of the christian religions protestant and orthodox are stronger.
I need to experiment more with Anglican - I still felt Orthodox, Protestant, Catholic and even Coptic were stronger. I'd probably put them at 11 or 12 and certainly ahead of reformed.
Anglican is one of the worst religions in the game.
That said; this list also has Confucian on it at all; and Catholic at #4. And Sunni at #2. And Reformed not even on the list. So I was half expecting Anglican at #1 because the list is hilariously bad.
Bit of a unfair assessment without explaining it Raikaria. The stability is nice, but high mercantilism on a colonizing nation is asking for trouble. It gives a negative modifier to liberty desire of colonial nations. Otherwise, the money becomes a nonissue pretty quickly, if you know your trade in EU4, and the divorce mechanic is just laughably useless. Compared to the really strong militeristic bonuses other catholic religions get (huge -20% AE for curia controller, extra morale and discipline as protestant, extra discipline as coptic, -core creation for catholics and coptic nations), anglican just falls short of anything but a being a cashcow. Although, it must be said, if you declare “The Statute in Restraint of Appeals” you keep it even after switching to Anglican. Just a nifty little boost.
P.S. new confucian is not all bad, not having to bother with religious unity during a world conquest without needing to take Humanist is definately worth a mention. Having said that, the bonuses are pretty poor to be sure.
Mercantilism is literally shooting yourself in the leg
If you're a major coloniser or doing WC you don't need colonies being rebelious AF