I live in an industrial city, on a dusty place, even visited the insides of several factories, i feel heavily influenced by them, everything is color coded in a way that makes sense and at the same time minimal in detail, pragmatic design choices, i've had 2 playthroughs so far, in the first one i've opted for a monochromatic approach, edgy even, using mainly black, played a lot with the textures, at first i liked the weldless texture a lot but still wasn't able to create an upstanding look, everything looked so boring, but on the current one, on open space with the pod.ship, i've opted to be a little bolder, i'm trying the plastic texture mainly, using white/cream for armor, hallways and deck, and trying to color code my machinery in yellow for production, orange for mobile parts, ocre-brown for cargo and dark red/brown for tanks , adding sparks-silver for the blocks that are mainly comprised of tubes like the industrial thrusters, interior walls and vents, this makes so much more sense for me than the all-black gray approach, i'm even tempted to swap from white to a military/esque gray. Lol i'm even applying best-practice rules to the location of some components based on 5s approach.
@@gers.g.5707 black and gray can be leaned on heavily, but even the most monochromatic things IRL have little splashes of color. Signs, railings, whatever. It really helps things stand out.
I have an interesting idea, what if you made a small, maneuverable ship. have it project a large battleship on top of itself to make it look bigger than it is, and maybe have other projectors project small escorts or other battleships to its side. A Mimicry ship.
I live in an industrial city, on a dusty place, even visited the insides of several factories, i feel heavily influenced by them, everything is color coded in a way that makes sense and at the same time minimal in detail, pragmatic design choices, i've had 2 playthroughs so far, in the first one i've opted for a monochromatic approach, edgy even, using mainly black, played a lot with the textures, at first i liked the weldless texture a lot but still wasn't able to create an upstanding look, everything looked so boring, but on the current one, on open space with the pod.ship, i've opted to be a little bolder, i'm trying the plastic texture mainly, using white/cream for armor, hallways and deck, and trying to color code my machinery in yellow for production, orange for mobile parts, ocre-brown for cargo and dark red/brown for tanks , adding sparks-silver for the blocks that are mainly comprised of tubes like the industrial thrusters, interior walls and vents, this makes so much more sense for me than the all-black gray approach, i'm even tempted to swap from white to a military/esque gray.
Lol i'm even applying best-practice rules to the location of some components based on 5s approach.
@@gers.g.5707 black and gray can be leaned on heavily, but even the most monochromatic things IRL have little splashes of color. Signs, railings, whatever. It really helps things stand out.
I have an interesting idea, what if you made a small, maneuverable ship. have it project a large battleship on top of itself to make it look bigger than it is, and maybe have other projectors project small escorts or other battleships to its side. A Mimicry ship.
@@over-ingaming6490 I've done this, but the projector overlay is very ugly. Might be possible to make it look good with a big frame...
@@alingruad interesting food for thought anyways
@@over-ingaming6490 it would be pretty funny to see what at first looks like a heavy cargo ship zipping around and hurling gatlings at you
@@alingruad lol
I'm at 1620 hours and have just started experimenting with painting. God it's so hard...