Idk what game it would be but I like the idea of chica being more susceptible to distractions. Maybe some sort of sharks and minnows thing where she doesn’t tend to actively chase you, more just get in the way until you get close, so you have to draw her away with a distraction
@@LovesickJo you are a genius. Imagine this. Chica tends to linger in areas with lots of distractions nearby. She doesn’t attack immediately. Instead she starts Marco Polo. She can hear you when you move but cannot see you. To get her to go away, you have to use distractions to lure her away. If you move too far when she’s not distracted she’ll cry fish out of water and run after you, also alerting the others. Idk what the win condition would be to get her away but I’m thinking something like luring her to convenient food piles around the area. Maybe when she’s shattered she ignores distractions more, focusing mostly on Gregory
Reminds me of Spring Bonnie in Into the Pit. He roams until seeing you and initiating a chase sequence. He can sometimes linger in a place you need to go, and you can use noise distractions around the map to move him out. Chica herself also is kind of similar, but not so much mechanic wise. You need to move her away from a door with food at some point. She doesn't harm you, she just alerts everybody else to your presence if she sees you.
Even if it wasn't a minigame to lure her away, chica being susceptible to distractions but not hiding spots would kind of tie all the characters together. Hiding spots are for dealing with monty, distractions are for dealing with chica, and Roxy is always searching hiding spots for you, with distractions leading her closer to your location.
The only thing I could come up with for Chica's game is Telephone. It would explain why she's looking for the nearest noise: she's looking for something to repeat and pass on. She could hear a crash and say some lines like "What did you say?" "I don't understand!" "Can you repeat that?" while she goes to look for the sound so she can repeat it. She could also have some idle lines like "Repeat after me" or "Pass the message." The latter could have some random Fazbear related message added to it. She could also repeat Roxy and Monty's lines if they are nearby. Overall an easy to deal with distraction but one nonetheless.
that woudl be a good idea! WAIT WAiT WAIT imagine chica saying "Hey, little guy!"😭 "IM THE BEST!!" "you cant outrun me!!!!" also chica: *speedwalks* "take a map" omg not to be that gurl but dang, 40 likes???
Oh I like that! The only other game I was thinking of was capture the flag, like Vanny messed with her programming to captured Gregory as naming him the flag. But your idea is brilliant.
That brilliant! I was thinking that perhaps she could periodically make trash piles blocking off paths for a while meaning you'll have to find a different way to go round her
48:50 actually works perfectly as a true ending. Gregory goes down beneath the Pizzaplex and finds "something" down there and the game ends. This leads us perfectly into ruin. Gregory found something beneath the Pizzaplex and hasn't returned. Now Cassie, this time knowing of all the events before night 5 as she was working with Gregory to find the missing children, will come in to try and find him.
except what they don't tell the player is that gregory escaped after the true ending, Leading to cassie thinking he's been re-captured(he wasn't, it was the mimick) But from the get go, it fools the player into the trap
@@mzitzbecause generally the fnaf storys, despite being interesting, are being told in the worst ways possible, with the focus being more on keeping information from the player, than actually explaining what is happening and why
28:16 maybe not only Gregory is trying to find out what happened to the missing kids but its a whole group of kids? Gregory was sent out on a mission to gather info and record his findings, so him randomly explaining what he saw would make sense. Also he could address a 'agent wolf' in his recording so cassy wouldn't come out of nowhere
Ooh, this would be a good opportunity for characterization, instead of just randomly saying his thoughts out loud in the trope-y way that he does in-game, he could have an actual reason to explain his feelings to the audience by talking to Cassie occasionally throughout the story. Also makes up for the removed Freddy dialogue that was suggested.
an idea i came up with for chica piggybacking off generic exercise would be that figure in cartoons that always reminds you to "stay hydrated" and "take breaks". so while she'd advocate for exercise, she'd also get onto you if you exercised too much and encourage you to stop and rest. How I imagine this would manifest in gameplay would be whenever she spots you, if you run away from her for too long she'd have some line about "slow down, don't hurt yourself, take a break" (etc) and from that point on you'd have to walk instead of run or she'd catch up to you in an instance, from that point if you complied, she'd slow down greatly, probably having voice lines that would indicate she thinks she can catch you and you'll comply with going to the security office with her. that'd be pretty funny too, if escaping chica everytime was this huge betrayal too, where she's once again like "finally, you slowed down, now just stay there for a liiiiittle longer" and then BOOM you're off again. I also toyed around with the idea of implementing a forced running out of your stamina bar, like maybe chica just wants you to run until your stamina bar is exhausted, then she leaves you alone, but then that'd leave you open for the other animatronics. possibly getting mad if you're camping in a hiding spot instead of exercising.
Chica during operation hours: Ok, kids, time for a hydration break! Let's all get a drink of water, have a seat, and rest our bodies for a while! I'm sure you're all so exhausted from that last workout! Chica hunting Gregory: Time for a break! Have a seat and rest for a while! I'm sure you're so exhausted!
Maybe Chica could fulfill a similar role to what Chica does in Into the Pit, where she won't attack you, but instead brings the other animatronics to your/her location so long as their in the same room, with her being damaged causing the area she calls from being much larger. Essentially she'd increase how fast Monty and Roxy can home in on your location.
She should have a sistem like pacman where she goes to an exit instead of the exact area you're at. That way if you slip by Roxy for example she could call Monty.
Love love love the idea of using Moon to shepherd the player to the door at 6, and there's a function of event spaces that matches it. I grew up in rural Minnesota, and a roller rink was built when I was 12. Me and my friends were ALL ABOUT IT, and when they started holding Lock In events for Halloween, Christmas, New Years, ect, we went for every one. Lock in events started at 6 PM, overlapping with regular hours by 3 hours. At 9 anyone who just came for regular free skate is asked to turn in their skates while Lock In Participants are asked to sit by the consession stand to have their wrist bracelet varified ( different colors for different skate times ). The custodians sweep the rink, the DJ takes a break, the snack bar staff have a shift change, and they turn the music back on after doing a walk thru to the bathrooms and back to make sure no one is hiding out. Doors lock at 11, and the event goes till 6 AM. At 5:45 patrons are asked to turn in their skates and sit by the consession stand, and the employees do another walk through looking for anyone hiding or whom fell asleep in an odd spot and needs to be both Found and Woken. A pile of personal items forms in the middle of the rink, with people running and retriving hats, coats, and bags as recognized, an end of event Lost And Found search. Moon finding the player and directing them to gather personal items and head for the main atreium makes sense, with him getting shorter and shorter of temper as the light in the windows turns pink with the creeping dawn. Maybe if he stands in a spot light exceeding a threshold, we get to hear Sun crying out that we better listen or Moon Will-- and then his voice cuts out as his body jerks out of the sun spot back into the shadows.
Here’s how I would imagine each jumpscare throughout the nights. Night 1: The animatronics will grab your arm and force you over as it slowly gets vanny glitchy towards the end of it. Game Over. Night 2: The animatronics attempt to grab your arm, you fight back, pushing away their hand, they grab both your arms, and pick you up over their shoulder, it gets more vanny glitchy. Game Over. Night 3: They grab both your arms, they pick you up but you kick back, they injure you, they hoist you over their shoulder, you look straight down at your arms, struggling to move them, vanny glitchy etc etc. Game Over. Night 4: After the come after you, you immediately start punching and kicking, moving back, then, they kill you as you fully don’t surrender, so you’re dead, game ova. (Ruin jumpscare basically) Night 5: They catch you, immediately dead. (sb jumpscare)
Cut them off halfway...i am not joking that genuinly wpuld work better because it lines up with the jumpscare noice better while also being a quicker death+scare@@vicentebras2659
A slight addition to this concept could be that if an animatronic gets shattered, they jump straight to Night 5 intensity. They've already paid the price for underestimating you; they're not taking chances again. Consequently, Moon would not scale at all. Night 1, he pins Gregory to the ground and maybe does his menacing finger wiggle as the Vanny glitching takes hold. After that, he just goes for the kill to keep you from leaving, possibly grabbing you by the throat with one hand, doing his finger wiggle with the other before thrusting it into your face. That make sense?
So this randomly got recommended and I loved this. There were multiple times where I was like “oh you should have them do this too” and you later said the exact thing minutes later. I think the only things I’d add is: 1. Chica, I like the idea of her having traps and being annoying/support, except instead of them being exercise based, make ‘em food based. Like she leave slices of pizza on the ground that slow your movement, or soda spills that leave a trail for them to follow. Also if she spots you, she just throws the food at you depending on who else is nearby. 2. Time: you can probably just say certain sequences take x amount of hours no matter what and lock players out of those parts of an objective if they don’t have enough time. That way you can keep the real time aspect while preventing soft locks from starting a sequence too late in the night. 3. The nights: taking inspiration from Silent Hill 4, either make it so Greg finds a safe zone in the Pizzaplex or is veeery close to it when he leaves. Because starting Night 4, Vanny should chase him out of his “safe” zone if he hasn’t saved her. In general, Establish as many safe zones early on, and have them be ripped away by designated animatronics/Vanny to really drive home how screwed Greg is. 4. Vanny: small thing but if Vanny can catch Greg even if he’s hiding in Fred, establish that in a cutscene first somehow. Or at least have her say she knows she’s hiding in there as some kind of warning.
i think that the pizza and soda should be swapped. spilled soda is sticky, and has more reason to slow you down than a pizza slice. also, maybe replace the pizza with a cupcake because frosting, and Chica is missing a cupcake anyways
imagine the food makes you smell, making it easier for you to be found by roxy, and your footprints will show, making it easier for both roxy and monty to track you
12:24 You could make Chica a roller-skater of some sorts, like she's fast and annoying, but can't really turn, and can't really go over carpets and such, confined to the floor she spawns in, unless of course, you make it so she can use elevators? That would be interesting, and kinda terrifying, imagine a mechanic where you have elevators still, and there's like a 25% chance that opening an elevator to the next floor, she's there, and you have to run away from her each time.
27:47 it could be "when the lights go away, the night ruins the day." or "when the lights go away, the moon comes to stay" or you could replace stay with prey because how strict the moon is
I got until about 19:15 when you were talking about cameras, when I realized just how much this redesign formula actually mirrors the original FNAF games, with each Animatronic having their own behavior pattern you have to remember to keep them away from you. Using the cameras as a tool to check just where they are. Though my idea for Freddy was either just get rid of the idea of wearing him like a mech suit entirely, and find some other way to integrate him, or make it so that you can't be inside him when he's charging.
My one idea to help alleviate the issue of there being only three main animatronic threats: just have more animatronics. Make the pizzaplex also something of a museum. This is supposed to be Fazbear Entertainment's Disneyworld, so of course it's filled with stuff from the franchise's history. Watch all the old cartoons, buy the retro merchandise, and of course, see the classic versions of all your favorite characters. Have the entrance be like a "History of Fazbear" walkway where you can see both run-down and refurbished characters, and of course as the nights go on, there's horror in the fact that some of them are missing, having been activated by Vanny to help chase you. These ones would be slower, have simpler AI, and would more serve as distractions and obstacles you're forced to plan around when you suddenly have to escape one of the main ones. They wouldn't be too big a threat when encountered alone, but they would increase the pressure your feeling in any area.
Yeah and Tales From the Pizzaplex and the Interactive story VIP could be big help since we could have Balloon Boy, Ballora, Tiger Rock, V.I.P. and more different animatronics
I think that would work great! Maybe even have broken versions of some of the FNaF 6 animatronics roaming the more run down areas of the Pizzaplex, which would double as some fun foreshadowing for the sinkhole ending!
I feel like even just having some stationary animatronics that have more personality than a staff bot but are clearly not part of the main crew could be a huge improvement for the gameplay. Something like Mystic Hippo or Carnie that are only activated within a certain space but will make it much more difficult for you to hide in a side room for long. They could also get infected by the virus and become more "aggressive" as the week goes on; maybe actually attempting to capture you themselves rather than just alerting the main crew + Vanny, but their physical limitations (being built into a box, not having the hardware to move etc) makes their jumpscare range much more limited and therefore more unexpected by players who've grown comfortable with the animatronic not being a direct threat. Would tie into the books and band switch-out ending much better to have these characters exist in universe or at least have a basis for these characters fitting into the Pizzaplex.
Made me think of something like a stationary torn up captain foxy in a glass box, with only his torso, head, and hook arm, and when you get too close he activates, saying some jumbled up pre-show lines while thrashing his head all about and banging his hook hand on the glass (alerting all threats) before his neck breaks and his arm slowly goes limp like it's running out of battery, all accompanied by sounds of gears skipping and other unpleasant mechanical noises. After you mentioned them roaming I imagined Rockstar Freddy, covered in his own melted and seared plastic, restricting his movement. similar unpleasant mechanical sounds as above, and when he spots you he alerts nearby threats and starts repeating "Ple-e-e-e-e-e depo-o-o-o-o-o fi-i-i co-o-o-oins-oins-ss..." Both of these evoking the sort of existential horror of a machine desperately trying to function despite being physically unable to, slowly tearing itself apart by just being on.
The animatronics getting increasingly accurate hints as to where you're hiding (mentioned at 10:53) is actually a feature of Alien Isolation! The Xenomorph has two AI brains, one controls the monster and the other always knows where you are, throwing the legs a bone every so often. The harder your difficulty is, the more frequent the hints are, which is why in Nightmare difficulty the alien finds you so easily or will randomly turn around when you're behind it making no sound.
If burntrap/the mimic is "a spooky herobrine apparition in your Prehifrial vision" maybe he could have some scripted or semi scripted scares similar to when m.x.e.s shows up to taunt you in ruin during the daycare section
I think it'd be cool if Chica's "game" was like a meet and greet. You've gotta pose for a photo and maybe give her a faz token to pay for it. You could find them commonly around, turning Chica into a resource management deal, like the puppet.
Also, suggestion for Chika's game; give her a plushy personal item that kids can win if they can snatch and keep it away from her for x amount of time. Keep Away was a fave of mine as a kid, most frequently played with my mother's hat. Me and my siblings would put a hand on mom's head as a way of asking if we could play, and if she smiled that meant yes and we'd grab the hat off her head and RUN If Chica was Made To Play Keep Away, her design needs to be both Sturdy and Climbable, cause kids do that. Put shoe prints all over her legs, have her arms and hands fully articulated to hold the plush out of reach, ect. Because of her Sturdy build, she would move slower than the others, but also More Proof To Crush Damage. What if, when you put Chica in the compactor, the Compactor breaks while Chica giggles like she's being tickled? And when the bots start glitching out more, Chica can misread an object the player has for Plot Progression as the object of the Keep Away game, meaning she's not a danger to your life but Getting Caught means you gotta play her game to get the item back and she is gonna be LOUD cause she was programmed to laugh and squeal and Be Playful, attracting the others.
Ooh, fun! Maybe as the nights go on the mini game to grab it gets tougher? (Like at first it’s a simple ‘click X spot’ but on night five it’s like a fully fledged timing mini game after you hit the now moving spot (I imagine it goes ‘click the stationary spot’->’click the spot and do a quick timing mini game where you press it when in the green spot’-> ‘the spot you have to click now moves’-> ‘faster movement on both parts’-> green part of timing puzzle now moves and is smaller’)
Maybe she also will actively run and avoid you if she sled something (so in earlier nights, when she’s normal she stands there, but afterwards you have to chase her to) May overcomplicate things tho
For the princes quest machines it could be that they give you a “code” to resume progress but after you beat a chapter the machine somehow gets destroyed so you have to find a new one to continue playing.
I honestly love the idea that the mimic would be a “figure in the corner of your eye” type of entity. Since it would probably imply that it’s learning from Gregory’s actions to later pretend to be him in Ruin
If Burntrap _is_ supposed to be the Mimic, Scott talked about how that was basically his plan for Burntrap; just to be this background figure you can spot. He said that Steel Wool misinterpreted this and created that entire bossfight. (to his credit he blamed himself for trying to keep the big picture a secret from the developers.)
Not going to lie, i never thought i would see a security breach rewrite i would not only like, but downright LOVE! LIKE, THIS IS FUCKING PEAK DUDE! LIKE ACTUALLY YEARNING THIS WAS THE SECURITY BREACH THAT EXISTED INSTEAD OF REAL SECURITY BREACH! YOU COOKED FOR REAL MAN!
For DJ music man’s game, how about freeze dancing? Instead of being a direct chase, he has a MASSIVE field of view in his section of the map. When his section begins, he starts playing his basic chase music, drowning out the sound cues of the other animatronics. Disco lights flood the room during this. After a bit, the disco lights flash red, then the music stops for a couple seconds. If you’re moving while the music is stopped, the song changes to his final chase theme and he leaves his stage to chase you at horrifying speeds for an entity of his size. If you can find a room too small for him to enter, you can hide there until he gives up, returns to his stage, and goes back to the music.
I see your "Vanessa trailing off like she just remembered she left the oven on" and raise you: I do start to reprimand Gregory, but halfway through my monologue I'm interrupted by... no one. I just start talking to a voice in my head that only I can hear. "Now you are going to stay here in Lost and Found until... what? What do you mean? I have him right where you... oh. Oh... I understand now. Right. No, I will. I promise."
I like to imagine that before vanny pulls you out of your hiding spot she exaggeratedly looks around, puts her finger to her chin and hits the thinking pose before immediately yanking you out of safety in the blink of an eye. Also when she catches you in freddy she knocks on his chest and says something like "anybody home" and freddy has no choice but to let yer take you Also it would be a cool detail if you could intentionally use him as a distraction where she thinks youre in freddy only to open him up and see hes empty
i think to help with the creep factor, there should be like a 5 minute play session at the beginning before the title card. your gregory and your in the partying crowd waiting for the gang to start the concert. people everywhere. an appearance from vanessa. and then it goes dark.
This was unironically really, really good! I'm a big fan of a lot of the changes, but, one of the changes I'd make to Security Breach is adding back some of the characters omitted from the game. Give us a Glamrock Foxy, a Glamrock Baby, a Glamrock Ballora, maybe make Lefty a mainstay with a Glamrock Lefty, or make Glamrock Helpy more than just some artwork around the Pizzaplex and the mascot of the saving function. This also helps with the problem of there not being enough of a threat in gameplay, as, suddenly, there are a lot more characters to work with. - Foxy could use your tug of war concept, aiming to make him more of a wild west character than a pirate, as the Log Ride in Ruin does. - Baby can have something to do with counting how many of something there is in a certain area, as a call-back to her counting the children in the room with her before killing Elizabeth - Ballora can be a way of having the musical chairs mechanic exist outside of the daycare and end-of-night sections, since Moon dies almost immediately, and Eclipse's end-of-night sections are kind of just there to be set dressing for why you need to leave, instead of having a full-on game built into it - Glamrock Lefty could potentially be a wildcard, who uses one of the other animatronic's games at random every in-game hour or so, and you need to figure out what it is before they kill you - Glamrock Helpy could be an annoying little nuisance, like how the Security Bots and Map Bots work in the real SB, because of his role in UCN as a click-in-time-or-he-makes-sound mechanic. He could either be digital and pop up on your Fazwatch, where you need to shoo him away or something, or he could be a physical animatronic who you need to interact with before he alerts the animatronics to your exact location This is a small nitpicky thing, but, Sister Location canonized Lolbit, and UCN canonized Deedee, which only leaves one shop keeper from FNaF WORLD excluded from the games, Yenndo! And he fits in perfectly with Security Breach! He could be the thing actually performing the repairs you issue on Freddy, since his whole thing in FNaF WORLD is being an endoskeleton that upgrades your endoskeleton. Also, a fun thing that could be done, which would unfortunately disrupt a major part of Ruin, but would be a really memorable part of Security Breach imo, is to make the Glamrock Bonnie mystery solvable in-game. It could be a third type of goal, something you either have done or don't, and could maybe affect your endings in different ways. Perhaps you have a friendship with Cassie over the internet throughout the game, and she's helping piece together what Gregory is discovering about the Pizzaplex, to have some more story in the game. If you solve what happened to Bonnie or not, your relationship with her could either be healthy or strained by the end, because of her father's connection with Bonnie, making the happiest ending where Vanessa, Gregory, Freddy and Cassie are all just buddies. And the true ending has Bonnie going missing remaining unsolved, which leads to Gregory ceasing to talk to her, causing her to fall for the Mimic's ruse in Ruin.
8:55 in one of the books, the one where it’s a choose your own adventure. It is in the pizaplex and Monty does hunt you down in a game of tag in a maze. It would make total sense if he was playing tag like your suggestion in this case since the books already brought it up!! ❤
I think it would be better for the secret ending to have the mimic reveal, but not directly. Maybe you on your way down to the buried pizza place you find Monty's endo decommissioned to how he looks in Ruin, but inactive. Then when you get to the charge pod, you still see it empty, but the Mimic ambushes you wearing what's left of Monty's shell. This tells you this is a new enemy without telling you what it is, as most of it is covered by the Monty shell. Freddy tries to protect you, but gets his head ripped off (as the Mimic does in the books). You don't see this as you're running away in the cutscene, but as you run, Freddy's limbs are flung past you, ending with his head which you scoop up as you run. Then Freddy can tell you how to escape this new threat, ending with the Mimic getting trapped where he is in Ruin. Oh and the Mimic loses his original right arm during the chase, and uses one of Freddy's arms to replace it Definitely spitballing, but I think it would be a good setup for Ruin, especially since the Mimic is this thing you keep seeing in your peripheral, but can't quite make it out Edit: This idea as a whole is still really good as a rough outline. A few tweaks and SB would be peak FNAF game.
I absolutely adore this rework!! I really appreciate the focus you put on gameplay and environment, since those tend to be afterthoughts in most redesigns. From the contrast between a dark empty Pizzaplex and a blaring showtime sequence, the animatronics slowly gaining "life" with each night, mixing soundbites to communicate, taking Freddy away for a night to mix things up for the player, having to find an exit at the end of each night, there are so many details that make this feel like it could be an actual game. I have very strong, very mixed feelings about the game that we got, but I honestly think that your changes would have easily made Security Breach an S tier FNaF game
It would be so cool if there was a sequence at the beggining where freddy just ejects gregory and start doing the minigame error sound and say something like "uh oh, this area is off limits"
I'm not particularly attached to the childrens' games theme, but I think the animatronics actually behaving differently would be a HUGE help. it fits in with the older fnaf games too, where every character fits together into a sort of puzzle, except that you're always moving around. Think like foxy existing to force you into cams (and therefore die to everyone else). Compared to older fnaf games, it seems like: Monty is a "reaction" based character. You have to run and hide when you see him. You can track his movement but that's not the actual way you defend from him. (other reaction characters are bonnie and chica in fnaf 1 and 4, phantoms, etc.) Roxy is an "action" based character. If you aren't keeping track of where she is and where she's looking for you, she WILL find you, and there isn't any other way to avoid getting caught once she's found you. You have to take continual action to avoid getting caught. (other action characters are foxy to an extent, the puppet, springtrap, toy freddy in ucn, etc.) Because of this, I think Chica would work best as a second reaction character. I saw a different comment mentioning using the distractions to take care of her; that would be a great complement to Roxy, who will hear whenever you fend off Chica! The game could work with just these 3 characters so long as chica and monty both complement roxy's hide and seek behavior
The Animatronics only say Gregory's name because he told Freddy his name at the beginning of the game. It's in their database because they were programmed to recognize people.
i think it would be cooler if the dismantle quests followed the first night's protocol. like, you investigate and find out one of the animatronics might've been responsible for a child disapearing, then, gregory sets out to destroy them this could make a cool momente where he realizes freddy was responsible for a kid disapearing. then he has to make the choice to kill freddy. with the upgrades you got him making him tougher if you choose to do so. i like this concept a lot, ty Kazoocat
Security breach could’ve been so freakin good if they were allowed to actually take their time with it instead of being forced to rush it out… I like the idea of different animatronics having different mechanics and “games” also, more Vanny, more daycare attendant. Have the Sun one able to help you and distract animatronics for you by being loud. Make it so that you NEED the Sun for the whole game. And then keep the lights going off every hour, that way you have to keep good track of the time or else, womp womp the Moon just killed you. Also, have Vanny making the Moon her “eyes” if he starts a small chase with you, Vanny comes to help. That’s just a few ideas though, I just feel like more could be done with the Daycare attendant. They have the best uncanny valley design (imo) and Moon’s movements honestly freak me out a little. Also we know that the Moon is not stupid. He literally pulls you out of Freddy’s stomach, and taunts you when he takes Freddy. He’s playing with you, like a cat playing with its next meal. If anything him and Vanny are the biggest threat in the game. He’s just, letting you stay alive if anything. Idk I’m not very good at ideas I just know we can do more with them.
I like your ideas, but I think first night should end like OG daycare, you're banned from the place but the moment you beat the minigame, a countdown begins so you run into a cutscene when Sun kicks, you night 1 is over, in night 2 Vanny catches you so when you're inside her office you found the newspaper, some kid's shoes and a tainted fazzwatch I like all the other changes tho, adding slowly Vanny as a final boss is better than just one event out of nowhere, and YES mixing loud+bright lights against a dark/quiet pizzaplex is so good, I like to think that the moment you play the arcade games, the noise alert the animatronics, so you need to play faster
*Endo ideas because I want more of them!* So, the weeping angel endo's will stay in the warehouse. But three endo's who mangled themselves will occasionally roam around. (Each will show after a specific part of an animatronic is taken.) any amount of them can roam at the same time. And will start throughout the whole pizzaplex, each in a specific set of locations and slowly go back to the warehouse over time. *The competition* (Staring contest) [Roxy's eyes, duh.] A armless mimic with five eyes in it's head. It has a far distance off which it can see the player. Once spotted it will make it's way over. If the player is close enough and/or looking at the competition for some time it will begin a "staring contest". The player needs to keep looking at it. If the player turns away / it's view of the player is obstructed it will screech continuously. Barreling at the player, though it may appear hostile it doesn't hurt the player directly. It's screeches are capable of alerting any animatronic in the same room. It'll calm down in 2 irl minutes. After which it will walk back to the warehouse and leave for two hours. *The Seer* (I spy) [Monty's legs] A spider-like endo. It's arms are very long. It hides on the ceiling. And is often found in bigger areas. It's shadow is the only tell it's there. Once a player is nearby it will drop down and give them a color from a set pack for each area. It will lift the player up. So animatronics can't attack, and give them a clear viewpoint. The player must focus on said color for 5 seconds. After which they will be put down in a different unlocked area. If the player can't find anything in 30 seconds it will scream at them and throw them to the ground. Breaking the flashlight (until it's recharged). It then hides back on the ceiling. Sometimes moving to a different area. *The announcement* (Marco polo) [Chica's voicebox] A blind endo. Equipped with a radio intercepter. It doesn't like to move that much. Only bothering if the player is very far away. At random it may hack in the closest speaker and will shout 'Freddy!'. Due to loopholes in his code freddy will respond. Often attracting others to freddy. (Please note that eclipse is capable of stealing freddy's power after recent... Incidents. Though blind, The announcement is fully capable of attacking. Though this only occurs if the players bumps into him. *...You thought I was done?* *Voicelines!* The competition (Non-voice lines) *Strange gurgling noises* *Horrid screeching noises* The reason her voicelines are like this is because she stitches every voiceline in the database and other sources she can find together to make sentences. (First appearance + randomly sprinkled throughout) "H- Hell-o! valuable empl- costumer!" "Look, at ME!" "Wanna s- play a game?!" (If appearing a second to ninth time) "Hey- ya superstar! me. Again!" "just Don't- Look, away- from ME! Again!" "I always come- back, nothing you can do. To stop me!" "I- -miss- ed you alot, superstar!" "LOOK- LOOK- LOOK- LOOK- LOOK- LOOK-" "... - .- .-. . / .- - / -- ." "S̵̨̟̘̜͈̱̻̦̗̑̃̾̿͋͝T̷̘́̿̽́̚A̴̤̜̓͊̓͌R̶̫̰̲̗̂͊̓͂E̷̬͗̈̌̆̊" "I heard you got a- set of- new eyes?" "I hear it." "Keep- loooooOOOOOOOO-" (If appearing for the tenth time) "We ALWAYS come back, Gre-gor-y. Just- try! to- stop us!" The Seer (Meeting for the first time + other times onward.) "Hello, friend!" "The pleasure is mine, friend!" "I haven't seen your face around here yet!" "And so we meet again, friend!" (Meeting with a win last time) "Let's see if you can keep that winning streak up friend!" (Meeting with a loss last time) "Let's hope you do better this time." (I spy questions) "I spy with my little eyes... Something [color]!" "Oh! I got something! I spy with my little eyes... Something [color]!" "Alrighty. Here goes! Something... [color]!" (I spy after losing last time) "Alright. Don't disappoint me again. Something [color]." (Winning) "There you go. I knew you could do it!" "Great job, friend!" "You really nailed it!" "Pheew! That was fast!" (Winning again) "Another win for mister, huh!" "The streak lives on, folks!" (Winning after losing last time) "Oh? You actually did it this time!" "Finally. Took you long enough!" (Failing) -Please note: the lore reason why he screams is that his voicelines got corrupted a few days ago. Causing a spike in sound for some sentences.- "LOOK CLOSER!" "WHY AREN'T YOU TRYING?!" "IT'S NOT DIFFICULT RIGHT?!" "DO IT. RIGHT!" The announcement Has a voice box and no set voicelines. Sounds like a actual person if it tries. (Marco poloing) "Freeeedy..!" "Freddy!" "Freddy..?" "We're looking for a lost child~ The security staff will gladly take him!~" "Security guard vennesa is looking for a child. I repeat, bring any, stray children with blue shirts and brown hair to your closest security office~" (Close by player, very rarely) "Pst." "Heyya." "Come closer, I don't bite~" "Come to mama~" "Heyya." I'll keep improving it until my little perfectionist mind thinks it's good. Later 💜
I like the idea of I spy for Chika. While Monty and Roxy rely on getting close to the player, Chika can spot them from far away, alerting the other animatronics while also running to you. On one hand, you wouldn't be able to keep an eye on her, because chances are she would already spot you. On the other, you can use the cameras to track her (like the tutorial) and wait for her to pass. Alternatively, an added lure mechanic akin to Fnaf 3 might allow you to move her away from an area, and that could be something as simple as placing a remote order for a pizza like in the already designed security minigame.
I LOVE the Moon idea with the music. I was thinking about the idea of using sound cues from the bells jingling on his wristbands to know where he is and him using other similar-sounding items to confuse you on his location, but I think the whole red light green light idea with music would be even more anxiety-inducing and I love it.
i like how dca gets destroyed in the rewrite, since they originally were meant to be used for parts (most probably freddys battery upgrade) bringing a bit of the original plot is always great :D
(This is going to be a really long ramble. Sorry about that.) I love the unique game concept honestly. In one of the new interactive books, Monty used to be used for trying to find kids in a maze as a game he did, so I almost think I would make him be the one to search for you, but in the book, he specifically tries to trick you a few times. If I were to do this I would probably have it be: Roxy: Isn't fast, but is persistent. Will search for you because of her special sight or something, searching not just the open areas, but checking random hiding spots too. Doesn't actually run, but does try and find you. If she does find you, she tries to catch you by going straight for you but mostly used to alert others on where you are so they can catch you, like in this video. Monty: Searches for you, but doesn't check hiding spots like Roxy does. Doesn't directly go for you, acting more like the ghost in Pacman that tries to predict where you are going and cut you off. He tries to get in front of you or cut you off. Doesn't run either, but can still jump for the same reason as in this video. Chica: Chases you because she is used to advertise exercising and has a running/jogging function because of it. She doesn't actively search for you, but she is dangerous once she finds you or is alerted by a different robot about you because she actually runs after you. I like the ideas with the Daycare Attendants, Freddy, and the Mimic. I also think you could use one of the harmless Staff bots alerting the animatronics not only as an obstacle but as a strategy, intentionally triggering them and then quickly running away as far as you can and hiding to lure the animatronics away from where you need to go and misdirect them. This is especially useful for Monty who now tries to block areas you are trying to get to, which means making him think you are going in the opposite direction for a bit makes it less likely for him to catch or corner you. Strategies for the different animatronics: You can try and hide from Roxy, but because she is slow and will check hiding spots, the best option might be to try to just run away from her and get as far from her as you can since she won't likely catch you if you run. Running from Chica is hard, but hiding is effective, so try to get out of her sight by turning a corner or something and then jump into the nearest hiding spot until she wanders away. Trigger Staff Bots and knock down distractions in areas you don't actually need before quickly running to your actual destination while he goes towards where he was just alerted to and tries to cut you off from whatever he is programmed to view as important in that area. Hide if he has to go past you to get to the distractions so he doesn't see you. With Sun you should keep circling the chair while the music plays, not being able to distract him like in the original. Instead, you have to sit on a chair once the music stops or he grabs you, tells you the rules again, and then sets you down and lets you try again, still not killing you. He also picks you up if you go too far away from a chair. To get to the desk, you have to move from being near one chair to another without him catching you because you didn't sit in time or because you took too long running to the next chair. With Moon, you are still playing musical chairs, but his rules are a little different. He doesn't care how close to a chair you are, he will always come after you, meaning while the music is on you have to always be moving and keeping track of where the chairs are. If you don't sit down once the music stops, he speeds up drastically, going straight for you versus the playful and casual walking he was doing earlier. You can sit down if the music stops, and he will stop for a second, possibly going to a chair himself, giving you just a bit of space and time to keep running from him once the music starts up again, but he only goes to a chair himself if you sit down first. This all forces you out of the play place more often, making you have to keep track of the quickest exit and nearest chair. (This was the longest because it isn't a constant threat but a brief event they do, so more danger seemed needed.) Once Moon starts chasing you out of the daycare, you likely still hear his music at first to indicate he is chasing you, but then it turns off and he ends up in his more aggressive faster state, probably repeating voice lines that imply he isn't playing, but rather chasing you because he views you as a kid that is still supposed to be in the daycare and is quickly and urgently trying to catch you to bring you back to the "safety" of the daycare. Because of this change, Sun probably doesn't kick you out, probably just putting you in time out instead, and then you have to make a mad dash from an upset Sun as you get out of the daycare, with Sun getting faster and also having voice lines about you needing to stay in the daycare the second you are out. You have to get away from him the same way you get away from Moon, rushing to the nearest charge station. (I like the implication that Sun could be just as dangerous as Moon and feel like this helps show that) I also think that if Sun catches you, something similar to Help Wanted 2 could happen, one of his eyes switching and him attacking the player, almost like a glitch, or it could be set up so if Sun catches you in that moment, the lights go out and Moon switches out, already holding you, causing Moon to kill you.
the idea of Freddy being an unwilling babysitter for a small child running around a deserted pizza plex is so funny to me, i think that alone would save the game for me
Good idea, but about vanny, i have suggetions: -make her less smart (doesn't know your exact location) -make her way slower +make her smarter about your path +rubberbanding +can use the cams and alarms to make other animatronics more aware of were you are being you're self
Something I wanna add to Roxy's "hide and seek" mechanic is that she should be able to lurk out-of-sight too, and ambush you by hiding behind props and around corners. This would make cameras more useful for checking around corners and choke-points before going into them. This is a mechanic that's totally doable, as Valve's _Left4Dead_ Special Infected are already capable of doing this dynamically regardless of environment and nearby props.
I feel like with Gregory and Vanessa’s conflict it needed to be fleshed out way more, for instance: Beginning plays out relatively the same, but Gregory snuck away from the main group in the atrium to look for a hiding spot, comes across Freddy, blah blah blah, he reports Gregory as a lost kid and he goes along knowing he got caught, but as he’s taken to the security office they could start to give hints that something is wrong with Vanessa, give Gregory a genuine reason to suspect her rather than just “adults are mean”
Yeah- cause normally a player would be like “No- why wouldn’t we let Freddy take us to Vanessa what?” But if while listening and secretly watching to Freddy & her talking we see that something is off, we’d have more of a direct reason to avoid her other than gameplay.
I don't why, I think it'd just be really funny if Chica didn't actually attack you. It's just if she sees you, she starts snitching to the other bots and won't stop screaming. Her ability is weaker when she loser her voice box.
Dude, your ideas are great! Honestly, your approach to this game is borderline what I'd like to reimagine the game as! More Vanny, less Peepaw Afton, keeping the identity of the game while still dialing up the spooks. And a truly open-ended Pizzaplex to explore, that's definitely the coolest part. The harder part is of course managing it all together, but the idea of cramped utilidors, kinda like a Pacman maze (oh, look at that), connecting a lot of areas could allow for more of those spooks. Hmm, while I like the idea of the Capture the Food idea, I do have another idea for what Chica's game could be: Red Light, Green Light! You know how Chica's head is sometimes pretty... loose? Especially when she's shattered, she can easily twist her head around to see what's behind her. That gave me the idea of her playing a variant of Red Light, Green Light, where she easily scouts over an area, either as a static threat or otherwise, and going after you if she spots you while moving, but looking past you when you're still. Sometimes she could even change the speed at which she looks over to throw you off, exactly like how kids do! Being still probably isn't a good thing to find yourself doing when Monty and Roxy are hot on your heels 😅 Oh ok, you had that for the Endos lol. Well, still, I guess it could be different enough from how the Endos do it, they're the ones moving when you aren't looking, while with Chica, you'd be the one moving when she isn't looking. Oh ok, that's your idea for the Mimic 😅 well, then I'm not sure I have anything left! One thing I'm not sure about is how the handling of the virus is, well, handled 😅 I mean, the animatronics, even if broken, are still active and infected? But to be fair, I'm not sure how that'd be handled then. Either something that causes a hard reset of all the animatronics or something so?
On thing I thought they could've done with Vanessa was making her use the camera system somehow. I mean, you have a series that's all about about security guards using cameras, and in the one game where you have a security guard enemy, she has no special interactions with cameras?! Talk about a lost opportunity. I was thinking something along the lines of her being able to spot you through cameras. If you're spotted by a camera, it'd release a flash of light with a sound and she'd come running over, or maybe direct the nearest animatronic towards you if one is closer? Once there, if whoever showed up can't spot you, they'd search the area and then restart their usual roaming from that origin point. It'd help make Vanessa and the animatronics a more constant threat without the STAFF bots running all over the place, especially if we had some unavoidable cameras where you entered and exited certain parts of the building, which would be a "lore explanation" for how animatronics always seem to know the general area of the building you're in. Then Vanny could have a cute interaction with cameras where if she would be visible in a camera, that camera gets disabled a la the kitchen cam from the original FNAF. You won't be able to see exactly where she is this way, only a general idea based on what that camera shows. More importantly, it'd also prevent you from seeing who ELSE is on that camera, making dangers like Monty harder to avoid. Plus, it's a cute hint as to who is behind the rabbit mask, as who else would have the ability to cut off camera feeds other than the security guard herself?
One idea I had for a security breach redo it whatever was having it so the pizzaplex had backup animatronics, maybe in different states of disrepair since the place is so bit and it would be CRAZY to expect one animatronic to be in multiple places, like if Disney world had multiple Mickey actors around the park
2:32 I used to think Security Breach was one big hallway before I had any information (this hallway was I believe in one of the teasers I think it was for Roxy Raceway)
I actually think Vanny being like a Mr X type boss who can sometimes break into safe zones (being that she's a security guard, maybe some safe zones are only safe from robots, not staff) if you've alerted her enough would be kind of neat.
The only complaint i have for most Security Breach remake videos, is the complete erasure of the animatronics being interesting characters, because there are not any spirits who can possess the animatronics and control them, and if you remove the whole sentient and thinking machine aspect, you have nothing, zero, i'd keep the weird Sci Fi stuff, but make that weird Sci Fi stuff even crazier, cause that adds more potential for ideas.
I honestly think Gregory shouldn't realize something bad is going on from the start. Maybe rather than thinking Vanessa is bad, Greg just doesn't want to be caught and have his fun end. Like trying to sneak an extra hour of New Super Mario Bros. before you sleep. So Gregory is more ditzy and childish so he doesn't feel like an adult when he talks. He knows his best friend is missing, but he's in what is basically Freddy Fazbear's version of Disneyland. How can you expect a kid to be focused on their friend when they get to be in the Pizzaplex for even longer? If I could add even more stuff onto it then I would love to add a food mechanic so Gregory has to, y'know, eat food. Resource management! Can't find food in time? You pass out. Why? I dunno, maybe he's diabetic or something.
I don't know what her game could be, but I think Chica's thing could be using her voice-box to lock nearby "main" doors. It could be that most main doors in Pizzaplex have electronics in them and thus can be locked/opened with Chica's voice-box, something you could easily fit in the lore with a note saying it's to keep kids from sneaking off and getting into danger. So when Chica's roaming in an area, she'd use her voice-box to lock each main door she passes through behind her, but when she spots you, she'd take a moment to let out a screech that would lock every main door in a radius around you before pursuing, at slower pace than Monty and Roxy. The doors would return to being open after maybe half a minute, so you'd either have to hide out that time or take alternative routes to escape. I think Vanny would be more fitting to set traps, like rigged hiding places or doors that would stun you and make a loud noise to summon the animatronics if you tried to hide in them.
KazooCat Security Breach theory: Gregory is an animatronic, his "game" is being high-up on arcade leaderboards to incentivize kids to chase his high scores. He's so good at all the other animatronic's games, because he's designed to be so generally good at a wide variety of them. (Meta-textually, I suppose he's good at FNAF too.)
4:06 Performance Issues were caused by poor compression of the Game. People have decompressed Security Breach, and then _properly_ recompressed it, and the performance issues went up in a puff of smoke. Rushed development does that it seems.
Amazing video, the gameplay idea reminded me of how Dead Rising works, where there's a limited time for you to do one story case at a time, which once finished you can do whatever you want until the next case is ready. Turning Vanny (and i assume the other animatronics) into a "stalker" type of enemy, similar to Mr X from RE2 Remake would've been much better than just relying on Security Bots to spawn them (also, i think the reason Steelwool didn't go with the whole real time idea is probably because they're more used with making small VR games, which imo Scott should've picked another studio for Security Breach.) By the way as an extra idea, once you beat the game you unlock an endless night (again similar to what Dead Rising have). And maybe have some customizable challenges like in Fnaf 3 and 4, such as a more aggressive Vanny and toggle if the glamrock animatronics can kill you, maybe even add Freddy as a enemy
I feel like this idea has the opportunity to embrace similarities to certain games and become really awesome. What if Freddy was like a pikmin, where you use the cameras to find him and Simon says (tying into his game and making the true end be a roles reversed thing) to have him complete tasks? What if it was more like a survival horror, where you needed limited batteries to use tools, and speed running was much more encouraged? What if it borrowed roguelite elements, where every run is different and some things carry over between playthroughs? This game could be the one to bring the pikminsurvivalhorrorroguelite genre into the mainstream.
I have one idea for Chica. Keeping the idea for a locked in hopscotch game maybe once you complete it she gives you a faz coin. Later you can find her blocking an entrance to somewhere you need to be. To get her to move, you must play 'I Spy'. But in this case She'll mention a description of a snack you can find at a nearby vending machine. You'd have to have at least 2-3 faz coins to get something from the vending machine. This will mean you have to voluntarily go into the traps to get more coins or sometimes find a new way around if you don't to deal with Chica. It would be funny if the only reason Chica gets distracted from capturing Gregory is to either play games or eat food.
I really like the idea of Chica just lingering around where the player needs to be interacting with any random thing randomly. You can't trick her ai because she's just too random. The only thing you CAN do is lure her away from where you need to be with some food.
Love the ideas of them all being bound to one special activity. I think since Chica has the voice upgrade, a game tethered to her voice might be good. So maybe she could get some staff bots together or something and she could teach you Kagome Kagome and make you sit in the circle of STAFF bots while they circle you and sing and you have to identify which of them is behind you when they stop singing. Could be security, cleaning, nanny, pizza bot, etc. Not sure why Sun would just make you do musical chairs though. He would likely do something related to crafts, like he does in Help Wanted 2. I think it would be cool if he made you make a puppet and do QTEs while you help him hold a a puppet show for a bunch of staff bots. And if you miss enough QTEs then your bar runs out and the lights go out with it and it gets you killed by Moon. Also not sure why you'd say Eclipse would hunt you in night 2. He is literally the perfect blend of Sun and Moon, no longer anxious and no longer aggressive. I doubt he would hunt Gregory even if Greg DID hurt his body roommates. It would definitely just be shattered Moon going for vengeance. 😂
If it had five nights it would live up to its name. Like, what's the point of it being called "Five" Nights at Freddy's Security Breach when it doesn't even have five nights?
Same reason as why luigi's mansion 3 isn't in a mansion, because it comes from a series of games that does have those qualities, security breach has five nights at Freddy's in the title because it's a entry in the series where you spend five nights at various Freddy's locations, just because they changed the formula doesn't mean they have to remove brand recognizability by changing the title or just because the series is called five nights at Freddy's doesn't mean they can never experiment with changing the formula a bit, if fnaf 1 having like 6 or 7 nights despite being the one to of established the "5 nights" naming scheme isn't a problem then why is security breach taking place over 1 king night instead of 5 short nights a problem?
That idea for a Freddy Final Boss Fight was a stroke of absolute genius. I was thinking midway through the video that it would be Vanny who would have the final showdown, but Freddy is a much much better choice. I do think that from a pure design perspective, this version of Security Breach is nearly perfect, notably ignoring that it feeds into the criminally slow pace the entire franchise has had ever since UCN released where it feels like the in-universe progress and actually significant lore reveals are happening at 1/10th the rate of the older games, which I understand was because you didn't want to deal with the incoherent bullshit that is the post-HW lore. Also the video editing in this and the rest of your videos have no business being this entertaining, it's like a professionally made comedy cartoon randomly leaks into the video sometimes. A couple absolute gems of quotes I love are; "I'm dumb, but in my defense, I'm also stupid." and "And his movements would be all hurkey and jerky, because SOMEONE broke all of his bones."
I honestly don’t like the idea of taking away some of their personality. There is some horror to having fully sentient AI’s being treated as just machines. Like leave Roxy with that silly inferiority complex.
i like the ggy story line. so i would have tried to make that more of a thing. maybe one ending is save vanny, another ending is remove loose end vanny, one is break free of ggy, one is kill the kids, etc. half of them say, ok you are here to be evil, the other half says you are not evil. but the lore you find still points to you being key to both collecting the kids and controlling vanny.
Dude this is an underrated gem. The editing of the video itself is snappy and funny, I was engaged the entire video with what you were talking about and the ideas you had (your voice is perfect for narration as well), and the humor genuinely made me smile and chuckle throughout the entire runtime. Had a double take when I realized how little attention your vids get (aside from the deltarune vid, lol), you’re a genuine talent on this platform. Subbed and I really look forward to your next projects! Can’t wait for you to reach 1 mil subs ✌️
Thanks for listing all the music you used, and the timestamps for all of it! I'm sure that was an extra bit of work that tends to go unnoticed, but it certainly helped me out when I recognized a song but couldn't identify exactly what it was, so I appreciated it.
This is so neat! I especially love the ideas for creating an uncanny atmosphere, especially the idea of having a stage sequence check remind you of how loud and bright it *should* be, and to kind of reset the feeling of silence and darkness you may have gotten used to by now! I also really like the idea of giving every animatronic a game and fitting voicelines, really makes it so much more emmersive even down to the repeating voicelines making sense! Having them start to edit voicelines together is also really cool!
6:45 for me personally this is the only section i disagree with fully For context ive been a fan of fnaf since the start and i gotta say when Fnaf Sister Location introduced Voice acting for the animatronics, i kinda couldnt look back at the previous games and feel like the characters felt like they lacked actual character so when fnaf Ucn and ar gave previous animatronics voices with personalities i just fell in love with characters i just didnt have strong feelings before for example my perspective has changed alot from the toys since they got their voicelines Before i just thought of the toys like this Toy Bonnie= Bonnie 2 Toy Freddy= Freddy 2 Toy Chica= Chica 2 Mangle= Foxy 2 Balloon Boy= the demon child But after they got their voices i thought of them like this Toy Bonnie= Alvin the chipmunk wannabe Toy Freddy= Wholesome Caseoh Toy Chica= The Siren of death Mangle= Optimist in a bad situation with their Nihilistic intrusive thoughts Balloon Boy= the Demon Child
Just to clarify, its not that i think the voicea make them scary its that they make them more memorable cause if not the character just gets forgotten as another jumpscare in the pile, cause tell me honestly would we give a flying f*ck about Mr.Hippo if he didnt have a voice or would we just forget him tossing him into the pile of animals that this franchise has amassed
I was thinking that too, this wasn't the first game that added voices to the animatronics so you would first have to invent a time machine and go back in time to stop Scott from adding voices in sister location, pizza sim, and UCN lol
I HEARD THAT MERCHANT THEME AS I WAS ACTIVELY PLAYING 100% OJ AND I GOT SO CONFUSED BECAUSE THERE WAS NOT A MERCHANT IN MY LOBBY SO I THOUGHT IT WAS BUGGED. You sir, are a man of taste.
this might be one of my new favorite sb redesign vids!! as much as i love thinking about the storyline, the game mechanics and designs are admittedly neglected in the videos i see and even what i think about for a potential redesign of my own. specifically i love how the animatronics have their own minigames with the kids and that getting incoporated with their method of pursuit. its just?? so genius??? great editing, great visuals, amazing ideas, just great vid all around ^^
...like literally just hire this dude- but seriously great video :D the plot you created was amazing and how you reused parts from the original game was genius >:0
I would’ve had Gregory successfully escape the Pizzaplex the first night, then successfully reprogram Chica the next night after sneaking back in, then Monty the next night, Roxy the night after that, and then either taking on Vanny or possibly Burntrap for the final night. I totally agree regarding Roxy Raceway and such.
an idea that i had while watching is for the faz-camera and that it can essentially be a extra life, you can only find three charges and cant be recharged for the entire game, and this would honestly make the manual save system more punishing as you need to choose weather or not you flash an animatronic to save yourself or take the hit and go back to your most recent save. and this i idea came from my first time watching this video and haven't really workshopped it much.
I like the thought that the unique game each animatronic plays will narratively be foreshadowing. Monty loses his legs that he would chase and tag people with. Roxy losing her eyes that she would find people with. Since you weren't set on Chica maybe hers could be like storytelling for kids or something which would be tragic to lose your voicebox for. It would be *really* nice to have them be sad for a reason.
One thing I'd like is more Sun/Moon focus, they get a section at the start of the game and then it's ONLY Moon, I'd love to see a cutscene where Sun and Moon fight for control and you have to help Sun.
i like your format for the nights and having a mini game boss fight. freddy as the final boss goes crazyyy. i think a goos solution for the bots and scare factor while keeping the exploration open, is giving each bot a territory. Each one has a wing of the plex they patrol with unique obstacles, and the first time u go in there’s a sequence you have to complete to unlock it for open exploration. Then for future objectives each night you have reasons to return to the zones and have to deal with the shattered versions of the bots. You unlock the utility tunnels as you go for short cuts as well.
Chica's mechanic brought the idea of a scavenger hunt to mind as the video went on. She could drop a vague line about a random set piece that turns into a trap that you would have to find and engage with in order to confuse her ai and get her off your scent temporarily
The V.A.N.N.I / AR mask in security breach RUIN lets us go through some things, but there is also some invisible "walls" that the mask stops us from going through even though there is nothing real in the way. If Vanny has the same mask... does she have those obstacles in the way? Like, can she go through everything, or does she have to take off the mask sometimes like Cassie has to do?
I know a lot of others have made suggestions about Chica already, but I think having her game be Scavenger Hunt would be fun! You could have her patroling all of the different items you need in order to progress, so you can't trick all of the others and sneak away to get what you need, Chica will always be around there. She would chase you within a certain radius of the collectable, but would be of middling speed and only kinda good at finding you, and would head back if you got too far away. Her main action is to alert one of the other two animatronics to your position depending on how you escape from her. If you hide, she'll call Roxy, and if you out run her, she'll call Monty.
Hear me out- hear me out- Chicas game is duck duck goose, and half of her voice lines are bird puns-you could even change her design to make her match the old voice actor. You could even have her be- nervous, which makes sense, theirs a lost kid in the building and she's kinda the weak link of Freddy's gang Also, in addition to the Vanessa bonus mode, I would love a bonus mode where you play all of the characters games during the daytime, and get to see their programmed personalities. Also, for the story, Gregory is trying to solve all of the missing kids cases and suspects the nighttime security guard. We age up Gregory a bit so there's an explanation as to how they got in, but their also rather short so Freddy treats them like a kid. Maybe their younger sibling went missing at Freddy's?
I would love it if in this imagining of the game the fazerblast section has chica being fully into it and just finally have someone actually playing one of her silly games, maybe even getting in the way of vanny at some point seeing her as, ironically, a distraction from the game she cares a lot about.
tbh I think something that might be able to work for Chica could be that she won't grab you if she sees you but instead starts trying to start a call and response game that you can not get out of. if you try and leave she'll just follow and hiding will just make her stand in front of the spot but ignoring her will make her assume that you didn't hear her and keep repeating herself louder and louder, and the only way to get her to shut up is to yell back at her at the same volume she is now speaking at, which would make her satisfied and leave you be for awhile, but depending on how long you made her repeat herself might have just made Roxy or Monty go from knowing your general location from across the building because of her yelling, to knowing the exact room you're in because of your yelling. idk I feel like it could make stealth more valuable and could add some value to the cameras, being able to be used to check if Chica is in an area you need to get into and let the player think about the general areas of the others and think about if it's safe to be a little bit loud. plus it could also add a bit of risk and reward where you can lead Chica away from where you need to be searching as a distraction for the others to go and investigate, if her repetitive yelling didn't already make them catch you in the act
The way you described Chica reminds me of the jumping rope girl from Baldi's basic, when she spots you she will force you to play a short game of jump the rope; maybe to remedy your lack of ideas for her, she could be something like an inconvinient noise alarm, when she spots you she dosent kill you, but she can force you into a minigame while she makes a lot of noise to alert the other two
i like the idea of chica being a support. i'm thinking that, being the foodie she is, she could leave trash and food messes around as traps, and if you walk over them, either they make a loud noise, or they make it harder for you to hide by making your footsteps leave tracks. this could be used against them, of course, by leaving footprints walking a different direction as a distraction. i think it'd be cool for every enemy's schtick to be manipulable, like you could run near some hiding places, use none of them, and sneak away as roxy checks them all one by one, and how you mentioned that monty would be vulnerable to hiding places. would add an element of strategy to the mix. also, regarding eclipse, he only became eclipse again after being rebooted. i think it'd make more sense for it to still just be moon, with moon being vulnerable to your flashlight, stunning him and making him sluggish or stop chasing you in bright areas. with the pizzaplex closing, though, those lights would be shutting off. i also think it'd be neat if you could stay past closing each day, though i don't know how feasible that would be as an option. i also think it'd be neat if you could save the animatronics somehow, but again, not sure how to work that one in
Idk what game it would be but I like the idea of chica being more susceptible to distractions. Maybe some sort of sharks and minnows thing where she doesn’t tend to actively chase you, more just get in the way until you get close, so you have to draw her away with a distraction
Yo, hear me out...
Marco Polo
@@LovesickJo you are a genius. Imagine this.
Chica tends to linger in areas with lots of distractions nearby. She doesn’t attack immediately. Instead she starts Marco Polo. She can hear you when you move but cannot see you. To get her to go away, you have to use distractions to lure her away. If you move too far when she’s not distracted she’ll cry fish out of water and run after you, also alerting the others. Idk what the win condition would be to get her away but I’m thinking something like luring her to convenient food piles around the area. Maybe when she’s shattered she ignores distractions more, focusing mostly on Gregory
Reminds me of Spring Bonnie in Into the Pit. He roams until seeing you and initiating a chase sequence. He can sometimes linger in a place you need to go, and you can use noise distractions around the map to move him out.
Chica herself also is kind of similar, but not so much mechanic wise. You need to move her away from a door with food at some point. She doesn't harm you, she just alerts everybody else to your presence if she sees you.
@@shronkler1994 yeah, I love the way into the pit handled the animatronics
Even if it wasn't a minigame to lure her away, chica being susceptible to distractions but not hiding spots would kind of tie all the characters together. Hiding spots are for dealing with monty, distractions are for dealing with chica, and Roxy is always searching hiding spots for you, with distractions leading her closer to your location.
The only thing I could come up with for Chica's game is Telephone. It would explain why she's looking for the nearest noise: she's looking for something to repeat and pass on. She could hear a crash and say some lines like "What did you say?" "I don't understand!" "Can you repeat that?" while she goes to look for the sound so she can repeat it. She could also have some idle lines like "Repeat after me" or "Pass the message." The latter could have some random Fazbear related message added to it. She could also repeat Roxy and Monty's lines if they are nearby. Overall an easy to deal with distraction but one nonetheless.
that woudl be a good idea!
WAIT WAiT WAIT imagine chica saying "Hey, little guy!"😭
"IM THE BEST!!"
"you cant outrun me!!!!"
also chica: *speedwalks*
"take a map"
omg not to be that gurl but dang, 40 likes???
That sounds so cool and good!! And I agree with the commented on top it sounds pretty cute that she's repeating their lines!
Oh I like that! The only other game I was thinking of was capture the flag, like Vanny messed with her programming to captured Gregory as naming him the flag. But your idea is brilliant.
That brilliant! I was thinking that perhaps she could periodically make trash piles blocking off paths for a while meaning you'll have to find a different way to go round her
@@darknimbus_ I like this! It ties into her maze game perfectly!
"Im a little dumb, but in my defense.... im a little stupid" just like me fr, im stealing that quote lmao
48:50 actually works perfectly as a true ending. Gregory goes down beneath the Pizzaplex and finds "something" down there and the game ends.
This leads us perfectly into ruin. Gregory found something beneath the Pizzaplex and hasn't returned. Now Cassie, this time knowing of all the events before night 5 as she was working with Gregory to find the missing children, will come in to try and find him.
except what they don't tell the player is that gregory escaped after the true ending,
Leading to cassie thinking he's been re-captured(he wasn't, it was the mimick)
But from the get go, it fools the player into the trap
@@EamPlaysYtwhy does this fit better than the actual canon ending help
@@mzitzbecause generally the fnaf storys, despite being interesting, are being told in the worst ways possible, with the focus being more on keeping information from the player, than actually explaining what is happening and why
@@EamPlaysYt yeah
28:16 maybe not only Gregory is trying to find out what happened to the missing kids but its a whole group of kids? Gregory was sent out on a mission to gather info and record his findings, so him randomly explaining what he saw would make sense. Also he could address a 'agent wolf' in his recording so cassy wouldn't come out of nowhere
Ooh, this would be a good opportunity for characterization, instead of just randomly saying his thoughts out loud in the trope-y way that he does in-game, he could have an actual reason to explain his feelings to the audience by talking to Cassie occasionally throughout the story. Also makes up for the removed Freddy dialogue that was suggested.
And it could be a good way to introduce the missing kids, possibly having been friends with them or even part of their exploring group
an idea i came up with for chica piggybacking off generic exercise would be that figure in cartoons that always reminds you to "stay hydrated" and "take breaks". so while she'd advocate for exercise, she'd also get onto you if you exercised too much and encourage you to stop and rest. How I imagine this would manifest in gameplay would be whenever she spots you, if you run away from her for too long she'd have some line about "slow down, don't hurt yourself, take a break" (etc) and from that point on you'd have to walk instead of run or she'd catch up to you in an instance, from that point if you complied, she'd slow down greatly, probably having voice lines that would indicate she thinks she can catch you and you'll comply with going to the security office with her. that'd be pretty funny too, if escaping chica everytime was this huge betrayal too, where she's once again like "finally, you slowed down, now just stay there for a liiiiittle longer" and then BOOM you're off again.
I also toyed around with the idea of implementing a forced running out of your stamina bar, like maybe chica just wants you to run until your stamina bar is exhausted, then she leaves you alone, but then that'd leave you open for the other animatronics. possibly getting mad if you're camping in a hiding spot instead of exercising.
Chica during operation hours: Ok, kids, time for a hydration break! Let's all get a drink of water, have a seat, and rest our bodies for a while! I'm sure you're all so exhausted from that last workout!
Chica hunting Gregory: Time for a break! Have a seat and rest for a while! I'm sure you're so exhausted!
EXERCISE EXERCISE COME ON YOU CAN DO WE'RE DOING YOGA TOO SPIN WEEEEEEEEE WE DID IT
glamrock chica tells you to stay hydratef snd healthy and so she drowns you in the nearest fountain, a fountain is a
Maybe Chica could fulfill a similar role to what Chica does in Into the Pit, where she won't attack you, but instead brings the other animatronics to your/her location so long as their in the same room, with her being damaged causing the area she calls from being much larger. Essentially she'd increase how fast Monty and Roxy can home in on your location.
so like a better security bot?
@@Bread_37 crud I guess it is just a security bot.
Though given the changes to the security bot, specifically their absence, it could still work.
@@Castersvarog it would also be alot better, because isntead of 12 annoying alarms, you have to sneak around 1 big alarm! :)
She should have a sistem like pacman where she goes to an exit instead of the exact area you're at. That way if you slip by Roxy for example she could call Monty.
Love love love the idea of using Moon to shepherd the player to the door at 6, and there's a function of event spaces that matches it.
I grew up in rural Minnesota, and a roller rink was built when I was 12. Me and my friends were ALL ABOUT IT, and when they started holding Lock In events for Halloween, Christmas, New Years, ect, we went for every one.
Lock in events started at 6 PM, overlapping with regular hours by 3 hours. At 9 anyone who just came for regular free skate is asked to turn in their skates while Lock In Participants are asked to sit by the consession stand to have their wrist bracelet varified ( different colors for different skate times ). The custodians sweep the rink, the DJ takes a break, the snack bar staff have a shift change, and they turn the music back on after doing a walk thru to the bathrooms and back to make sure no one is hiding out.
Doors lock at 11, and the event goes till 6 AM. At 5:45 patrons are asked to turn in their skates and sit by the consession stand, and the employees do another walk through looking for anyone hiding or whom fell asleep in an odd spot and needs to be both Found and Woken. A pile of personal items forms in the middle of the rink, with people running and retriving hats, coats, and bags as recognized, an end of event Lost And Found search.
Moon finding the player and directing them to gather personal items and head for the main atreium makes sense, with him getting shorter and shorter of temper as the light in the windows turns pink with the creeping dawn. Maybe if he stands in a spot light exceeding a threshold, we get to hear Sun crying out that we better listen or Moon Will-- and then his voice cuts out as his body jerks out of the sun spot back into the shadows.
Here’s how I would imagine each jumpscare throughout the nights.
Night 1: The animatronics will grab your arm and force you over as it slowly gets vanny glitchy towards the end of it. Game Over.
Night 2: The animatronics attempt to grab your arm, you fight back, pushing away their hand, they grab both your arms, and pick you up over their shoulder, it gets more vanny glitchy. Game Over.
Night 3: They grab both your arms, they pick you up but you kick back, they injure you, they hoist you over their shoulder, you look straight down at your arms, struggling to move them, vanny glitchy etc etc. Game Over.
Night 4: After the come after you, you immediately start punching and kicking, moving back, then, they kill you as you fully don’t surrender, so you’re dead, game ova. (Ruin jumpscare basically)
Night 5: They catch you, immediately dead. (sb jumpscare)
I think night 5 could be slighty improved, by simply modifying the sb jumpscare so it's actually scary
@@vicentebras2659Monty could bite your head."Insert WAS THAT THE BITE OF 87 joke"
Cut them off halfway...i am not joking that genuinly wpuld work better because it lines up with the jumpscare noice better while also being a quicker death+scare@@vicentebras2659
A slight addition to this concept could be that if an animatronic gets shattered, they jump straight to Night 5 intensity. They've already paid the price for underestimating you; they're not taking chances again. Consequently, Moon would not scale at all. Night 1, he pins Gregory to the ground and maybe does his menacing finger wiggle as the Vanny glitching takes hold. After that, he just goes for the kill to keep you from leaving, possibly grabbing you by the throat with one hand, doing his finger wiggle with the other before thrusting it into your face. That make sense?
@@vincentleonard3797I understand this, this is honestly perfect, thanks for your addition!
So this randomly got recommended and I loved this. There were multiple times where I was like “oh you should have them do this too” and you later said the exact thing minutes later. I think the only things I’d add is:
1. Chica, I like the idea of her having traps and being annoying/support, except instead of them being exercise based, make ‘em food based. Like she leave slices of pizza on the ground that slow your movement, or soda spills that leave a trail for them to follow. Also if she spots you, she just throws the food at you depending on who else is nearby.
2. Time: you can probably just say certain sequences take x amount of hours no matter what and lock players out of those parts of an objective if they don’t have enough time. That way you can keep the real time aspect while preventing soft locks from starting a sequence too late in the night.
3. The nights: taking inspiration from Silent Hill 4, either make it so Greg finds a safe zone in the Pizzaplex or is veeery close to it when he leaves. Because starting Night 4, Vanny should chase him out of his “safe” zone if he hasn’t saved her. In general, Establish as many safe zones early on, and have them be ripped away by designated animatronics/Vanny to really drive home how screwed Greg is.
4. Vanny: small thing but if Vanny can catch Greg even if he’s hiding in Fred, establish that in a cutscene first somehow. Or at least have her say she knows she’s hiding in there as some kind of warning.
i think that the pizza and soda should be swapped. spilled soda is sticky, and has more reason to slow you down than a pizza slice. also, maybe replace the pizza with a cupcake because frosting, and Chica is missing a cupcake anyways
@Bread_37
Yeah, that's fair, I was just spit balling food based traps.
imagine the food makes you smell, making it easier for you to be found by roxy, and your footprints will show, making it easier for both roxy and monty to track you
12:24 You could make Chica a roller-skater of some sorts, like she's fast and annoying, but can't really turn, and can't really go over carpets and such, confined to the floor she spawns in, unless of course, you make it so she can use elevators? That would be interesting, and kinda terrifying, imagine a mechanic where you have elevators still, and there's like a 25% chance that opening an elevator to the next floor, she's there, and you have to run away from her each time.
Oh God, a bad turning radius and high speed so she chases you like one of those gmod nextbots
@@yahkimicki236 i would actually shit myself i think 😃
genius idea
27:47 it could be "when the lights go away, the night ruins the day." or "when the lights go away, the moon comes to stay" or you could replace stay with prey because how strict the moon is
When the lights go away, the moon comes to slay
I got until about 19:15 when you were talking about cameras, when I realized just how much this redesign formula actually mirrors the original FNAF games, with each Animatronic having their own behavior pattern you have to remember to keep them away from you. Using the cameras as a tool to check just where they are.
Though my idea for Freddy was either just get rid of the idea of wearing him like a mech suit entirely, and find some other way to integrate him, or make it so that you can't be inside him when he's charging.
My one idea to help alleviate the issue of there being only three main animatronic threats: just have more animatronics.
Make the pizzaplex also something of a museum. This is supposed to be Fazbear Entertainment's Disneyworld, so of course it's filled with stuff from the franchise's history. Watch all the old cartoons, buy the retro merchandise, and of course, see the classic versions of all your favorite characters. Have the entrance be like a "History of Fazbear" walkway where you can see both run-down and refurbished characters, and of course as the nights go on, there's horror in the fact that some of them are missing, having been activated by Vanny to help chase you.
These ones would be slower, have simpler AI, and would more serve as distractions and obstacles you're forced to plan around when you suddenly have to escape one of the main ones. They wouldn't be too big a threat when encountered alone, but they would increase the pressure your feeling in any area.
Yeah and Tales From the Pizzaplex and the Interactive story VIP could be big help since we could have Balloon Boy, Ballora, Tiger Rock, V.I.P. and more different animatronics
@@pig3gu yeah honestly a game in the pizzaplex is the perfect way to bring back old animatronics due to its many attractions
I think that would work great! Maybe even have broken versions of some of the FNaF 6 animatronics roaming the more run down areas of the Pizzaplex, which would double as some fun foreshadowing for the sinkhole ending!
I feel like even just having some stationary animatronics that have more personality than a staff bot but are clearly not part of the main crew could be a huge improvement for the gameplay. Something like Mystic Hippo or Carnie that are only activated within a certain space but will make it much more difficult for you to hide in a side room for long. They could also get infected by the virus and become more "aggressive" as the week goes on; maybe actually attempting to capture you themselves rather than just alerting the main crew + Vanny, but their physical limitations (being built into a box, not having the hardware to move etc) makes their jumpscare range much more limited and therefore more unexpected by players who've grown comfortable with the animatronic not being a direct threat.
Would tie into the books and band switch-out ending much better to have these characters exist in universe or at least have a basis for these characters fitting into the Pizzaplex.
Made me think of something like a stationary torn up captain foxy in a glass box, with only his torso, head, and hook arm, and when you get too close he activates, saying some jumbled up pre-show lines while thrashing his head all about and banging his hook hand on the glass (alerting all threats) before his neck breaks and his arm slowly goes limp like it's running out of battery, all accompanied by sounds of gears skipping and other unpleasant mechanical noises.
After you mentioned them roaming I imagined Rockstar Freddy, covered in his own melted and seared plastic, restricting his movement. similar unpleasant mechanical sounds as above, and when he spots you he alerts nearby threats and starts repeating "Ple-e-e-e-e-e depo-o-o-o-o-o fi-i-i co-o-o-oins-oins-ss..."
Both of these evoking the sort of existential horror of a machine desperately trying to function despite being physically unable to, slowly tearing itself apart by just being on.
The animatronics getting increasingly accurate hints as to where you're hiding (mentioned at 10:53) is actually a feature of Alien Isolation! The Xenomorph has two AI brains, one controls the monster and the other always knows where you are, throwing the legs a bone every so often. The harder your difficulty is, the more frequent the hints are, which is why in Nightmare difficulty the alien finds you so easily or will randomly turn around when you're behind it making no sound.
If burntrap/the mimic is "a spooky herobrine apparition in your Prehifrial vision" maybe he could have some scripted or semi scripted scares similar to when m.x.e.s shows up to taunt you in ruin during the daycare section
26:41
Dad Freddy following you around like a lost and confused dad sounds great. I want this now
I think it'd be cool if Chica's "game" was like a meet and greet. You've gotta pose for a photo and maybe give her a faz token to pay for it. You could find them commonly around, turning Chica into a resource management deal, like the puppet.
"please deposit 5 coins"
honest;y fr and its either that or telephone
She uses the Faz Tokens to buy herself some food afterwards or after you paid a lot at once or were caught often enough.
Also, suggestion for Chika's game; give her a plushy personal item that kids can win if they can snatch and keep it away from her for x amount of time. Keep Away was a fave of mine as a kid, most frequently played with my mother's hat. Me and my siblings would put a hand on mom's head as a way of asking if we could play, and if she smiled that meant yes and we'd grab the hat off her head and RUN
If Chica was Made To Play Keep Away, her design needs to be both Sturdy and Climbable, cause kids do that. Put shoe prints all over her legs, have her arms and hands fully articulated to hold the plush out of reach, ect.
Because of her Sturdy build, she would move slower than the others, but also More Proof To Crush Damage.
What if, when you put Chica in the compactor, the Compactor breaks while Chica giggles like she's being tickled?
And when the bots start glitching out more, Chica can misread an object the player has for Plot Progression as the object of the Keep Away game, meaning she's not a danger to your life but Getting Caught means you gotta play her game to get the item back and she is gonna be LOUD cause she was programmed to laugh and squeal and Be Playful, attracting the others.
Ooh, fun! Maybe as the nights go on the mini game to grab it gets tougher? (Like at first it’s a simple ‘click X spot’ but on night five it’s like a fully fledged timing mini game after you hit the now moving spot (I imagine it goes ‘click the stationary spot’->’click the spot and do a quick timing mini game where you press it when in the green spot’-> ‘the spot you have to click now moves’-> ‘faster movement on both parts’-> green part of timing puzzle now moves and is smaller’)
Maybe she also will actively run and avoid you if she sled something (so in earlier nights, when she’s normal she stands there, but afterwards you have to chase her to) May overcomplicate things tho
For the princes quest machines it could be that they give you a “code” to resume progress but after you beat a chapter the machine somehow gets destroyed so you have to find a new one to continue playing.
Like you only get parts of the necessary code from each game before the ai spots your intrusion and forcefully shuts the machine down permanently
I honestly love the idea that the mimic would be a “figure in the corner of your eye” type of entity. Since it would probably imply that it’s learning from Gregory’s actions to later pretend to be him in Ruin
If Burntrap _is_ supposed to be the Mimic, Scott talked about how that was basically his plan for Burntrap; just to be this background figure you can spot. He said that Steel Wool misinterpreted this and created that entire bossfight.
(to his credit he blamed himself for trying to keep the big picture a secret from the developers.)
Not going to lie, i never thought i would see a security breach rewrite i would not only like, but downright LOVE! LIKE, THIS IS FUCKING PEAK DUDE! LIKE ACTUALLY YEARNING THIS WAS THE SECURITY BREACH THAT EXISTED INSTEAD OF REAL SECURITY BREACH! YOU COOKED FOR REAL MAN!
"When the lights are on its sunny's time to play but when the lights go down the fun is over and Moon’s here to stay"
For DJ music man’s game, how about freeze dancing?
Instead of being a direct chase, he has a MASSIVE field of view in his section of the map. When his section begins, he starts playing his basic chase music, drowning out the sound cues of the other animatronics. Disco lights flood the room during this. After a bit, the disco lights flash red, then the music stops for a couple seconds. If you’re moving while the music is stopped, the song changes to his final chase theme and he leaves his stage to chase you at horrifying speeds for an entity of his size. If you can find a room too small for him to enter, you can hide there until he gives up, returns to his stage, and goes back to the music.
I see your "Vanessa trailing off like she just remembered she left the oven on" and raise you: I do start to reprimand Gregory, but halfway through my monologue I'm interrupted by... no one. I just start talking to a voice in my head that only I can hear.
"Now you are going to stay here in Lost and Found until... what? What do you mean? I have him right where you... oh. Oh... I understand now. Right. No, I will. I promise."
Yess!! That would make the transition into Vanny easier and give the player a hint as to the connection
I like to imagine that before vanny pulls you out of your hiding spot she exaggeratedly looks around, puts her finger to her chin and hits the thinking pose before immediately yanking you out of safety in the blink of an eye.
Also when she catches you in freddy she knocks on his chest and says something like "anybody home" and freddy has no choice but to let yer take you
Also it would be a cool detail if you could intentionally use him as a distraction where she thinks youre in freddy only to open him up and see hes empty
i think to help with the creep factor, there should be like a 5 minute play session at the beginning before the title card. your gregory and your in the partying crowd waiting for the gang to start the concert. people everywhere. an appearance from vanessa. and then it goes dark.
This was unironically really, really good! I'm a big fan of a lot of the changes, but, one of the changes I'd make to Security Breach is adding back some of the characters omitted from the game. Give us a Glamrock Foxy, a Glamrock Baby, a Glamrock Ballora, maybe make Lefty a mainstay with a Glamrock Lefty, or make Glamrock Helpy more than just some artwork around the Pizzaplex and the mascot of the saving function. This also helps with the problem of there not being enough of a threat in gameplay, as, suddenly, there are a lot more characters to work with.
- Foxy could use your tug of war concept, aiming to make him more of a wild west character than a pirate, as the Log Ride in Ruin does.
- Baby can have something to do with counting how many of something there is in a certain area, as a call-back to her counting the children in the room with her before killing Elizabeth
- Ballora can be a way of having the musical chairs mechanic exist outside of the daycare and end-of-night sections, since Moon dies almost immediately, and Eclipse's end-of-night sections are kind of just there to be set dressing for why you need to leave, instead of having a full-on game built into it
- Glamrock Lefty could potentially be a wildcard, who uses one of the other animatronic's games at random every in-game hour or so, and you need to figure out what it is before they kill you
- Glamrock Helpy could be an annoying little nuisance, like how the Security Bots and Map Bots work in the real SB, because of his role in UCN as a click-in-time-or-he-makes-sound mechanic. He could either be digital and pop up on your Fazwatch, where you need to shoo him away or something, or he could be a physical animatronic who you need to interact with before he alerts the animatronics to your exact location
This is a small nitpicky thing, but, Sister Location canonized Lolbit, and UCN canonized Deedee, which only leaves one shop keeper from FNaF WORLD excluded from the games, Yenndo! And he fits in perfectly with Security Breach! He could be the thing actually performing the repairs you issue on Freddy, since his whole thing in FNaF WORLD is being an endoskeleton that upgrades your endoskeleton.
Also, a fun thing that could be done, which would unfortunately disrupt a major part of Ruin, but would be a really memorable part of Security Breach imo, is to make the Glamrock Bonnie mystery solvable in-game. It could be a third type of goal, something you either have done or don't, and could maybe affect your endings in different ways. Perhaps you have a friendship with Cassie over the internet throughout the game, and she's helping piece together what Gregory is discovering about the Pizzaplex, to have some more story in the game. If you solve what happened to Bonnie or not, your relationship with her could either be healthy or strained by the end, because of her father's connection with Bonnie, making the happiest ending where Vanessa, Gregory, Freddy and Cassie are all just buddies. And the true ending has Bonnie going missing remaining unsolved, which leads to Gregory ceasing to talk to her, causing her to fall for the Mimic's ruse in Ruin.
8:55 in one of the books, the one where it’s a choose your own adventure. It is in the pizaplex and Monty does hunt you down in a game of tag in a maze. It would make total sense if he was playing tag like your suggestion in this case since the books already brought it up!! ❤
I think it would be better for the secret ending to have the mimic reveal, but not directly. Maybe you on your way down to the buried pizza place you find Monty's endo decommissioned to how he looks in Ruin, but inactive. Then when you get to the charge pod, you still see it empty, but the Mimic ambushes you wearing what's left of Monty's shell. This tells you this is a new enemy without telling you what it is, as most of it is covered by the Monty shell. Freddy tries to protect you, but gets his head ripped off (as the Mimic does in the books). You don't see this as you're running away in the cutscene, but as you run, Freddy's limbs are flung past you, ending with his head which you scoop up as you run. Then Freddy can tell you how to escape this new threat, ending with the Mimic getting trapped where he is in Ruin.
Oh and the Mimic loses his original right arm during the chase, and uses one of Freddy's arms to replace it
Definitely spitballing, but I think it would be a good setup for Ruin, especially since the Mimic is this thing you keep seeing in your peripheral, but can't quite make it out
Edit: This idea as a whole is still really good as a rough outline. A few tweaks and SB would be peak FNAF game.
I absolutely adore this rework!! I really appreciate the focus you put on gameplay and environment, since those tend to be afterthoughts in most redesigns. From the contrast between a dark empty Pizzaplex and a blaring showtime sequence, the animatronics slowly gaining "life" with each night, mixing soundbites to communicate, taking Freddy away for a night to mix things up for the player, having to find an exit at the end of each night, there are so many details that make this feel like it could be an actual game.
I have very strong, very mixed feelings about the game that we got, but I honestly think that your changes would have easily made Security Breach an S tier FNaF game
"gregory, do you see that vent on the floor?" and "THAT BUGGY ONE" are SO REAL
It would be so cool if there was a sequence at the beggining where freddy just ejects gregory and start doing the minigame error sound and say something like "uh oh, this area is off limits"
I'm not particularly attached to the childrens' games theme, but I think the animatronics actually behaving differently would be a HUGE help. it fits in with the older fnaf games too, where every character fits together into a sort of puzzle, except that you're always moving around. Think like foxy existing to force you into cams (and therefore die to everyone else).
Compared to older fnaf games, it seems like:
Monty is a "reaction" based character. You have to run and hide when you see him. You can track his movement but that's not the actual way you defend from him. (other reaction characters are bonnie and chica in fnaf 1 and 4, phantoms, etc.)
Roxy is an "action" based character. If you aren't keeping track of where she is and where she's looking for you, she WILL find you, and there isn't any other way to avoid getting caught once she's found you. You have to take continual action to avoid getting caught. (other action characters are foxy to an extent, the puppet, springtrap, toy freddy in ucn, etc.)
Because of this, I think Chica would work best as a second reaction character. I saw a different comment mentioning using the distractions to take care of her; that would be a great complement to Roxy, who will hear whenever you fend off Chica! The game could work with just these 3 characters so long as chica and monty both complement roxy's hide and seek behavior
The Animatronics only say Gregory's name because he told Freddy his name at the beginning of the game. It's in their database because they were programmed to recognize people.
i think it would be cooler if the dismantle quests followed the first night's protocol.
like, you investigate and find out one of the animatronics might've been responsible for a child disapearing, then, gregory sets out to destroy them
this could make a cool momente where he realizes freddy was responsible for a kid disapearing. then he has to make the choice to kill freddy. with the upgrades you got him making him tougher if you choose to do so.
i like this concept a lot, ty Kazoocat
Security breach could’ve been so freakin good if they were allowed to actually take their time with it instead of being forced to rush it out…
I like the idea of different animatronics having different mechanics and “games” also, more Vanny, more daycare attendant. Have the Sun one able to help you and distract animatronics for you by being loud. Make it so that you NEED the Sun for the whole game. And then keep the lights going off every hour, that way you have to keep good track of the time or else, womp womp the Moon just killed you. Also, have Vanny making the Moon her “eyes” if he starts a small chase with you, Vanny comes to help. That’s just a few ideas though, I just feel like more could be done with the Daycare attendant. They have the best uncanny valley design (imo) and Moon’s movements honestly freak me out a little. Also we know that the Moon is not stupid. He literally pulls you out of Freddy’s stomach, and taunts you when he takes Freddy. He’s playing with you, like a cat playing with its next meal. If anything him and Vanny are the biggest threat in the game. He’s just, letting you stay alive if anything. Idk I’m not very good at ideas I just know we can do more with them.
I like your ideas, but I think first night should end like OG daycare, you're banned from the place but the moment you beat the minigame, a countdown begins so you run into a cutscene when Sun kicks, you night 1 is over, in night 2 Vanny catches you so when you're inside her office you found the newspaper, some kid's shoes and a tainted fazzwatch
I like all the other changes tho, adding slowly Vanny as a final boss is better than just one event out of nowhere, and YES mixing loud+bright lights against a dark/quiet pizzaplex is so good, I like to think that the moment you play the arcade games, the noise alert the animatronics, so you need to play faster
*Endo ideas because I want more of them!*
So, the weeping angel endo's will stay in the warehouse. But three endo's who mangled themselves will occasionally roam around. (Each will show after a specific part of an animatronic is taken.) any amount of them can roam at the same time. And will start throughout the whole pizzaplex, each in a specific set of locations and slowly go back to the warehouse over time.
*The competition* (Staring contest) [Roxy's eyes, duh.]
A armless mimic with five eyes in it's head. It has a far distance off which it can see the player. Once spotted it will make it's way over. If the player is close enough and/or looking at the competition for some time it will begin a "staring contest". The player needs to keep looking at it. If the player turns away / it's view of the player is obstructed it will screech continuously. Barreling at the player, though it may appear hostile it doesn't hurt the player directly. It's screeches are capable of alerting any animatronic in the same room. It'll calm down in 2 irl minutes. After which it will walk back to the warehouse and leave for two hours.
*The Seer* (I spy) [Monty's legs]
A spider-like endo. It's arms are very long. It hides on the ceiling. And is often found in bigger areas. It's shadow is the only tell it's there. Once a player is nearby it will drop down and give them a color from a set pack for each area. It will lift the player up. So animatronics can't attack, and give them a clear viewpoint. The player must focus on said color for 5 seconds. After which they will be put down in a different unlocked area. If the player can't find anything in 30 seconds it will scream at them and throw them to the ground. Breaking the flashlight (until it's recharged). It then hides back on the ceiling. Sometimes moving to a different area.
*The announcement* (Marco polo) [Chica's voicebox]
A blind endo. Equipped with a radio intercepter. It doesn't like to move that much. Only bothering if the player is very far away. At random it may hack in the closest speaker and will shout 'Freddy!'. Due to loopholes in his code freddy will respond. Often attracting others to freddy. (Please note that eclipse is capable of stealing freddy's power after recent... Incidents. Though blind, The announcement is fully capable of attacking. Though this only occurs if the players bumps into him.
*...You thought I was done?*
*Voicelines!*
The competition
(Non-voice lines)
*Strange gurgling noises*
*Horrid screeching noises*
The reason her voicelines are like this is because she stitches every voiceline in the database and other sources she can find together to make sentences.
(First appearance + randomly sprinkled throughout)
"H- Hell-o! valuable empl- costumer!"
"Look, at ME!"
"Wanna s- play a game?!"
(If appearing a second to ninth time)
"Hey- ya superstar! me. Again!"
"just Don't- Look, away- from ME! Again!"
"I always come- back, nothing you can do. To stop me!"
"I- -miss- ed you alot, superstar!"
"LOOK- LOOK- LOOK- LOOK- LOOK- LOOK-"
"... - .- .-. . / .- - / -- ."
"S̵̨̟̘̜͈̱̻̦̗̑̃̾̿͋͝T̷̘́̿̽́̚A̴̤̜̓͊̓͌R̶̫̰̲̗̂͊̓͂E̷̬͗̈̌̆̊"
"I heard you got a- set of- new eyes?"
"I hear it."
"Keep- loooooOOOOOOOO-"
(If appearing for the tenth time) "We ALWAYS come back, Gre-gor-y. Just- try! to- stop us!"
The Seer
(Meeting for the first time + other times onward.)
"Hello, friend!"
"The pleasure is mine, friend!"
"I haven't seen your face around here yet!"
"And so we meet again, friend!"
(Meeting with a win last time)
"Let's see if you can keep that winning streak up friend!"
(Meeting with a loss last time)
"Let's hope you do better this time."
(I spy questions)
"I spy with my little eyes... Something [color]!"
"Oh! I got something! I spy with my little eyes... Something [color]!"
"Alrighty. Here goes! Something... [color]!"
(I spy after losing last time)
"Alright. Don't disappoint me again. Something [color]."
(Winning)
"There you go. I knew you could do it!"
"Great job, friend!"
"You really nailed it!"
"Pheew! That was fast!"
(Winning again)
"Another win for mister, huh!"
"The streak lives on, folks!"
(Winning after losing last time)
"Oh? You actually did it this time!"
"Finally. Took you long enough!"
(Failing)
-Please note: the lore reason why he screams is that his voicelines got corrupted a few days ago. Causing a spike in sound for some sentences.-
"LOOK CLOSER!"
"WHY AREN'T YOU TRYING?!"
"IT'S NOT DIFFICULT RIGHT?!"
"DO IT. RIGHT!"
The announcement
Has a voice box and no set voicelines. Sounds like a actual person if it tries.
(Marco poloing)
"Freeeedy..!"
"Freddy!"
"Freddy..?"
"We're looking for a lost child~ The security staff will gladly take him!~"
"Security guard vennesa is looking for a child. I repeat, bring any, stray children with blue shirts and brown hair to your closest security office~"
(Close by player, very rarely)
"Pst."
"Heyya."
"Come closer, I don't bite~"
"Come to mama~"
"Heyya."
I'll keep improving it until my little perfectionist mind thinks it's good. Later 💜
I like the idea of I spy for Chika. While Monty and Roxy rely on getting close to the player, Chika can spot them from far away, alerting the other animatronics while also running to you. On one hand, you wouldn't be able to keep an eye on her, because chances are she would already spot you. On the other, you can use the cameras to track her (like the tutorial) and wait for her to pass. Alternatively, an added lure mechanic akin to Fnaf 3 might allow you to move her away from an area, and that could be something as simple as placing a remote order for a pizza like in the already designed security minigame.
I LOVE the Moon idea with the music. I was thinking about the idea of using sound cues from the bells jingling on his wristbands to know where he is and him using other similar-sounding items to confuse you on his location, but I think the whole red light green light idea with music would be even more anxiety-inducing and I love it.
13:26 “the others could play musical chairs…”
*meanwhile sun in the middle of a life threatening seizure*
i like how dca gets destroyed in the rewrite, since they originally were meant to be used for parts (most probably freddys battery upgrade)
bringing a bit of the original plot is always great :D
(This is going to be a really long ramble. Sorry about that.)
I love the unique game concept honestly. In one of the new interactive books, Monty used to be used for trying to find kids in a maze as a game he did, so I almost think I would make him be the one to search for you, but in the book, he specifically tries to trick you a few times. If I were to do this I would probably have it be:
Roxy: Isn't fast, but is persistent. Will search for you because of her special sight or something, searching not just the open areas, but checking random hiding spots too. Doesn't actually run, but does try and find you. If she does find you, she tries to catch you by going straight for you but mostly used to alert others on where you are so they can catch you, like in this video.
Monty: Searches for you, but doesn't check hiding spots like Roxy does. Doesn't directly go for you, acting more like the ghost in Pacman that tries to predict where you are going and cut you off. He tries to get in front of you or cut you off. Doesn't run either, but can still jump for the same reason as in this video.
Chica: Chases you because she is used to advertise exercising and has a running/jogging function because of it. She doesn't actively search for you, but she is dangerous once she finds you or is alerted by a different robot about you because she actually runs after you.
I like the ideas with the Daycare Attendants, Freddy, and the Mimic. I also think you could use one of the harmless Staff bots alerting the animatronics not only as an obstacle but as a strategy, intentionally triggering them and then quickly running away as far as you can and hiding to lure the animatronics away from where you need to go and misdirect them. This is especially useful for Monty who now tries to block areas you are trying to get to, which means making him think you are going in the opposite direction for a bit makes it less likely for him to catch or corner you.
Strategies for the different animatronics:
You can try and hide from Roxy, but because she is slow and will check hiding spots, the best option might be to try to just run away from her and get as far from her as you can since she won't likely catch you if you run.
Running from Chica is hard, but hiding is effective, so try to get out of her sight by turning a corner or something and then jump into the nearest hiding spot until she wanders away.
Trigger Staff Bots and knock down distractions in areas you don't actually need before quickly running to your actual destination while he goes towards where he was just alerted to and tries to cut you off from whatever he is programmed to view as important in that area. Hide if he has to go past you to get to the distractions so he doesn't see you.
With Sun you should keep circling the chair while the music plays, not being able to distract him like in the original. Instead, you have to sit on a chair once the music stops or he grabs you, tells you the rules again, and then sets you down and lets you try again, still not killing you. He also picks you up if you go too far away from a chair. To get to the desk, you have to move from being near one chair to another without him catching you because you didn't sit in time or because you took too long running to the next chair.
With Moon, you are still playing musical chairs, but his rules are a little different. He doesn't care how close to a chair you are, he will always come after you, meaning while the music is on you have to always be moving and keeping track of where the chairs are. If you don't sit down once the music stops, he speeds up drastically, going straight for you versus the playful and casual walking he was doing earlier. You can sit down if the music stops, and he will stop for a second, possibly going to a chair himself, giving you just a bit of space and time to keep running from him once the music starts up again, but he only goes to a chair himself if you sit down first. This all forces you out of the play place more often, making you have to keep track of the quickest exit and nearest chair. (This was the longest because it isn't a constant threat but a brief event they do, so more danger seemed needed.)
Once Moon starts chasing you out of the daycare, you likely still hear his music at first to indicate he is chasing you, but then it turns off and he ends up in his more aggressive faster state, probably repeating voice lines that imply he isn't playing, but rather chasing you because he views you as a kid that is still supposed to be in the daycare and is quickly and urgently trying to catch you to bring you back to the "safety" of the daycare. Because of this change, Sun probably doesn't kick you out, probably just putting you in time out instead, and then you have to make a mad dash from an upset Sun as you get out of the daycare, with Sun getting faster and also having voice lines about you needing to stay in the daycare the second you are out. You have to get away from him the same way you get away from Moon, rushing to the nearest charge station. (I like the implication that Sun could be just as dangerous as Moon and feel like this helps show that) I also think that if Sun catches you, something similar to Help Wanted 2 could happen, one of his eyes switching and him attacking the player, almost like a glitch, or it could be set up so if Sun catches you in that moment, the lights go out and Moon switches out, already holding you, causing Moon to kill you.
48:44 genuinely scared the crap out of me, this is the security breach we should have gotten, keep up the great work!
the idea of Freddy being an unwilling babysitter for a small child running around a deserted pizza plex is so funny to me, i think that alone would save the game for me
i think this is literally my favorite security breach rewrite i’ve seen so far
Good idea, but about vanny, i have suggetions:
-make her less smart (doesn't know your exact location)
-make her way slower
+make her smarter about your path
+rubberbanding
+can use the cams and alarms to make other animatronics more aware of were you are being you're self
Something I wanna add to Roxy's "hide and seek" mechanic is that she should be able to lurk out-of-sight too, and ambush you by hiding behind props and around corners. This would make cameras more useful for checking around corners and choke-points before going into them. This is a mechanic that's totally doable, as Valve's _Left4Dead_ Special Infected are already capable of doing this dynamically regardless of environment and nearby props.
Love the idea of the animatronics spicing together, their voice lines to say new things, bonus points because funny tf2 voice splices
I feel like with Gregory and Vanessa’s conflict it needed to be fleshed out way more, for instance:
Beginning plays out relatively the same, but Gregory snuck away from the main group in the atrium to look for a hiding spot, comes across Freddy, blah blah blah, he reports Gregory as a lost kid and he goes along knowing he got caught, but as he’s taken to the security office they could start to give hints that something is wrong with Vanessa, give Gregory a genuine reason to suspect her rather than just “adults are mean”
Yeah- cause normally a player would be like “No- why wouldn’t we let Freddy take us to Vanessa what?” But if while listening and secretly watching to Freddy & her talking we see that something is off, we’d have more of a direct reason to avoid her other than gameplay.
I don't why, I think it'd just be really funny if Chica didn't actually attack you. It's just if she sees you, she starts snitching to the other bots and won't stop screaming. Her ability is weaker when she loser her voice box.
29:55 BRO JUST KILLED HIM NOOOOOOO
That made me cackle omg 😭🤣
Dude, your ideas are great! Honestly, your approach to this game is borderline what I'd like to reimagine the game as! More Vanny, less Peepaw Afton, keeping the identity of the game while still dialing up the spooks. And a truly open-ended Pizzaplex to explore, that's definitely the coolest part. The harder part is of course managing it all together, but the idea of cramped utilidors, kinda like a Pacman maze (oh, look at that), connecting a lot of areas could allow for more of those spooks.
Hmm, while I like the idea of the Capture the Food idea, I do have another idea for what Chica's game could be: Red Light, Green Light! You know how Chica's head is sometimes pretty... loose? Especially when she's shattered, she can easily twist her head around to see what's behind her. That gave me the idea of her playing a variant of Red Light, Green Light, where she easily scouts over an area, either as a static threat or otherwise, and going after you if she spots you while moving, but looking past you when you're still. Sometimes she could even change the speed at which she looks over to throw you off, exactly like how kids do! Being still probably isn't a good thing to find yourself doing when Monty and Roxy are hot on your heels 😅
Oh ok, you had that for the Endos lol. Well, still, I guess it could be different enough from how the Endos do it, they're the ones moving when you aren't looking, while with Chica, you'd be the one moving when she isn't looking.
Oh ok, that's your idea for the Mimic 😅 well, then I'm not sure I have anything left!
One thing I'm not sure about is how the handling of the virus is, well, handled 😅 I mean, the animatronics, even if broken, are still active and infected? But to be fair, I'm not sure how that'd be handled then. Either something that causes a hard reset of all the animatronics or something so?
On thing I thought they could've done with Vanessa was making her use the camera system somehow. I mean, you have a series that's all about about security guards using cameras, and in the one game where you have a security guard enemy, she has no special interactions with cameras?! Talk about a lost opportunity.
I was thinking something along the lines of her being able to spot you through cameras. If you're spotted by a camera, it'd release a flash of light with a sound and she'd come running over, or maybe direct the nearest animatronic towards you if one is closer? Once there, if whoever showed up can't spot you, they'd search the area and then restart their usual roaming from that origin point. It'd help make Vanessa and the animatronics a more constant threat without the STAFF bots running all over the place, especially if we had some unavoidable cameras where you entered and exited certain parts of the building, which would be a "lore explanation" for how animatronics always seem to know the general area of the building you're in.
Then Vanny could have a cute interaction with cameras where if she would be visible in a camera, that camera gets disabled a la the kitchen cam from the original FNAF. You won't be able to see exactly where she is this way, only a general idea based on what that camera shows. More importantly, it'd also prevent you from seeing who ELSE is on that camera, making dangers like Monty harder to avoid. Plus, it's a cute hint as to who is behind the rabbit mask, as who else would have the ability to cut off camera feeds other than the security guard herself?
That’s such a great idea-
I could never play a game that hurts poor sun and moon lmao
But fr this is so well thought out and i enjoyed listening to this
One idea I had for a security breach redo it whatever was having it so the pizzaplex had backup animatronics, maybe in different states of disrepair since the place is so bit and it would be CRAZY to expect one animatronic to be in multiple places, like if Disney world had multiple Mickey actors around the park
2:32
I used to think Security Breach was one big hallway before I had any information (this hallway was I believe in one of the teasers I think it was for Roxy Raceway)
I actually think Vanny being like a Mr X type boss who can sometimes break into safe zones (being that she's a security guard, maybe some safe zones are only safe from robots, not staff) if you've alerted her enough would be kind of neat.
The only complaint i have for most Security Breach remake videos, is the complete erasure of the animatronics being interesting characters, because there are not any spirits who can possess the animatronics and control them, and if you remove the whole sentient and thinking machine aspect, you have nothing, zero, i'd keep the weird Sci Fi stuff, but make that weird Sci Fi stuff even crazier, cause that adds more potential for ideas.
I honestly think Gregory shouldn't realize something bad is going on from the start. Maybe rather than thinking Vanessa is bad, Greg just doesn't want to be caught and have his fun end. Like trying to sneak an extra hour of New Super Mario Bros. before you sleep.
So Gregory is more ditzy and childish so he doesn't feel like an adult when he talks. He knows his best friend is missing, but he's in what is basically Freddy Fazbear's version of Disneyland. How can you expect a kid to be focused on their friend when they get to be in the Pizzaplex for even longer?
If I could add even more stuff onto it then I would love to add a food mechanic so Gregory has to, y'know, eat food. Resource management! Can't find food in time? You pass out. Why? I dunno, maybe he's diabetic or something.
I don't know what her game could be, but I think Chica's thing could be using her voice-box to lock nearby "main" doors. It could be that most main doors in Pizzaplex have electronics in them and thus can be locked/opened with Chica's voice-box, something you could easily fit in the lore with a note saying it's to keep kids from sneaking off and getting into danger. So when Chica's roaming in an area, she'd use her voice-box to lock each main door she passes through behind her, but when she spots you, she'd take a moment to let out a screech that would lock every main door in a radius around you before pursuing, at slower pace than Monty and Roxy.
The doors would return to being open after maybe half a minute, so you'd either have to hide out that time or take alternative routes to escape.
I think Vanny would be more fitting to set traps, like rigged hiding places or doors that would stun you and make a loud noise to summon the animatronics if you tried to hide in them.
KazooCat Security Breach theory: Gregory is an animatronic, his "game" is being high-up on arcade leaderboards to incentivize kids to chase his high scores. He's so good at all the other animatronic's games, because he's designed to be so generally good at a wide variety of them. (Meta-textually, I suppose he's good at FNAF too.)
4:06 Performance Issues were caused by poor compression of the Game.
People have decompressed Security Breach, and then _properly_ recompressed it, and the performance issues went up in a puff of smoke.
Rushed development does that it seems.
Amazing video, the gameplay idea reminded me of how Dead Rising works, where there's a limited time for you to do one story case at a time, which once finished you can do whatever you want until the next case is ready.
Turning Vanny (and i assume the other animatronics) into a "stalker" type of enemy, similar to Mr X from RE2 Remake would've been much better than just relying on Security Bots to spawn them (also, i think the reason Steelwool didn't go with the whole real time idea is probably because they're more used with making small VR games, which imo Scott should've picked another studio for Security Breach.)
By the way as an extra idea, once you beat the game you unlock an endless night (again similar to what Dead Rising have). And maybe have some customizable challenges like in Fnaf 3 and 4, such as a more aggressive Vanny and toggle if the glamrock animatronics can kill you, maybe even add Freddy as a enemy
So sad that trailer at 18:24 had so much promise, trailer Moon just seems so much more sinister.
I feel like this idea has the opportunity to embrace similarities to certain games and become really awesome.
What if Freddy was like a pikmin, where you use the cameras to find him and Simon says (tying into his game and making the true end be a roles reversed thing) to have him complete tasks?
What if it was more like a survival horror, where you needed limited batteries to use tools, and speed running was much more encouraged?
What if it borrowed roguelite elements, where every run is different and some things carry over between playthroughs?
This game could be the one to bring the pikminsurvivalhorrorroguelite genre into the mainstream.
I have one idea for Chica. Keeping the idea for a locked in hopscotch game maybe once you complete it she gives you a faz coin. Later you can find her blocking an entrance to somewhere you need to be.
To get her to move, you must play 'I Spy'. But in this case She'll mention a description of a snack you can find at a nearby vending machine. You'd have to have at least 2-3 faz coins to get something from the vending machine. This will mean you have to voluntarily go into the traps to get more coins or sometimes find a new way around if you don't to deal with Chica.
It would be funny if the only reason Chica gets distracted from capturing Gregory is to either play games or eat food.
This is a fantastic idea
I really like the idea of Chica just lingering around where the player needs to be interacting with any random thing randomly. You can't trick her ai because she's just too random. The only thing you CAN do is lure her away from where you need to be with some food.
Love the ideas of them all being bound to one special activity. I think since Chica has the voice upgrade, a game tethered to her voice might be good. So maybe she could get some staff bots together or something and she could teach you Kagome Kagome and make you sit in the circle of STAFF bots while they circle you and sing and you have to identify which of them is behind you when they stop singing. Could be security, cleaning, nanny, pizza bot, etc.
Not sure why Sun would just make you do musical chairs though. He would likely do something related to crafts, like he does in Help Wanted 2. I think it would be cool if he made you make a puppet and do QTEs while you help him hold a a puppet show for a bunch of staff bots. And if you miss enough QTEs then your bar runs out and the lights go out with it and it gets you killed by Moon.
Also not sure why you'd say Eclipse would hunt you in night 2. He is literally the perfect blend of Sun and Moon, no longer anxious and no longer aggressive. I doubt he would hunt Gregory even if Greg DID hurt his body roommates. It would definitely just be shattered Moon going for vengeance. 😂
If it had five nights it would live up to its name. Like, what's the point of it being called "Five" Nights at Freddy's Security Breach when it doesn't even have five nights?
Same reason as why luigi's mansion 3 isn't in a mansion, because it comes from a series of games that does have those qualities, security breach has five nights at Freddy's in the title because it's a entry in the series where you spend five nights at various Freddy's locations, just because they changed the formula doesn't mean they have to remove brand recognizability by changing the title or just because the series is called five nights at Freddy's doesn't mean they can never experiment with changing the formula a bit, if fnaf 1 having like 6 or 7 nights despite being the one to of established the "5 nights" naming scheme isn't a problem then why is security breach taking place over 1 king night instead of 5 short nights a problem?
That idea for a Freddy Final Boss Fight was a stroke of absolute genius. I was thinking midway through the video that it would be Vanny who would have the final showdown, but Freddy is a much much better choice. I do think that from a pure design perspective, this version of Security Breach is nearly perfect, notably ignoring that it feeds into the criminally slow pace the entire franchise has had ever since UCN released where it feels like the in-universe progress and actually significant lore reveals are happening at 1/10th the rate of the older games, which I understand was because you didn't want to deal with the incoherent bullshit that is the post-HW lore.
Also the video editing in this and the rest of your videos have no business being this entertaining, it's like a professionally made comedy cartoon randomly leaks into the video sometimes.
A couple absolute gems of quotes I love are; "I'm dumb, but in my defense, I'm also stupid." and "And his movements would be all hurkey and jerky, because SOMEONE broke all of his bones."
I honestly don’t like the idea of taking away some of their personality. There is some horror to having fully sentient AI’s being treated as just machines. Like leave Roxy with that silly inferiority complex.
i like the ggy story line. so i would have tried to make that more of a thing. maybe one ending is save vanny, another ending is remove loose end vanny, one is break free of ggy, one is kill the kids, etc. half of them say, ok you are here to be evil, the other half says you are not evil. but the lore you find still points to you being key to both collecting the kids and controlling vanny.
11:25 she does that perfectly well already :D
Dude this is an underrated gem. The editing of the video itself is snappy and funny, I was engaged the entire video with what you were talking about and the ideas you had (your voice is perfect for narration as well), and the humor genuinely made me smile and chuckle throughout the entire runtime. Had a double take when I realized how little attention your vids get (aside from the deltarune vid, lol), you’re a genuine talent on this platform.
Subbed and I really look forward to your next projects! Can’t wait for you to reach 1 mil subs ✌️
Thanks for listing all the music you used, and the timestamps for all of it! I'm sure that was an extra bit of work that tends to go unnoticed, but it certainly helped me out when I recognized a song but couldn't identify exactly what it was, so I appreciated it.
This is so neat! I especially love the ideas for creating an uncanny atmosphere, especially the idea of having a stage sequence check remind you of how loud and bright it *should* be, and to kind of reset the feeling of silence and darkness you may have gotten used to by now!
I also really like the idea of giving every animatronic a game and fitting voicelines, really makes it so much more emmersive even down to the repeating voicelines making sense! Having them start to edit voicelines together is also really cool!
6:45 for me personally this is the only section i disagree with fully
For context ive been a fan of fnaf since the start and i gotta say when Fnaf Sister Location introduced Voice acting for the animatronics, i kinda couldnt look back at the previous games and feel like the characters felt like they lacked actual character so when fnaf Ucn and ar gave previous animatronics voices with personalities i just fell in love with characters i just didnt have strong feelings before for example my perspective has changed alot from the toys since they got their voicelines
Before i just thought of the toys like this
Toy Bonnie= Bonnie 2
Toy Freddy= Freddy 2
Toy Chica= Chica 2
Mangle= Foxy 2
Balloon Boy= the demon child
But after they got their voices i thought of them like this
Toy Bonnie= Alvin the chipmunk wannabe
Toy Freddy= Wholesome Caseoh
Toy Chica= The Siren of death
Mangle= Optimist in a bad situation with their Nihilistic intrusive thoughts
Balloon Boy= the Demon Child
Just to clarify, its not that i think the voicea make them scary its that they make them more memorable cause if not the character just gets forgotten as another jumpscare in the pile, cause tell me honestly would we give a flying f*ck about Mr.Hippo if he didnt have a voice or would we just forget him tossing him into the pile of animals that this franchise has amassed
@@pig3guI kinda agree with you.
I was thinking that too, this wasn't the first game that added voices to the animatronics so you would first have to invent a time machine and go back in time to stop Scott from adding voices in sister location, pizza sim, and UCN lol
I HEARD THAT MERCHANT THEME AS I WAS ACTIVELY PLAYING 100% OJ AND I GOT SO CONFUSED BECAUSE THERE WAS NOT A MERCHANT IN MY LOBBY SO I THOUGHT IT WAS BUGGED.
You sir, are a man of taste.
this might be one of my new favorite sb redesign vids!! as much as i love thinking about the storyline, the game mechanics and designs are admittedly neglected in the videos i see and even what i think about for a potential redesign of my own. specifically i love how the animatronics have their own minigames with the kids and that getting incoporated with their method of pursuit. its just?? so genius??? great editing, great visuals, amazing ideas, just great vid all around ^^
...like literally just hire this dude- but seriously great video :D the plot you created was amazing and how you reused parts from the original game was genius >:0
someone needs to make this into a game
I would’ve had Gregory successfully escape the Pizzaplex the first night, then successfully reprogram Chica the next night after sneaking back in, then Monty the next night, Roxy the night after that, and then either taking on Vanny or possibly Burntrap for the final night. I totally agree regarding Roxy Raceway and such.
an idea that i had while watching is for the faz-camera and that it can essentially be a extra life, you can only find three charges and cant be recharged for the entire game, and this would honestly make the manual save system more punishing as you need to choose weather or not you flash an animatronic to save yourself or take the hit and go back to your most recent save. and this i idea came from my first time watching this video and haven't really workshopped it much.
I love helicopter feddy, he's so sweet n useless but in a story way 🥺
I like the thought that the unique game each animatronic plays will narratively be foreshadowing. Monty loses his legs that he would chase and tag people with. Roxy losing her eyes that she would find people with. Since you weren't set on Chica maybe hers could be like storytelling for kids or something which would be tragic to lose your voicebox for. It would be *really* nice to have them be sad for a reason.
maybe chica could have a mechanic where she unintentionally leaves food scraps on the floor that you can slip on.
One thing I'd like is more Sun/Moon focus, they get a section at the start of the game and then it's ONLY Moon, I'd love to see a cutscene where Sun and Moon fight for control and you have to help Sun.
i like your format for the nights and having a mini game boss fight. freddy as the final boss goes crazyyy. i think a goos solution for the bots and scare factor while keeping the exploration open, is giving each bot a territory. Each one has a wing of the plex they patrol with unique obstacles, and the first time u go in there’s a sequence you have to complete to unlock it for open exploration. Then for future objectives each night you have reasons to return to the zones and have to deal with the shattered versions of the bots. You unlock the utility tunnels as you go for short cuts as well.
11:55 so basicly she is like Playtime from Baldi?
Chica's mechanic brought the idea of a scavenger hunt to mind as the video went on. She could drop a vague line about a random set piece that turns into a trap that you would have to find and engage with in order to confuse her ai and get her off your scent temporarily
The V.A.N.N.I / AR mask in security breach RUIN lets us go through some things, but there is also some invisible "walls" that the mask stops us from going through even though there is nothing real in the way. If Vanny has the same mask... does she have those obstacles in the way? Like, can she go through everything, or does she have to take off the mask sometimes like Cassie has to do?
I know a lot of others have made suggestions about Chica already, but I think having her game be Scavenger Hunt would be fun!
You could have her patroling all of the different items you need in order to progress, so you can't trick all of the others and sneak away to get what you need, Chica will always be around there. She would chase you within a certain radius of the collectable, but would be of middling speed and only kinda good at finding you, and would head back if you got too far away.
Her main action is to alert one of the other two animatronics to your position depending on how you escape from her. If you hide, she'll call Roxy, and if you out run her, she'll call Monty.
Hear me out- hear me out-
Chicas game is duck duck goose, and half of her voice lines are bird puns-you could even change her design to make her match the old voice actor. You could even have her be- nervous, which makes sense, theirs a lost kid in the building and she's kinda the weak link of Freddy's gang
Also, in addition to the Vanessa bonus mode, I would love a bonus mode where you play all of the characters games during the daytime, and get to see their programmed personalities.
Also, for the story, Gregory is trying to solve all of the missing kids cases and suspects the nighttime security guard. We age up Gregory a bit so there's an explanation as to how they got in, but their also rather short so Freddy treats them like a kid. Maybe their younger sibling went missing at Freddy's?
I would love it if in this imagining of the game the fazerblast section has chica being fully into it and just finally have someone actually playing one of her silly games, maybe even getting in the way of vanny at some point seeing her as, ironically, a distraction from the game she cares a lot about.
tbh I think something that might be able to work for Chica could be that she won't grab you if she sees you but instead starts trying to start a call and response game that you can not get out of. if you try and leave she'll just follow and hiding will just make her stand in front of the spot but ignoring her will make her assume that you didn't hear her and keep repeating herself louder and louder, and the only way to get her to shut up is to yell back at her at the same volume she is now speaking at, which would make her satisfied and leave you be for awhile, but depending on how long you made her repeat herself might have just made Roxy or Monty go from knowing your general location from across the building because of her yelling, to knowing the exact room you're in because of your yelling. idk I feel like it could make stealth more valuable and could add some value to the cameras, being able to be used to check if Chica is in an area you need to get into and let the player think about the general areas of the others and think about if it's safe to be a little bit loud. plus it could also add a bit of risk and reward where you can lead Chica away from where you need to be searching as a distraction for the others to go and investigate, if her repetitive yelling didn't already make them catch you in the act
What's funny about Burntrap is that he isn't real. The canon ending is the Princess Quest one, in which you never see the crispy rabbit.
The way you described Chica reminds me of the jumping rope girl from Baldi's basic, when she spots you she will force you to play a short game of jump the rope; maybe to remedy your lack of ideas for her, she could be something like an inconvinient noise alarm, when she spots you she dosent kill you, but she can force you into a minigame while she makes a lot of noise to alert the other two
i like the idea of chica being a support. i'm thinking that, being the foodie she is, she could leave trash and food messes around as traps, and if you walk over them, either they make a loud noise, or they make it harder for you to hide by making your footsteps leave tracks. this could be used against them, of course, by leaving footprints walking a different direction as a distraction. i think it'd be cool for every enemy's schtick to be manipulable, like you could run near some hiding places, use none of them, and sneak away as roxy checks them all one by one, and how you mentioned that monty would be vulnerable to hiding places. would add an element of strategy to the mix.
also, regarding eclipse, he only became eclipse again after being rebooted. i think it'd make more sense for it to still just be moon, with moon being vulnerable to your flashlight, stunning him and making him sluggish or stop chasing you in bright areas. with the pizzaplex closing, though, those lights would be shutting off. i also think it'd be neat if you could stay past closing each day, though i don't know how feasible that would be as an option. i also think it'd be neat if you could save the animatronics somehow, but again, not sure how to work that one in