Don't forget to get your extended 30-day free trial with coupon code DMTIMOTHY at dscryb.com/dmtimothy to enhance your D&D descriptions, maps, and more!
Tip 4 is too specific for certain types of GMs. An equally "good" tip would be to talk more, depending on who is listening. But the point that you have more than one chance to describe a room is a solid one. Good video!
Amazing advice! The entire game is based off of dm descriptions. They cannot be good enough. Appendix N in the AD&D dmg has a suggested reading list, that inspired the game. Rigor, precision and economy are the keys to good writing. It takes effort to improve in anything. Iron sharpens Iron.
I try to write block texts for myself as often as I can. I prep dialogue based on likely prompts from the party. I set up pass/fail descriptions for perception checks etc. I don't always use them, but the more you prep the better you are on the fly. At least in my experience anyways.
“Prepare to improvise” is a motto I try to live by. I agree that having prep like that leads most people to improvement over time. How long do you spend on such things?
Not enough, but also too much. 😂😂 I'm not the best at dialogue, so I probably spend the most time on planning responses. Ability checks and stuff gets less time. All in all, it could be 30% of my prep or 90% depending on if I'm anticipating social stuff etc.
@@Typort816 that's all fair enough. One reason that a lot of prep guidance makes me look askance is because everyone needs different prep. Sounds like you're focusing on the places that are most valuable for you. :)
I was a lot less organized before I started using notion.so - it started from SlyFlourish's template but I've since modified it to my own preferences and needs.
This is all really great advice! It's always such a challenge to not get stuck between too vague and too lengthy. Do you tend to vary your descriptions based off of your players' perception checks? Or do you give a brief description on the offset, and then provide additional description based on what your players want to check out?
I prefer the latter approach. Passive perception gates hidden clues, but even those I only give sign of, rather than details. It goes a long way for making perception less overpowering
They're getting their name out there, that's for sure! Though it was sponsored by them, it wasn't originated by them. It's been in my pipeline for a while and when they approached me I was excited to move it to the front. Any reason for the :( though?
Being the DM is no different than teaching and or public speaking. The game is your topic, and it doesn't matter how much of an expert you might be if you suck as a speaker. Good example, Neil degrasseTyson is the equal of Carl Sagan. Both have hosted Cosmos. Carl was a great speaker though, and Neil steps all over his dialogue like a clod. If you suck as a speaker, you will have trouble with your game. I am told I am a great speaker and have an excellent imagination. I rarely worry if I have mastered every page of a role game. It has to keep up with me, not me desperately trying to recall every last detail of the design.
Yuck! Sorry man. UA-cam decides how many ads to make everyone watch, does different things to every different person according to their algorithm. Sorry you had to deal with that on my video!
@@stevenbyers8747 welcome aboard! Glad to have you with us!! As I tell everyone, if there's ever a topic you're dying to find info on, drop me a line and I'll do what I can!
Don't forget to get your extended 30-day free trial with coupon code DMTIMOTHY at dscryb.com/dmtimothy to enhance your D&D descriptions, maps, and more!
Tip 4 is too specific for certain types of GMs. An equally "good" tip would be to talk more, depending on who is listening. But the point that you have more than one chance to describe a room is a solid one. Good video!
Fair point! Not every DM is the same, thanks for pointing that out.
Love to see it when up and coming channels get sponsors! Keep up the great content Tim!
I was pretty stoked! Thank you for the encouragement and support. :)
Amazing advice! The entire game is based off of dm descriptions. They cannot be good enough. Appendix N in the AD&D dmg has a suggested reading list, that inspired the game. Rigor, precision and economy are the keys to good writing. It takes effort to improve in anything. Iron sharpens Iron.
Great comment, thank you! I had forgotten about Appendix N!
I try to write block texts for myself as often as I can. I prep dialogue based on likely prompts from the party. I set up pass/fail descriptions for perception checks etc. I don't always use them, but the more you prep the better you are on the fly. At least in my experience anyways.
“Prepare to improvise” is a motto I try to live by. I agree that having prep like that leads most people to improvement over time. How long do you spend on such things?
Not enough, but also too much. 😂😂
I'm not the best at dialogue, so I probably spend the most time on planning responses. Ability checks and stuff gets less time. All in all, it could be 30% of my prep or 90% depending on if I'm anticipating social stuff etc.
@@Typort816 that's all fair enough. One reason that a lot of prep guidance makes me look askance is because everyone needs different prep. Sounds like you're focusing on the places that are most valuable for you. :)
I was a lot less organized before I started using notion.so - it started from SlyFlourish's template but I've since modified it to my own preferences and needs.
Amazing advice! I'm definitely writing this down to memorize.
Awesome! I'm glad it served!
I love the cat!
Thanks! She’s my familiar for sure :)
This is all really great advice! It's always such a challenge to not get stuck between too vague and too lengthy. Do you tend to vary your descriptions based off of your players' perception checks? Or do you give a brief description on the offset, and then provide additional description based on what your players want to check out?
I prefer the latter approach. Passive perception gates hidden clues, but even those I only give sign of, rather than details. It goes a long way for making perception less overpowering
I write down important description and dialogue what I want to say but I impro things what game interact with players.
Preparation in the way that serves you best is key, but Improv is pretty much a required skill to learn. Thanks for your comment
I saw the title and knew it was sponsored by Dscryb. :(
They're getting their name out there, that's for sure! Though it was sponsored by them, it wasn't originated by them. It's been in my pipeline for a while and when they approached me I was excited to move it to the front. Any reason for the :( though?
@@DM-Timothy Keep up the great work! I will still check out your videos, even if I have to watch 5 other Dscryb commercials today.
Being the DM is no different than teaching and or public speaking. The game is your topic, and it doesn't matter how much of an expert you might be if you suck as a speaker. Good example, Neil degrasseTyson is the equal of Carl Sagan. Both have hosted Cosmos. Carl was a great speaker though, and Neil steps all over his dialogue like a clod. If you suck as a speaker, you will have trouble with your game. I am told I am a great speaker and have an excellent imagination. I rarely worry if I have mastered every page of a role game. It has to keep up with me, not me desperately trying to recall every last detail of the design.
Also read things that are not d&d. Walled gardens lead to brain rot.
For sure! Inspiration from other sources is a big deal. Thanks for the comment!
6 minutes in and 3 AD breaks. Unsub from me.
Yuck! Sorry man. UA-cam decides how many ads to make everyone watch, does different things to every different person according to their algorithm. Sorry you had to deal with that on my video!
I just subscribed to compensate for this! 😊😊😊😊😊
@@stevenbyers8747 welcome aboard! Glad to have you with us!! As I tell everyone, if there's ever a topic you're dying to find info on, drop me a line and I'll do what I can!