This was terrible. Multiple times the defender AI hung up, and was defeated in detail. The REFUSAL to let the last defenders attack until it was waaaaay to late. Defenders could've won.
I mean . . . same old problems as always. AI is terrible, but that's hard to fix. Most of the blasters are embarrassingly weak and should probably have their damage doubled, if not their rate of fire. The tanks are absurdly weak and slow and bizarrely vulnerable to uncoordinated bare-handed slapping. The AT-TE has SEVEN cannons, and the game can only allow it one, fine, but maybe crank up its rate of fire as a bit of compensation. It'd be far better off using its six heavy laser cannons instead of just using its mass driver.
Some of your defenders were doing dumb shit like get stuck, spreading out too thin or should have been attacking when they couldn't (eg. Darth Vader). Not to mention Grievous' fort had leaky walls that were letting zombies in too soon. Had the Jedi not been spread out too thin and left out in bursts, they would have slaughtered one side completely and then the teams all together could have routed the mountain invaders successfully.
Fields of fire are too restricted, there's no putting troopers in positron to allow more firing at once; and when the Jedi DO go offensive they spread out too much and penetrate too far at once. The vehicles spend more time turning around and NOT firing than they are worth. This simulator needs a lot of work on its tactics.
Hi how are you? We'd love to make a video using some clips from your Ultimate Battle Simulator videos, they're awesome! We can add a watermark with your name and tag you. Please let me know if that would be okay!
Of course! Thank you for the offer! I agree to your use of the footage in the video. Please do add a watermark with my name and tag. Keep creating great videos!
You know, I think UEBS2 would benefit greatly from having the option to add walls or other geometry to the map Halo Forge-style. That way, one could block off walls and force the AI to direct troops a certain way. Or heck, just a map creator in general.
Ok, so Vader's forces defended 1:400 (defenders to Zombies) and lost. Space Marines defended 1:1,000 and won. Both started with 20K defenders.... Space Marines for the win! This simulator proves that if a large-scale Zombie incursion happens, we must contact the Adeptus Astartes over Vader.
Well there were reasons for that. The big one being the Black Templar unit itself has far more HP than a squishy Jedi does and the Emperor had 2M HP on his side, which was enough to survive a zombie rush on his own a few times.
@@Hellwolf36 Precisely, and I completely agree with all that thus… space marines are better in a zombie fight! Now let’s just find/make some zombies make some space marines and confirm it in a real life trial. Bada boom bada bing, daka daka!
This was terrible. Multiple times the defender AI hung up, and was defeated in detail. The REFUSAL to let the last defenders attack until it was waaaaay to late. Defenders could've won.
I mean . . . same old problems as always. AI is terrible, but that's hard to fix. Most of the blasters are embarrassingly weak and should probably have their damage doubled, if not their rate of fire. The tanks are absurdly weak and slow and bizarrely vulnerable to uncoordinated bare-handed slapping. The AT-TE has SEVEN cannons, and the game can only allow it one, fine, but maybe crank up its rate of fire as a bit of compensation. It'd be far better off using its six heavy laser cannons instead of just using its mass driver.
Another walled fortress with nobody on the ramparts??? The designer should be eaten by zombies.
Star Wars is Battle Zombies Going to War Safe Happen Army Soldiers Will Fight On Your Side Light Darkness Planet Way To Die Together
Final defender needs a legendary story written about him hahah wow
Before the Death Star budget was approved . . . .
Jediler bu savaşa iyi nusulunmus.
Some of your defenders were doing dumb shit like get stuck, spreading out too thin or should have been attacking when they couldn't (eg. Darth Vader). Not to mention Grievous' fort had leaky walls that were letting zombies in too soon.
Had the Jedi not been spread out too thin and left out in bursts, they would have slaughtered one side completely and then the teams all together could have routed the mountain invaders successfully.
Storm troopers on rooftops are so lethal with heavy rifles. Defense needs more reach.
Fields of fire are too restricted, there's no putting troopers in positron to allow more firing at once; and when the Jedi DO go offensive they spread out too much and penetrate too far at once. The vehicles spend more time turning around and NOT firing than they are worth. This simulator needs a lot of work on its tactics.
Vader wasn't angry enough to not die
No troops on the wall why?
I think you need 500 more Darth Vaders to win this battle :P
Le combat le plus long au monde 😂
마지막은 제다이가 자폭하면서 원자폭탄급
비기는 걸로
좀비가 이기다니 😢
What's the name of Luke Skywalker's mother. Darth Mutter.
Un dead game?
not interesting game
fu** game
You should do this again but with all of the armies like star wars, ww2, and more
Never seen a fort with no big gate or doors at every entrance. They just let zombies run in . Make it a little more realistic n fare.
800万は数が多過ぎたなw
Hi how are you? We'd love to make a video using some clips from your Ultimate Battle Simulator videos, they're awesome! We can add a watermark with your name and tag you. Please let me know if that would be okay!
Of course! Thank you for the offer! I agree to your use of the footage in the video. Please do add a watermark with my name and tag. Keep creating great videos!
You know, I think UEBS2 would benefit greatly from having the option to add walls or other geometry to the map Halo Forge-style. That way, one could block off walls and force the AI to direct troops a certain way. Or heck, just a map creator in general.
Ok, so Vader's forces defended 1:400 (defenders to Zombies) and lost. Space Marines defended 1:1,000 and won. Both started with 20K defenders.... Space Marines for the win! This simulator proves that if a large-scale Zombie incursion happens, we must contact the Adeptus Astartes over Vader.
Well there were reasons for that. The big one being the Black Templar unit itself has far more HP than a squishy Jedi does and the Emperor had 2M HP on his side, which was enough to survive a zombie rush on his own a few times.
@@Hellwolf36 Precisely, and I completely agree with all that thus… space marines are better in a zombie fight! Now let’s just find/make some zombies make some space marines and confirm it in a real life trial. Bada boom bada bing, daka daka!
Where is the AT-M? with it and maybe on a higher ground better holding position .. can outlast abit more
Nice!
Pal... you have to help the AI when the troops start to malfuctioning aand stand up looking how they are being massacred