Fusion 2 - Movement & Camera
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- Опубліковано 28 лис 2024
- Last episode we made a 'Bean Boy'. Now its time to move that 'Bean Boy' and give him a friend to play with!
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thank you~~~~~~~~!@!@!@!
22:18 You can't see the floor because you putted 8 instead of 0.8 as value for Near in clipping planes , Camera component.
very helpful :)
Im having a lot of trouble getting the starter assets to work here, i get the PlayerArmature to spawn "floating" , i think its a problem with the ThirPersonController and the animations, wonrking on gettin it fixed :(
Its been a long time since I've tried using the starter assets. But, the main thing to keep in mind, is a lot of the starter assets have controllers and what not built into them. Any script that takes input from the player, you need to check for state authority first. So, if you're usingstarter assets, I'd have a lot of the scripts disabled until after you do a stateauthority check. and if stateauthority true, you enable those scripts.
Also, watch out for cameras that are built into prefabs.
@@PhilipHerlitz Thank you! i finally got it working, keep up the great job Phillip, im having a lot of fun learning and trying stuff eheh
when i start the game, the camera gets teleported to the ground
i also modified the code with the last section in the docs page
Hi, do you have anything that shows how this is built and deployed on server?
Sorry, no. I only work in 'GameMode.Shared`.
How can other players join your build then?@@PhilipHerlitz
The only mode other players can't join is GameMode.Single.@@jamesshu5599
funny video ,learn new Photon thanks!