HL2 Dev Commentary Part 2 - Red Letter Day

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 144

  • @reallyMika
    @reallyMika 10 днів тому +289

    1:13 Oh yeah, the choreography. The choreography for Freeman, the choreography chosen especially to help Freeman, Freemans choreography.

    • @idontlikethis980
      @idontlikethis980 10 днів тому +28

      good to know i wasn't the only one who noticed his similarity to patrick warburton

    • @mahuba2553
      @mahuba2553 10 днів тому +15

      Woah, nice choreography.

    • @etiennevanier
      @etiennevanier 10 днів тому +2

      @@mahuba2553 I rate it... 8.5 out of 10.

    • @Randarrradara
      @Randarrradara 10 днів тому +10

      Let’s see Paul Allen’s choreography

    • @DrCranberry
      @DrCranberry 10 днів тому +1

      that choreography?

  • @lucasliboiron7342
    @lucasliboiron7342 10 днів тому +174

    as a game dev sound designer, it is fascinating hearing how they developed the audio for HL2 back in the early 2000s. ahead of their time.

    • @StrikeWarlock
      @StrikeWarlock 10 днів тому +16

      Kelly Bailey is a living god.

    • @WangleLine
      @WangleLine 8 днів тому

      Likewise!!

    • @lucasliboiron7342
      @lucasliboiron7342 7 днів тому

      @@WangleLine Fascinating? or youre a Sound Designer too?

    • @WangleLine
      @WangleLine 7 днів тому

      @@lucasliboiron7342 both!

    • @DJBLVZD
      @DJBLVZD 7 днів тому

      Yeah I agree, we are soo blessed to have the tools we have today for game development.

  • @03opelcorsa
    @03opelcorsa 10 днів тому +68

    I would have loved to be a fly on the wall as the Valve employees watched that one playtester repeatedly bash Kleiner with a wooden box.

    • @botno69420
      @botno69420 8 днів тому +13

      They never knew he was a speedrunner and onto something!

    • @03opelcorsa
      @03opelcorsa 8 днів тому +6

      ​@@botno69420 playtester from the future

  • @thewoodpeckers655
    @thewoodpeckers655 10 днів тому +83

    We all knew how smart valve was when making these systems and gameplay scenes, but this new commentary shows just how ingenious every single aspect of the game was. Truly one of the greatest games ever created.

    • @Khunark
      @Khunark 9 днів тому +1

      theyre just explaining to me why i never liked the games story or characters. they were DEI ahead of their time, back when people didnt expect that being thrown at them like it is today.

    • @peve9132
      @peve9132 9 днів тому +11

      ​@@Khunark😂

    • @lt2660
      @lt2660 9 днів тому +16

      ​@@Khunark what are you talking about

    • @jaykstah
      @jaykstah 8 днів тому +7

      ​@@Khunark 👎

    • @videojames1
      @videojames1 4 дні тому

      ​@@KhunarkYou are the worst kind of person. Shut up.

  • @trinitygod863
    @trinitygod863 7 днів тому +19

    "we watched a play tester slap Kleiner with a box for 5 minutes straight"
    How did they get footage of my gameplay??

  • @Thornskade
    @Thornskade 9 днів тому +29

    I find it fascinating how many of these little details were brought over to Team Fortress and presumably Counter-Strike as well. Like the bullet whizz sounds, the collision sound effects, the rope physics, the facial animation system especially without which TF2 wouldn't be nearly as funny. I wonder, had it not been for Half-Life, whether these systems would have been important enough for them to create just for their multiplayer shooters

    • @ffwast
      @ffwast 4 дні тому +4

      It really drives home how foundational all this stuff was.

  • @MindVortex23
    @MindVortex23 10 днів тому +86

    I haven't played the commentary version, and probably wouldn't have ever gotten round to it, but seeing it in a video actually makes it a lot more enjoyable - thanks Philip

  • @killerlifealbum
    @killerlifealbum 10 днів тому +91

    I still think the graphics look fab today

    • @oldm9228
      @oldm9228 10 днів тому +16

      Yes especially the texture work, sometimes I look at some wall or entire building block and think: damn. Damn.

    • @dualpapayas
      @dualpapayas 10 днів тому +8

      I have an old build that still has the DirectX 7 render path option and it still looks great despite having no programmable shader effects. It also runs fantastic too on DirectX 7 video cards.

    • @LewdSCP1471A
      @LewdSCP1471A 3 дні тому +1

      I think the weakest aspect has to be environment art, obviously in 2004 this was top of the line, but nowadays we do art for levels so differently than we used to, old games like this used a lot of whats often referred to as "brushes" which is just basic blocky geometry that they texture in their map editor. Nowadays we use meshes far more which allows for stuff to look nowhere near as flat as they used to.

  • @Flor-nl5ko
    @Flor-nl5ko 9 днів тому +17

    its really sad seing the views on the second part dropping to the degree it did. i can say for myself, i will watch every part of this series and i think many will too.

  • @Extendedklips
    @Extendedklips 7 днів тому +5

    I appreciate that the audio team has the highest quality voice recordings

  • @E1025
    @E1025 9 днів тому +5

    Really appreciate that you didn't just speedrun through the game while listening to each commentary track to ensure you were the first one to upload them. You've clearly put effort into making sure each commentary node is given the attention it needs

  • @nuxter6210
    @nuxter6210 10 днів тому +64

    Thanks for making these, I dont think i would go into the commentary myself but this way is really nice to watch, especially with you flailing your camera around in a way that has basically become your trademark!

  • @vincepale
    @vincepale 8 днів тому +5

    Seeing all these names is nuts; Thank you for posting these.

  • @VioletPrism
    @VioletPrism 10 днів тому +28

    Thanks Phillip really makes it easy to listen to these. I started my own hl2 play through but I really just wanted to hear the commentary c:

  • @donnkuhler9046
    @donnkuhler9046 10 днів тому +13

    thank you so much for uploading these! Even tho these kinda videos probably wont make you top numbers, you uploading these for those of us who are as interested in this as you are is awesome! PS: Its very enjoable to watch these videos aswell, given your way of interacting with the world while listening to those records

  • @isfiyiywafibc6qaiiiiiiiiii570
    @isfiyiywafibc6qaiiiiiiiiii570 10 днів тому +10

    It's easy to forget that Half Life 2 at the time of its release was a state of the art game which was pushing the boundaries of what was possible across the board.

  • @andi36356
    @andi36356 10 днів тому +38

    I wonder if the Audio Caching mentioned at 16:42 is what causes the typical Source Engine sound stutters. Like when changing a map or CS' "Let's roll-oll".

    • @Slasha00
      @Slasha00 9 днів тому +13

      It is. Basically the sound in the cache is buffered and when the buffer doesn't load the next block of audio data (because the process is suspended for other tasks) the process to play the sound in the buffer continues and repeats.

    • @toasted_alien
      @toasted_alien 3 дні тому +1

      incredible observation!

  • @idontlikethis980
    @idontlikethis980 10 днів тому +86

    bill fletcher sounds like he's trying to do a joe swanson or Patrick Warburton impression. he talks in the same cadence. There's only a slight difference in the voice.

    • @kadaver1n
      @kadaver1n 10 днів тому +2

      cadence

    • @sirduggins
      @sirduggins 10 днів тому +15

      We were animating a, hey uhhhhh peter, dialogue scene and....

    • @DiddyHop
      @DiddyHop 10 днів тому +8

      I just googled him and he's the face of cave johnson.

    • @idontlikethis980
      @idontlikethis980 10 днів тому +1

      @kadaver1n thanks, mate!

  • @Knowbody42
    @Knowbody42 10 днів тому +10

    I remember there being an exploit used in speedruns to make characters teleport to their destination by bonking them on the head with an object.
    The game wants the character to walk to a position, but if there is no path for them to do so, the game just teleports them there instead. You can trigger this by bonking them on the head, thus obstructing their movement.

  • @CRmRUSnew
    @CRmRUSnew 10 днів тому +46

    16:50 I wonder if this is why that hilarious sound looping occurs whenever source engine freezes

    • @AyesC9000
      @AyesC9000 10 днів тому +19

      Kind of, the DSP holds the currently playing "chunk" of audio in a buffer and the DSP runs on a separate thread from the rest of the game. If the main game thread freezes, the DSP is no longer fed any new "chunks" of audio and resorts to looping the previous chunks until it receives new data from the game thread.

    • @VADemon
      @VADemon 9 днів тому +4

      This used to happen when older computers froze. Today you rarely get the same kind of OS crashes to provoke the looping audio.

  • @bkmisc54
    @bkmisc54 10 днів тому +6

    I loved listening to the TF2 developer commentary, HL2 ones are even better!

  • @kisaragi-hiu
    @kisaragi-hiu 10 днів тому +30

    I learned here that what the community now refers to by analogy as "cutscenes" is called choreo-scenes internally, though I also noticed in a HL:A commentary node that they've already used the term there.

  • @corex1464
    @corex1464 10 днів тому +6

    thank you for these videos. I dont think id have the patience to play the game AND wait for the commentary. This, i can just listen to like an audiobook ❤

  • @byteyourownteeth2100
    @byteyourownteeth2100 10 днів тому +9

    Audio cache 125ms preloaded smart af.

  • @sadtoast6122
    @sadtoast6122 10 днів тому +5

    Thanks for making and posting these! I had the orange box growing up but I never listen to ALL of these wish I did . So thanks Nan ill watch the whole series :3

    • @isfiyiywafibc6qaiiiiiiiiii570
      @isfiyiywafibc6qaiiiiiiiiii570 10 днів тому +4

      These are newly added. This probably contributes to why you've never listened to all of these.

    • @Thornskade
      @Thornskade 9 днів тому +3

      The Orange Box only had commentaries for the new titles released in 2007. It included Half-Life 2 but without any commentary. These were added to the PC version only a few days ago

  • @Kris-2
    @Kris-2 10 днів тому +4

    Thank you for these videos, I really enjoyed the HL Alyx development commentary and I'm looking forward to more of this one. 👍

  • @JayMaverick
    @JayMaverick 6 днів тому +2

    Valve 2004: Pioneering facial animations and interactive storytelling in games.
    Ubisoft 2024: You want writing and facial animations? Players today are way too demanding.

  • @noonenoone9418
    @noonenoone9418 10 днів тому +47

    19:19 PARKING GARAGE 😮

    • @DriftJunkie
      @DriftJunkie 10 днів тому +9

      The DSP tuning thing is a marvel 😮
      I can't even fathom how hard can, an automated tool like this, be even conceptualized. And they implemented a reliable product!

    • @StrikeWarlock
      @StrikeWarlock 10 днів тому +7

      HE'S FUCKING FLEXING. THIS IS NO DIFFERENT FROM WHEN MIKE SHAPIRO SWITCHES FROM HIMSELF, G-MAN, THEN FUCKING BARNEY IN A SINGLE TAKE IN THE HL2 DOCUMENTARY.
      Hot fucking damn, it's amazing how you can catch traits from people from some interviews Valve has released, but the one takeaway from the latest one is how Kelly Bailey and Mike Shapiro just can't stop styling. Also Kelly might just be the sound guy, but his input gets mentioned alot by other devs so you know he did more than just the sound and the OST, he had a huge say on what the game should feel.

    • @explosivesexplode
      @explosivesexplode 10 днів тому +3

      A SMALL ROOM 😱

  • @SwissWaterslides22
    @SwissWaterslides22 10 днів тому +3

    Thank you so much for posting ^_^

  • @porquinho_fofinho
    @porquinho_fofinho 10 днів тому +3

    just finished the last one. thanks for uploading the next one!

  • @nifethrubutter
    @nifethrubutter 10 днів тому +2

    I really appreciate you making these! Thank you!

  • @s_callahan
    @s_callahan 8 днів тому +1

    thankyou for these, they're a blessing

  • @YaroslaffFedin
    @YaroslaffFedin 10 днів тому +8

    Audio cache 125m preload is smart

  • @ScarfKat
    @ScarfKat 9 днів тому

    I'm so glad you're doing videos for these, I loved the ones you did for HLA

  • @WayStedYou
    @WayStedYou 10 днів тому +6

    I didn't know they had patrick warburton working on half life 2

  • @AntonioZL
    @AntonioZL 9 днів тому +4

    19:40 oh, Kelly, I wonder WHO that single person working on audio was...

  • @cavemann_
    @cavemann_ 9 днів тому

    I love these.

  • @ProductsforProfitsInc.
    @ProductsforProfitsInc. 10 днів тому +16

    do you have schedule for these or you just upload when you finish editing

    • @2kliksphilip
      @2kliksphilip  10 днів тому +43

      Done when it's done

    • @ProductsforProfitsInc.
      @ProductsforProfitsInc. 10 днів тому +4

      @@2kliksphilip my goat

    • @corex1464
      @corex1464 10 днів тому +4

      @@2kliksphilip born to upload, forced to cut

    • @Jupex
      @Jupex 10 днів тому +9

      Next one is the 3rd, soo prepare yourself for long wait.

    • @MrSHURIKENCHO
      @MrSHURIKENCHO 10 днів тому +3

      @@2kliksphilip These things...they take time

  • @PeterusTV
    @PeterusTV 10 днів тому +13

    9:40 thick of it reference

  • @Melanittanigra
    @Melanittanigra 9 днів тому

    modeling the characters after the HL1 archetypes was genius

  • @HuckerDuck
    @HuckerDuck 10 днів тому

    Great video :)

  • @daunder6138
    @daunder6138 7 днів тому

    WE LOVE YOU PHILLIP

  • @CampGareth
    @CampGareth 6 днів тому

    Press 0
    Hear "Kleiner's Laaab. Kleiner's Lab"
    Repeat until satisfied

  • @YaNasral
    @YaNasral 10 днів тому +7

    So, basically, 2004 engine have features that are still not implemented by default in both unreal and unity last versions, lol.
    I could say that about lipsync also but unreal recently made a tool to generate those, but as i remember it doesn't do it realtime? But decently. (Unity still not?)

    • @VADemon
      @VADemon 9 днів тому +1

      I think lipsync is based on text there? Because audio analysis would be very hard algorithmically and computationally.

    • @robert_0505
      @robert_0505 8 днів тому

      No text in half life ​@@VADemon

    • @LewdSCP1471A
      @LewdSCP1471A 3 дні тому

      Engines dont make the game for you, a lot of these features are specific to what Valve needed for their games.

    • @YaNasral
      @YaNasral 3 дні тому +1

      @@LewdSCP1471A i perfectly know that engines don't make games by itself, because im amateur dev, lol.
      But who says that imitating sound depending on environment, for example, won't be useful LITERALLY IN ANY 3d game, okay the lipsync case is not needed if making a topdown game, you won't see the mouth, but even here you can give it in dialogues.
      Unity default 3d sound, i don't think it do something about environment like in hl2, at least it got dumb cutting after 5 meters(even lower?), i dunno why the default parameter is so low, to be prepared to spam new unsetted audiosources in a script? (Oh wait its also in 2d mode by default, so i don't get it even more (in 2d at any distance volume is the same) )
      P.s.
      To be honest if thinking about it, it sounds like trolling, many features are core like, that's not specifics of a certain company, though many are outdated.

  • @AdrenResi
    @AdrenResi 10 днів тому

    in hl2 characters ignore getting slapped by items but in hla they try to get you to back off in a rather realistic way

  • @subnok3961
    @subnok3961 10 днів тому +2

    When I start a commentary, there is no box appearing. And shouldn't music keep playing while loading into a new map? This don't work for me either. Someone else have similar problems?

  • @NekoHibaCosplay
    @NekoHibaCosplay 8 днів тому

    Valve cooked so much, the way they gone around hardware limitations of that time for the sound design is peak game design even by today standards

  • @Jarethenator
    @Jarethenator 9 днів тому +1

    *~ P A R K I N G G A R A G E ~*

  • @nofacegamedev
    @nofacegamedev 10 днів тому +20

    2kilksphillip i think you're very sigma skibidi

  • @mtw7025
    @mtw7025 7 днів тому +1

    hey mr kliksphilip can you pwease release the next dev commentary episode :3 UwU

  • @MelonLuminus2845
    @MelonLuminus2845 10 днів тому +3

    Kelly Bailey - Genius!!

  • @em_the_bee
    @em_the_bee 2 дні тому

    So, in 2004 a game would load the first 125 ms of a sound file from RAM while loading the rest from a hard disk
    In 2024, a Windows 11 laptop with NVMe SSD, Ryzen 7 8845HS and 16 GB of DDR5 RAM takes several seconds to open file explorer

  • @kisaragi-hiu
    @kisaragi-hiu 10 днів тому +5

    Wait. The captions.
    Thanks for doing the job that Valve seems to have missed doing.

    • @0wn3dgam1ng6
      @0wn3dgam1ng6 10 днів тому +3

      there are captions for the commentary, though they are mostly just walls of text badly formated.

    • @pessimistickris2718
      @pessimistickris2718 10 днів тому

      ​@0wn3dgam1ng6 how to turn them on? I have in game subtitles turned on but the dev commentary subtitles don't show up

    • @GaomonAndLucario
      @GaomonAndLucario 10 днів тому

      @@pessimistickris2718 If you have Steam set to a different language, they won't appear. You will need to set the Closed Caption language in game to English for it to appear. All you need to do is open the console window (there are guides on how to do this if you are stuck) and type "cc_lang english" without the quotes. It should make the Closed Captioning for the commentary nodes work properly!

  • @klaus1756
    @klaus1756 10 днів тому

    ty

  • @HeyKyle
    @HeyKyle 10 днів тому

    W man

  • @MattNF
    @MattNF 9 днів тому

    Could you turn on ingame captions for these videos? It would be nice to read along.

  • @MsCounterMax
    @MsCounterMax 10 днів тому +3

    PARKING GARAGE

    • @StrikeWarlock
      @StrikeWarlock 10 днів тому +2

      a small room and outdoors also had different echoes as well, trying to hammer his point about how sound should complement the area and setting.

  • @-austinfelts
    @-austinfelts 10 днів тому

    moar plz you kind lovely soul :D

  • @1234Needforspeed
    @1234Needforspeed 8 днів тому

    Hey, do you know how to enable subtitles for the commentary?

  • @matinprsd
    @matinprsd 2 дні тому

    1:17 bro sounds like Joe Swanson

  • @lgfrgorekgkreg
    @lgfrgorekgkreg 10 днів тому +1

    Isn't Jay Stelly the Obsolete guy

  • @tonnentonie2767
    @tonnentonie2767 10 днів тому

    I have played through the citadel until right before the finale and and there wasnt any commentary node. Is that normal?

  • @lymfley
    @lymfley 10 днів тому +2

    17:13 so that's why when game is low fps sounds repeat? It plays the cache it has?

    • @robert_0505
      @robert_0505 8 днів тому +1

      Exactly
      Because the freezes and it doesn't send any new audio to the dsp
      So it just replays the cached audio

  • @ReachTea
    @ReachTea 9 днів тому

    Why is the audio weird

  • @Iqbal1808
    @Iqbal1808 10 днів тому +6

    hawk tuah

  • @isabelle5089
    @isabelle5089 10 днів тому

    w

  • @umilovesu2254
    @umilovesu2254 10 днів тому +98

    31 seconds and 1 view, 2kliksphilip fell off

  • @61f757r34m
    @61f757r34m 10 днів тому +1

    a bit sad to hear how much thought they put into the audio/voices, only to have them be comically bad in other languages

  • @parranoic
    @parranoic 10 днів тому

    Does anyone else have really bad mouse input lag with the new update ?

    • @HeyKyle
      @HeyKyle 10 днів тому +1

      You have raw input enabled?

    • @parranoic
      @parranoic 10 днів тому

      @@HeyKyle yes. I also tried lowest settings, windowed, fullscreen etc. We've played the multiplayer mod 3 weeks ago and it was fine. The must have broken something

    • @Thornskade
      @Thornskade 9 днів тому +1

      @@parranoic Is Vsync enabled?

    • @parranoic
      @parranoic 9 днів тому

      @@Thornskade yes, I feel so dumb.. Had it turned off previously. I guess it didn't keep my config. Thank you both

  • @casuspacis3196
    @casuspacis3196 10 днів тому

    This update is so buggy, I hope they will fix it promptly

  • @Eisencrafter
    @Eisencrafter 10 днів тому +1

    it sounds like ai for the first 1 second

  • @clausdk6299
    @clausdk6299 10 днів тому

    @2kliksphilip why are you reposting HL2 commentary clips? xD

  • @Strelokos666
    @Strelokos666 9 днів тому

    Too much nerdy stuff involving systems and engine. its like 20 years now and everybody who wanted to get their hands on Source and its tools are probably read the whole Valve Dev Community many times and know that thing. I think gamedesign, plot dedicated and development process commentaries are way more interesting in that matter.

  • @andmind
    @andmind 10 днів тому +1

    This sound so AI 🤣

  • @sdsdsdssdsdxdd
    @sdsdsdssdsdxdd 10 днів тому

    come on. stop leeching on their work and upload all of it already. youre better than this.

    • @boris8303
      @boris8303 10 днів тому +19

      All of it is already available everywhere. You are being unreasonable in your comment. To put it lightly.

    • @sdsdsdssdsdxdd
      @sdsdsdssdsdxdd 10 днів тому

      @boris8303 oh yeah? Stuff like this deserves to get called out

    • @gray_star6032
      @gray_star6032 10 днів тому +1

      ​@@sdsdsdssdsdxdd ok and half life 2 was FREE on the 20th anniversary so you could go listen to it yourself

    • @MrSHURIKENCHO
      @MrSHURIKENCHO 10 днів тому +7

      "Stop your life for a few days just so you can play and edit hours of footage because I am lazy and don't want to play it myself"

    • @d11asian
      @d11asian 9 днів тому +2

      You fuckin do it then