A couple things you should have noted, but you may have not known: +A-90 only does 90/95 percente of your health, leaving you vulnerable, but alive - +A-60 ONLY appears if there is a locker in the room ahead of you - +A-120 ONLY appears if there is a locker in the room behind of you - +All 3 entities are able to spawn in a duo, but never a trio
@@Waitwha btw, A-60 only appears in a office room, in a room with 2 floors and a metal road at 2nd floor Pretty rarely but he appears in a room with 2 lockers in left at start or at right in end In broken lockers room And in room with 3 lockers A-90 has a 40%(?) to appear at 4-6th second of A-60's appearing so better stay near locker and wait for him to appear, if A-60 is too close A-90 shouldnt appear, bat he appears normally too, just dont move mouse and dont touch keyboard I dont need to say anything about A-120 but if you will try to open next door after his appearance on top of your items it will say "something is stopping you from opening that door..." So basically it even tells you to go back to previous room (the previous before you opened) and go to locker here, but sometimes lockers also spawn in room you opened too.
A bit more info on a-90. When a-90 is attacking you with a-60 or a-120, do NOT worry that you die from a-60 or a-120 because of a-90. A-90 *SLOWS DOWN*. a-60’s attack, but it temporarily *STOPS* a-120’s attack, so do not panic when a-90 is on your screen and a-60 or a-120 since it will not mess you up unless you panic.
A-90 will have a high chance of spawning when A-60 is making their approach. A-90 can spawn when your running to a locker, or might even attack you once you get into a locker. A-90 has little chance of spawning randomly or when A-120 is approaching. A-90 is just something to get used to, as on my 2nd finish of the rooms, completed it with full health.
Actually, a-90 doesnt instantly kill you. If the player is attacked by a-90, a-90 will proceed to take away 90 health points off of the player. Edit: Thanks for the likes and replies, very cool.
But some of the videos I react to. doors the room. sometime there will get kill instantly by A-90. Or maybe I have bad eyesight and didn't Look carefully at the videos I react to. Idk anymore.
sadly the entities aren't restricted to the rooms in their names it's more of a suggestion yea, A-60 usually will start spawning after room 60 but i once died in room 01X (i don't remember the exact room) because i wasn't expecting this entity there i also encountered A-90 before room 90 also, A-120 sometimes falls in front of a locker if you leave the locker too quickly, you might fall through the map and noclip out of reality and the candle completely breaks equipping it will cause it to stop working as an entity detector and light source even after coming back to the hotel
You guys must be really unlucky then,Im not lying about this but after 5 runs (all failed at a-500 due to lag) A-60 and a-120 always spawn when I reach a-60-120
@@Asm0sday to be fair, the premature spawns were pretty rare though 90 seemed to spawn more commonly than the other entities and i don't think 120 spawned before its room at all
very good! this has already been pointed out but i wanted to reiterate, A-90 doesn't kill you immediately, it takes two attacks for it to actually kill you if you are at full health, since it's attack does 90 damage. if you enter the A-0000 rooms not at full health, then yes, it has the potential to kill you instantly, because even a single Timothy attack can spell your demise against A-90
@@venstlaves5495 well, i've personally never been KO'd by A-90 so maybe it was a bug? at full HP, you can't die instantly from A-90 according to most players experiences with the A rooms
@@zer0_ne0 bc A-90 do attack more than once if you still move while he jumscare And this bug happens many time???? Nah i got insantly kill when i still move while he jumpscare for many time
@@venstlaves5495 ..??????? you're not supposed to move from the moment he appears to the moment he disappears, dude. so it's a little bit your fault if you're dying to A-90
Further facts about entities from Rooms: A-60: it acts like rush, hide and get out once the sound of red light is gone A-90: likes to combo with A-60/A-120. A-120: like ambush , it will rebound back and forth , but don't worry hide does not exist in rooms. Bonus: Curious light:like guiding light but won't give facts often , first time you die from an entity it will wonder who you died to:
A-60 is actually goes faster as we proceed through the rooms. A-90 is actually spawn right before you reach A-0090. A-120 is like A-60 but it rebounds a couple time.
Some things you missed: A-60's arrival noise is very similar to the ambience just that A-60's arrival noise lasts longer and will slowly increase. A-90 deals about 90 damage, unless you keep clicking buttons which would count as it jumpscaring you twice. Anything can set a-90 off, not just looking around and moving. The following is using/swapping items, picking up gold and batteries, hiding/exiting lockers, crouching, etc. When a-90 is present, a-60 or a-120 (if they're coming) will be much slower after and during the attack. When a-90 is on your screen, everything will become silent and sometimes 8-bit crunching noises will be heard. That will help some people who can't see a-90 in time. The most annoying this about a-120 is that sometimes it can appear in rooms without lockers, and you must backtrack as you cannot open the next door because a-120 comes from ahead, not behind like a-60. There is also a chance that a-120 can rebound, but it's not guaranteed. Imo, it's better to use the reg flashlight because the shake/gummy flashlight causes noise, making some sound ques like a-60 or a-120's arrival noise suppressed. Plus batteries are almost everywhere so you probably won't lose battery in a while.
A-60 requires you to go forward to the next room to reach a locker and avoid it (indicated by a sound like rush) A-90 requires you to stop to avoid it (indicated by a small image on your screen before the attack) A-120 requires you to go backwards to find a locker and avoid it (indicated by a sound such as rush) I think that’s all the information I can come up with
@@Glax201 maybe that was a bug or smth since that happened when an update just came out but i had a run with my friend in rooms and we were too far from locker behind when a-60 spawned, so we ran to the next rooms and there were NO lockers at all at least for five or more rooms we managed to survive with the speed boost from vitamins tho
By the way there is a new light on the Easter egg room, it is called curious light (a replacement for guiding light because if guiding light was on room the lore would have gotten funky), it isn’t as helpful but can provide good information
Hola almenos los subtitulos en español sirvieron , me gustan muchos tus videos ya que haces una analogia en otro tipo de presentacion lo cual me parece muy dirvertido :D
The doors progammation of the entities are very inspired in Rooms, A-60, A-90 and A-120 can appears in not his rooms, like, my friend got A-60 and A-90 in the rooms 26 & 55, both attacked twice, I think he have luck and unlucky. Like doors, many entities can appear in starter rooms (0-25), normal rooms (25-40, seek chase), medium-hard rooms (40-49, after seek and hide faster attack increases to x2, but it's not notable) hard rooms (50-80, library puzzle and Jeff's shop, entities can not spawn during library, Ambush appearing chance increases to 30% or 45%) insane rooms (80-99, Ambush is common to spawn at door 90-97 and rush too, it's so dark and have some traps) and finish/hardest room (99-100, in these rooms entities can not spawn, and it's the final room to escape) Yes I did that because I think it's more easier to remember and sometimes I show you guys, there's too a full guide of that, I don't want to show all guide because it would be so long
huh. that explains why a60 spawend at door 14 in the rooms. Scared the shit outta me cuz i thought itll only spawn after door 60 or smth. also, it only gave me like a second to prepare cuz thats the time between first hearing a60 and getting killed by it.(it was my first time going in the rooms too!)
0:17: There goes a wrong... In the DOORS wiki, it says the entities names *DO NOT* appear in/after their respective names. It can appear before that door is passed.
It’s true, I’ve however heard of a rumor about A-90’s attack where the later he attacks you the less damage it deals, so in other words if you move just as he’s about to be gone he’ll do about Timothy’s worth in damage.
@@waddleguard1981That's False. A-90 Only Takes 90% Or Insta Kills Depending On How Much You Move. A-90 Will Never Damage 5% Of Your HP. The Entities In Rooms Are Lethal So The Rumor Is False.
i would LOVE to see doors as analog horror! it's such a great exaple how game community makes the game itself more interesting to society (ik doors isn't a game at all, it's just a map in roblox, but still it is deserves that name)
Yay, this is helpful because I was planning on going to rooms in doors and I did not know anything about the entities but now I do thanks to this video so now I am prepared! TYSM!🎉😃
Dude the part where it says “die” 1:49 got me scared I lights off everything of 3AM after that no sleep for 7 days man that was creepy even that face at 1:49 was terrifying
i wondering when rooms was updated?. is there like more entities that didnt shown in this episode? like a-360 or anything that crucifix will work but ehhhhhhhh just thinkies there
my version of the rooms guide welcome to the rooms, where you will walk until you can't feel your legs anymore basic things: turn your volume up to the max if on mobile, and 40-50 with headphones on pc, it may vary but idk. I recommend playing it with 5 bars of graphic or with roshades, since the lightning glitches a lot on low graphics. also use cabled internet or be near your router, try having less than 100 pings else A-90 will be a bigger problem. how it works: pretty simple, you walk 200-1000 doors, hide in closets and stop moving wherever A-90 appears. this might be an parsnoia of mine, but the attack pattern changes every 100 rooms. A-60 is an entity that when far away makes a static-ish noise, and when is near makes an loud scream noise. he only appears when the next room has more than 2 lockers (rarely 1). there is also an annoying fake ambiece which CAN be combined with A-60, but has only happened once in my A-1000 run. he also can appear before room A-60 but is kinda uncommon. A-120 is probably the most simple of them, only appearing after room A-120. he appears when the room you're in has more than 2 closets, making an metalic drum sound and otherworldly screams. A-90 is the bad guy of them, being the most annoying dude in existence, he can appear before room A-90, with an bad internet his face may not load on the first attack, so I recommend going AFK on a locker after room A-90 until he appears. A-90 combos: I think there are two A-90s, one that appears with entities and one that appears randomly. I think he has a 50% chance of appearing with other entities. he slows down by a lot A-60 and pauses A-120. well that's it, I probably forgot one thing or another but most things are there, let me know if you have any questions
While I was playing, A-90 appeared with A-60 in room A-0087. And left me with about 19 hp, I didn't die. And A-90 appeared in the next room, but I barely had time to react and did not die. Also, my phone is at 90% battery.
Fun Fact about the rooms entities: A-120 comes from the next room onwards and has a chance to rebound or not, A-60 and A-120 both have ambient sounds in the rooms, also A-120 targets the players location for guaranteed death if outside of lockers
And if A-60 appears in the corner of the screen and you hear the waving sound you would still stop and when he disappears dont go too quick to go to the lockers or something bad might happen....
Few mistakes 1:A-60 can't appear on ur screen but behind you, you can notice him by the ambience (sometimes can be fake) 2:am pretty sure you meant A-90 3:you forgot to mention that A60 slows down at A-90s appearance 4:you can go to locker once A-90 dissapears from your screen (oh and keep in mind if u go at stop sign, you still get damaged / killed (based on your health))
if you go into the rooms without the hotel portal you will end up paying a different currency for the gummy flashlight and the Drawen smile will appear at A-200 and there is no A-90. although it seems easier to escape this endless nightmare you will NEVER ESCAPE. And the red demon will now be even quiter than usual. This version of the A-rooms actually apears to be aproximetly 2 years older than the A-rooms from the hotel.
btw, all entities can appear in any room i believe, they just have a really low chance to appear until their respective rooms. (source: i got a-90'd in like, a10 once.) also, a-90 doesn't kill you instantly. it deals around 90% + (0.1% X amount of frames you were moving) damage so the more you move, the more damage you take. if you don't stop moving, you'll probably die instantly, but you *can* tank a single hit if you stop soon enough.
I also do little change as well something that I suggested a long time ago to instead of it saying have a great run and don't die here though it said says have a great run and die which I find funny and also pretty interesting
Fun fact: a locker doesn’t have to spawn in the room because of a-120, the but there will always be a locker in the previous room. This is because it comes from the front. So if you hear him, go backwards.
Actually A-90 appears randomly and not just after passing A-90 room. I got him around A-80. But great information.
i think its doors increase its chances of appearing
yes
all entities do
@@foxsecret actually i think a-120 does not but i can tell 100%
Thinknoodles got a90 at the lobby lol
A couple things you should have noted, but you may have not known:
+A-90 only does 90/95 percente of your health, leaving you vulnerable, but alive
-
+A-60 ONLY appears if there is a locker in the room ahead of you
-
+A-120 ONLY appears if there is a locker in the room behind of you
-
+All 3 entities are able to spawn in a duo, but never a trio
Actually A-90 does 100 damage if you press 2 keys at once
Wow I didn't know that. Good to know there is always a place to hide nearby for a60 and a120
@@Waitwha btw, A-60 only appears in a office room, in a room with 2 floors and a metal road at 2nd floor
Pretty rarely but he appears in a room with 2 lockers in left at start or at right in end
In broken lockers room
And in room with 3 lockers
A-90 has a 40%(?) to appear at 4-6th second of A-60's appearing so better stay near locker and wait for him to appear, if A-60 is too close A-90 shouldnt appear, bat he appears normally too, just dont move mouse and dont touch keyboard
I dont need to say anything about A-120 but if you will try to open next door after his appearance on top of your items it will say "something is stopping you from opening that door..."
So basically it even tells you to go back to previous room (the previous before you opened) and go to locker here, but sometimes lockers also spawn in room you opened too.
Not to be that guy but A-90 only does 90% of your hp, no more or no less unless a stupid glitch is involved
@@shadowy3755he kills you instantly if your friend is playing with you, 1 of people will get insta killed
A bit more info on a-90.
When a-90 is attacking you with a-60 or a-120, do NOT worry that you die from a-60 or a-120 because of a-90. A-90 *SLOWS DOWN*. a-60’s attack, but it temporarily *STOPS* a-120’s attack, so do not panic when a-90 is on your screen and a-60 or a-120 since it will not mess you up unless you panic.
Does that mean that rooms entities can hit each other but they are aware of how to prevent that?
I think its just to make the game fair @Leviathan_SRN
But how other monsters can easily stop and don't move so A-90 doesn't touch them. That's unfair.
I'd actually love an analogue horror series of the highly detailed doors entities like seek and figure. That would be fire 🔥🔥🔥
already made those
these aren't doors entities, they're from a game called "Rooms"
@@JackAttackBH doors has rooms inside it, i call it noors, so technically this IS doors related, its just noone pays attention to rooms
@@infraparadoxx open na noors
@@yeahlol he means like a vhs horror like fnaf, 3d , ect
A-90 will have a high chance of spawning when A-60 is making their approach. A-90 can spawn when your running to a locker, or might even attack you once you get into a locker.
A-90 has little chance of spawning randomly or when A-120 is approaching.
A-90 is just something to get used to, as on my 2nd finish of the rooms, completed it with full health.
2ND!?
@@the_guy_who_drank_petroleum Cause I lost the tablet at the end when I died in the hotel ;)
1:50 scary alert btw thanks for tips
what
thats a combined thing from rooms
@@TURKS751 at end of video a scary thing pops up
"have a great run and.... die"
*lightning sound effect*
That took me a moment lmao
POV: shpooky geico lizrd moment
Actually, a-90 doesnt instantly kill you. If the player is attacked by a-90, a-90 will proceed to take away 90 health points off of the player.
Edit: Thanks for the likes and replies, very cool.
Most of the time it just insta kills you anyways
Edit: I know why now, it’s because it can hit you more than once.
But some of the videos I react to. doors the room. sometime there will get kill instantly by A-90. Or maybe I have bad eyesight and didn't Look carefully at the videos I react to. Idk anymore.
@@BaldisBloxxin its because you didnt have full hp before entering the rooms, the game hides your hp bar so thats why you cant tell
i heard it can sometimes remove 90 hp twice in quick succession due to a glitch or high ping or something else
might just be a rumour though
@@Nova_Namaco if the player keeps moving, a-90 will deal damage more than once and kill the player
sadly the entities aren't restricted to the rooms in their names
it's more of a suggestion
yea, A-60 usually will start spawning after room 60 but i once died in room 01X (i don't remember the exact room) because i wasn't expecting this entity there
i also encountered A-90 before room 90
also, A-120 sometimes falls in front of a locker
if you leave the locker too quickly, you might fall through the map and noclip out of reality
and the candle completely breaks
equipping it will cause it to stop working as an entity detector and light source even after coming back to the hotel
You guys must be really unlucky then,Im not lying about this but after 5 runs (all failed at a-500 due to lag) A-60 and a-120 always spawn when I reach a-60-120
@@Asm0sday to be fair, the premature spawns were pretty rare
though 90 seemed to spawn more commonly than the other entities
and i don't think 120 spawned before its room at all
I got A-60 on A-4, like bro what was I supposed to do 💀
@@GavinFromDucktales69 a new record
@@spaceacepl4636 thinknoodles(youtuber) encountered a-90 in the rooms lobby in his a-1000 video.
very good! this has already been pointed out but i wanted to reiterate, A-90 doesn't kill you immediately, it takes two attacks for it to actually kill you if you are at full health, since it's attack does 90 damage. if you enter the A-0000 rooms not at full health, then yes, it has the potential to kill you instantly, because even a single Timothy attack can spell your demise against A-90
No A-90 can attack you more than once if you still move while he jumscare
So is it possible to get insta kill even with full health
I always had full health before i enter The Rooms so i know
@@venstlaves5495 well, i've personally never been KO'd by A-90 so maybe it was a bug? at full HP, you can't die instantly from A-90 according to most players experiences with the A rooms
@@zer0_ne0 bc A-90 do attack more than once if you still move while he jumscare
And this bug happens many time???? Nah i got insantly kill when i still move while he jumpscare for many time
@@venstlaves5495 ..??????? you're not supposed to move from the moment he appears to the moment he disappears, dude. so it's a little bit your fault if you're dying to A-90
Further facts about entities from Rooms:
A-60: it acts like rush, hide and get out once the sound of red light is gone
A-90: likes to combo with A-60/A-120.
A-120: like ambush , it will rebound back and forth , but don't worry hide does not exist in rooms.
Bonus:
Curious light:like guiding light but won't give facts often , first time you die from an entity it will wonder who you died to:
A-60 is actually goes faster as we proceed through the rooms.
A-90 is actually spawn right before you reach A-0090.
A-120 is like A-60 but it rebounds a couple time.
Some things you missed:
A-60's arrival noise is very similar to the ambience just that A-60's arrival noise lasts longer and will slowly increase.
A-90 deals about 90 damage, unless you keep clicking buttons which would count as it jumpscaring you twice. Anything can set a-90 off, not just looking around and moving. The following is using/swapping items, picking up gold and batteries, hiding/exiting lockers, crouching, etc. When a-90 is present, a-60 or a-120 (if they're coming) will be much slower after and during the attack. When a-90 is on your screen, everything will become silent and sometimes 8-bit crunching noises will be heard. That will help some people who can't see a-90 in time.
The most annoying this about a-120 is that sometimes it can appear in rooms without lockers, and you must backtrack as you cannot open the next door because a-120 comes from ahead, not behind like a-60. There is also a chance that a-120 can rebound, but it's not guaranteed.
Imo, it's better to use the reg flashlight because the shake/gummy flashlight causes noise, making some sound ques like a-60 or a-120's arrival noise suppressed. Plus batteries are almost everywhere so you probably won't lose battery in a while.
A-60 requires you to go forward to the next room to reach a locker and avoid it (indicated by a sound like rush)
A-90 requires you to stop to avoid it (indicated by a small image on your screen before the attack)
A-120 requires you to go backwards to find a locker and avoid it (indicated by a sound such as rush)
I think that’s all the information I can come up with
A locker can appear in the same room A-60 is coming in.
@@anithav8248 correct but as from what I can remember every time A-60 has appeared in my runs there is always a locker in the next room after
@@Glax201 oh, that makes more sense.
@@Glax201 maybe that was a bug or smth since that happened when an update just came out but i had a run with my friend in rooms and we were too far from locker behind when a-60 spawned, so we ran to the next rooms and there were NO lockers at all at least for five or more rooms
we managed to survive with the speed boost from vitamins tho
In rooms, a-60 and a-200 (or a-120) are canonically known as “The Multi Monster,” and “The Happy Smile,” according to the developer.
what about a-90?
@-.moonlight- are there any more entities?
A-200 is actually called "the happy scribble"
@@da_copreee9929 A-90 was created by LSPLASH so it originates from *_The Rooms_*
@@da_copreee9929 a-90 is paralysis
A60 and a90 are a terrific duo
It's like getting jack right before getting rushed
what about A-90 and A-120 together?
A-120 stops at A90s appearance.@@cbawitlife when A60 still goes just a bit slower.
I started crying at the end. I’m really bad at any type of horror and it scared the actual life out of me
By the way there is a new light on the Easter egg room, it is called curious light (a replacement for guiding light because if guiding light was on room the lore would have gotten funky), it isn’t as helpful but can provide good information
I think everyone who has played rooms knows this by now lol.
@@anithav8248 but the creator didn’t put it on this video, so ya
It’s not really scary if it’s about games we know. But this is a great video and keep up the content👍
Hola almenos los subtitulos en español sirvieron , me gustan muchos tus videos ya que haces una analogia en otro tipo de presentacion lo cual me parece muy dirvertido :D
I can just imagine a scene where someone is running in the dark in The Rooms and then hear A-120 and can’t find any lockers, Analog Horror is awesome
the iconic poppy playtime music tho
Yes
i like how you were actually able to inform while creating an atmosphere
A-60 doesn’t always appear after room A-60. He appeared in A-8. The information was useful.
i once got him on A-37…
Great video! I liked how you styled it as analog horror to match with doors being horror.
The doors progammation of the entities are very inspired in Rooms, A-60, A-90 and A-120 can appears in not his rooms, like, my friend got A-60 and A-90 in the rooms 26 & 55, both attacked twice, I think he have luck and unlucky.
Like doors, many entities can appear in starter rooms (0-25), normal rooms (25-40, seek chase), medium-hard rooms (40-49, after seek and hide faster attack increases to x2, but it's not notable) hard rooms (50-80, library puzzle and Jeff's shop, entities can not spawn during library, Ambush appearing chance increases to 30% or 45%) insane rooms (80-99, Ambush is common to spawn at door 90-97 and rush too, it's so dark and have some traps) and finish/hardest room (99-100, in these rooms entities can not spawn, and it's the final room to escape)
Yes I did that because I think it's more easier to remember and sometimes I show you guys, there's too a full guide of that, I don't want to show all guide because it would be so long
Story time energy
Guys, A-90 only instakills you before room A-090 due to a bug of having it spawn before that room. After room A-090, A-90 deals 90/95 dmg
False. Its default damage is 90, but if you move for a bit longer, it will do another 90 damage, resulting in death.
@@ivywillow1 Correct.
I got a 90 in 87th room and it didn't killed me instant but left me with 10 hp
It's not actually a bug. He just spawns in random room usually starts from room 90
By the way, i realised that a-90 isn’t necessarily leaving you with 5-10 hp, it can kill you too
Yeah but that happens if you're spam clicking as it counts as double attack
That was the best information i ever have seen in my life good job man
There is actually a rare chance for the rooms entities to appear before their debut 'rooms'
huh. that explains why a60 spawend at door 14 in the rooms. Scared the shit outta me cuz i thought itll only spawn after door 60 or smth. also, it only gave me like a second to prepare cuz thats the time between first hearing a60 and getting killed by it.(it was my first time going in the rooms too!)
Their debut rooms are just a estimation of where they are most likely to appear around.
It's a bug
Aside of the content, this video is extremely well-edited
snares
DO THE MARIO SWING YOUR ARMS FROM SIDE TO SIDE
Btw the jumpscare sound of A-90 is the losing sound of plants vs zombies
And A-90 does 90 dmg
the new and more specific guiding light:
Guiding light on steroids
0:17: There goes a wrong... In the DOORS wiki, it says the entities names *DO NOT* appear in/after their respective names. It can appear before that door is passed.
alr
A-200: Who are you?
A-60: I'm you, but red.
A-120: Hello, I'm A-60, but I rebound. And, more annoying.
Screech:psst! *Nom* hahahahahhahahahA i love being most annoying
A-90 in the corner:you sure about that?
Screech:wha-
*A-90 jumpscare*
A-90 actually deals around 90 damage
the only reason why you can sometimes instantly die is because he attacked you twice in the single appearance
It’s true, I’ve however heard of a rumor about A-90’s attack where the later he attacks you the less damage it deals, so in other words if you move just as he’s about to be gone he’ll do about Timothy’s worth in damage.
@@waddleguard1981That's False. A-90 Only Takes 90% Or Insta Kills Depending On How Much You Move. A-90 Will Never Damage 5% Of Your HP. The Entities In Rooms Are Lethal So The Rumor Is False.
@@okanbadalov7348 Those bastards lied to me…
Very nice information! Sometimes A-60, A-90 will appear before A-060. Thanks for the tips to survive them!
1:48 WHAT?!
This is really cool, I love this type of style of video 📼
No you are not gonna spread info about me
Ur ambience sound can be FAKE!!!
Worth noting that if you wait like a second before the a-90 u can hear 3 quick footsteps so it's not hard when u hear it
This is actually informative cause ive never did a run in the new doors update, and ive never heard of A-90 so..
I like that this is actually useful and a analog horror
A guy hiding in a locker: nah i'd win
Bem da hora esse vídeo cara
i would LOVE to see doors as analog horror! it's such a great exaple how game community makes the game itself more interesting to society (ik doors isn't a game at all, it's just a map in roblox, but still it is deserves that name)
ok.
Poppy playtime music in the background, how relaxing
A-90 sometimes spawns at A-001 to A-1000 but yet still some good information right there! 👍
have great run and don’t die :)
Thank you for this informative video, While travelling this dimension I Now know what to do.
I watched you when you were only about 300 subs! Nice to see you got to 18 k!
Bro my hearts attacked at the end😭
Yay, this is helpful because I was planning on going to rooms in doors and I did not know anything about the entities but now I do thanks to this video so now I am prepared! TYSM!🎉😃
little fun fact for you all: A-120 is actually A-200 but the creator of doors changed it and the door it appears in
That creepy face at the end
this really helped me i legit didnt even care that is scary
Wow you actually made doors actually scary
Can you do DOORS - Snare (informative video - analog horror.
Nice horror style of a vid!
Dude the part where it says “die” 1:49 got me scared I lights off everything of 3AM after that no sleep for 7 days man that was creepy even that face at 1:49 was terrifying
A couple note for a-120:
It prevents you from going to another room. It also follows you.
0:20
Thinknoodles Having A-90 at lobby:Am i A Joke To you?
This video is good if you wanna survive the rooms!
I here A1 just a burning memory in the backround very softly
i wondering when rooms was updated?.
is there like more entities that didnt shown in this episode?
like a-360 or anything that crucifix will work
but ehhhhhhhh
just thinkies
there
I love the face at the end 💀💀🥶
well i never taugh thyat there would be a doors analog horror
i love it
this need to be added as official IVAH to the doors game imho
Here's something really cool, A120 only goes for the locker you were in after it passed the room but never goes to the next.
You missed the opportunity to reference the original by saying, “of note, this area of the hotel resembles another location located by us.”
my version of the rooms guide
welcome to the rooms, where you will walk until you can't feel your legs anymore
basic things:
turn your volume up to the max if on mobile, and 40-50 with headphones on pc, it may vary but idk. I recommend playing it with 5 bars of graphic or with roshades, since the lightning glitches a lot on low graphics. also use cabled internet or be near your router, try having less than 100 pings else A-90 will be a bigger problem.
how it works:
pretty simple, you walk 200-1000 doors, hide in closets and stop moving wherever A-90 appears. this might be an parsnoia of mine, but the attack pattern changes every 100 rooms.
A-60 is an entity that when far away makes a static-ish noise, and when is near makes an loud scream noise. he only appears when the next room has more than 2 lockers (rarely 1). there is also an annoying fake ambiece which CAN be combined with A-60, but has only happened once in my A-1000 run. he also can appear before room A-60 but is kinda uncommon.
A-120 is probably the most simple of them, only appearing after room A-120. he appears when the room you're in has more than 2 closets, making an metalic drum sound and otherworldly screams.
A-90 is the bad guy of them, being the most annoying dude in existence, he can appear before room A-90, with an bad internet his face may not load on the first attack, so I recommend going AFK on a locker after room A-90 until he appears.
A-90 combos: I think there are two A-90s, one that appears with entities and one that appears randomly. I think he has a 50% chance of appearing with other entities. he slows down by a lot A-60 and pauses A-120.
well that's it, I probably forgot one thing or another but most things are there, let me know if you have any questions
Bro like why is this so good bro
While I was playing, A-90 appeared with A-60 in room A-0087. And left me with about 19 hp, I didn't die. And A-90 appeared in the next room, but I barely had time to react and did not die.
Also, my phone is at 90% battery.
Wow epic it helped me also how you made the voice
Why is there always Poppy playtime music but thank you(:
Fun Fact about the rooms entities: A-120 comes from the next room onwards and has a chance to rebound or not, A-60 and A-120 both have ambient sounds in the rooms, also A-120 targets the players location for guaranteed death if outside of lockers
Thanks, now i can play the rooms in doors
A-120 hearing will be a distort breathing sound
And if A-60 appears in the corner of the screen and you hear the waving sound you would still stop and when he disappears dont go too quick to go to the lockers or something bad might happen....
Few mistakes
1:A-60 can't appear on ur screen but behind you, you can notice him by the ambience (sometimes can be fake)
2:am pretty sure you meant A-90
3:you forgot to mention that A60 slows down at A-90s appearance
4:you can go to locker once A-90 dissapears from your screen (oh and keep in mind if u go at stop sign, you still get damaged / killed (based on your health))
a-90 is like the adopted sibling
This sound is kind of og effects
1:32 me who survived the attack with 10 percent health left: ☠️☠️☠️☠️☠️☠️☠️☠️☠️
why did i expect the"have a great run and die" part💀
Thanks for the information
Eyyy, another EPICNESS!!
i didn't know you would make videos on those 5 new entities
if you go into the rooms without the hotel portal you will end up paying a different currency for the gummy flashlight and the Drawen smile will appear at A-200 and there is no A-90. although it seems easier to escape this endless nightmare you will NEVER ESCAPE. And the red demon will now be even quiter than usual. This version of the A-rooms actually apears to be aproximetly 2 years older than the A-rooms from the hotel.
The 1:49 jumpscare was so hilarious 😂
Sometimes you can get A-60 on A-006 also A-90 can appear on A-006 A-120 can also come early then his number
1:49 Ah yes, my favorite entity, A-270.
btw, all entities can appear in any room i believe, they just have a really low chance to appear until their respective rooms.
(source: i got a-90'd in like, a10 once.)
also, a-90 doesn't kill you instantly.
it deals around 90% + (0.1% X amount of frames you were moving) damage
so the more you move, the more damage you take.
if you don't stop moving, you'll probably die instantly, but you *can* tank a single hit if you stop soon enough.
I also do little change as well something that I suggested a long time ago to instead of it saying have a great run and don't die here though it said says have a great run and die which I find funny and also pretty interesting
8bitryan gotta watch dis masterpiece
A-60: Tomato juice spill
A-90: STOP RIGHT THERE YOU CRIMINAL SCUM!!!
A-120: Creepy smile
man you are the best keep it up (you know me)
nice video
Wow vhs version, this is perfect
LSPLASH could actually use this. As like a TV commercial before entering the Rooms, or on the projector in the office room.
Fun fact: a locker doesn’t have to spawn in the room because of a-120, the but there will always be a locker in the previous room. This is because it comes from the front. So if you hear him, go backwards.
A-120 ALWAYS KNOW WHERE YOU ARE, so staying out of sight will not work, you are required to hide in a locker as soon as possible
holy make this a series