Bayside Street - Sega Indy 500 (4K 60 fps)
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- Опубліковано 21 сер 2024
- Bayside Street, 1st place finish, manual transmission
Expand the description for some driving tips!
IMPORTANT! Use the Twin Rev. A romset, not the Deluxe romset!
Nebula Model 2 Emulator nebula.emulatro...
IMPORTANT! The Nebula Model 2 Emulator does not give good support for this game: there are graphics and sound bugs. Follow this link for a file to place in your 'scripts' folder that enables a widescreen hack. Rename the file "indy500d.lua" to use the widescreen hack with the Indy 500 Deluxe revision.
/ nebula_model_2_enable_...
Indianapolis 500 is considered one of the hardest Sega racing games ever made, and for good reason. The handling of the car is fairly unpredictable and on the default settings the timer is constantly running low and your opponents are incredibly challenging to pass within the few laps you are given. However, it is still exhilarating to sling the Indy cars around in the arcade, especially in the deluxe sitdown cabinet versions. Personally, this is my favorite Sega racer from the Model 2 era for the white-knuckle sense of speed it gives you. There was also a Virtua Formula conversion kit available which allowed operators to swap out the old Virtua Formula Model 1 internals of their attractions to an Indy 500 Model 2 board, allowing players to sit in immersive full-motion scale car bodies molded around the controls and seat, but these were only found at Sega Gameworks locations. The same camera angles from Virtua Racing are available as a tribute and can be accessed by pushing the VR buttons on the dashboard.
Pick the manual transmission here. The automatic transmission is very lazy like in other Model 2 racing games, so using it will cost you a lot of acceleration and that means lost time. The manual car also has a slightly higher top speed, so that can help on long straightaways and when drafting. Be prepared to shift often though as the gears are very short; you will be shifting down to third or fourth for tight corners, then back up to sixth in a matter of seconds. Most importantly, using the paddle shifters behind the steering wheel is fun!
The opposing cars will be your biggest problems here since bumping into walls or driving through grass does not cost you much speed. Cars closer to the back of the field will drive considerably slower than ones at the front, so move quickly and pass the slower cars as early as possible without making contact with them. Cars at the front of the field have much higher top speeds, so there is not much to do about them other than try to catch up and make a clean pass on a straightaway. If you try and pass these cars in sharp corners, they will bump into you and send you flying out of control, so consult the mini-map, be patient, and wait for the next straight. You can only spin the car out and lose control entirely by hitting a wall very hard, so do not be afraid to drive aggressively until you run into the faster traffic! If you do spin out however, your chances of finishing close to the front will disappear.
One tip to help tell the faster traffic apart from the slower traffic is to push the start button during the race. Doing this will display the positions of the other cars above them as they drive, so you can easily determine which cars are moving fast in the top positions and which ones will be obstacles when you start to lap the slowest cars.
Similar to Daytona USA, drafting is mechanic that can also be found in Indy 500 and will be essential for you to use, especially on the Indianapolis 500 course. You can use the vertical pitot tube directly in the center of the screen while in the cockpit view to help you center your car behind an opponent in front of you. When you drive directly behind them like this, you will get an acceleration and top speed boost that can help you catch up to those incredibly fast cars at the very front of the pack. This technique must be used if you want a chance at finishing the race without timing out, let alone finishing in first place. You will watch me almost run out of time here on Bayside street despite being in a top three position.
Finally, watch out on later laps since the fastest cars at the front of the field will start to pass the slowest ones at the back of the pack. You can try to use these slower cars to draft behind, but they will mainly get in your way at this point as your attention will be devoted to passing the last few fast cars. Be especially cautious on the final square corner here on Bayside Street: this blind corner will be very congested with slow cars that are moving just quick enough to catch you off guard and cause a wreck while you chase down those in the top three positions. Be patient and wait for the straightaways that follow! The end of the course has plenty of straights where you can see both fast and slow cars around you and can draft to gain extra speed to make those final passes.
that slipstream within a fraction of a second before crossing the finish line is really something ......
Very nice, I'm having a bit of trouble winning this one, great tips in the description 👍
why is the number 27 car on the grid right next to you on the rolling start? (usually its like a few meters away from the player) and how do you get to position 16 by the first turn? o_O I seem to always get pos 20 no matter how fast I go
I checked out your videos on your channel, you've got some great ones! Hmm, you might look at which romset you've got loaded and what cabinet type you select (and if it's configured for multiplayer) as that is the only thing I can think of that could change the position of the other cars around you at the start... You could check on your wheel config too to make sure the ranges on your analog pedals are calibrated properly since the car seems to accelerate a little slower than it should; the game might not be seeing full throttle even with the pedal pressed all the way down! You can check the values the game is reading inside the service menu too. Otherwise, focus on following in the slipstream of the computer cars as it has an enormous effect on your top speed and acceleration and works from a surprisingly long distance away. Keep it up!!
@@onepunchdan4986 Thanks for the compliment! though honestly I'm only really happy about my Daytona Advanced Time Attack video and I still gotta improve that time a bit more... also about the Indy ROMs: it seems that I was using a different version (yours is Rev A, Twin, Older rev I think, while mine is the "Newer rev", these are the changes I noticed when comparing both of them:
-older rev was prone to getting lapped cars in final laps
-newer rev has direction arrows before every turn (similar to Sega Rally)
-newer rev has flashing colours for the "1st" right after you complete a race
-the handling seems a bit more sensitive in newer rev
-the name entry screen is different
-button setup is different in the emulator
My settings are: cabinet type - twin, difficulty - normal, racemode - normal, handicap - on, country - export, network type - standalone, id - 5 (i liked this car's colour)
I just got done checking the pedals with input test in the test menu for every model 2 game and they seem to be at full throttle thankfully (you had me scared there haha), thing is that I purposely not press full throttle sometimes in an attempt to not drift or lose control of the car, I do this for other games too, it looks like I've also gotta make more use of slipstreaming which I indeed noticed would crank up the speed (another thing I've been doing was purposely bumping into rivals with my rear tires so you'll be launched forwards with max speed)
I also gotta thank you for your videos because I've used them along with Saturn Memories videos to learn about the game and its courses while I was still attempting to get my first 1st place clear on them : )
X axis is shrunk somehow. There's something wrong with fov...
It's a shame this emulator is not worked on anymore. Looking forward for your video!
Deluxe version doesn't show epilogue.