The way I understand the phase change is, that tank of water is at 707 kiloPascals. 1 atmosphere on earth is 101 killiPascals. So the water is under 7 times the pressure of earth's atmosphere. The higher the pressure, the more a liquid wants to stay liquid despite temperature. This is true, as far as I understand it, for all liquids and gases. The only part you are missing, or not understanding, is the pressure. If you reduced that pressure, then the water would turn to gas (steam). The phase change information in the Stationpedia shows these pressure/temperature graphs. Not that most liquids will always stay liquid once a certain pressure is exceeded; you can't turn them to gas without reducing pressure. I like your videos! I am also an old and slow gamer. Hope that isn't rude since you say it first!
If you want a more "efficiënt" way of creating volatiles you should use the recycler->centrifuge->arc furnace route. That way you aren't using a ton of water to run the composter and the volatiles come out at a lower temperature (no N2 tough) but it creates charcoal which can be used for steel and burned in a solid gen for power (needs a bit of tweaking for good efficiency), from which you can extract CO2 to feed the greenhouse. As far as I can understand, the new ore rates will only apply to newly generated worlds and at worse only to new "chunks" of terrain you load in I'd imagine.
@@54bear no, volatiles and pollutant, but that's easy to remove trough a filter or compress it to >3.5Mpa and liquify the pollutant, but that heats stuff up a little. Be aware that a 50-stack of biomass will create 250 moles of volatiles, so have a buffer before your filter/condensation loop. I prefer to go the liquid pollutant route because then I can use the liquid pollutant to cool other gasses trough a evaporation chamber.
The way I understand the phase change is, that tank of water is at 707 kiloPascals. 1 atmosphere on earth is 101 killiPascals. So the water is under 7 times the pressure of earth's atmosphere. The higher the pressure, the more a liquid wants to stay liquid despite temperature. This is true, as far as I understand it, for all liquids and gases.
The only part you are missing, or not understanding, is the pressure. If you reduced that pressure, then the water would turn to gas (steam). The phase change information in the Stationpedia shows these pressure/temperature graphs. Not that most liquids will always stay liquid once a certain pressure is exceeded; you can't turn them to gas without reducing pressure.
I like your videos! I am also an old and slow gamer. Hope that isn't rude since you say it first!
If you want a more "efficiënt" way of creating volatiles you should use the recycler->centrifuge->arc furnace route.
That way you aren't using a ton of water to run the composter and the volatiles come out at a lower temperature (no N2 tough) but it creates charcoal which can be used for steel and burned in a solid gen for power (needs a bit of tweaking for good efficiency), from which you can extract CO2 to feed the greenhouse.
As far as I can understand, the new ore rates will only apply to newly generated worlds and at worse only to new "chunks" of terrain you load in I'd imagine.
so biomass in the arc furnace will off-gas pure volatiles?
@@54bear no, volatiles and pollutant, but that's easy to remove trough a filter or compress it to >3.5Mpa and liquify the pollutant, but that heats stuff up a little.
Be aware that a 50-stack of biomass will create 250 moles of volatiles, so have a buffer before your filter/condensation loop.
I prefer to go the liquid pollutant route because then I can use the liquid pollutant to cool other gasses trough a evaporation chamber.
@@Robcraft1981 good to know :D 4000 hours in game and STILL learning.. Big Thanks!
@@54bear correction, it's 8 moles of volatiles and 4 moles of pollutant from creating each charcoal from biomass.