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54 Bear
Canada
Приєднався 6 вер 2013
These vids are my attempt to offer a helping hand to new Stationeers, and/or give some overview to those who identify only as "Stationeers-Curious'.
Given that the game is still very much in development, and that the Devs are VERY active at providing expanded content, the games tutorials get out-dated pretty fast - so maybe these vids can bridge the gap.
Let me know if there are specific things you'd like to learn about - but bear in mind that my aim is to help NEW players. There are many other channels that do amazing work aimed at more advanced users - those guys are the engineers - I'm just an old guy with a microphone and a connection to the interwebs.
Given that the game is still very much in development, and that the Devs are VERY active at providing expanded content, the games tutorials get out-dated pretty fast - so maybe these vids can bridge the gap.
Let me know if there are specific things you'd like to learn about - but bear in mind that my aim is to help NEW players. There are many other channels that do amazing work aimed at more advanced users - those guys are the engineers - I'm just an old guy with a microphone and a connection to the interwebs.
Stationeers - Brutal Europa - Day 162
Dear Diary, well, I think I took to many stupid pills today. There is a saying that if it's stupid and works, then it's not stupid. This works, but it's still stupid. Also expensive. I don't think there's any Iron left within 500m of the base.
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Відео
Stationeers - Brutal Europa - Day 149
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Dear Diary, FINALLY got some super-alloys out of the advanced furnace. It works, but I think it will work better if the piping bits are made funky-er Next up, some whacky chute gate thingies...
Stationeers - Brutal Europa - Day 127
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Dear Diary, Stiiiiiiill fiddle-futzing around with the furnace. I think I should contact my sponsor for Procrastinators Anonymous - maybe even go to a meeting. I'll do that tomorrow...
Stationeers - Brutal Europa - Day 107
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Dear Diary, Added a couple of heat exchangers - pipe shenanigans are in process but not all that funky. Yet.
Stationeers - Brutal Europa - Day 101
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Dear Diary, Advanced furnace is 'working' - still need to sort the temperatures out on 3 of the tanks. The bad news is that will take some time to do. The good news is there WILL be some funky pipe shenanigans...
Stationeers - Brutal Europa - Day 100
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Dear Diary, Got the code uploaded to the furnace, so.... now I get to go mining. Again. Much more of this and I'll have to change my name from Bear to Badger.
Stationeers - Benefitting off a Mistake
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Stationeers - Benefitting off a Mistake
Stationeers - MIPS code demonstration for the 4 tank furnace
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It's kinda ugly - and is somewhat closer to the 'Kludge' end of the scale than I would like... but it looks like it will do what I wanted it to do. Whether it will translate to a usable furnace has yet to be determined - for that, you'll have to tune in later...
Stationeers - Tank Control Chips for the Advanced Furnace
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TLDR: - It works, But I don't think it's practical, given the apparent lag
Stationeers - Brutal Europa - Day 68
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Dear Diary, Added a few more windmill thingies and started a _small_ hab expansion - will need to move some stuff around and re-cable things, but it will help to get the power distribution organised.
Stationeers - Brutal Europa - Day 60
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Dear Diary, Couldn't resist the urge to go a bit stupid with pipes... not exactly 'funky', but the day ain't over yet.
Stationeers - Brutal Europa - Day 57
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Dear Diary, Had a brilliant idea last night. Totally amazing idea - so brilliant, that the only word to describe its' brilliance is, well, brilliant. Then I noticed a new bit of pipe needed to be painted and.... I forgot what the idea was. Fortunately, I have some french fries, so the day isn't a total loss.
Stationeers - Chips & MIPS - Weather Station Alerts done both ways
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Stationeers - Chips & MIPS - Weather Station Alerts done both ways
Stationeers - Chips & MIPS - 2 axis Solar Tracking done both ways
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Stationeers - Chips & MIPS - 2 axis Solar Tracking done both ways
Stationeers - Brutal Europa - Day 46
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Dear Diary, Big storm hit today - good thing the weather alarm thing worked as advertised as I had planned on putting the laundry out...
Stationeers - Brutal Europa - Day 41
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Stationeers - Brutal Europa - Day 41
Stationeers - Brutal Europa - Days 39-40
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Stationeers - Brutal Europa - Days 39-40
Stationeers - Brutal Europa - Days 28-30
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Stationeers - Brutal Europa - Days 28-30
Stationeers - Brutal Europa - Days 26-28
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Stationeers - Brutal Europa - Days 26-28
Stationeers - Brutal Europa - Days 17-18
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Stationeers - Brutal Europa - Days 17-18
Stationeers - Brutal Europa - Days 10-15
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Stationeers - Brutal Europa - Days 10-15
Stationeers - Brutal Europa - Days 6 - 9 - GIMME SHELTER!!
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Stationeers - Brutal Europa - Days 6 - 9 - GIMME SHELTER!!
Stationeers - Mimas BRUTAL Start - Part 20
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Stationeers - Mimas BRUTAL Start - Part 20
Stationeers - Mimas BRUTAL Start - Part 19
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Stationeers - Mimas BRUTAL Start - Part 19
Stationeers - Mimas BRUTAL Start - Part 19
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Stationeers - Mimas BRUTAL Start - Part 19
I'm able to get 99-100% effeciency on my panels using only 3 components for tracking. 1, Sensor 2, Logic Reader 3, Batch Writer Use the logic reader to read the solar angle and output it to the batch writer to the correct axis, its dead simple. This of course only works this well if you are more or less directly under the path of the sun.
yup - that's the way to do it on the moon where you start of pretty much on the equator. Not sure what the devs have planned for the starting location(s) once the new terrain system is implemented - maybe we'll be able to select equatorial starts on the other worlds too...
@@54bear fair point, i didn't realize you didnt spawn on the equator on all planets, been a while and im just now getting back into it
good series.....did you leave anything behind in the capsule? Maybe in brutal you don't get everything. Maybe in brutal there is nothing on the right side lookin in.
As far as I recall, the lander capsule has the same starting supplies as a non-brutal start - one bag of water bottles, one bag of cereal bars. Although I haven't done a normal start in quite a while. STANDARD LEGAL DISCLAIMER: Whilst I am NEVER WRONG, there MAY be occasions where I am less than 100% accurate... ;)
Can you explain what you did with the furnace here? I see the waste gas being filtered for CO2 but I am not understanding the rest of the plumbing because I believe you did the setup for it off camera.
at the 6:45 mark I show how the furnace is piped up. Basically, there is a short bit of pipe connected to the furnace outlet port (the outlet on the basic furnace has no valve, whereas the inlet port has a built in one way valve) which then branches into three - one is the emergency vent (controlled by a manual valve), the other 2 have volume pumps that are used to pump waste gas into or out of the storage tank. Once you get the tier 2 pipe bender, you can use a single turbo pump as that can switch directions.
Loving the series and just subscribed. You might want to consider using the Fixing the Controls mod which is a game changer in terms of quality of life. The mod makes the inventory management aspect of building so much easier by putting what you need in your hands as long as you have it in your inventory. It provides hotkeys for construct, deconstruct, tablet, configure (screwdriver), and clearing both hands.
IDK if it is supposed to be this way, but I collected the starting wreckage to see if it gave me anything. I gathered 12 pieces and eventually recycled them, and I got absolutely nothing from it. I'd say ATM, it's just a waste of time and space.
Was wondering if they were used for something, guess I'll just leave them be for now lol
Hi Bear. I just found your channel and am enjoying the series. I'm curious what difficulty you chose for this run? It seemed on my first attempt at Europa on normal difficulty that my batteries were draining very quickly in comparison to yours.
Welcome aboard! I use the Normal difficulty for all my play throughs. I DO have some mods running - render distance, better headlight, actual solar irradiance (which actually weakens solar panels on Europa and Mimas), but nothing that should affect battery life. For Europa, you really want to keep your batteries out of the world atmo as much as possible - carry them in your backpack until you have a fully vacuumed out room and/or hab with room temperature atmo. Build station batteries in similar rooms - I keep mine in the hab to benefit from their heating effect in the early stages and cooling on Europa isn't that much of a problem
The way I understand the phase change is, that tank of water is at 707 kiloPascals. 1 atmosphere on earth is 101 killiPascals. So the water is under 7 times the pressure of earth's atmosphere. The higher the pressure, the more a liquid wants to stay liquid despite temperature. This is true, as far as I understand it, for all liquids and gases. The only part you are missing, or not understanding, is the pressure. If you reduced that pressure, then the water would turn to gas (steam). The phase change information in the Stationpedia shows these pressure/temperature graphs. Not that most liquids will always stay liquid once a certain pressure is exceeded; you can't turn them to gas without reducing pressure. I like your videos! I am also an old and slow gamer. Hope that isn't rude since you say it first!
Thanks for this information. By any chance, do you know what code ect is needed to have a sound alert for storm incoming sent to a hard suit?
no - but Cows Are Evil (aka St Mick of the MIPS) did something that sent alerts to a hard suit using logic transmitter that flashed the headlamp. I don't know it for a fact, but I'm pretty sure you cannot send sounds to the hardsuit.
I was watching an older video and saw you drinking water bottles i dont know if you know this but if you alt click on a drinking fountian you dont need to wait to drink
So they fixed that? I will have to check that out. Although I kinda prefer the drinking from bottles thing as you can still look/move around while slurping. (Mrs Bear tells me I need to work on my multitasking).
Thanks for the tutorial Bear, this is the next thing I'm working on in my mars world, gotta get my potatoes growing since i''m super low on food, hope you can stop by again my friend
Glad you found something of use
How do you keep your Sterling Room from freezing when they are not running? Anytime I add that many medium radiators the temp drops and pipes burst.
short answer? I don't. Temps in the room get well below -100C when the stirlings are not running. Whilst not 'realistic" (lubricants and seals would be seriously compromised in the real world) the game allows stirlings to get that cold and still fire up when activated. Trick is to have the right gasses at pressures where they wont freeze and burst pipes on the coolant side. A liquid drain may be needed when setting it up to purge any co2 or pollutants.
@@54bear You could also use Nitrogen and just let it cool to whatever. Supposedly, the "environment" temperature on the Moon in Stationeers is 50K, which means Nitrogen would become liquid but would not freeze. I am currently experimenting with this very thing. The ridiculous solution I came up with for cooling a room, since I was too inept to reliably handle the nitrogen in gas form when it was in the liquid pipes etc., was to just have a huge pipe radiator forest outside ... but also a bit inside, so it would constantly cool. Thing is, that part would be in a box that can be opened/closed with a door, and when the decision is to close it (because room cool enough), a vent would also evacuate it so it becomes ineffective.
Awesome thanks.... Then which setting on the display needs to go to wiich component? Sorry for the questions but I'm new in the game and there is so much to learn in the logic and display configs
Once the console is fully built (gas circuit board and glass panel), turn it on and put the data disk in the slot (it's on the side opposite the power switch). At the top of the display you can select either pressure or temperature, then on the scrolling part below you can select the 'thing' that you want console is to read. You will need to make sure the 'thing' is connected by wire on the same network - and if you have multiple things (like tanks) on the same wiring network, you should rename them so you can distinguish between them. If you don't have the labeller, then you can cut the wires to all but the thing you want to read, setup the console(s) for it, then cut the wire to the thing, connect to the next one to be setup and repeat. Once all consoles are configured, reconnect all the cables and you are good to go. The game remembers configuration settings when wires are removed and then re-added. But if you deconstruct the thing and then put it back, the game won't know its there until you re-select it. This applies to any device that has a logic output (sensors, logic chips, printers...etc)
@@54bear Thanks all set will give it a tester on some alloy for the MKII tools
im a subsriber on your channel and big fan...thanks for the help
please provide the config in the video on the dispays PLEASE
I tend to go a bit overboard on consoles when it comes to the furnace... but as far as configuration goes, I have pairs of consoles reporting temperature and pressures of; - 2 consoles for each of the 3 tanks (6), - 2 for the 'hotbox', - 2 for the inlet/outlet manifold - and 2 for the furnace itself. Then there is an additional console showing the 'content' of the furnace. All of the temperature and pressure consoles use 'gas display' circuit boards (made in Electronics printer) - when placed in a console, you use the data disk (also made in Electronics printer) to 'point' that display to a thing that has gas type logic outputs - most commonly tanks or pipe analyzers - you also get to select between pressure and temperature for that display. Obviously, you have to connect the tanks data output to your wiring network. The furnace contents display uses a hash display circuit board - also pointed at the furnace with the data disk. When it comes to setting all the consoles up, it helps A LOT to have the tanks named beforehand - and I usually have the furnace isolated on its own power network behind a small transformer - which is a handy master power switch as those consoles use 50W each. Hope that answered your question - let me know if there's anything you'd like expanded or are having troubles with. :D
@13:25 Why not fill to a specific low pressure outside, and then bring it in to warm up to an ideal level? You should only have to do the math once, and then you're set for life.
honest answer? I'm lazy and the whole 'math' thing makes my brain hurt :D Slightly longer answer - On Europa there really isn't the need to farm crops for their O2 - I tend to make my starter base on the small side and pack it with the machines and batteries - all of which warm the base up. When it gets to the point that cooling is needed, I just pump in some cold O2 from outside, and if the pressure gets too much, the filtration pulls the room temperature O2 into storage for tank filling (and later on other stuff). The next hurdle is making sure the plants have enough CO2. For a small starter base, the waste tank is usually enough, but at some point you have to deal with collecting and cooling CO2 (and maybe Nitrogen as well).
@@54bear Ah. I was thinking more along the lines of filling tanks without disrupting your base air, but if you're constantly cycling air for cooling/pressure anyways, that doesn't matter so much.
the time-lapse segment is 10X btw
I'm surprised there isn't a lamp you can wire in to the base, rather than having to use suit power and swap batteries so often. Would also make a great beacon for finding your way home at night.
I would, but the in-game lights are a bit underpowered (in my opinion), so I use the headlight enhancement mod which brightens things up for me and you tube. But more importantly, I seriously suck at designing nice base interiors - I hardly ever put any walls up on the insides, and usually only put flooring down when I get fed up with rolling off things scattered on the floor. As for finding my way home, I have a proximity controlled beacon atop a tower about 12 blocks high.
@@54bear The battery powered portable light is cheap to make and when held in your inventory, is extremely bright and uses less power than the weak headlight embedded in the suit.
Never heard of this before but I am a big fan of the idea of using assembly as a in game scripting language.
I'm S L O W L Y getting into it - spent a lot of years in IT running and hiding from learning assembly - only to end up learning it to play a game... But it does share the same major drawback as all other programming languages - It insists on doing what I tell it to do, and not what I WANT it to do
"aand it lags" hmmmm i wonder why...
lol - yeah. A real head scratcher, right? ;)
I seriously want you see mining, because doing it effectivly is kind of an art. After hours of mining myself under pressure with small batteries and no light i still become better and better. Of course its easy if you have this lenses, then everyone can do it. But with brutal start mining and not getting lost is a challenge. I was watching you filling up the tanks with gases ending with some tanks too hot. Well, thats easy, just connect the tanks with pumps and pump in cold gases from the environment, until you have the temperature you want. Use several active vents and distribute them and in no time you will cool down any hot tank. Dont forget the liquid drain to minimize pipe stress. Have you ever thougt about using other fuel then volatile and oxide? you can use N-Oxid 1:1 with volatiles and have higher temperatures and lower pressure. This mixtures starts burning from 50°C while the oxide already needs 300° C Try to get very high temperature with this fuel mix because once you have that, going down on a cold planet is easy.
My experiences with nitrous fuels have been... less than optimal. If it didn't explode, then it froze, pipes burst and all the fuel went bye-bye. There is a fundamental problem with the games implementation of phase changes that my brain is ill-equipped to handle - I get the concept ok, it's just that when it comes to actually managing the infrastructure, something always goes wrong. One key learning thing (for me) was that temperature changes only happen when phases actually change - which is not the way things work in real life. As for the mining thing - I just blast away in a circle above where the last nugget was - generally if there was nothing within a one drill radius, I move on.
@@54bear yes, you are right. Real physics and game mechanics are different. Just look if you expand gases they should drop in temperature or compressing them should make them hotter. Nothing like this happens, but thats fundamental (Joule-Thomson-Effekt not implemented (yet)). And phase changes is still something i have not fully understand (well the game mechanik, not the real physik).
Cool
I am fascinated how you are doing with the advanced furnace. I am not as competend as you are, but i am thinking about building an advanced furnace, too. Just trying to make it as simple as possible. So my question is after looking into the melting temperatures of all alloys, why trying to make it work for all alloys and metals which results in a one very overcomplicated furnace? I only need a furnace for the difficult alloys, the easy ones i can even make in a normal furnace. So there is only Hastelloy, Astrology, Waspaloy and Stellite and maybe Inconel. This reduces the temperature ranges a lot. And here i can easily build, lets say 2 adv. furnaces, because its not very expensive to build another one. So i am probably ending in haven a simple furnace which you rushed in very early game as fast as possible, and then building 1 or two more to melt the really difficult stuff. What do you think? Astroloy needs 1000°C, Hastelly, Inconel and Waspaloy needs 1300 °C, Stellite 1800° And imho i think you dont need a big Tank for the amount of komplex alloys you want to have, so i think i will keep it on a smaller scale.
To be honest - my 4 tank furnace is a pretty silly implementation - it's just something I wanted to try. Simple is ALWAYS better, I mean you can use either furnace without any form of automation - trial and error will get you to the amount and mix of ices you'd need to reach the temperature/pressure combinations needed for each of the alloys. Having said that, I would recommend the use of a 'hotbox' design, as it virtually eliminates the problem of the furnace cooling down - you can always crowbar the glass out of the frame if you need to for a specific temperature
Link to Elmo's No-Code AUTOMATED furnace setup - ua-cam.com/video/5E8nj1XKECk/v-deo.html. Plenty of excellent content there on all things Stationeers
I would have given up at logic switch- based tank selection 😂 and go straight for IC-code. That wall reminds me of my tradeschool days, where you had to build logic switches akin to this with physical logic gates on a board. Learn basic programming kids, listen to that silly math-teacher, you're gonna need it 👍
Hello, what is your difficulty setting? (Normal, Stationeers)
Normal - Stationeer difficulty is do-able, but the constant eating and drinking make recording longer sessions more of a problem.
@@54bear Well thank you. I play it on stationeer difficulty (Brutal start) and I only manage to fill the container with oxygen, eat and drink in a small chamber and a constant problem with energy....
If you are interested in the mentioned vid on battery discharge in rooms vs world atmos, check out ua-cam.com/video/pT6LhfofzNg/v-deo.html. Lots of good Stationeers content there.
I really much like your way how you are doing it. Most setups for advanced furnaces are outdated, others are overcomplicated. I like brutal start which i did and here you are forced to make your way in the most simpled way with limited resources. Starting a game in creative mode and then making a show how to build up an andvanced furnace is not what i am interested in. So i am really waiting how you are doing it to learn from it. Keep up the good work!
not working waste of time :(
Loving the Series, the playlist is in a very weird order where the first few days/episodes are in the middle of the play list
Thanks for letting me know - I _think_ I have them correctly sorted now - oldest at the top
For me, the BiGGEST advantage of logical devices over ICs is that logical devices only require copper, iron, gold and can be done VERY early. ICs require steel and solder - solder could be a problem if you cant find enough lead, prioritize your solder for tier 2 upgrades of fabriactors, or have problems with obtaining the super low temp required for solder smelting (no patience or time to sit and watch the temp drop to 550k). Space is certainly the big disadvantage. Power is about the same, ICs use 50W and logical devices use 10W each. You have 5 so its 50W as well (the memory device uses no power). For europa, it depends but i normally use logical devices there as electronics printer is needed before the pipe bender. Using the logical devices even on 1 solar panel can save your life, as long as you use a logical switch/lever so you can turn off all control devices with one action. Turn off the control at night, and you will save 50W of power throughout the night, which on stationeers difficulty, could save your life.
Excellent points! I've only recently gotten my head into using IC code as my old brain had a lot of trouble grasping some of the basic fundamentals (too many years working with higher level languages meant I had some 'un-learning to do first). My first run on Europa was intended to not use IC code at all, but the problem was the amount of real estate all those chips take given that I tend to make smaller bases than most.
The backpack orginization made my brain happy haha.
Still didn't understand how the logic system works and what the values mean, spent too much time talking about other irrelevant things.
I will do a vid on the fundamentals on logic values and how/why they can be used. A quick way of thinking about them is that they are 'measurements' of something the item in question has or uses. Just about every item in the game that has an electrical connection will have a bunch of logic values you can access or manipulate in some fashion - but having said that, the vast majority of them you will probably never want or need to use. A good way to get familiar is to print a Configuration cartridge (electronics printer), put it in your tablet and point it at electrically powered things. That will show you the current values of all the 'things' that device knows about
You "win" brutal when you "can" make all the power, O2, water, and food you need, plus time to start adding QoL and full automation. Looks like its time for you to try brutal Vulcan and Venus on normal. I still think no one has completed Brutal Stationeers on Venus - Sworn973 has come close but he recently restarted, yet again. Venusian Gamer completed Vulcan, and it was insane how perfect you need your run to be. No time to redesign or move equipment. The order of things done is critical...but even he got lucky with a trader to help keep him alive by buying oxite. But now he finished it, he is certain he could finish without traders all together.
I will give the hot planets another try soonish - but not on 'brutal' - I need to improve my understanding of how the game handles phase change mechanics first.
Personally, I like to use a klaxon when i can in addition to the flahshing ligbt as well (of course not effective on planets where its a vaccum or your base is always vaccumed). Also, a nice QoL you can further add is a button/lever, when when double toggled will stop the light/klaxon and resets for the next storm. It drove me nuts having the klaxon or the light flashing for 10 minutes, when you immediately got the message 9min 59s ago. Its basically an acknowledgement mechanism to shut it down until the next storm. "OK, a storm is coming, I got the message. Now stfu" lol
Btw, setting the ice crusher is a bit of cheating, especially when you are struggling with power. Setting it to 200 sets the temperature to 200k (-73C). It takes longer because its normally heating it up to 15C before allowing it to be used. Breathing -73C O2 will kill you in minutes and i doubt the devs make the suit heat up to o2 before delivering it in the helmet. Anyways, the ice crusher uses 1000W while that heater is on....so reducing the time mainly helps you by reducing the power consumption....which is a life saver on europa or mimas. For fuel production, sure, set the crushers to 200k, but to keep it real, dont go colder than 273k for breathing O2. Fyi, thats why all foyers in buildings are unlocked in Canada, 24x7 ..because you can literally DIE from walking outside with no access to reheat your lungs when breathing in cold winter night air.
Yeah, I know the ice crusher thing is a bit on the cheaty side - I really should explore other ways of melting ice in the early game - maybe go back to a dedicated room to use the sunlight to melt it and an active vent to suck it into pipes
If you're putting the tank in your suit, surely it would heat up to the suit temperature. Otherwise the tank would cool to ambient over time, and even the starter tank would need the gas to be heated on use. It is also quite notable how fast the suit reheats the whole thing after one of the many power outages ;) so it is already heating the internal air with battery power one way or another.
I would love to see you do a planet hopping lets play.
If actual in-game rocket travel is ever put back into the game, I would absolutely do a planet hop type game - Moon -> Mars -> Europa -> Mimas -> Vulcan ->Venus. Not how sure the asteroid/space map would figure into it, but I think that's a bit broken right now - very few asteroids to mine and no 'new' ones spawn in when you travel in any direction and as I dont think there IS a bedrock for asteroids, deep miners would be useless.
Have you ever considered making an underground hab? I know last time you said the views are what you love about the game.
I would probably do the underground thing If I ever do another game on Venus - and maybe a partial underground on the moon. A while back (well before phase change) I had a Vulcan base that was partially in a mountain - complete with a lava basement.
You wont have hygienic problems inside a breathable greenhouse, just install a light and take off the suit and you will feel way more comfortable. Later you build yourself a headlight. Just dont weld without taking on the suit again.
Isnt there a drop in output from enclosing the solar panels?
I don't think so - I believe shadows cast by anything solid will reduce their output (player, welded frames, walls and such), but windows - and their frames - are basically completely transparent. Or not. I think. Maybe. {insert standard legal disclaimer here} We will find out. Possibly...
@@54bearI think they do lose a little bit of power, much worse if you place your solar panels immediately beside each other. That's why I cover them on venus/vulcan (and pressure regulate them), but I leave them exposed on europa. Duct tape repair can get tedious, that's why I only use around 4 or so, until I get a Stirling Gen setup - europa is the best/easiest planet in the game to use stirlings and GFGs due to the infinite cooling and infinite fuel.
There are storms on europa right? If so are you not worried about things being blown away?
Just ignore that you answered my question right after I hit post haha.
Oh good a series I can follow from the start and isn't several updates old :) Teach me wise one, I'm new to the game and spent 20 hours in creative learning how things work xD
Glad to have you along! Stationeers has quite the learning curve, but taking some time to master the basics is well worth it. And remember - in this game there is no such thing as a silly question. Only silly piping ;)
Do flares burn a differnt color if they are painted?
yup. white is a bit too intense, but I think yellow or orange should be better
Enjoying this 'daily' approach you're doing!
Glad to hear it!
Yay, new series!
it's good to have good method to extract volatiles from ores because later you will have biomass to process too.
In my opinion, you don't manually process enough cobalt during a save to merit a seperate process. And for simplicity's sake, you generally want to keep your biomass processing seperate from ore processing, or you'll be setting up a bunch of sorters and have to manage a lot of gas processing apart from the volatiles.
I have made a video of my base, it shows how I tackled water/power and gas production, it's nowhere near the quality of your video's but it might give you some pointers on how to do continuous water production instead of batchmode and a lot of running around switching manual valves.
Check out Rob's base showcase - ua-cam.com/video/OYpYXPOrHBM/v-deo.html Very impressive and well worth your time :D
The steel walls can take a pressure differential of 200KPa. Your plants are probably already taking a growth efficiency hit because you are over 120Kpa in your greenhouse. So that O2-filtration is definitely a priority. Separate the in- and outlet on your furnace manifold, you are setting yourself up for disaster and contamination as it is now, if you somehow forget to clear the manifold, and add a lot of hot gas to heat it up, the whole thing is probably going to go kaboom from the flash expansion of your waste gasses due to the temperature difference. If you want to, I could upload and share my current save somewhere, you might get some inspiration from it. Just drop me a message if you're interested.
So many times I thought you were cooked, but hey good work
when you said rail harvey that has added planting and composting, I was so excited for a while, that we will have finally some good mining system that don't need to be rebuild all the time. But then I realised it's harvey and not aimee ... HEH. I was hoping for some trains, transportation system between bases and other cool stuff but maybe not this time.
I find backing through the door with the portable tank is a bit easier.. fwiw. :)
I second this advice for all portables, canisters and crates.
If you put your H2Burner in a similar pressurized "box" like the furnace you can produce ~2300°C gas. This gives you a great source of "hot gas" for your furnace (CO2) at the cost of having to put in some more cooling for your water. But it means all your volatiles can go towards water production, instead of inefficiëntly heating a furnace. The hotter steam can be remedied easily by running the steam trough the stirlings before seperating it out.
Now THAT is a great idea! I have been toying around with the idea of a stirling dedicated to only cooling the steam - although I suspect I may need another water filtration to speed up the extraction of the steam from the other hot waste. Definitely going to give this a go. Big thanks :D
@@54bear if you put the steam-filter(s) behind the stirlings you get enough flow trough them to both generate a lot of energy and cool the steam/gasses. I use 3 stirlings per burner to go from ~2300°C to ~800°C while generating about 21KW of "free" power. CO2 is taken out right after the burner as furnace gas.