How to make a Mixed Reality app for the Quest 3 - Part 2: Plane Detection

Поділитися
Вставка
  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 30

  • @crimil610016
    @crimil610016 11 місяців тому

    Can't wait to see Part3. I really want to build a Disneyland in my room.

  • @samanthaah263
    @samanthaah263 10 місяців тому +2

    Ready for part 3 🙌😍

    • @LudicWorlds
      @LudicWorlds  10 місяців тому +1

      Working on it right now! :)

  • @MegaTrusted
    @MegaTrusted 8 місяців тому

    you are the best! keep the amazing work

  • @CoreGames2000
    @CoreGames2000 5 місяців тому +1

    Thanx for the tutorial
    But when I open the app there are no any planes visible. I am using AR feathered plane prefab. And I have already setup my room space too.

  • @tomatogogo
    @tomatogogo 6 місяців тому

    It's really helpful!

  • @cathychoi6959
    @cathychoi6959 7 місяців тому

    I just started learning Unity MR, your contents are amazing!

    • @LudicWorlds
      @LudicWorlds  7 місяців тому +1

      Thank you very much for your kind words and donation! :) More MR content in the works.

  • @haraldgundersen7303
    @haraldgundersen7303 11 місяців тому

    Great stuff. Very nice tutorial....

  • @Tubbypot
    @Tubbypot 10 місяців тому

    can't wait for part 3

  • @motoday3580
    @motoday3580 11 місяців тому +1

    Very cool!

  • @griffinrob
    @griffinrob 10 місяців тому

    excellent! so helpful, thanks.

  • @fabiuspeak
    @fabiuspeak 11 місяців тому

    Great tutorial.... as always!

  • @rafaeltavares6162
    @rafaeltavares6162 8 місяців тому +1

    it would be great if you would do the same thing for unreal engine.

  • @eBautistaBau
    @eBautistaBau 9 місяців тому +1

    Hi, thank you so much for create this tutorial, it is very useful, at the end of the video, I tried to use the github file, but it did not change the color of the things I mapped, I am using metaquest pro, do you think I can use these files as well or are only compatible with quest 3?

    • @LudicWorlds
      @LudicWorlds  9 місяців тому

      Thanks! :) I do not own a Meta Quest Pro, so I can't confirm either way. However, certain types of 'furniture' that can be defined during the Quest's 'Space Setup', are not recognized by Unity's 'AR Foundation' (and hence will not be assigned a distinct color). There's some documentation here: docs.unity3d.com/Packages/com.unity.xr.meta-openxr@0.1/manual/plane-detection.html
      You'll notice that some objects are simply classified as 'Other'. Could this be the reason you are not seeing different colored planes?

    • @eBautistaBau
      @eBautistaBau 9 місяців тому

      @@LudicWorlds thank you for your feedback. I will keep trying.

  • @christiantoffalori5355
    @christiantoffalori5355 9 місяців тому

    With Oculus Quest it is possible to achieve exact plane detection, automatically obtaining the angles of the physical object?

    • @oXRaphaelXo
      @oXRaphaelXo 9 місяців тому

      ATM I'm not sure about accuracy of this, but you should be to get each detected plane gameobject's transform with position and rotation, and calculate from there.

  • @danamuise4117
    @danamuise4117 9 місяців тому

    I'm using XR Interaction Toolkit 2.4.3 and under Samples I expected to find AR Starter Assets. I no longer see this, did they move?

    • @LudicWorlds
      @LudicWorlds  9 місяців тому +1

      It's likely that 'AR Starter Assets' is not available in that older version (2.4.3). Please update the 'XR Interaction Toolkit' to the latest version (2.5.2). Hopefully the 'AR Starter Assets' will then become available.

  • @ardeni2561
    @ardeni2561 8 місяців тому +1

    can i make it on quest pro device?

    • @LudicWorlds
      @LudicWorlds  8 місяців тому

      Yes, it should work on the Quest Pro (although I'm unable to confirm this 100%, since I don't own a Quest Pro).

  • @313Blc
    @313Blc 10 місяців тому

    I make step by step by tutorial, but if i run app after buil in unity (and before build i properly setup space setup with furniture ) app always on run popup "create new boundary" ... if i create new boundary, then ar feathered plane dont work (i dont see obstacles, or walls). Please help

    • @313Blc
      @313Blc 10 місяців тому

      Maybye i make bad space setup and new boundary. What making first ..space setup , or new boundary before run app?

    • @anoukbat3857
      @anoukbat3857 Місяць тому

      @@313Blc Did you end up finding a solution ? I am facing the same issue

  • @JuanLopezEspinosa-lk7nw
    @JuanLopezEspinosa-lk7nw 7 місяців тому

    When I turn on the app, the planes are all purple. I don't know why I have this problem, any solution?

  • @CyberMonkVRR
    @CyberMonkVRR 10 місяців тому

    where is the third part ?