Thanx for the tutorial But when I open the app there are no any planes visible. I am using AR feathered plane prefab. And I have already setup my room space too.
Hi, thank you so much for create this tutorial, it is very useful, at the end of the video, I tried to use the github file, but it did not change the color of the things I mapped, I am using metaquest pro, do you think I can use these files as well or are only compatible with quest 3?
Thanks! :) I do not own a Meta Quest Pro, so I can't confirm either way. However, certain types of 'furniture' that can be defined during the Quest's 'Space Setup', are not recognized by Unity's 'AR Foundation' (and hence will not be assigned a distinct color). There's some documentation here: docs.unity3d.com/Packages/com.unity.xr.meta-openxr@0.1/manual/plane-detection.html You'll notice that some objects are simply classified as 'Other'. Could this be the reason you are not seeing different colored planes?
ATM I'm not sure about accuracy of this, but you should be to get each detected plane gameobject's transform with position and rotation, and calculate from there.
It's likely that 'AR Starter Assets' is not available in that older version (2.4.3). Please update the 'XR Interaction Toolkit' to the latest version (2.5.2). Hopefully the 'AR Starter Assets' will then become available.
I make step by step by tutorial, but if i run app after buil in unity (and before build i properly setup space setup with furniture ) app always on run popup "create new boundary" ... if i create new boundary, then ar feathered plane dont work (i dont see obstacles, or walls). Please help
Can't wait to see Part3. I really want to build a Disneyland in my room.
Ready for part 3 🙌😍
Working on it right now! :)
you are the best! keep the amazing work
Thanx for the tutorial
But when I open the app there are no any planes visible. I am using AR feathered plane prefab. And I have already setup my room space too.
It's really helpful!
I just started learning Unity MR, your contents are amazing!
Thank you very much for your kind words and donation! :) More MR content in the works.
Great stuff. Very nice tutorial....
can't wait for part 3
Very cool!
excellent! so helpful, thanks.
Great tutorial.... as always!
it would be great if you would do the same thing for unreal engine.
Hi, thank you so much for create this tutorial, it is very useful, at the end of the video, I tried to use the github file, but it did not change the color of the things I mapped, I am using metaquest pro, do you think I can use these files as well or are only compatible with quest 3?
Thanks! :) I do not own a Meta Quest Pro, so I can't confirm either way. However, certain types of 'furniture' that can be defined during the Quest's 'Space Setup', are not recognized by Unity's 'AR Foundation' (and hence will not be assigned a distinct color). There's some documentation here: docs.unity3d.com/Packages/com.unity.xr.meta-openxr@0.1/manual/plane-detection.html
You'll notice that some objects are simply classified as 'Other'. Could this be the reason you are not seeing different colored planes?
@@LudicWorlds thank you for your feedback. I will keep trying.
With Oculus Quest it is possible to achieve exact plane detection, automatically obtaining the angles of the physical object?
ATM I'm not sure about accuracy of this, but you should be to get each detected plane gameobject's transform with position and rotation, and calculate from there.
I'm using XR Interaction Toolkit 2.4.3 and under Samples I expected to find AR Starter Assets. I no longer see this, did they move?
It's likely that 'AR Starter Assets' is not available in that older version (2.4.3). Please update the 'XR Interaction Toolkit' to the latest version (2.5.2). Hopefully the 'AR Starter Assets' will then become available.
can i make it on quest pro device?
Yes, it should work on the Quest Pro (although I'm unable to confirm this 100%, since I don't own a Quest Pro).
I make step by step by tutorial, but if i run app after buil in unity (and before build i properly setup space setup with furniture ) app always on run popup "create new boundary" ... if i create new boundary, then ar feathered plane dont work (i dont see obstacles, or walls). Please help
Maybye i make bad space setup and new boundary. What making first ..space setup , or new boundary before run app?
@@313Blc Did you end up finding a solution ? I am facing the same issue
When I turn on the app, the planes are all purple. I don't know why I have this problem, any solution?
are you fixed this?
where is the third part ?
??