As it is now the best way i found is to use the early advantage of money to stack harvesting nd use that for late scaling. Then you just use the trees like normal because with some luck you can get a good amount of extra items
Having played and beaten Cryptid myself, I do agree with people that they feel weak. Trees are just so inherently random that basing stats on them is a lottery. I had attempts where 1 tree spawned on the first wave, and attempts where *5* trees spawned on the first wave, which is an insane difference. I had attempts where most of the trees clustered in one corner, and attempts where I genuinely could not move 2 character lengths without breaking trees. It's a jank character who will hopefully get some tuning up
I think this character should be getting a bit of Dodge for every living tree. 1% or so dodge is a very unreliable stat and because of that it's fine to let the player build it up easier
Why don't the trees actually give Harvesting? They only give Material, making this character's econ abyssmal. Also there should totally be a Legendary that 1. Doubles Dodge modifications, 2. Uncaps Dodge, and 3. Reduces Dodge by 6 every time a successful Dodge occurs. Then it might actually be a useful stat.
I think the secret is to get harvesting as if the harvesting from trees isn't there. Also, after getting some luck, kill trees at the end of the wave. An item or two can sell for more than the 40 or 50 materials lost and maybe save if you find an item you would have bought.
I just randomly had this idea that I feel like could fix how dodge works. What if you had an item like this: Epic Enemies Deal half damage but hit you twice as often per hit -2 armor With the idea being, that you dodge more attacks and have items like adrenalin activate more often. You could focus more heavily on dodge without worrying about getting oneshot. E.g. an enemy would do 4 × 25 damage instead of 100 damage. You are probably going to Dogge 2-3 out of those attacks which would equal to 50-75% damage reduction (probably needs to be balanced better)
Yeah, I beat it with thief daggers, was definitely possibly the easiest of the new characters for me. This or golem, and on golem you don't have to avoid all the trees
Well i find 'ranged' melee kind of fun, especially on niche builds such as Ghost Flint. One of the most fun runs i ever had was as endless Loud, I think i had +900 range with over 1000% attack speed at wave 30. Think i had like 60% enemy increase by picking up mouses and aliens, not like it mattered since everything was just becoming deleted in a heartbeat anyway. After a certain amount of attack speed the effects from range become pretty much unnoticeable from a game play perspective. When it comes to the cryptid, only really played it once and used hatches, worked out pretty well even if the attack speed scaling didn't really felt impactful enough. Claws are far superior, but it's self explanatory i never used em as a cryptid.
Playing this with pocket factory as an engineering run could be an unconventional angle to this character. Don’t use the trees, just turn them all into turrets.
I see your stance on Range with melee has changed since the last time I watched Brotato vids! Did they make some kind of changes to the stat, or what's different from before?
Yeah, problem with the Cryptid is that it comes down to luck and random chance; either you get trees or you don't, either you dodge or you don't, and you have no control over that. You're just rolling dice.
This char is unique but his playstyle isn't rewarding enough to be a fun character. Let alone to be playable. While giving temporary harvesting, they should give 1 permanent harvesting too per tree lives.
About claw that replaces fist imo. Precise is too good of a tag with a defensive tag paired with it. Also there was a second cryptid nerf. Tree harvesting didn’t contribute to passive harvesting growth
Played this with rocks, and at some point just stood in a corner and tanked everything including wave 20 bosses. Though I did get the hoodie and and couch, but damage wasn't the main focus so couch was the only item that really helped early in the waves until enough trees spawned. Potion would have helped even more. But yeah, with a lot of hp, armor, and dodge, this character is kinda broken later on. Key is to focus on defense, offense comes from riposte and the rapidly growing attack speed passive.
This character genuinely should have better econ imo, at least 12-15 harvest per tree or just more trees
The plan should still be to get some harvesting I think. The harvesting from the trees just sort of compensates for the reduced material from enemies.
That or gain permanent harvest like one or more per tree at the end of the round.
Aggree
@@JayMorayEel I like this one
As it is now the best way i found is to use the early advantage of money to stack harvesting nd use that for late scaling. Then you just use the trees like normal because with some luck you can get a good amount of extra items
Having played and beaten Cryptid myself, I do agree with people that they feel weak. Trees are just so inherently random that basing stats on them is a lottery. I had attempts where 1 tree spawned on the first wave, and attempts where *5* trees spawned on the first wave, which is an insane difference. I had attempts where most of the trees clustered in one corner, and attempts where I genuinely could not move 2 character lengths without breaking trees.
It's a jank character who will hopefully get some tuning up
The funny thing is that he was nerfed.
*nerfed*
I think this character should be getting a bit of Dodge for every living tree. 1% or so
dodge is a very unreliable stat and because of that it's fine to let the player build it up easier
Why don't the trees actually give Harvesting? They only give Material, making this character's econ abyssmal.
Also there should totally be a Legendary that 1. Doubles Dodge modifications, 2. Uncaps Dodge, and 3. Reduces Dodge by 6 every time a successful Dodge occurs. Then it might actually be a useful stat.
I think the secret is to get harvesting as if the harvesting from trees isn't there.
Also, after getting some luck, kill trees at the end of the wave. An item or two can sell for more than the 40 or 50 materials lost and maybe save if you find an item you would have bought.
"stop hitting me and try to hit me"
I just randomly had this idea that I feel like could fix how dodge works. What if you had an item like this:
Epic
Enemies Deal half damage but hit you twice as often per hit
-2 armor
With the idea being, that you dodge more attacks and have items like adrenalin activate more often. You could focus more heavily on dodge without worrying about getting oneshot.
E.g. an enemy would do 4 × 25 damage instead of 100 damage. You are probably going to Dogge 2-3 out of those attacks which would equal to 50-75% damage reduction (probably needs to be balanced better)
i played it once so far with thief daggers...and i have to say: theres no easier character to finish on danger 5 than this
Yeah, I beat it with thief daggers, was definitely possibly the easiest of the new characters for me. This or golem, and on golem you don't have to avoid all the trees
This is the beta branch. So i hope this character is a bit bugged. As keeping the trees alive is less beneficial to just killing them
Damm, maybe first time i see you didnt kill the final boss. That Cryptid sure is something.
Well i find 'ranged' melee kind of fun, especially on niche builds such as Ghost Flint. One of the most fun runs i ever had was as endless Loud, I think i had +900 range with over 1000% attack speed at wave 30. Think i had like 60% enemy increase by picking up mouses and aliens, not like it mattered since everything was just becoming deleted in a heartbeat anyway. After a certain amount of attack speed the effects from range become pretty much unnoticeable from a game play perspective.
When it comes to the cryptid, only really played it once and used hatches, worked out pretty well even if the attack speed scaling didn't really felt impactful enough. Claws are far superior, but it's self explanatory i never used em as a cryptid.
honestly i think the passive should be reworked to give a permanent 2% damage on killing tree or keeping them alive gives like 3 regen and armor.
Ok but I'm here for "the Lorax, my favorite cryptid"
Man reto if you upload one more damn brotato video I'm gonna lose my mind.
Playing this with pocket factory as an engineering run could be an unconventional angle to this character. Don’t use the trees, just turn them all into turrets.
the new sad tomato your gonna get excited and be on a mission ever game you find that to get all the tier 1 items
What if we plat the Cryptic differently? Raise the Luck stats and get more items from the trees. You may get more money from selling the items
Oh, I thought luck could affect tree spawn
I go full engineering with new item that spawn turret after tree destroyed. Super fun
I see your stance on Range with melee has changed since the last time I watched Brotato vids! Did they make some kind of changes to the stat, or what's different from before?
If anything I would say that having additional Range on melee is like having more AOE size
Yeah, problem with the Cryptid is that it comes down to luck and random chance; either you get trees or you don't, either you dodge or you don't, and you have no control over that. You're just rolling dice.
Nice vídeo my fine gentleman
You haven't even done watching it yet my g
@@lukaukic5471how do you know
@@ingeadams1787 because the comment was posted 1 minute after the video
This char is unique but his playstyle isn't rewarding enough to be a fun character. Let alone to be playable. While giving temporary harvesting, they should give 1 permanent harvesting too per tree lives.
i couldn´t see the +3% Attack Speed on dodge at the end of the wave...
Isn't this the one that gives hp regen per tree on map and 5% attack speed per dodge with pruner you can have like 50 hp regen
Gardens are not trees. You don't get anything.
I watched another video and they had like 41 regen
About claw that replaces fist imo. Precise is too good of a tag with a defensive tag paired with it.
Also there was a second cryptid nerf. Tree harvesting didn’t contribute to passive harvesting growth
Played this with rocks, and at some point just stood in a corner and tanked everything including wave 20 bosses. Though I did get the hoodie and and couch, but damage wasn't the main focus so couch was the only item that really helped early in the waves until enough trees spawned. Potion would have helped even more. But yeah, with a lot of hp, armor, and dodge, this character is kinda broken later on. Key is to focus on defense, offense comes from riposte and the rapidly growing attack speed passive.
As it goes for shop drops.....best pray to the RNG-SUS!
You should have picked leather vest =.= It has 2 Armor and 6 Dodge
I am aware of what leather vest does, I usually take it lol
@@Retromation I am looking forward to your golem video.
Love this video just watch the corp video
Officially the most trash character in brotato history!
There's probably been worse earlier but... yeah it sucks.