Ashes Of Creation Build Customization

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  • Опубліковано 20 тра 2024
  • MMO Ashes Of Creation continues to impress and improve on their build customization. Lets discuss how important build design is to an mmo, how intrepid is doing build crafting, and provide feedback on how to improve it.
    See gameplay footage in 4k on @AshesofCreation official channel.
    0:00 INTRO
    0:39 Ashes Of Creation Archetype Tree
    2:28 Ashes Of Creation Weapon Tree
    3:00 Feedback For Intrepid
    4:45 Good Skill Trees
    7:22 Ashes Of Creation Build Diversity
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  • Ігри

КОМЕНТАРІ • 80

  • @Nyce-Gaming
    @Nyce-Gaming  17 днів тому +3

    Comment your thoughts Subs if you’re new!
    (btw I’m not saying we need POE levels of complexity but intricacy is welcomed)
    Live on Twitch: twitch.tv/nycegamingtv
    Ashes Of Creation Voices Of Verra Discord: discord.gg/tNHaDmqgTz
    Discord: discord.gg/EsfdACR7J9

    • @RemusDubthach
      @RemusDubthach 12 днів тому

      Think a void knight would be possible in Ashes of creation?

    • @Nyce-Gaming
      @Nyce-Gaming  12 днів тому

      @@RemusDubthach hmmmm maybe the tank-mage class 🤔

  • @sticqeno288
    @sticqeno288 17 днів тому +3

    I've been saying this for a while! The builds are going to be insane and I think that we're likely to see several metas for the different types of content we interact with.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      Right! 64 classes in itself I diverse but we potentially have soo many more layers to play around with

  • @APlasticLemon
    @APlasticLemon 17 днів тому +3

    This is the kind of hype videos the community needs. Good stuff man

  • @VyrilGaming
    @VyrilGaming 17 днів тому +4

    I agree whole-heartly, the fork scenario was something I've been looking for myself. Mage skill tree looks weak AF. lol
    Great video!

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      Yea… I have no idea what’s going on there haha. Definitely placeholder barebones level

    • @stickyrubb
      @stickyrubb 17 днів тому +1

      To add to this, in Alpha 1 we saw 3 tiers of every single ability. You could spend 3 skill points on each ability to further increase its effects, or add additional effects. This seems to either be gone now, or is split up into different icons that are linked to the main ability.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +1

      @@stickyrubb great point 🤔

  • @SuperBlackatude
    @SuperBlackatude 17 днів тому +1

    Metas are inevitable but there is nothing better than being given the option to theorycraft counters or just fun playable builds in general

  • @nanchoparty
    @nanchoparty 17 днів тому

    Understanding the breadth of the customization excites me. I didn't realize until recent months that it was going to be this intricate. I'm for it! Honestly though, it makes me wonder even more if there's any way, through customization, for orb tanks to be viable.
    If every class can use any weapon, and there's no stopping us from committing to a build, then there must be something in mind that helps orbs work for tanks. I want to test out this combination so bad!

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      I bet we can make all if it work!

  • @KenshiroNW
    @KenshiroNW 17 днів тому

    is it crazy of me to think the weapon skill tree kinda reminds me of DCUOs skill tree systems as well. Both super fluid.

  • @tonydalimata
    @tonydalimata 17 днів тому +1

    Its very important imo to have hard to make choices, when it is obvious that one choice is far better than an other it makes me wonder if there was really any thought that went into building the the skill tree to begin with .

  • @christianteinholt4317
    @christianteinholt4317 16 днів тому

    Really good video! 👏

  • @squatchbigfoot8577
    @squatchbigfoot8577 17 днів тому +1

    i love the build diversity, no two characters the same!

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +1

      Even if two people have the same primary and secondary class there’s layers upon that

    • @justinwhite2725
      @justinwhite2725 17 днів тому

      Except people who need a cookie cutter build because they fear customization...
      But everyone else should have some personal tweaks even if they are using the same starting point.

  • @jacoboverton9522
    @jacoboverton9522 17 днів тому +1

    Freedom of choice and the ability to be different than everyone else is huge in my opinion when talking about skills and builds.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      Yea I hate being forced into a template. Rather be a little different

  • @bminturn
    @bminturn 17 днів тому

    Also (because I am not smart enough to just leave one comment at the end), that Pathfinder mechanic is pretty dope.

  • @danny3120
    @danny3120 17 днів тому

    I hope the weapon skill trees have a lot of crowd control and debuff options and not just have everything revolve around damage. Like chance to disarm or knockback enemies with a combo.
    That would give great boons for Bard players that aren't going to be focused on dealing damage to begin with. 10% damage or attack speed isn't really interesting for a support player.
    Swashbuckler bard that disarms and trips enemies would be very cool.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +1

      Yea we saw a lot of cool options in the great sword tree. I could see hammer having the shaken status or stuns. The potential is so high. Hopefully they are VERY different from each other

  • @trenttucker3254
    @trenttucker3254 17 днів тому

    NYCE skill trees 😎we eatin good in AOC

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      The potential gives me a gamergasm

  • @krakhungames
    @krakhungames 17 днів тому

    I would love to see AoC combine all trees into a single PoE type progression path.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      OOOH? That'd be interesting and hella intricate

  • @unspokentomcat
    @unspokentomcat 17 днів тому

    I really want to see how active blocking will work or if they will even have it. I hate jist having a shield and it's a cosmetic and I can't actually block with it.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +1

      Stay tuned for theAMA 5/10. I’ll get this answered for you 😉

    • @unspokentomcat
      @unspokentomcat 17 днів тому

      I am looking forward to the AMA. It would be dope if the shield had its own skill tree as well LOL but that's just wishful thoughts.

  • @Tsukinotaku
    @Tsukinotaku 13 днів тому

    I'll just use whatever make the spear/polearm work best.

  • @xanderman55
    @xanderman55 17 днів тому

    I wish AoC included professions in build customization. I think it only makes sense that if I have a high lumberjack skill that it should boost my use of axes in combat.

    • @HalIOfFamer
      @HalIOfFamer 17 днів тому

      That would be cool but it would also limit what profession you can be to maximize a build. Every bow user would be a hunter, every mage an alchemist and every axe warrior a lumberjack. And some classes would have no corresponding profession like for example a rogue, what would you be as a rogue, a thief? Your idea is really cool. But I think it would fit in more in a single player game where players are not min maxing to compete. Maybe make it the other way around, so that your status make professions easier. So if you are a warrior, you are strong and agile with heavy tools. So you can chop trees faster, but you can also use a pickaxe or a shovel. That way it would encourage realistic and immersive Jobs for classes. Because it would be weird seeing a frail wizard mining solid rock for materials. But it would make sense to see the same wizard making a potion.

    • @xanderman55
      @xanderman55 17 днів тому +1

      @@HalIOfFamer Yes, exactly It would make you have to decide which is more important to you. Do you want to specialize in a profession that helps your combat or something that will benefit you in some other way. For instance, animal husbandry might lessen your threat in the world. What if you are a fighter with the enchanter profession? Maybe depending on your level it will proc additional mana regen over time so you can keep using your skills longer.
      It would make it to where yes you can specialize in combat but it also can give other benefits depending on how creative you are and how you play.

    • @HalIOfFamer
      @HalIOfFamer 17 днів тому +1

      @@xanderman55 you should definitely pitch it to the devs or an influential youtuber somehow. It has potential.

  • @justinwhite2725
    @justinwhite2725 17 днів тому

    Last Epoch is probably a better example of skill trees, and gives a lot of examples how different skills could be with augments while keeping the same core identity.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +1

      Oooh I gotta look into last epoch

    • @justinwhite2725
      @justinwhite2725 17 днів тому

      @@Nyce-Gaming 100 percent. The skill trees are top notch, and some classes have tons of inter skills synergy.

  • @HalIOfFamer
    @HalIOfFamer 17 днів тому

    Build diversity is imo super important. In poe if 100 players are told to make lets say a cyclone build, and none of them are allowed to communicate or watch a guide, all 100 builds will be different in some way. The starting class, the ascendancy, the skill points. There will be differences in all 100 builds, and they all might be very viable in their own way.
    I wish ashes will be like that too. That if you decide not to watch a guide, you'll come up with a different build, even if it is similar to other builds focused on similar skills, it will be your own.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      I can’t wait to see how players justify their differentiating choices . Like what if your friend has the same class or archetype and yall can have a friendly debate on who’s is better. That’s dream build diversity for sure

    • @HalIOfFamer
      @HalIOfFamer 17 днів тому

      @@Nyce-Gaming but also very important is still expression. If we have point for point the same build, then you as an MMO player should be able to crush me who has primarily played shooters and RTS games in the past and only dabbled in MMOs. I hope skill>build is true unless one build is just flat out bad, or the other is specifically designed to counter some builds.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      @@HalIOfFamer ooooh great take there. Making skill matter more than build is a video subject I’d like to tackle

  • @DracoSyx
    @DracoSyx 17 днів тому

    Yo Nyce what kind of guild are you creating I need a home hahah 🙏🏾

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +2

      Haha. Hmm I’m thinking a small scale PvP focus, pirate focused, with maybe a bounty hunter focus 👀 that’d be my favorite

    • @DracoSyx
      @DracoSyx 17 днів тому

      @@Nyce-Gaming my brother you are speaking my language! Sounds super fun 🙌🏾

  • @RitchieSH
    @RitchieSH 17 днів тому

    .....NYCE!

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      I was getting scared there for a while that something had happened to you that prevented your comment

    • @RitchieSH
      @RitchieSH 17 днів тому

      @@Nyce-Gaming sorry dad

  • @undead_pally
    @undead_pally 17 днів тому

    Throw your trap 200 yards!! Weeeeee! 😂

  • @heartless_gamer
    @heartless_gamer 17 днів тому

    With Ashes set to feature a healthy dose of PvP there is a key feedback loop to players that is required. If you get too far into the diversity and can't provide the same level of complexity in visual, sound, or other feedback elements to players then it just doesn't feel good. In your trap example it doesn't feel good to players if you hit a trap and can't understand why one trap behaves different than another trap if they are both visually the same.
    If they can deliver diversity and keep the feedback loop to the player updated then it can work. Otherwise it just leads to frustrated players in PvP settings not knowing how to do better or differently because they can't reliably trust what they see and know what it means.
    Note: this is also why I dislike skin changes in PvP modes like in New World. A heavy armor player shouldn't be able to trick me visually into thinking they are light.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      I get that but I respectfully disagree on the trap part. I’ve seen many games with varying skills and modifiers. In fact , one of the literal defining and anticipated features of ashes is the augment system which is skill complexity on steroids… so that’s worth considering. Knowledge is a skill gap. As far as transmog I enjoy it in games and feel players should look how they want for rp and customization purposes, but that’s just an opinion or preference

    • @heartless_gamer
      @heartless_gamer 16 днів тому

      @@Nyce-Gaming I don't disagree that games have these complex systems, but it detracts from PvP in my opinion if you can't reliably understand what is going on. If a sword swing has 50 different outcomes thats not great for PvP. It works fine in PvE.

    • @Nyce-Gaming
      @Nyce-Gaming  15 днів тому

      @@heartless_gamer I get that. It just depends on how status affects work and how truly intricate the augment system is. Also something big is notifying the player. Little pop ups saying “immobilized, weakened, snared, poisoned, etc., is great. But most things are obvious in PvP after a little experience (from my experience)
      Maybe off subject but I main eso right now. In bout half an hour I’m posting a video where I’m in a 2v14 situation and need the knowledge I’ve gained over years , and need to read one of many debuffs on my character while tracking varying morphs of skills they using. It seems overwhelming at first and maybe can be but all knowledge comes with time.
      Will discuss this concern in stream Tuesday
      :)

  • @bminturn
    @bminturn 17 днів тому +1

    Those skill trees are ROUGH. It's just like a quick VISIO job that they put together so that they could showcase something. I'd imagine that these will look different even as Alpha 2 launches. They can't release the game looking like that for sure. Also, no bard? This Steven guy is getting on my last nerve 🤣

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      Work in progress. I’m sure this isn’t even close to what we’ll end up with. So much on the skill tree has changed in just about a couple months

  • @glennmiller5772
    @glennmiller5772 16 днів тому

    ESO was the game that made me so interested in theory crafting. Played since launch. However i cant do it anymore simply because half the sets in the game are completely worthless. Every time an expansion comes out they break the game with new sets that are over powered to push sales. I have dozens of very expensive gold sets on multiple characters that i just cant use because of nerfs and the meta always being new gear. Cant just log on for some pvp gotta go farm it all over again.
    My point is if you want to have real theory crafting you have to have viable options in sets and skill tree. ESO lost their way through nothing more then money grabs.

    • @Nyce-Gaming
      @Nyce-Gaming  16 днів тому

      They truly have lost their way. And weirdly enough the upcoming skill crafting doesnt fix the issue.

  • @CasabianN-xr5sc
    @CasabianN-xr5sc 17 днів тому +6

    Wands are awesome, some abilities visually improved a lot, but it still feels like a pure tab target mmorpg which is not the combat type that was promised. I am quickly loosing interest.
    Their fire skills design logic doesn't make any sense to me either.
    I expected more telegraphed skills that don't require target like in GW2, which is a true hybrid combat.
    Blizzard, Lightning Ball and Cone of Cold-Those are the only skills that don't require target. I might as well play WoW if this is the way combat progresses.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +1

      The game is definitely tab target with some hybrid elements. Question. Did you watch the melee weapon showcase of last month? If not, I think your worries have potential to be laid to rest. At minimal at least for melee

    • @GodOfWar2321
      @GodOfWar2321 17 днів тому +3

      I'm right there with you, hopefully the reason why we havent really seen action is because the one doing the demos is tab target player

    • @CasabianN-xr5sc
      @CasabianN-xr5sc 17 днів тому +1

      @@Nyce-Gaming I did.
      Melee classes are pure hybrids, thats for sure. Then why other classes are not?
      I get it why it would be more tab target heavy for healers, but not for everyone else.

    • @CasabianN-xr5sc
      @CasabianN-xr5sc 17 днів тому +3

      @@GodOfWar2321 I just want to see more skills that are viable in both tab and action combat. After playing tab targeting MMO for a decade now, I want to try something new for a change.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому

      @@CasabianN-xr5sc my thoughts too. I honestly think that Steven highly prefers tab target and so that’s what we’ll see for most showcases especially with ranged combat. Some have suggested Steven tag out occasionally with the combat devs like they did in the mage showcase 🤔

  • @RobinUnknwn
    @RobinUnknwn 17 днів тому

    Zergs of Creation

    • @irishsage2459
      @irishsage2459 17 днів тому +4

      What a strange comment.

    • @RobinUnknwn
      @RobinUnknwn 17 днів тому

      @@irishsage2459 What a strange reply

    • @irishsage2459
      @irishsage2459 17 днів тому +3

      @@RobinUnknwn
      How so? There's only a handful of games that let you solo PvP. That's a very minority play style. Even in the games that allow it.
      So how is the reply strange?
      Or are you only saying that as a comeback with zero substance?

    • @RobinUnknwn
      @RobinUnknwn 17 днів тому +2

      @@irishsage2459 This is why I have Nyce asking a specific question during the AMA lol, I'm well aware, doesn't change the fact of zerg combat being zerg combat whether it's catered to it or not.

    • @irishsage2459
      @irishsage2459 17 днів тому +1

      ​@@RobinUnknwn
      Literally in every single PvP MMO....sorry, just don't get the surprise. Especially in a tab target MMO.

  • @Ides385
    @Ides385 17 днів тому

    Build diversity is huge for me. Way back in the day I played Ultima Online for years. In that game you can get every skill or spell in the game. You then choose how you want to build from that. There are no classes, just a limitation on how many skill points you have.
    Then WoW came out and I decided to give it a try. A few hours in I couldn't stand it. The reason being every class was very linear. You choosing a class pretty much predetermined your build. I didn't like it at all. I felt like theory crafting was pretty non-existent. I'm sure things are more diverse by now but this was back around release.
    I haven't seen build freedom like UO in a popular MMO but every MMO I'm always looking at how customizable your builds are. ESO did a good job IMO. Closest I've seen to UO with all the skill lines available to everyone. Even your class skills had a ton of diversity. Ashes looks like it's on the right track too. Just need to see it more fleshed out.

    • @Nyce-Gaming
      @Nyce-Gaming  17 днів тому +1

      You and I think alike. I don’t want my character path predetermined