Comment your thoughts Subs if you’re new! (btw I’m not saying we need POE levels of complexity but intricacy is welcomed) Live on Twitch: twitch.tv/nycegamingtv Ashes Of Creation Voices Of Verra Discord: discord.gg/tNHaDmqgTz Discord: discord.gg/EsfdACR7J9
I've been saying this for a while! The builds are going to be insane and I think that we're likely to see several metas for the different types of content we interact with.
Its very important imo to have hard to make choices, when it is obvious that one choice is far better than an other it makes me wonder if there was really any thought that went into building the the skill tree to begin with .
Understanding the breadth of the customization excites me. I didn't realize until recent months that it was going to be this intricate. I'm for it! Honestly though, it makes me wonder even more if there's any way, through customization, for orb tanks to be viable. If every class can use any weapon, and there's no stopping us from committing to a build, then there must be something in mind that helps orbs work for tanks. I want to test out this combination so bad!
THIS, and we still haven't seen how specific gear and augments will effect player builds. This game is exactly what I've been wanting out of an MMORPG for years, but none seem to actually do anything close to this; not since my time in FF11 Online, have I played an MMORPG that gives players the wiggle room to create their own play style. The Node Systems and this here, are really the selling points for me, when it comes to this game, and I hope when it's close to release it'll all be working just as intended; so damn excited for the vast possibilities of build diversity.
To add to this, in Alpha 1 we saw 3 tiers of every single ability. You could spend 3 skill points on each ability to further increase its effects, or add additional effects. This seems to either be gone now, or is split up into different icons that are linked to the main ability.
And it fuels that RPG in the MMORPG, if you ask me. If I'm playing exactly like every other player with the same Job/Class, then that's just boring in my opinion, let alone extremely restrictive.
Except people who need a cookie cutter build because they fear customization... But everyone else should have some personal tweaks even if they are using the same starting point.
@@Nyce-Gaming Yeah, especially when each character could potentially be geared differently too; since I believe there's more flexibility to what weapons each Archetype can equip, like a Mage with a Great Sword(I think they showed that in one of their livestreams demonstrations).
I hope the weapon skill trees have a lot of crowd control and debuff options and not just have everything revolve around damage. Like chance to disarm or knockback enemies with a combo. That would give great boons for Bard players that aren't going to be focused on dealing damage to begin with. 10% damage or attack speed isn't really interesting for a support player. Swashbuckler bard that disarms and trips enemies would be very cool.
Yea we saw a lot of cool options in the great sword tree. I could see hammer having the shaken status or stuns. The potential is so high. Hopefully they are VERY different from each other
I really want to see how active blocking will work or if they will even have it. I hate jist having a shield and it's a cosmetic and I can't actually block with it.
Build diversity is imo super important. In poe if 100 players are told to make lets say a cyclone build, and none of them are allowed to communicate or watch a guide, all 100 builds will be different in some way. The starting class, the ascendancy, the skill points. There will be differences in all 100 builds, and they all might be very viable in their own way. I wish ashes will be like that too. That if you decide not to watch a guide, you'll come up with a different build, even if it is similar to other builds focused on similar skills, it will be your own.
I can’t wait to see how players justify their differentiating choices . Like what if your friend has the same class or archetype and yall can have a friendly debate on who’s is better. That’s dream build diversity for sure
@@Nyce-Gaming but also very important is still expression. If we have point for point the same build, then you as an MMO player should be able to crush me who has primarily played shooters and RTS games in the past and only dabbled in MMOs. I hope skill>build is true unless one build is just flat out bad, or the other is specifically designed to counter some builds.
I wish AoC included professions in build customization. I think it only makes sense that if I have a high lumberjack skill that it should boost my use of axes in combat.
That would be cool but it would also limit what profession you can be to maximize a build. Every bow user would be a hunter, every mage an alchemist and every axe warrior a lumberjack. And some classes would have no corresponding profession like for example a rogue, what would you be as a rogue, a thief? Your idea is really cool. But I think it would fit in more in a single player game where players are not min maxing to compete. Maybe make it the other way around, so that your status make professions easier. So if you are a warrior, you are strong and agile with heavy tools. So you can chop trees faster, but you can also use a pickaxe or a shovel. That way it would encourage realistic and immersive Jobs for classes. Because it would be weird seeing a frail wizard mining solid rock for materials. But it would make sense to see the same wizard making a potion.
@@HalIOfFamer Yes, exactly It would make you have to decide which is more important to you. Do you want to specialize in a profession that helps your combat or something that will benefit you in some other way. For instance, animal husbandry might lessen your threat in the world. What if you are a fighter with the enchanter profession? Maybe depending on your level it will proc additional mana regen over time so you can keep using your skills longer. It would make it to where yes you can specialize in combat but it also can give other benefits depending on how creative you are and how you play.
Last Epoch is probably a better example of skill trees, and gives a lot of examples how different skills could be with augments while keeping the same core identity.
Those skill trees are ROUGH. It's just like a quick VISIO job that they put together so that they could showcase something. I'd imagine that these will look different even as Alpha 2 launches. They can't release the game looking like that for sure. Also, no bard? This Steven guy is getting on my last nerve 🤣
Wands are awesome, some abilities visually improved a lot, but it still feels like a pure tab target mmorpg which is not the combat type that was promised. I am quickly loosing interest. Their fire skills design logic doesn't make any sense to me either. I expected more telegraphed skills that don't require target like in GW2, which is a true hybrid combat. Blizzard, Lightning Ball and Cone of Cold-Those are the only skills that don't require target. I might as well play WoW if this is the way combat progresses.
The game is definitely tab target with some hybrid elements. Question. Did you watch the melee weapon showcase of last month? If not, I think your worries have potential to be laid to rest. At minimal at least for melee
@@Nyce-Gaming I did. Melee classes are pure hybrids, thats for sure. Then why other classes are not? I get it why it would be more tab target heavy for healers, but not for everyone else.
@@GodOfWar2321 I just want to see more skills that are viable in both tab and action combat. After playing tab targeting MMO for a decade now, I want to try something new for a change.
@@CasabianN-xr5sc my thoughts too. I honestly think that Steven highly prefers tab target and so that’s what we’ll see for most showcases especially with ranged combat. Some have suggested Steven tag out occasionally with the combat devs like they did in the mage showcase 🤔
With Ashes set to feature a healthy dose of PvP there is a key feedback loop to players that is required. If you get too far into the diversity and can't provide the same level of complexity in visual, sound, or other feedback elements to players then it just doesn't feel good. In your trap example it doesn't feel good to players if you hit a trap and can't understand why one trap behaves different than another trap if they are both visually the same. If they can deliver diversity and keep the feedback loop to the player updated then it can work. Otherwise it just leads to frustrated players in PvP settings not knowing how to do better or differently because they can't reliably trust what they see and know what it means. Note: this is also why I dislike skin changes in PvP modes like in New World. A heavy armor player shouldn't be able to trick me visually into thinking they are light.
I get that but I respectfully disagree on the trap part. I’ve seen many games with varying skills and modifiers. In fact , one of the literal defining and anticipated features of ashes is the augment system which is skill complexity on steroids… so that’s worth considering. Knowledge is a skill gap. As far as transmog I enjoy it in games and feel players should look how they want for rp and customization purposes, but that’s just an opinion or preference
@@Nyce-Gaming I don't disagree that games have these complex systems, but it detracts from PvP in my opinion if you can't reliably understand what is going on. If a sword swing has 50 different outcomes thats not great for PvP. It works fine in PvE.
@@heartless_gamer I get that. It just depends on how status affects work and how truly intricate the augment system is. Also something big is notifying the player. Little pop ups saying “immobilized, weakened, snared, poisoned, etc., is great. But most things are obvious in PvP after a little experience (from my experience) Maybe off subject but I main eso right now. In bout half an hour I’m posting a video where I’m in a 2v14 situation and need the knowledge I’ve gained over years , and need to read one of many debuffs on my character while tracking varying morphs of skills they using. It seems overwhelming at first and maybe can be but all knowledge comes with time. Will discuss this concern in stream Tuesday :)
ESO was the game that made me so interested in theory crafting. Played since launch. However i cant do it anymore simply because half the sets in the game are completely worthless. Every time an expansion comes out they break the game with new sets that are over powered to push sales. I have dozens of very expensive gold sets on multiple characters that i just cant use because of nerfs and the meta always being new gear. Cant just log on for some pvp gotta go farm it all over again. My point is if you want to have real theory crafting you have to have viable options in sets and skill tree. ESO lost their way through nothing more then money grabs.
considering it is in alpha you cant really say much at this point not defending the game ive played it and the leveling alone is horrible tradeskill system sucks. Until they really release the reality of the game its all test server items whats production really look like
Build diversity is huge for me. Way back in the day I played Ultima Online for years. In that game you can get every skill or spell in the game. You then choose how you want to build from that. There are no classes, just a limitation on how many skill points you have. Then WoW came out and I decided to give it a try. A few hours in I couldn't stand it. The reason being every class was very linear. You choosing a class pretty much predetermined your build. I didn't like it at all. I felt like theory crafting was pretty non-existent. I'm sure things are more diverse by now but this was back around release. I haven't seen build freedom like UO in a popular MMO but every MMO I'm always looking at how customizable your builds are. ESO did a good job IMO. Closest I've seen to UO with all the skill lines available to everyone. Even your class skills had a ton of diversity. Ashes looks like it's on the right track too. Just need to see it more fleshed out.
@@RobinUnknwn How so? There's only a handful of games that let you solo PvP. That's a very minority play style. Even in the games that allow it. So how is the reply strange? Or are you only saying that as a comeback with zero substance?
@@irishsage2459 This is why I have Nyce asking a specific question during the AMA lol, I'm well aware, doesn't change the fact of zerg combat being zerg combat whether it's catered to it or not.
Comment your thoughts Subs if you’re new!
(btw I’m not saying we need POE levels of complexity but intricacy is welcomed)
Live on Twitch: twitch.tv/nycegamingtv
Ashes Of Creation Voices Of Verra Discord: discord.gg/tNHaDmqgTz
Discord: discord.gg/EsfdACR7J9
Think a void knight would be possible in Ashes of creation?
@@RemusDubthach hmmmm maybe the tank-mage class 🤔
This is the kind of hype videos the community needs. Good stuff man
thanks! 🫡
I've been saying this for a while! The builds are going to be insane and I think that we're likely to see several metas for the different types of content we interact with.
Right! 64 classes in itself I diverse but we potentially have soo many more layers to play around with
Metas are inevitable but there is nothing better than being given the option to theorycraft counters or just fun playable builds in general
Very true
I hope that metas are server based, because not every server will get access to the same ressources. Making it hard to really learn through guides
Its very important imo to have hard to make choices, when it is obvious that one choice is far better than an other it makes me wonder if there was really any thought that went into building the the skill tree to begin with .
Well said
What works best is being able to change the tree on command based on the situations
Understanding the breadth of the customization excites me. I didn't realize until recent months that it was going to be this intricate. I'm for it! Honestly though, it makes me wonder even more if there's any way, through customization, for orb tanks to be viable.
If every class can use any weapon, and there's no stopping us from committing to a build, then there must be something in mind that helps orbs work for tanks. I want to test out this combination so bad!
I bet we can make all if it work!
THIS, and we still haven't seen how specific gear and augments will effect player builds. This game is exactly what I've been wanting out of an MMORPG for years, but none seem to actually do anything close to this; not since my time in FF11 Online, have I played an MMORPG that gives players the wiggle room to create their own play style. The Node Systems and this here, are really the selling points for me, when it comes to this game, and I hope when it's close to release it'll all be working just as intended; so damn excited for the vast possibilities of build diversity.
Yesss man . We gonna get to feel unique in a mmo again
I agree whole-heartly, the fork scenario was something I've been looking for myself. Mage skill tree looks weak AF. lol
Great video!
Yea… I have no idea what’s going on there haha. Definitely placeholder barebones level
To add to this, in Alpha 1 we saw 3 tiers of every single ability. You could spend 3 skill points on each ability to further increase its effects, or add additional effects. This seems to either be gone now, or is split up into different icons that are linked to the main ability.
@@stickyrubb great point 🤔
Freedom of choice and the ability to be different than everyone else is huge in my opinion when talking about skills and builds.
Yea I hate being forced into a template. Rather be a little different
And it fuels that RPG in the MMORPG, if you ask me. If I'm playing exactly like every other player with the same Job/Class, then that's just boring in my opinion, let alone extremely restrictive.
i love the build diversity, no two characters the same!
Even if two people have the same primary and secondary class there’s layers upon that
Except people who need a cookie cutter build because they fear customization...
But everyone else should have some personal tweaks even if they are using the same starting point.
@@Nyce-Gaming Yeah, especially when each character could potentially be geared differently too; since I believe there's more flexibility to what weapons each Archetype can equip, like a Mage with a Great Sword(I think they showed that in one of their livestreams demonstrations).
is it crazy of me to think the weapon skill tree kinda reminds me of DCUOs skill tree systems as well. Both super fluid.
Yeah, if Your back weapon is visible and You can assign different skills to them like POE that would be dope.
Really good video! 👏
THANKS!
Also (because I am not smart enough to just leave one comment at the end), that Pathfinder mechanic is pretty dope.
I would love to see AoC combine all trees into a single PoE type progression path.
OOOH? That'd be interesting and hella intricate
I hope the weapon skill trees have a lot of crowd control and debuff options and not just have everything revolve around damage. Like chance to disarm or knockback enemies with a combo.
That would give great boons for Bard players that aren't going to be focused on dealing damage to begin with. 10% damage or attack speed isn't really interesting for a support player.
Swashbuckler bard that disarms and trips enemies would be very cool.
Yea we saw a lot of cool options in the great sword tree. I could see hammer having the shaken status or stuns. The potential is so high. Hopefully they are VERY different from each other
Is there a website experiment with the build?
I really want to see how active blocking will work or if they will even have it. I hate jist having a shield and it's a cosmetic and I can't actually block with it.
Stay tuned for theAMA 5/10. I’ll get this answered for you 😉
I am looking forward to the AMA. It would be dope if the shield had its own skill tree as well LOL but that's just wishful thoughts.
Build diversity is imo super important. In poe if 100 players are told to make lets say a cyclone build, and none of them are allowed to communicate or watch a guide, all 100 builds will be different in some way. The starting class, the ascendancy, the skill points. There will be differences in all 100 builds, and they all might be very viable in their own way.
I wish ashes will be like that too. That if you decide not to watch a guide, you'll come up with a different build, even if it is similar to other builds focused on similar skills, it will be your own.
I can’t wait to see how players justify their differentiating choices . Like what if your friend has the same class or archetype and yall can have a friendly debate on who’s is better. That’s dream build diversity for sure
@@Nyce-Gaming but also very important is still expression. If we have point for point the same build, then you as an MMO player should be able to crush me who has primarily played shooters and RTS games in the past and only dabbled in MMOs. I hope skill>build is true unless one build is just flat out bad, or the other is specifically designed to counter some builds.
@@HalIOfFamer ooooh great take there. Making skill matter more than build is a video subject I’d like to tackle
I wish AoC included professions in build customization. I think it only makes sense that if I have a high lumberjack skill that it should boost my use of axes in combat.
That would be cool but it would also limit what profession you can be to maximize a build. Every bow user would be a hunter, every mage an alchemist and every axe warrior a lumberjack. And some classes would have no corresponding profession like for example a rogue, what would you be as a rogue, a thief? Your idea is really cool. But I think it would fit in more in a single player game where players are not min maxing to compete. Maybe make it the other way around, so that your status make professions easier. So if you are a warrior, you are strong and agile with heavy tools. So you can chop trees faster, but you can also use a pickaxe or a shovel. That way it would encourage realistic and immersive Jobs for classes. Because it would be weird seeing a frail wizard mining solid rock for materials. But it would make sense to see the same wizard making a potion.
@@HalIOfFamer Yes, exactly It would make you have to decide which is more important to you. Do you want to specialize in a profession that helps your combat or something that will benefit you in some other way. For instance, animal husbandry might lessen your threat in the world. What if you are a fighter with the enchanter profession? Maybe depending on your level it will proc additional mana regen over time so you can keep using your skills longer.
It would make it to where yes you can specialize in combat but it also can give other benefits depending on how creative you are and how you play.
@@xanderman55 you should definitely pitch it to the devs or an influential youtuber somehow. It has potential.
Last Epoch is probably a better example of skill trees, and gives a lot of examples how different skills could be with augments while keeping the same core identity.
Oooh I gotta look into last epoch
@@Nyce-Gaming 100 percent. The skill trees are top notch, and some classes have tons of inter skills synergy.
I'll just use whatever make the spear/polearm work best.
NYCE skill trees 😎we eatin good in AOC
The potential gives me a gamergasm
.....NYCE!
I was getting scared there for a while that something had happened to you that prevented your comment
@@Nyce-Gaming sorry dad
Those skill trees are ROUGH. It's just like a quick VISIO job that they put together so that they could showcase something. I'd imagine that these will look different even as Alpha 2 launches. They can't release the game looking like that for sure. Also, no bard? This Steven guy is getting on my last nerve 🤣
Work in progress. I’m sure this isn’t even close to what we’ll end up with. So much on the skill tree has changed in just about a couple months
Yo Nyce what kind of guild are you creating I need a home hahah 🙏🏾
Haha. Hmm I’m thinking a small scale PvP focus, pirate focused, with maybe a bounty hunter focus 👀 that’d be my favorite
@@Nyce-Gaming my brother you are speaking my language! Sounds super fun 🙌🏾
Wands are awesome, some abilities visually improved a lot, but it still feels like a pure tab target mmorpg which is not the combat type that was promised. I am quickly loosing interest.
Their fire skills design logic doesn't make any sense to me either.
I expected more telegraphed skills that don't require target like in GW2, which is a true hybrid combat.
Blizzard, Lightning Ball and Cone of Cold-Those are the only skills that don't require target. I might as well play WoW if this is the way combat progresses.
The game is definitely tab target with some hybrid elements. Question. Did you watch the melee weapon showcase of last month? If not, I think your worries have potential to be laid to rest. At minimal at least for melee
I'm right there with you, hopefully the reason why we havent really seen action is because the one doing the demos is tab target player
@@Nyce-Gaming I did.
Melee classes are pure hybrids, thats for sure. Then why other classes are not?
I get it why it would be more tab target heavy for healers, but not for everyone else.
@@GodOfWar2321 I just want to see more skills that are viable in both tab and action combat. After playing tab targeting MMO for a decade now, I want to try something new for a change.
@@CasabianN-xr5sc my thoughts too. I honestly think that Steven highly prefers tab target and so that’s what we’ll see for most showcases especially with ranged combat. Some have suggested Steven tag out occasionally with the combat devs like they did in the mage showcase 🤔
With Ashes set to feature a healthy dose of PvP there is a key feedback loop to players that is required. If you get too far into the diversity and can't provide the same level of complexity in visual, sound, or other feedback elements to players then it just doesn't feel good. In your trap example it doesn't feel good to players if you hit a trap and can't understand why one trap behaves different than another trap if they are both visually the same.
If they can deliver diversity and keep the feedback loop to the player updated then it can work. Otherwise it just leads to frustrated players in PvP settings not knowing how to do better or differently because they can't reliably trust what they see and know what it means.
Note: this is also why I dislike skin changes in PvP modes like in New World. A heavy armor player shouldn't be able to trick me visually into thinking they are light.
I get that but I respectfully disagree on the trap part. I’ve seen many games with varying skills and modifiers. In fact , one of the literal defining and anticipated features of ashes is the augment system which is skill complexity on steroids… so that’s worth considering. Knowledge is a skill gap. As far as transmog I enjoy it in games and feel players should look how they want for rp and customization purposes, but that’s just an opinion or preference
@@Nyce-Gaming I don't disagree that games have these complex systems, but it detracts from PvP in my opinion if you can't reliably understand what is going on. If a sword swing has 50 different outcomes thats not great for PvP. It works fine in PvE.
@@heartless_gamer I get that. It just depends on how status affects work and how truly intricate the augment system is. Also something big is notifying the player. Little pop ups saying “immobilized, weakened, snared, poisoned, etc., is great. But most things are obvious in PvP after a little experience (from my experience)
Maybe off subject but I main eso right now. In bout half an hour I’m posting a video where I’m in a 2v14 situation and need the knowledge I’ve gained over years , and need to read one of many debuffs on my character while tracking varying morphs of skills they using. It seems overwhelming at first and maybe can be but all knowledge comes with time.
Will discuss this concern in stream Tuesday
:)
Throw your trap 200 yards!! Weeeeee! 😂
😅
ESO was the game that made me so interested in theory crafting. Played since launch. However i cant do it anymore simply because half the sets in the game are completely worthless. Every time an expansion comes out they break the game with new sets that are over powered to push sales. I have dozens of very expensive gold sets on multiple characters that i just cant use because of nerfs and the meta always being new gear. Cant just log on for some pvp gotta go farm it all over again.
My point is if you want to have real theory crafting you have to have viable options in sets and skill tree. ESO lost their way through nothing more then money grabs.
They truly have lost their way. And weirdly enough the upcoming skill crafting doesnt fix the issue.
considering it is in alpha you cant really say much at this point not defending the game ive played it and the leveling alone is horrible tradeskill system sucks. Until they really release the reality of the game its all test server items whats production really look like
Build diversity is huge for me. Way back in the day I played Ultima Online for years. In that game you can get every skill or spell in the game. You then choose how you want to build from that. There are no classes, just a limitation on how many skill points you have.
Then WoW came out and I decided to give it a try. A few hours in I couldn't stand it. The reason being every class was very linear. You choosing a class pretty much predetermined your build. I didn't like it at all. I felt like theory crafting was pretty non-existent. I'm sure things are more diverse by now but this was back around release.
I haven't seen build freedom like UO in a popular MMO but every MMO I'm always looking at how customizable your builds are. ESO did a good job IMO. Closest I've seen to UO with all the skill lines available to everyone. Even your class skills had a ton of diversity. Ashes looks like it's on the right track too. Just need to see it more fleshed out.
You and I think alike. I don’t want my character path predetermined
Zergs of Creation
What a strange comment.
@@irishsage2459 What a strange reply
@@RobinUnknwn
How so? There's only a handful of games that let you solo PvP. That's a very minority play style. Even in the games that allow it.
So how is the reply strange?
Or are you only saying that as a comeback with zero substance?
@@irishsage2459 This is why I have Nyce asking a specific question during the AMA lol, I'm well aware, doesn't change the fact of zerg combat being zerg combat whether it's catered to it or not.
@@RobinUnknwn
Literally in every single PvP MMO....sorry, just don't get the surprise. Especially in a tab target MMO.