Internally Disconnectable 3 TC Coreless Donut BUNKER | RUST Base Design 2023
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- Опубліковано 16 чер 2024
- Introducing the next-level 3-TC Donut Bunker, an evolution of the iconic original. Why settle for a single Tool Cupboard when you can fortify your base with three? With a raid cost of 36 rockets for all TCs while requiring no high quality upkeep.
Thank you everyone for your suggestions, comments, critiques and subs.
References:
Coreless concept base by Abnormal Rust (The Primate): • The Primate Large Clan...
Coreless concept by Raw.Ikarus (Donut "Basse"): Sanctuary ILLBRD
Coreless concept by Maverick (The Redoubt): • Rust The Redoubt optio...
Raid Cost:
36 Rockets **No High Quality Metal.
45 Rockets **Upgrade 2 triangle floors to High Quality for a 45 Rocket Raid (TCs). (9HQ upkeep)
Timestamp:
00:00 Walk-through
00:35 Build - Starter
01:37 Build - Loot Room 1
01:50 Build - Airlock
02:06 Build - Loot Room 2
02:26 Build - Roof Entrance
03:15 Build - Offset for 2nd and 3rd Base
04:48 Build - China wall
05:48 Build - Inner Skirt
07:24 Build - Outer Skirt
09:00 Build - Activate Bunker
09:30 Build - 2nd Floor
12:19 Build - Courtyard turret shelves
Thank you!
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/danger-lion-x/th... - Ігри
9HCWHJ on Builder's Sanctuary
I'm guessing you were messing around and server crashed half built? Because it's just half the base and some things are different compared to the video. Like no lootroom in the donut, accessed by the ladder hatch and no raised foundation for bunkers. Working on a new version?
This base is so nice for a trio that wants to have their own but helps each other at the same time. Love the design ❤
Thank you most kindly! Like a little village!
I really enjoyed the overhead, made it easy to follow 😃
holy hell, nice production! 🎉🎉🎉
Very much appreciated kind sir!
Wow, my friend. This thing is a work of art. My team put this up on Facepunch 2 this week and this is our favourite base design to date.
Made a few tweaks and added a Heli shooting floor and a redonk automation system to keep all three bases in sync with loot. AA20 on the map if you want to have a peek before reset on the 6th October next week.
Love your work, keep it up :D
Good sir. Thank you for the kind words!. I would love to see it. Which FP2 server is your team on?
i was working on a very similiar design a while back, but couldnt get it to work like i wanted to. Maybe ill use this design as a start and try it again, thanks for the ideas.
Most excellent! I'm glad I could inspire. Good luck!
I like to see people doing this stuff instead of tryhard meta peak bases that all look the same
Thank you kind sir!
holy shit he's back at it again
Thank you!
This build is exactly what i looked for!!! I tried to figure how to make similar round footprint by myself, but my pixelgaps where too big... TY.
Also, instead of rised foundation in bunker, you can use window frame, it would be a bit cheaper and more space efficient, but its more blueprint heavy, requires glass and idealy, embrasures. Rised foundation is good for starter, for other 2 bunkers i would recommend use window frames. They also pipe friendly unlike other solutions.
Thank you kindly for the advice / suggestion! and...you are most welcome!
How many rockets would 2 windows + embrasures be? 6 for the windows... i was looking for a way to pass pipes and have a bunker (snaking it through half walls perhaps). This way i can network all three sub-bases...if one gets raided we can create a mechanism to pass loot to the other two.
@@PKrust it doesn't matter how many rockets, triangle half floor will prevent raiders from getting in anyway, they will have to destroy walls. You can also place Vending machine behind window to block entrance. Windows and single door frames dont give stability to floating triangle, you just have to have 1 side with half walls, all others could be one of those.
For networking detection system is the hardest part... You have to create such system that send alarm before bunker is under attack, so entire base design should revolve around this idea. The reason why is because if raider send another rocket after he opened bunker he would destroy all boxes and conveyors wont have time to evaquate loot. So all 5 sides have to have detection from outside. Having detection inside loot room is huge weak point.
I tested many solutions, all have weaknesses. hbhf sensors are my choice.
Awesome, great stuff, I'll stick to my cave base for now and try to build it later lol
I love cave bases! If they would only add a storage adapter on generators, that would be a game changer.
@@PKrust I've always assumed there isn't much variation you could attempt with caves due to the size limitations. Would be cool to see your style of cave! lol
Would love to see 3 towers incorporated with peaks for onlines & heli.
Good sir! The design certainly allows for this. I hope to incorporate the three detachable components within a "standard" design. However, if I include the three towers, my design begins to resemble those of other UA-camrs, and I risk attracting criticism from their fan base. Fun times.
More interesting than large clan bases. Doesn’t seem like high walls actually do much. Have you thought about adding a shooting floor and large furnaces to make it more of a clan base?
Good sir. This is a good idea. Incorporating the 3 internally dis-connectable TCs in a typical clan base (peaks inner/outer, shooting floor etc) is most likely the next video. =)
Really nice base. Havent played Rust in a long time. Why do you put ramps down in loot rooms to put boxes on top of?
More raid cost
Neat design, have you considered doing fortify saves/blueprints for your builds?
Thank you kindly! I prototype builds in fortify! I can definitely start including the blueprints.
If only I could slap something like "the keep" in the middle of this...
Perhaps not the keep, although it is possible to build a tower that is split between the 3 TCs.
So the bunker triangle loot room door frame does not mess up the tc disconnecting mechanism ? Also, what If I put an extra door frame going from square bunker loot room to the tc room ? Will that interfier with disconnect mechanism ? That bunker could have an extra door, but I dont see in your vid.
Yes, you are right. I missed that in the video. It should not interfere with the disconnection mechanism (the square loot room).
Unable to replace a TC once I lost one, any troubleshooting I can do?
Good sir, apologies for the delay. Yes, double check the 3 triangle foundations around the TC are destroyed including the two door frames.
What does the numbers in your thumbnail mean? Like there's: wood 120 (24k)
Then like hazmat suits and radiation?
Wood 120 upkeep, 24k build cost. I assume 2+ hazmat means the build isn’t for solos.
@@BrandonChristison ohhh thanks
@@BrandonChristison what about the radiation?
Good sir, that is the fallout shelter symbol... i use it to show how many bunkers a build has. (i was trying to be clever) =)
@@PKrust I appreciate it :)
What is the upkeep per TC? I didnt see it in the video
Apologies. Upkeep per TC is: 40 wood, 600 stone, 6333 metal, 0 HQM** you can add HQM to certain walls/floors to increase raid cost.
×10 = ✅
official =☠️
No good sir. 10X are ... not my cup of tea. This build survives vanilla... just be kind to your neighbours =)
I am not sure what I did wrong but on building server my bunkers didn't work. What wrong did I do?
Good sir. Next time you are on a build server please kindly let me know. I can join and advise.
Hey is that ace from one piece in the thumbnail?
Good sir. Technically it is 3 bases, but close enough together to be considered as one. 3 TCs split the upkeep.
Wrong video man 💀
19k frag upkeep...anyway to reduce this? Guessing you cant have a smaller footprint
I have experimented with a version of this build without the loot rooms on the far side of each starter base. However, raiders could blow the wall (outer skirt), softside the foundation, then molly / rocket spash out the TC ....maybe. If you could find somewhere flat enough to build then this might be doable. Perhaps add HQ to make soft-siding unpleasant.
I got an issue with the tc not getting broken from the twig foundations can I also make the middle thatch?
Also please why have a bunker and access with sheet metal doors
Does it not break the whole point of a bunker 'core' ?
I didn't watch the whole video 😆
No worries, let me know if it is still not working out for you... I will try to help out.
@@PKrust i got a pretty sick base with this design.. mad amounts of turrets.. sadly was not completly flat and one of the 3 got a little raised.. had to trick around with the outside skirt and inside.. but worked allright, also compound the whole thing.. gl raiders..
I don't like stab bunkers because u have to stand HQM all the times
The build is a minimum 36 rocket raid to all TCs without needing any HQM in the build. You can include HQM to bring the number up but the bunker seal is metal only.
What is splash guard?
Good sir, when raiders rocket a wall it prevents damage from splashing over to the adjacent wall/foundation.
Disconnect to replace TCs didn't work. Also, not sure how you can Disconnect by removing just the twig when the connection is at the triangles on the china wall. That might be where my misunderstanding lies
Good sir. The code on the build sanctuary server is: 9HCWHJ. I left the 2nd floor off. Destroy the twig / bunker...then you should be able to replace TCs.
Why the other 2 bases without TC are decaing for me?
Good sir, the two other bases need their own TCs. (apologies if this wasn't too clear in the video)
do u have a sanct code?
Hi Julian. I do not; however the second i put it up. I will let you know. Sorry about that.
So it's just a inverted core, but worse?
Good sir. Arguably it could be considered a tad better as one would split TC upkeep among 3 TCs. Though i do understand that it's not a build that all will fancy. Thank you for your comment.
I keep messing up on the 3rd base
Good sir. If you are offsetting the 3rd base from scratch...kindly remember to first offset once off any of your two bases...then offset again towards your 3rd base. Is this on a build server?
i sat on a build server for a while then i realized my mistake and fixed it haha
@@PKrust
Excellent good sir! Glad it worked out!
cool base, but I don't get it. Your voice sounds like AI , but your comments are written like an indian would
Thank you kind sir... for the good laugh. Glad you enjoyed the build.
It’d be a much better video if you didn’t use an overhead view and instead do it 1st person like everybody else
Thank you kindly Adkin. Going forward i'll release a first person only build view along side. (if the build video isn't too 3rd person/overhead view heavy)
@@PKrustoverhead view works better me TBH. I work with blueprints and technical drawing IRL. Can’t stand first person build guides when I just want a blueprint.
I agree with the guy above, I would rather an overhead view tbh