I want to leave a comment saying “it’s sad there’s no sentries to defend the goal” or “if there were some jump pads, non-explosive classes could have a chance”. However, I simply don’t know enough about the format. Maybe non-explosive classes were phased out when the skill of rocket jump > pass > score was improved. Maybe engis are banned due to stale gameplay- the map design seems to even argue that faster paced games are the priority, leaving no room for an engi to set up without being dived. I should learn more about the format.
Content.
i farted
I want to leave a comment saying “it’s sad there’s no sentries to defend the goal” or “if there were some jump pads, non-explosive classes could have a chance”. However, I simply don’t know enough about the format. Maybe non-explosive classes were phased out when the skill of rocket jump > pass > score was improved. Maybe engis are banned due to stale gameplay- the map design seems to even argue that faster paced games are the priority, leaving no room for an engi to set up without being dived.
I should learn more about the format.
They've made a website explaining the format: passtime.tf
@@firesidecasts Thanks for the link. Much appreciated :)