At 1:09:00, the squad of infantry firing with the Plasma gun, you shouldn't have lost that model that rolled the 1, you have full hit rerolls from "Take Aim!" Solid game, always good to see IG hold their own.
@@SkaredCast trusty imperial machinery! Plasma russes were used to on 1s suffer d6 mortals and not being able to shoot main gun for the rest of the game (it was fixed in codex). One of the reasons I switched into craftworlds since the 9th edition came out - they don't kill themselves while shooting :)
500 points for 2D3 shots.... Hmmmm maybe not. Mind you after looking it up, did he ever fire the 3D6 Tesla Arc shots? How that thing doesn't have a 2+ and quantum shielding is beyond me
As a guard player, can confirm. It saddens me that the big 40k channels don't have people that actually know the rules for the unloved factions anymore. I cant seem to find what happened to the Colonel from TTT either.
The Colonel lives several hours drive away from where the guys have the studio these days, as far as I know. So the logistics just don't really work anymore.
I have started using this format for Open War with my games at the LGS and it is a lot of fun! I really love the varied lists, especially when it comes to the Necrons. :) You guys have some of my favorite BatReps. Great banter and lots of fun!
This was such a fun game to watch, could have gone either way until that turn 4! Those pylons looked very cool on the table and help tell really good stories!
Alright, so I'm super late to the party here, so I don't know if anyone's gonna pick up on this, but by what rule do Skari's LR Demolishers get 2D6 shots with their Demolisher Cannons (38:18+)? To clarify, he's firing the LRD with Melta's at the pylon, uses the "Hail Of Fire" Strat, which makes random number of shots max shots, but rolls 12d6, which would imply he gets 2d6 shots with it base.
Good afternoon, Someone with whom I’ve been playing 40k with and I have been having a heated debate about a rule since the introduction of 9th edition and I was hoping you could shed some light for us. The rule in question is about obscuring terrain. The way I read the rule is that it doesn’t matter what the physical item used for this terrain is, as long as it has the obscuring keyword, it can’t be fired through (unless you’re inside the foot print of the structure). In my opinion, this allows people to use anything they have lying around the house as terrain. The issue is with games workshop terrain pieces. Some have grating that you can physically see through. I feel like this just adds flavor to the piece. The person I’ve been playing with claims that line of sight trumps everything. If I can see the head of my Necron unit through a tiny hole, allowing him to shoot through or be shot at, what is the point of key words? In summation, does the physical appearance of the terrain piece have any bearing, or is it just the key word used to describe it? Thanks for the help
AFAIK 40k doesn't actually use true line of sight, which means that grates, windows, or any other holes in terrain are irrelevant when it comes to actually determining line of sight. If the obstacle is said to be obscuring, it blocks line of sight through it, period.
You guys want to double check your codexes, Under Fast Attack Hellhound, that is actually a Leman Russ Executioner which I think is also your tank commander. The other model looks like a Chrimera? (Not sure, I don't own that model.) This video is from January so someone else probably already pointed this out.
Can someone explain the first 18shot from leman Russ ; should be D6 +D6 but Instead it's 6+6 cuz hail of fire // re roll 1 cuz tank order but I dont get how it went from 6+6 shots to 18 can someone explain?
Man, if there's one thing you can rely on with MWG, it's messed up/forgotten rules. Been an issue with the channel since it's inception and quite blown away that it's never been fixed.
The success of this campaign greatly impacts the speed at which we create other factions. What would you want in terms of aesthetics for another faction?
Loved the report but the fake accent. Sorry buddy but it just looses its effect when you drop in and out of the accent. You seem like a stand up fun guy. Just be yourself. Great game guys!
Ma guys, the content is cool and all, but u should really consider waiting for the "green" monetization on your vids. It'll increase productivity and motivation! Just saying
Ravaged Star Campaign. Pledge here, only a few days left: gamefound.com/projects/miniwargaming/ravaged-star?refcode=UVrKXQrUPkGJIRncyE209Q
Both players seemed like they were having fun to just be there and play today. Love to see it!
We had a blast.
At 1:09:00, the squad of infantry firing with the Plasma gun, you shouldn't have lost that model that rolled the 1, you have full hit rerolls from "Take Aim!" Solid game, always good to see IG hold their own.
The 1 was on a reroll, though
John has a really cool army. I love his glossy black, and his pylon theme was really cool! I usually root against Necrons, but not this time!
Go go imperium!
His voice is unusually soothing too
AHHHHH PYLONS. Love the shiny black aesthetic of the Cron's as well.
First time ever seeing them not on Forgeworld's page.
not seen very often.
Nice to see a guard army do decently in 9th! That pylon did lots of damage though! Great battle report overall!
Sentinels don't take mortals from supercharge, they are slain on hit rolls of 1.
The manticore is also 2d6 shots
It was not a manticore, it was a medusa. but thanks for the plasma thing!
@@SkaredCast you called it a manticore
@@rmo917 but they didn’t? I went back and they called it medusa many times maybe accidentally called it a manticore once or twice but not a lot
@@Legozanman skari literally called it a manticore in his shooting phase.
@@rmo917 probably misspoke that one time. They call it a Medusa multiple times, even when introducing the army.
Sentinels don't suffer mortals on 1s, they die instantly. Good report though :) Pylons are super fun
Oh no! - sad :( im used to alien tech.
@@SkaredCast trusty imperial machinery! Plasma russes were used to on 1s suffer d6 mortals and not being able to shoot main gun for the rest of the game (it was fixed in codex). One of the reasons I switched into craftworlds since the 9th edition came out - they don't kill themselves while shooting :)
500 points for 2D3 shots.... Hmmmm maybe not. Mind you after looking it up, did he ever fire the 3D6 Tesla Arc shots? How that thing doesn't have a 2+ and quantum shielding is beyond me
This was a really nice game. That Pylon looked at the TC and said, you call that an Executioner? Watch this.
Heheh seems there was a bit of an issue in the warp here... the Hellhound and Plasma executioner are mixed up xD
indeed :D
So good to see Skaredcast featured on MWG! Been subbed to them for a while, great channel
Can’t believe they raised the points of the manticore, way to kick them when there down GWs
RIGHT>! lol.
Pretty sure that Plasmacannons on Sentinels DESTROY the model on a 1. So... that first turn, 2 would've died.
As a guard player, can confirm.
It saddens me that the big 40k channels don't have people that actually know the rules for the unloved factions anymore.
I cant seem to find what happened to the Colonel from TTT either.
The Colonel lives several hours drive away from where the guys have the studio these days, as far as I know. So the logistics just don't really work anymore.
@@sairence that super sucks :(
I have started using this format for Open War with my games at the LGS and it is a lot of fun!
I really love the varied lists, especially when it comes to the Necrons. :) You guys have some of my favorite BatReps. Great banter and lots of fun!
Thanks for the comment! Open war is super fun.
@@SkaredCast It is honestly my favorite way to play.
So cool seeing a fortification network and the Forge World pylon!
Were all pylons forge world including the lord of war?
Oh god...
Necron player brought the pylons
It's like he said to himself "What's the worst army I could bring...?"
@@andrewt9128 "next time I'll bring 3 obelisks and trazyn"
I wish I could play some games with these dudes, i have no money and live off of Tabletop simulator to play Warhammer lists that I like.
...probably shoulda shot the 1W heckpuppy with the Skorpekh Lord...
Excuse me, but if anyone should be playing Guard it should be the gentleman with the amazing mustache.
Hey i use to work with john lol, great to see you necrons
Fall of the pylon was EPIC! Great report!
Seems like my hellhound and plasma tank commander switched spots for the showcase 😅.
My bad 😬
Dam those sneaky hell hounds
Utterly unwatchable lol
@@es83stevenson88 so , so sneaky.
@@BrandanKing no worries :D only the keen eye will catch it!
Dat epic mustache!
Rattling Snipers = adding a touch of class to the IG!
thanks!
This was such a fun game to watch, could have gone either way until that turn 4! Those pylons looked very cool on the table and help tell really good stories!
Guys, Annihilation barge hace a minor weapon too!
Alright, so I'm super late to the party here, so I don't know if anyone's gonna pick up on this, but by what rule do Skari's LR Demolishers get 2D6 shots with their Demolisher Cannons (38:18+)?
To clarify, he's firing the LRD with Melta's at the pylon, uses the "Hail Of Fire" Strat, which makes random number of shots max shots, but rolls 12d6, which would imply he gets 2d6 shots with it base.
Love seeing some guard :D turn one shooting made guard look really OP hahaha then second round was more guard level haha
The pylon actually pivots, that's rad. Also that joke about good dental was nice lol.
What are those mission cards? Ive never seen them before
The Open War cards.
@@SkaredCast i had no idea they made them. I just ordered a set.
Good afternoon,
Someone with whom I’ve been playing 40k with and I have been having a heated debate about a rule since the introduction of 9th edition and I was hoping you could shed some light for us. The rule in question is about obscuring terrain. The way I read the rule is that it doesn’t matter what the physical item used for this terrain is, as long as it has the obscuring keyword, it can’t be fired through (unless you’re inside the foot print of the structure). In my opinion, this allows people to use anything they have lying around the house as terrain. The issue is with games workshop terrain pieces. Some have grating that you can physically see through. I feel like this just adds flavor to the piece. The person I’ve been playing with claims that line of sight trumps everything. If I can see the head of my Necron unit through a tiny hole, allowing him to shoot through or be shot at, what is the point of key words? In summation, does the physical appearance of the terrain piece have any bearing, or is it just the key word used to describe it?
Thanks for the help
AFAIK 40k doesn't actually use true line of sight, which means that grates, windows, or any other holes in terrain are irrelevant when it comes to actually determining line of sight. If the obstacle is said to be obscuring, it blocks line of sight through it, period.
Obscuring blocks all line of sight unless you're inside the terrain piece, in which case it's true LOS.
You guys want to double check your codexes, Under Fast Attack Hellhound, that is actually a Leman Russ Executioner which I think is also your tank commander. The other model looks like a Chrimera? (Not sure, I don't own that model.) This video is from January so someone else probably already pointed this out.
Really enjoyed this one, thanks chaps
Let's go necrons wip out cadi and take your planet back
Wipe out cadia
Someone hasn't read the latest news from the front 😂 been asleep in your tomb too long?
@@bendalgleish1894 we'll get out just find they'll be reanimated in their tomb world and rise back to fight
No need to take it back when Trazyn already protected it!
@@hoflax24 true that he'll take what he wants for his collection and they'll be no more
i may have not cought that part... but conscript accept orders on 4+. why you did not roll any dice?
More focused fire on the pylon would have made a huge difference. Nice game tho
Game was much closer than I thought it would be. Looking at the army lists it looked incredibly one sided lol.
Hail of fire strategem is turret weapon only Ithink.
And those sentinels dont get mortals for rolling ones on overcharged plasma. They just die.
Can someone explain the first 18shot from leman Russ ; should be D6 +D6 but Instead it's 6+6 cuz hail of fire // re roll 1 cuz tank order but I dont get how it went from 6+6 shots to 18 can someone explain?
Now that is a mustash
1:51 that's not a hell hound. I think it's supposed to be this 1:07, you've got your footage swapped.
Man, if there's one thing you can rely on with MWG, it's messed up/forgotten rules. Been an issue with the channel since it's inception and quite blown away that it's never been fixed.
Lol a stealth Russ is almost as terrifying as a 20 ft. Lion.
But a wolf beats a lion any day.
@@SkaredCast Ah yes, if he doesn't have too much Russ-t
love the content as always! but arent necron tier the human ancestors to necron?
vibrating necrons literally gave me a headache at the beginning, no desire to get a seizure
PLEASE CREATE Astra Militarum proxies for Ravaged Star.
The ravaged models are cool but I am just not a chaos player.
The success of this campaign greatly impacts the speed at which we create other factions. What would you want in terms of aesthetics for another faction?
#stealthruss is UNSTOPABLE
Guards split fire too much. Lots of wounds spread around, nothing dead
The guest sounds like he does voice overs for CBS documentaries!
Is this the relegation league for bottom-of-the-pack armies? 😂 Kidding, kidding...
Great game, loved it a lot :)
Is Skari an employee at MWG? Been away from their stuff for a few years now, so I'm not in the know.
With the Frequency he's been showing up, probably is now.
I think the hellhound and tank commander footage got switched.
It was indeed
Why don't you use smaller dice so you can roll 20 it a time?
Shouldn't an Astra Militarum at least field a Baneblade ?.
astra mili what? you're in the guard son.
Scary must like ratlings because he looks like one, with a better haircut.
Those poor pylons. Was really cool to see them but they just felt underwhelminging most of the fight.
Deleting the tank commander was nice, though.
Hello Josh please give us some admech games please 🙂
What a horrible list to bring as a necron
Well its the guard you have to take it easy on them.
Loved the report but the fake accent. Sorry buddy but it just looses its effect when you drop in and out of the accent. You seem like a stand up fun guy. Just be yourself. Great game guys!
Ma guys, the content is cool and all, but u should really consider waiting for the "green" monetization on your vids. It'll increase productivity and motivation! Just saying