Days of Wonder gets it right again in production. I agree what the Dice Tower keeps saying. Some companies need to take their strategy and just put out one big game a year and make it looks phenomenal.
The theme with the colored ships and why it lets you build the building is simple. Those colored ships represent supply routes of certain types of goods. You can’t build the buildings along the archipelago if the resources to build those buildings aren’t available. So as trade routes and supply routes spread across the board, you can use those available supplies for construction of appropriate buildings. I see it as thematically integrated.
There is a obvious comparison to Five Tribes, which is: This is Five Tribes but in reverse, and I guess that is why many reviewers are not noticing it... In FT you take things out of the board, so the AP is high in the beginning and it diminishes throughout the game together with the number of pieces on the board. In Yamatai you add stuff to the board, so it begins sweet and simple and the AP gets progressively higher as the possibilities increases with more pieces on the board. Looking this way, both games are indeed quite alike.
you guys are so great. now there is such a great variety to your recommendations then just one but three different tastes I can take into account. Great work guys
Much better with the table for the camera angle guys. Think it would be good to have a small Dice Tower logo in one of the corners throughout the video. Just trying to make suggestions/feedback, but looks great. Good job!
I found the psychology of Tom, Zee, and Sam fascinating in this video. I could tell they were all trying to contain their opinions until the end but it was clear who liked it, who didn't care for that much, and who was middle of the road.
Most of the people have just been unenthused. They've said it's a bit of a mixed bag that has trouble at different player counts and that it's overly convoluted. Quinns from Shut Up and Sit Down didn't like the game at all. He said the game forces you to work very hard for little reward and pushes you away from the parts of the game that are actually interesting. I guess he and is group wanted to quit half way through the first game. He recommended Via Nebula instead.
Two things - 1. There is a very strong taste of Via Nebula when I demo'ed this game - I'm not sure it brings more to the table for me because of that 2. I know everyone on the video was raving about the components - but THE PLAYER MATS ARE BARELY MORE THAN SHEETS OF PAPER! I have Portal of Heroes which I love and yes the mats are just paper - but that's an $18 game from Mayfair. But for $60 they should at least have the consistency of the fleet tiles.
I'm glad Tom mentioned the iconography, that's the issue with Five Tribes when I played it and really turned everyone at the table off. This looks like there's a bit less going on than Five Tribes, and I'll definitely give it a go, but I'm like Zee, don't like too much iconography.
I've added this to my to-buy list, so onwards and upwards. Thanks for the great review guys! You've been to Toronto, you should also consider to come to Montreal. :D
Steve Pruneau Montreal is really nice. Best bagels in Canada (followed by montreal style bagels in Ottawa). I sear any time I'm in Montreal, I run into the one person who speaks only french, and they ask me something, and all I have is "Desole, mais je ne parle pas francais". :)
Gavin Scott five tribes has this analysis paralysis thing, when you need to observe all the meeples groups, understanding which one will benefit you more, while not benefiting your opponents more. This can take so much time (:
In five tribes, as the game goes on the board state gets more simple. In Yamatai, as the game goes on the board state gets more complex. I fear that the latter will trigger even more AP.
Every multiplayer game (with 3 or more players) involves kingmaking. Many good multiplayer games hide critical kingmaking moments by using hidden information.
Looks good. Now to some visual comments ... I feel you guys are farther away than in the old "studio". Somehow I think you need to pull the cam closer. Audio also seems distant. Maybe it's just me. No echo, just seems far away. IMHO.
It is because this is a Miami Dice episode, which is Tom and Sam's show. Zee is just a "guest" whenever he appears on it, but typically it is just Tom and Zee. But Zee has been on it a lot more lately and if he is going to be a permanent fixture then perhaps they could have that intro remade with Zee on it.
I really liked everything except for the special power tiles. its so theme disconnected and slows the game down soo much because of the AP some people get when they have to react quickly to what the person before them did without really having the chance to plan their turn ahead. there are just too many variables that can change so suddenly and you have to reconsider everything. These tiles add cool abilities but its just boring to have to sit there waiting for someone to read out what these do just so they can even start plan their turn. For me, it wasn't really a problem but my family, who does enjoy five tribes, didn't have fun at all. All in all, because I like the rest, its a 7 out of 10 for me.
Hi, I do enjoy your videos; however, I hear an echo when you speak. I would suggest that you fill your room with somewhat sound eating furniture or something, because at the moment it sounds that you are in a big hall. Good work! Or maybe there is an other reason for the weird echo. :p
Combined with the constant development of the board state, leaving not much room for any strategy stretching more than 1 or 2 turns away. I prefer it at 2 players anyhow so it's not much of a problem for me.
I never get these guys with the theme part. obviously different coloured ships have different trade goods so that you can build the building. Use your head a bit. Not every theme has to be spoon fed, and you could say the same thing about almost any Euro game. You have to use your imagination a little bit.
Really, you don't see the comparison to Five Tribes? Are you serious? The game has a similar manipulation of the meeples / ships. The Specialists are Djinns. Buildings are camels, and there's even palms and palaces. Turn order has a similar feel with bidding, and selecting it here. This feels like a game where Marc Paguien needed some help for his game, and Bruno Cathala came and fitted his Five Tribes mechanisms into this game.
"Here's your hosts Tom Vasel and Sam Healey". "Hi I'm Zee Garcia".
Days of Wonder gets it right again in production. I agree what the Dice Tower keeps saying. Some companies need to take their strategy and just put out one big game a year and make it looks phenomenal.
Zee & I have generally the same taste in games so this is a major buy for me. I can't wait for this.
Days of Wonder?!? Bruno Cathala?!? Loved Five Tribes so I'm a little excited about this
Excellent explanation of the game Zee. Best I have seen so far. Thanks for the effort.
I thought so too! Great job Zee!
The theme with the colored ships and why it lets you build the building is simple. Those colored ships represent supply routes of certain types of goods. You can’t build the buildings along the archipelago if the resources to build those buildings aren’t available. So as trade routes and supply routes spread across the board, you can use those available supplies for construction of appropriate buildings. I see it as thematically integrated.
There is a obvious comparison to Five Tribes, which is: This is Five Tribes but in reverse, and I guess that is why many reviewers are not noticing it... In FT you take things out of the board, so the AP is high in the beginning and it diminishes throughout the game together with the number of pieces on the board. In Yamatai you add stuff to the board, so it begins sweet and simple and the AP gets progressively higher as the possibilities increases with more pieces on the board. Looking this way, both games are indeed quite alike.
you guys are so great. now there is such a great variety to your recommendations then just one but three different tastes I can take into account. Great work guys
Much better with the table for the camera angle guys. Think it would be good to have a small Dice Tower logo in one of the corners throughout the video. Just trying to make suggestions/feedback, but looks great. Good job!
Excellent setup of table and camera! :D
This is one of my favorite board games
Definitely best at 2 and 3 but i have no problem playing it with 4
I found the psychology of Tom, Zee, and Sam fascinating in this video. I could tell they were all trying to contain their opinions until the end but it was clear who liked it, who didn't care for that much, and who was middle of the road.
Great explanation Zee!
Turn order is really great. Tom should play more Cathala games. Reminded me immediateley of Kingdomino!
This is the first positive review I've seen of this game so far.
Atlas Films what did the other reviews say about it?
I've read some very positive written reviews already, with the rest seeming to rate it around a 7 or 7.5. Seems to be getting pretty god reception.
Most of the people have just been unenthused. They've said it's a bit of a mixed bag that has trouble at different player counts and that it's overly convoluted. Quinns from Shut Up and Sit Down didn't like the game at all. He said the game forces you to work very hard for little reward and pushes you away from the parts of the game that are actually interesting. I guess he and is group wanted to quit half way through the first game. He recommended Via Nebula instead.
Atlas Films It's a REALLY GOOD game. SU&SD simply doesn't enjoy games of this kind much.
Kristo Vaher that's because Paul is wrong... Your wrong PAUL!
Quadropolis was last year Five tribes year before :)
5T was actually Gen Con 2014, almost 3 years ago.
Two things - 1. There is a very strong taste of Via Nebula when I demo'ed this game - I'm not sure it brings more to the table for me because of that 2. I know everyone on the video was raving about the components - but THE PLAYER MATS ARE BARELY MORE THAN SHEETS OF PAPER! I have Portal of Heroes which I love and yes the mats are just paper - but that's an $18 game from Mayfair. But for $60 they should at least have the consistency of the fleet tiles.
I'm glad Tom mentioned the iconography, that's the issue with Five Tribes when I played it and really turned everyone at the table off. This looks like there's a bit less going on than Five Tribes, and I'll definitely give it a go, but I'm like Zee, don't like too much iconography.
looks inspired by terra mystica, which is a huge plus for me. the game looks really cool!
@Tom, you haven't added this video to Miami Dice playlist yet :)
Love this game. Enjoyable, chunky Euro. Just enough interaction. Classic Cathala.
I've added this to my to-buy list, so onwards and upwards. Thanks for the great review guys! You've been to Toronto, you should also consider to come to Montreal. :D
Steve Pruneau Montreal is really nice. Best bagels in Canada (followed by montreal style bagels in Ottawa). I sear any time I'm in Montreal, I run into the one person who speaks only french, and they ask me something, and all I have is "Desole, mais je ne parle pas francais". :)
I preordered the game and I can't wait to get it to the table.
Looking good, know some folks that weren't huge fans of Five Tribes, maybe this will rise to the surface for them.
Just bought it.. Its quite a good game.. Simple tactical.. But hope there will be the 2nd edition or expantion...
Hello, If I build two Faktoria close to each other I hace coins x2 or x4 for Faktoria?
Love to see Bruno collaborate with Eric Lang!
if this game does go the way of Relic Runners...so be it! I love Relic Runners
interesting that Sam thought five tribes is more complex as the two reviews I seen before dice tower's thought that this is heavier than five tribes
Gavin Scott five tribes has this analysis paralysis thing, when you need to observe all the meeples groups, understanding which one will benefit you more, while not benefiting your opponents more. This can take so much time (:
looks like they took the camera filming suggestions and put them to work.
MassEffectFan113 Still a little on the blue side.
In five tribes, as the game goes on the board state gets more simple. In Yamatai, as the game goes on the board state gets more complex. I fear that the latter will trigger even more AP.
Very useful video thank you
Yet another perfect information kingmaker generator.
Seriously, multiplayer games need some hidden information.
Mike Stein Where does the kingmaker part sit in this?
Every multiplayer game (with 3 or more players) involves kingmaking.
Many good multiplayer games hide critical kingmaking moments by using hidden information.
Especially games with target player interaction (attacking, trading, etc) and games with heavy posisional elements are prone to obvious kingmaking.
Looks good. Now to some visual comments ... I feel you guys are farther away than in the old "studio". Somehow I think you need to pull the cam closer. Audio also seems distant. Maybe it's just me. No echo, just seems far away. IMHO.
Finally! I was going to pick it up tommorow, lets se if I should!
I'm colourblind and I can't tell most of those ships apart. Oh well I guess I'm not getting this after all :(
I don't think it's fair that the credits say Tom and Sam with Zee, but then Zee is the main reviewer. You should give credit where credit is due.
It is because this is a Miami Dice episode, which is Tom and Sam's show. Zee is just a "guest" whenever he appears on it, but typically it is just Tom and Zee. But Zee has been on it a lot more lately and if he is going to be a permanent fixture then perhaps they could have that intro remade with Zee on it.
They also did give Zee credit right at the beginning.
on my want list. that and Quadopolas
I really liked everything except for the special power tiles. its so theme disconnected and slows the game down soo much because of the AP some people get when they have to react quickly to what the person before them did without really having the chance to plan their turn ahead. there are just too many variables that can change so suddenly and you have to reconsider everything.
These tiles add cool abilities but its just boring to have to sit there waiting for someone to read out what these do just so they can even start plan their turn. For me, it wasn't really a problem but my family, who does enjoy five tribes, didn't have fun at all. All in all, because I like the rest, its a 7 out of 10 for me.
Release date?
Jay Mercado It's already in shops (here on the UK at least). I think it appears this week or last.
Pronouced as Ya-ma-tei?
Having played this yesterday I have to say, enjoyed the game but it was horrible for my colour blind friends.
Hi, I do enjoy your videos; however, I hear an echo when you speak. I would suggest that you fill your room with somewhat sound eating furniture or something, because at the moment it sounds that you are in a big hall. Good work! Or maybe there is an other reason for the weird echo. :p
The echo is a lot better than their first Top Ten from the new studio.
Sam played just once? Why is he even reviewing this?
This board game is very much like Catan and SmallWorld combined.
i actually thought Five Tribes was a really good game.
So did I. But the expansions really made it great.
I LOVE Five Tribes but I understand the problems people have with it.
What are people's problem with it?
Analysis Paralysis
Combined with the constant development of the board state, leaving not much room for any strategy stretching more than 1 or 2 turns away. I prefer it at 2 players anyhow so it's not much of a problem for me.
This is the only positive review I've seen of this game. The only one.
I never get these guys with the theme part. obviously different coloured ships have different trade goods so that you can build the building. Use your head a bit. Not every theme has to be spoon fed, and you could say the same thing about almost any Euro game. You have to use your imagination a little bit.
Relic Runners 2.0
Really, you don't see the comparison to Five Tribes? Are you serious?
The game has a similar manipulation of the meeples / ships. The Specialists are Djinns. Buildings are camels, and there's even palms and palaces. Turn order has a similar feel with bidding, and selecting it here.
This feels like a game where Marc Paguien needed some help for his game, and Bruno Cathala came and fitted his Five Tribes mechanisms into this game.
Five tribes 2.0
you're calling ships buildings, confusing as hell
Am I the only one seeing a lot of similarities with Via Nebula?
Via Nebula seems to be much better though...
I haven't played Yamatai but I own Via Nebula and it's a LOT lighter than this.
lol You guys are skipping a year. You forgot Quadropolis came out in between this and Five Tribes.
Unfortunately I had to return this game. It was virtually unplayable as a colorblind person.
The player boards are flimsy and awful just like Quadropolis. They could of easily made them card board. That is my only complaint.
Game is sooooooooo borrrrinnnngggg
I am a bit late here probably... but all i see is a reverse five tribes... which i love... but this feels kindaa meh
Well this game looks... boring. It just lacks anything exciting.
I agree!