PATH DEFORM Modifier 3ds Max
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- Опубліковано 20 сер 2024
- Hi, In this video I’m gonna show you how to do a correct UV mapping, according to the form of your model, using path-deform and uvw map modifier. I also used Vray to make my material for my final render.
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See You There :)
Brilliant!Very useful!Thank you so much!
Glad it was helpful!
Finally new video out.. 👌🙏🙏🙏
Yeah, the next one is almost ready. stay tuned.
Love u sir.. Get to know something new in 3ds max.. Now I can make.. Better brick arch.. 😬😬
I'm so glad to hear that. move on my friend
very thanks ... it was very useful
beautiful
vary nice
please upload a video on rock wall
thank you so much sir you are so good you are the best tutor
You are most welcome
@@SaeedMandegarTutorials hello Sir
How are you
i want to learn interior can you teach me Sir?
Thanks a lot! Really helpful 👍
Glad it helped!
Its very helpful, thank you
Glad to hear that!
Hi saeed thx for your time
I like your videos its very useful
Plese keep making videos like
Classic interiors and some of
unwarp uvw mapping
Hi Ismail. thanks for your kind words. sure yeah. stay tuned, my friend.
Thanks for the video its very helpful. please make a video on vray blend materials
Very nice.......
Thnx it really helped me
Glad to hear that
new subscriber here ..loved the video ,keep it up bro
Welcome to my channel Omed. Thanks for such kind words.
Thanks!!!!! Muy Top
Glad you like it!
Im using path deform to write brand text into a wheel model... Can I use a twice the path deform modifier to apply also into the corvature of the face of the wheel in some way?
Hi, good tutorial. you earned a lieka nd sub. don't loose faith.
Thanks for the sub!
hey. its really nice.. but for me the box is just moving as a box itself . its not bending at all.. can you please clear my doubt. thank you x
Hi. increase the box's segments. or you're bending in a wrong direction.
Hi . I did it's not working :( do you have any other examples for path deform :)
Totally it has only those 2 options I explained above. please check the video again and make sure your following it corerctly
like ur vid and that help so much! btw sir. could it be possible that u can make a tutorial or a template of ur video intro? that looks so cool.
hi. thanks for your comment. I hope one day I do that. thanks for saying that
Plz help
We manufacture various types of ironware. Such as doors, windows etc. We want to make these accessories in 3D before making these accessories. Size is very important in our work. For example, 1.5x1.5 inch pipe will sit between 4x4 inch pipes. Or the first and second pipes will be 100 mm and the number three pipe will be 345 mm away. Can make 2D with autoCAD but can I use software for 3D. The size is very important. I would be very happy if answered.
Any video. Or text article.
Hi Masum,
I totally understand but that is not in my field of work. but I think you you can do it all in 3ds max or Rhino.
@@SaeedMandegarTutorials thx
Just catch you
Please I need to show sittings of render
im a max user since 18 years now, and i just learned now there is a chamfer modifer. wtf XD
Glad that it helped
there is something very wrong with spline topology after chamfering edges.
Hi. let me know about that.
How to convert to poly when i creat path deform ? Thank sir!
right-click on the object / go to the convert / choose convert to editable poly.
@@SaeedMandegarTutorials tks sir, I know but nothing happened :v
Sorry I have no other idea.
@@SaeedMandegarTutorials Right click on the patch defrom binding (WSM) and press collaps to , that worked for me
path deform doesn't work the same max 2021 can you help
Currently I just kept max 2020 and removed 2021. I can not check. sorry for that.
i have one doubt ... how can we go for unwrapping after applying path deform ?
please reply
Hi, once you created your model using path deform, convert it to Editable Poly and start Unwrapping.
@@SaeedMandegarTutorials but the edit poly modifier goes below the path deform !! and by the way suppose i have a spline and i have made a small box and copied it 210 times and then went for path deform . then do i need to do 210 objects unwrapping?
once you could make your model using this technique, convert it to Editable poly.
Unfortunately I didn't understand the second part of your question.
@@SaeedMandegarTutorials i also cant understand what i said !!ROFL. THANKS FOR THIS VIDEO BTW
You're most welcome
at 6:03 you had some streatching how did you fix that to get the final result?