Juice it or lose it - a talk by Martin Jonasson & Petri Purho

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  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 298

  • @shyrory
    @shyrory 5 років тому +351

    I watch this once a year to remind myself how important polish is

    • @deanvangreunen6457
      @deanvangreunen6457 3 роки тому +9

      come back, its been 2 years. "..yaaay.." - juice

    • @weblure
      @weblure 2 роки тому +3

      Oh joy, I can wait for another indie remake of a classic game that just spams a shitton of assests and effects, and then repackages it and ships it off as a pay-to-win mobile game.

    • @misfire8771
      @misfire8771 2 роки тому

      I'm doing that right now haha

    • @pixerhp
      @pixerhp 2 роки тому +1

      @@weblure Yes, along with juice you have to actually have flair to back it up or else that accursedness is what you end up with.

    • @Alixdkari
      @Alixdkari Рік тому +4

      i don't think, historically speaking, polish is a very important language

  • @yupekosi413
    @yupekosi413 3 роки тому +188

    as soon as the eyes and smile were added i was prepared to die for the little block guy

  • @HalkerVeil
    @HalkerVeil 9 років тому +191

    I feel like I was just given super powers.

  • @LunarBulletDev
    @LunarBulletDev 2 роки тому +22

    This is 10 years old? What an amazing talk! Just like wine it gets better with time!

  • @alaslipknot
    @alaslipknot 10 років тому +91

    one of the funniest and educative game talk i even seen

    • @MrZzm88
      @MrZzm88 2 роки тому +2

      Is there a curated list for this kind of game-dev talk videos?

  • @googleboughtmee
    @googleboughtmee 10 років тому +426

    Enjoyed the bottom half of their screen very much

    • @indikaWijesooriya
      @indikaWijesooriya 5 років тому +1

      Go here and get the full screen :
      grapefrukt.com/f/games/juicy-breakout/

    • @haos4574
      @haos4574 5 років тому +2

      @@indikaWijesooriya not showing up

    • @indikaWijesooriya
      @indikaWijesooriya 5 років тому

      @@haos4574 You have to enable flash player permission from chrome. (click the lock icon start of url bar) Also it doesnt work in mobile in flash is not supported.

    • @senorbill374
      @senorbill374 3 роки тому +8

      RiP flash

  • @EnricoUniverse
    @EnricoUniverse 9 років тому +80

    14:45 even the real life camera began to shake, I thought everything was going to explode while the guy in orange was enjoying himself

  • @Dnobagav49
    @Dnobagav49 8 років тому +14

    Excellent!!! I learned more about indie game development in fifteen minutes than from most of those game dev vlogs that last for hours!!! So glad you guys uploaded this =)

  • @risingdevelopment6635
    @risingdevelopment6635 4 роки тому +14

    Pretty cool how much simple things improve the sense of personality and art in a game, it's awesome!

  • @johanrg70
    @johanrg70 10 років тому +406

    Great talk, fun to watch. But don't forget to actually make a fun game before adding THE JUICE.

    • @LucyPero
      @LucyPero 7 років тому +16

      ^ SO IMPORTANT

    • @funkychickenwing620
      @funkychickenwing620 7 років тому +94

      Breakout isn't fun without the juice. I'd say a lot games aren't fun with out juice. Unless it has something to do with movement (like a platformer)
      Think about it, a turn based game with two squares and a basic font for HP. When the squares attack each other, they just deduct the HP. Not very fun.
      Now think about that with the squares being animated characters with swords and armor. A stylish font over their heads for hp. When they attack each other there's blood, some screenshake, sprite flash.

    • @SufferDYT
      @SufferDYT 6 років тому +5

      But boring is universal.

    • @Zodiacman16
      @Zodiacman16 6 років тому +13

      @@SufferDYT There are lots of people who think grinding in MMOs is super boring, but other people think it's relaxing and fun. Different strokes for different folks.

    • @ScbSnck
      @ScbSnck 5 років тому +2

      wdy mean. Brakeout is FUN, it's classic. And its so simple, it is easy to teach on.

  • @ComfieDev
    @ComfieDev 3 роки тому +2

    I remember watching this talk a long time ago, tbh it changed my life.

  • @solarpm159
    @solarpm159 9 років тому +46

    I am a DeVry University student studying Game & Simulation Programming, currently enrolled in GSP381: Graphics Programming I. This tutorial was recommended in our online class announcement. At first glance I was put off by having to sit through a 15 minute tutorial of something not of my choosing. I sat through it and never once got bored. Found it very informative and have got to give thanks and praise for uploading this. I cannot wait to play your game!

    • @AbyssTheory
      @AbyssTheory 8 років тому +6

      +solarpm DeVry University. . .good luck getting a job, broski.

    • @kaldogorath
      @kaldogorath 8 років тому +9

      The education will be valuable regardless. Degrees really only get you into AAA studios at the low level, doing crap work anyway. If you wanna open your own studio or work indie, then that will be more than enough.

    • @sagitswag1785
      @sagitswag1785 5 років тому +2

      @@AbyssTheory Way to be elitist. Education only gets you in the door. Once he works some in the industry as a jr dev he will be on the same page as someone who graduated with a 4.0 from standford. Employees dont look at your university if you have work experience

    • @AbyssTheory
      @AbyssTheory 5 років тому +3

      ​@@sagitswag1785Yes, obviously work experience trumps education. However, DeVry is a for-profit university that has been consistently investigated for consistently misleading their students about their job placement rates while simultaneously charging roughly double per credit hour compared to public universities.
      I'm far from an education elitist. There are plenty of good alternatives to traditional schooling (and predatory businesses like DeVry) such as MOOCs in combination with strong online portfolios.

  • @gamheroes
    @gamheroes 13 днів тому

    This is by far the best tweening explanation ever
    All my respects

  • @noicenoise8718
    @noicenoise8718 3 роки тому +3

    Learning gamedev this 2021, tweening now is the thing and it's the one of the easiest way to improve game feel for beginners less artistic like me. This is video is timeless. Very awesome

  • @lolaldanee2743
    @lolaldanee2743 Рік тому +1

    one of the best talks on game development ever held

  • @damionmurray8244
    @damionmurray8244 10 років тому +36

    I wish they gave props to Robert Penner. He was one of the first(if not the first) to break down tweening into a series of easing equations. Most tweening engines out there are based on his work.

    • @grapefrukt
      @grapefrukt  10 років тому +70

      He's first in our list of references on Github! Sadly, there wasn't time to mention it in the talk.

    • @castleblack6941
      @castleblack6941 8 років тому +1

      An handful of tits is better than bigger.

    • @DoubleBob
      @DoubleBob 6 років тому +24

      I wish they gave props to whoever did computer graphics and invented the laptop and the one who invented beamers and particle effects and the one who designed break out and the one, who brought us the mouse and the one who made their pants... Isn't giving props far more important than delivering information?

  • @WebDesignSEOChannel
    @WebDesignSEOChannel 9 років тому +4

    i still find myself watching this over and over. all the rules still apply 110% great job guys!

  • @musicrocks0138
    @musicrocks0138 Рік тому

    Wow, that was amazing. The best part is that it is applicable to all types of games, and not just to a certain genre.

  • @BrodyBaddis
    @BrodyBaddis Рік тому

    Super talk. Thank you for the archives. Game Design professors writing for publications are ok, but making examples like this - for the visually geared developers - is priceless. Going to go read and watch their other references

  • @Roxfox
    @Roxfox 10 років тому +3

    This is exactly what made DX-Ball work so well way back in '96. All it really had was flair, but that flair was done so well it became an instant freeware hit. Another recent example of Breakout taken to an extreme, and done so very juicily, is Shatter... which I'm gonna have to go reinstall right now. Good talk, guys!

  • @carlomontoya
    @carlomontoya 3 роки тому

    Perfect example of 'a picture is worth a thousand words.' Wonderful demo of 'game juice.'

  • @asboll
    @asboll 9 років тому +18

    PEGGLE is the perfect example of this

  • @himatako
    @himatako 12 років тому

    Very good talk and really great and clear example of how juicing a game can make a dull game much more interesting without making any modification to the game mechanic.

  • @Jimmarxd
    @Jimmarxd 8 років тому +88

    The eyes thingie made me clap, all alone .. in my room .. yeah ..

  • @Lithethos
    @Lithethos 12 років тому +2

    Strangely enough, "it lacks juice (or meat)" is used informally in different cultures denoting similar things. Being a game artist myself, I knew of the "juice", which I think saying "make a game livelier" would be a more easy to understand term, but "juice" or "meat" are, of course, somehow appropriate and understandable :) This is a wonderful, delightful, entertaining, inspirational, and a very useful talk! I did not know how quick it would be to program such stuff.

  • @cardsofsurvivaltheisland5094
    @cardsofsurvivaltheisland5094 2 роки тому

    Wow... This video is absolutely pure gold. Thank yo so much

  • @AlSweigartDotCom
    @AlSweigartDotCom 9 місяців тому

    I still recommend this talk to programmers getting into coding and game dev.

  • @JamesMcManusOnline
    @JamesMcManusOnline 11 років тому +161

    That's nice that your computer can run Crysis. Can it run JUICY BREAKOUT?? :D

  • @rickloyd8208
    @rickloyd8208 4 роки тому

    Who came here by Will's recommendation (Masterclass)? Awesome demo and very motivational!

  • @CuttingEdgeSchool
    @CuttingEdgeSchool 3 роки тому

    What a brilliant talk

  • @idle.observer
    @idle.observer Рік тому

    Just a wonderful content for that short amount of time!

  • @rosse119
    @rosse119 8 років тому +11

    That talk was awesome!!!

  • @MaisieSqueak
    @MaisieSqueak 12 років тому +1

    Great presentation guys. Some great initial inspiration for my degree this year.
    Truly cannot wait to start from the ground up in the industry and contribute something great.

  • @Chr0n3
    @Chr0n3 3 роки тому

    Keep sharing this video to my artists in 2021 Great job!

  • @wanghaifeng7998
    @wanghaifeng7998 5 років тому

    So much useful information in such a short amount of time. Thank you for this.

  • @jakubsmolewski7027
    @jakubsmolewski7027 7 років тому

    What a stunning presentation! Great work guys!

  • @matthewwillox7338
    @matthewwillox7338 Рік тому

    2023 and I still reference this talk

  • @DoisKoh
    @DoisKoh 10 років тому +27

    "Juicing" is great but evidently this *isn't* what is missing from the industry.

  • @bitmeister
    @bitmeister 10 років тому

    So much awesomeness in one video!

  • @d-landjs
    @d-landjs 5 років тому

    Amazing effect, sounds, etc!! It´s was amazing !

  • @JustDaZack
    @JustDaZack Рік тому

    This is so important.
    Great talk!

  • @AlexVoxel
    @AlexVoxel Рік тому

    This was a great presentation

  • @HoppingFun
    @HoppingFun 12 років тому

    Thanks for posting-great talk. I want to add eyes to everything now.

  • @CaptainFei-r1s
    @CaptainFei-r1s 6 років тому

    Awesome 15 minutes spent watching this, thanks guys! Thumbs up

  • @PeopleThatPlayGames
    @PeopleThatPlayGames 12 років тому

    That was an awesome presentation! Never thought before that such simple things could matter so much!!

  • @FerdinandJosephFernandez
    @FerdinandJosephFernandez 12 років тому +2

    I can see their point, but I believe there's a point where its too much already.
    In Bayonetta, one of my problems were, at intense fights, for brief but still important moments, I couldn't tell anymore where enemies' attacks are coming from, because the particle effects cover the screen too much.
    Some people don't find that a problem though.

  • @nodros1
    @nodros1 4 роки тому

    Wow, I wish I watched this 8 years ago.

  • @smuphix
    @smuphix 10 років тому +2

    I just love this talk! :) Once a while I watch it and enjoy myself.

  • @Carlmdb
    @Carlmdb 12 років тому

    love it! Best talk I've seen in along time most are really dull and monotone.

  • @smiechu47
    @smiechu47 10 років тому +21

    That's how Call of Duty games are made

  • @compscistudio
    @compscistudio 9 років тому +9

    So much Juice!

  • @thomsip1990
    @thomsip1990 11 років тому

    Awesome presentation!
    thanks a lot for this guys.

  • @GegeGreenCube
    @GegeGreenCube 3 роки тому

    legendary video for gamedevs

  • @JuneTreeDraws
    @JuneTreeDraws Рік тому

    I screamed with joy when they made the eyes bigger

  • @AFChannelX
    @AFChannelX 3 роки тому

    Marvelous explanation! 10/10 :) .

  • @kombosabinho
    @kombosabinho 4 роки тому

    How did I miss this video

  • @juliodiaz7778
    @juliodiaz7778 Рік тому

    THIS WAS AWSOME AF

  • @Luis-Torres
    @Luis-Torres 6 років тому

    This was awesome to watch!

  • @bluescrndotnet
    @bluescrndotnet 12 років тому

    One of the best game dev talks I've seen for a while! Nice to have a term to use, too - 'Juicyness', rather than it just being an unclearly defined subset of 'Polish'
    Everyone making games should learn how to tween things nicely using SmoothStep or bits of a sine curve. I've seen so many game UIs with bad transitions - linear movement with no easing. And getting it right make such a difference!

  • @NickShvelidze
    @NickShvelidze 12 років тому

    The eyes thing is wonderful

  • @RonanMcCabe
    @RonanMcCabe 4 роки тому

    I think a lot of this can be applied to apps too. Great stuff.

  • @c.k.worrell9671
    @c.k.worrell9671 10 років тому

    Really great talk. Good use of flash as a teaching platform also. Bravo!!!

  • @SkelleRok
    @SkelleRok 4 роки тому

    Color
    Tweening (in-betweens)
    Squash and stretch
    Sounds and music
    Particles (smoke, shatter, trails, etc.)
    Screen shake

  • @JKH-BDK
    @JKH-BDK 12 років тому

    Wow... subtle effects are great, but combining them is much better, holy shit i want to pet that peddle.

  • @JohnhaighS
    @JohnhaighS Рік тому

    THIS IS THE ONE I:VEEEEEEN LOOKING FOR

  • @simoprdev3517
    @simoprdev3517 7 років тому

    Awsome ! I was looking for this kind of features to add

  • @menglish83
    @menglish83 12 років тому

    Excellent presentation!

  • @Meowzors
    @Meowzors 7 років тому +20

    how many people in the room had a seizure at the end

    • @LinkEX
      @LinkEX 7 років тому +6

      Yeah, I'd argue that was actually _too much_ juice.
      It got so noisy and crowded that things got uncomfortable and disorienting.
      This went beyond being juicy and became more of a slushy mess, imho.

  • @am_n_n
    @am_n_n 11 років тому

    It says in the video, they make the yScale and xScale of the paddle inversely and directly proportional (respectively) to the absolute difference between the paddle's x position and the mouse's x position.

  • @joaobigfoot
    @joaobigfoot 11 років тому +6

    FUCKIN EPIC! best game talk I've ever seen.

  • @bluejanis5317
    @bluejanis5317 2 роки тому

    4:15 With that function, mathematically you'll never the target. Technically, you will eventually, but it needs a lot of cycles.

  • @44r0n-9
    @44r0n-9 Рік тому

    Gonna juice up all my future games

  • @riotxxx
    @riotxxx 5 років тому

    This is fucking rad. Who needs a game. Just make juice.

  • @retsapb6319
    @retsapb6319 4 роки тому

    this should be an obligatory watch for any game developer

  • @SizzlerWA
    @SizzlerWA 11 років тому

    Superb presentation! Congrats.

  • @thomasmolby
    @thomasmolby 12 років тому

    What a triumph of an ending!

  • @AzuKDDK
    @AzuKDDK 12 років тому +3

    I love the mouth effect :) it makes the game so much more appealing :)

  • @millakatariina64
    @millakatariina64 2 місяці тому

    Just, wanted to give a flashing lights warning 14:29, it's a bit intense 😅
    But! I loved this, very good presentation~

  • @thegeekrelief
    @thegeekrelief 10 років тому +2

    Great talk! Wish the camera work focused on the screen more.

  • @TheEddiePleasant
    @TheEddiePleasant 12 років тому

    We miss you Coe

  • @yapayzeka
    @yapayzeka 4 роки тому +1

    wonder what are there guys doing now

  • @MrZzm88
    @MrZzm88 2 роки тому

    This is epic...can't believe it's 9 years ago. Is there a curated list for this kind of game-dev talk videos?

  • @Quicksilvir
    @Quicksilvir 5 років тому

    Been playing Yakuza 0, the combat system in that game is all about the juice. When you use a heat attack, the visual and audio effects go up to 11.

  • @encryptonz
    @encryptonz 12 років тому

    Totally agreed. I would definitely take out the screen flashing (hurts my head), but otherwise, really cool stuff.

  • @jimanz1
    @jimanz1 11 років тому

    Awesome video

  • @stevenogden4844
    @stevenogden4844 2 роки тому

    I was about to say it was too much juice, but then he puts eyes on the paddle!

  • @ChrisBraithwaite
    @ChrisBraithwaite 9 років тому +4

    i didn't mind not being able to see the top of the screen because i could see their shoes the whole time. /endsarcasm

  • @LarsWilms
    @LarsWilms 10 років тому +3

    i=input s=smooth output v=smoothness value
    s+=(i-s)/v
    I always use it for camera movement (and also other stuff that needs to be smooth) in game maker. Sorry if it's stupid, I'm not a programmer.

    • @LarsWilms
      @LarsWilms 10 років тому

      Oh lol just realised it's actually in the video.

    • @benjames2800
      @benjames2800 10 років тому

      i have this set up in a script in gamemaker. what do i plug in for "s"? im assuming the script takes 2 arguments i and s. i know what to input for i, but not sure about s.

    • @LarsWilms
      @LarsWilms 10 років тому

      No it takes the arguments i and v and outputs s. v is like how much you want it to ease in and out. The higher v is the more it eases.

  • @Lvl9chao
    @Lvl9chao 8 років тому

    This helps a bunch! I'm gonna apply this to my next project :D

  • @MAFiA303
    @MAFiA303 7 років тому

    What a fun informative talk. Laughed my ass in the train

  • @JohnSmithson999
    @JohnSmithson999 3 місяці тому

    Amazing!

  • @peterschreuderr
    @peterschreuderr 6 років тому

    Very nice!

  • @morganwardfilm
    @morganwardfilm 4 роки тому

    this is amazing

  • @ComfieDev
    @ComfieDev 3 роки тому

    Legendary

  • @desdinova9552
    @desdinova9552 Місяць тому

    Motivational video

  • @JGoLabs
    @JGoLabs 12 років тому

    Very cool - thanks for sharing!

  • @Archimagus
    @Archimagus 12 років тому

    The game station for a while was referring to this sort of thing as "Crunch"

  • @connorwilliams3186
    @connorwilliams3186 4 роки тому

    Perfect video. Is it DoTween?

  • @reopucino
    @reopucino 12 років тому

    what a nice video... great work, and thank's for the lesson :)

  • @invadercivic2774
    @invadercivic2774 5 років тому

    I think I just had a transcendent experience watching them increase the size of the eyes on the paddle.