Simulating Chladni Plates in Unity | Useless Game Dev

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 197

  • @stickmanonastick6089
    @stickmanonastick6089 Рік тому +51

    Would there be a way to create walls at the node surfaces of the 3D Chladni plate, instead of making particles group up at those nodes? From there, could you let the player walk around on those surfaces (apply a force on the player similar to the force on the sands maybe?)? It could be such a nuts experience to walk through that, especially if the m, n, and o values slowly changed as you explored. Anyways, great job; this was such a cool video!

    • @uselessgamedev
      @uselessgamedev  Рік тому +27

      Yes, I think using marching cubes you could visualize the space, setting a threshold of what value is "inside" and what is "outside". I strongly recommend watching Sebastian Lague's video on marching cubes if you havent already! They explain the concept very well and show similar exploration type stuff at the end of it.

  • @tsomic
    @tsomic Рік тому +168

    Oh my god the 3D Chladni was from another world. So beautiful

    • @chriscentproductions
      @chriscentproductions Рік тому

      The cloud was MESMERIZINGGGG ✨✨

    • @memyselfishness
      @memyselfishness Рік тому +1

      3D Chladni cloud would look great colored based off of location or orientation.

    • @LackingUtility
      @LackingUtility Рік тому +2

      Reminds me of some of the universe visualizations showing large scale structures… makes you wonder if some of the dense/sparse areas are due to very long wavelength vibrations.

    • @Qexilber
      @Qexilber Рік тому +2

      That Chladni volume (and its structure) is VERY close to atomic orbitals (quantum physics) and he just accidentally stumbled into that thing. Amazing!

    • @pacoalvarezlojo855
      @pacoalvarezlojo855 Рік тому +1

      ummm.... I think this guy just discovered something... like... for real... like something about real world physics

  • @kierentm3858
    @kierentm3858 Рік тому +112

    This channel is such a hidden gem. so knowledgeable and entertaining. Especially love the extra effort put in on production value with the sleeping scene.

    • @uselessgamedev
      @uselessgamedev  Рік тому +27

      Thanks! It's one of those things where I had the vision in my head of what I wanted it to look like, and the only thing left was "am I good enough at editing yet?". The first videos of the channel had multiple sequences like this that I just gave up on, and I'm gradually getting good enough to edit these in the more recent videos, which is great

    • @Einxeld
      @Einxeld Рік тому +1

      @@uselessgamedev man you are goated

  • @AkaiKazee
    @AkaiKazee Рік тому +41

    3D Chladni was very cool ! It made me think of a generated network of underground galleries

  • @PerryKleinhenz
    @PerryKleinhenz Рік тому +16

    This is a great visual demonstration of Chladni plates!! I think this is the first visualization I've seen for 3d. The formula you wrote down for the 3d Chladni is correct, although the term "eigenvalue" is usually used to mean pi^2(n^2+m^2) or pi^2(n^2+m^2+o^2), rather than the coefficients. There are other (semi) explicit formulae for different geometries, like a disc has sin(n pi theta) * Bessel function, and on a sphere these are the spherical harmonics.

    • @uselessgamedev
      @uselessgamedev  Рік тому +4

      Thanks! I actually made a small sequence on circular plates (and about how I was **not** approaching the Bessel function with a ten foot pole), but it didn't make the final cut. It ended up being one of those Patreon exclusives though!

  • @ThomasAndersonPhD
    @ThomasAndersonPhD Рік тому +7

    I could imagine this as a puzzle in a Tomb Raider game.
    With a little abstraction, have the user adjusting the A, B, M, and N values in order to match a pattern.

  • @kae2018
    @kae2018 Рік тому +34

    You should synthesize a sound wave that produces the n and m values. It would be really cool to change the sound in real time and see a realistic simulation of the Chladni patterns!

  • @Whisper3621
    @Whisper3621 Рік тому +7

    i love your background music :3

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      Thanks! The two "main ones" I wanted to use for a while but didn't have the right video sequence to go with them.
      Most of it is Kevin McLeod, he is a godsend when looking for free to use music. Check out his work in the description!

  • @thetotalfunction7736
    @thetotalfunction7736 Рік тому +8

    Chaldini graphical lock puzzle maybe?
    You're being shown pattern at the start, you're trying to match it by moving some kind of sophisticated version of slider to change values in the formula. Idk

  • @umbrason.
    @umbrason. Рік тому +14

    3D chladni patterns + cubemarching could be interesting. Having solid geometry makes it easier to comprehend the shape, rather than just having the particles.

  • @supskawt
    @supskawt Рік тому +6

    Ahhh yes! The Chladni cloud essentially describes the acoustic resonances in a room! If you made shapes other than squares or cubes, you could visualize how sound behaves in auditoriums.
    I could see this being a part of some kind of musical magic game, where spells cause resonance in the space around you that moves particles to the patterns based on the spell.

    • @Rohan2300
      @Rohan2300 9 місяців тому

      Somewhere there is undoubtedly a sound-engineer who designs auditoriums who either does this professionally, or desperately needs a tool like this.

  • @flappyBoi
    @flappyBoi Рік тому +2

    youtube compression had a filed day with the footage.

  • @znoshim
    @znoshim Рік тому +10

    Man this video is amazing! With that title I thought it would be a super complicated concept but you managed to develop and explain it in such an "easy to understand" way. I am loving this channel and your content, man! Keep up!

  • @yojan69
    @yojan69 Рік тому +4

    Lesgoo new video

  • @SuperManitu1
    @SuperManitu1 Рік тому +6

    5:20 youtube compression at its finest

    • @uselessgamedev
      @uselessgamedev  Рік тому +2

      Yes 😭 I knew it would happen, I'm still sad

  • @maeldorne5522
    @maeldorne5522 Рік тому +9

    You can improve the visualization of the 3D version by making the spheres that are further away darker.

  • @wiserdivisor
    @wiserdivisor Рік тому

    The 3D Chladni was the most beautiful thing I've seen all week, so many of your videos are added to my Fav playlist, and here goes another!

  • @fidofetch
    @fidofetch Рік тому +1

    Absolutely loving your content, it's like the perfect mashup of Code Bullet and Sebastian Lague

    • @uselessgamedev
      @uselessgamedev  Рік тому

      Thanks! I am indeed aiming for this kind of middle ground

    • @fidofetch
      @fidofetch Рік тому

      @@uselessgamedev well you are doing a phenomenal job, keep up the good work.

  • @dayronalfaro9461
    @dayronalfaro9461 Рік тому

    I have discovered incredible things on this channel, I hope to continue doing so.

  • @samuelsanders115
    @samuelsanders115 Рік тому +1

    I love this, the video compression algorithm does not. 😁

  • @xylophoneserpent367
    @xylophoneserpent367 Рік тому +2

    The Chladni volume was beautiful!

  • @NewbieIndieGameDev
    @NewbieIndieGameDev Рік тому

    Mesmerizing, hypnotic, transporting; just a few adjectives describing the result (and the video!)

  • @vedritmathias9193
    @vedritmathias9193 Рік тому

    Sounds is fascinating. For a year, my wife has been complaining about the bass of my computer speakers, when I can hardly hear it.
    One day, I decided to look up the wavelength of sound at average base frequencies. Turns out, the distance from my subwoofer to my chair is roughly 1/2 the wavelength for most of the frequencies - which means I won't hear it as I'm sitting in or near nodes, and so I turn up the bass because I can't hear it.

  • @memyselfishness
    @memyselfishness Рік тому +2

    UA-cam compression algorithm be like: YOU ARE NOT ALLOWED TO SEE THE SAND PARTICLES MOVE

  • @thomasbroadbent9518
    @thomasbroadbent9518 Рік тому +1

    That 3D Chladni cloud was amazing! I wonder if a volume of a liquid with glitter in zero gravity would form those same patterns!
    Very cool!

  • @guglieblue
    @guglieblue Рік тому

    Going 3d was my first thought, great that you did it!

  • @jjohn1234
    @jjohn1234 Рік тому

    I literart just used a cladnipattern for a cool tech art design for a modular synthesizer. and now you upload this!

  • @no-lifenoah7861
    @no-lifenoah7861 Рік тому +1

    I always loved seeing these weird little things at the science museum. It's really cool how well this worked out.

  • @richardsantos7232
    @richardsantos7232 Рік тому

    Great video! The Chladni clouds reminded me of the structure found in zeolite crystals!

  • @sobertillnoon
    @sobertillnoon Рік тому

    I think this has a really good use as a tool to come up with tiling pattern ideas.

  • @Topcatyo.
    @Topcatyo. Рік тому

    Your presentation of information is top-notch. I really appreciate the way you broke down what physical properties are necessary to simulate, what each variable represents, and the way you constructed the shader node. The shader node part in particular works really well because it goes fast enough to not eat up too much time, but I can pause at any point and research what node you are using (though even watching at full speed I felt like I could make sense of everything). I also appreciate you going through and showing what individual values appeared to be affecting in regards to the pattern.
    I'm just an artist who appreciates gamedev and wouldn't mind dipping a toe into it one day, this video gave me all of the information I could have wanted out of the subject you're covering. Looking forward to more videos!
    Btw, the presentation in this video is great, even if it's just the lil things. The sequence of you sleeping and thinking to add 3D values (the result of which was excellent!) wasn't strictly necessary, but adds a nice layer of production value to everything. That's all without mentioning that it appears you had this video manually subtitled.
    As for implementation into a game, the only thing I can think of that might be even slightly viable would be maybe troop placement patterns in an RTS or something.

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      Thank you for taking the time to write all this!
      I'm glad you like the videos and noticed the amount of effort put into them.
      I do subtitle my videos both in English and French. My reasoning is that French is basically free for me, as for English, I already have the script at hand so I think it's a good thing to put subtitles that may help people understand me better despite my accent
      See you for the next video!

  • @romanograsnick
    @romanograsnick Рік тому

    Awesome! I bet you can explain magic and make it look like beating two sticks together, too.
    And going even a step further with the cloud. You are great!

  • @louis1001
    @louis1001 Рік тому

    Some marching cubes or points to mesh on that cloud would make sick terrains. Beautiful.

  • @nerdycatgamer
    @nerdycatgamer Рік тому +1

    youtube compression really didn't help this lol

  • @teok9964
    @teok9964 Рік тому +4

    Super cool video! The 3d Chladni 'cloud' was very cool to see! I wonder with our current level of technology if it would be possible to create one of these in real life, the same way we can vibrate water particles in the air with sound, and what we'd see if we did

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      Interesting. Sound does need matter to propagate, so maybe in a fog chamber, I guess? I'm not sure if that would work. There's probably a reason I couldn't find anything on the topic while researching this video haha

  • @Chartreuse_Colors
    @Chartreuse_Colors Рік тому

    Wall/flooring texture generator. Use the patern of the sand for the cracking of rocks, or seperations lines of tiles.

  • @levifzephyr
    @levifzephyr Рік тому

    Thanks to you for solving useless problems I have (...we have), but was unable to solve myself.
    Now, I know.

  • @nikolayhmn
    @nikolayhmn Рік тому +7

    Understood the Chladni plate faster from a game dev channel than from the science channels

  • @gasparweb
    @gasparweb Рік тому

    Great idea, great implementation. Also UA-cam compression algorithm suffers a lot when showing moving dots on a bright panel.

  • @zenithparsec
    @zenithparsec Рік тому +1

    a "looks about right" version of the resource intensive version, with the performance of the version you started with, would be to use a 3-d version of the field you started with, and then use the field strength as the ratio of particle/no-particle pairs (and have any of those values be tweakable for the range and distributions) for where you draw your particle.

  • @SomeAndrian
    @SomeAndrian Рік тому +1

    Now tweak it to resemble some letter, break up the plate into multiple plates and setup a set of tweaked parameters to match up the alphabet,
    Then you can have words taking shape from the praticles

  • @redundantqwail9088
    @redundantqwail9088 Рік тому +1

    you are unbelievably cute. the picture on the wall and the outfits had me squealing

  • @Usualyman
    @Usualyman Рік тому

    Aaah! Just a few days ago i had ideas of some kind of simulation for this phenomen!
    But i also think that we need simulate waves propagation through material of plate)

  • @suruxstrawde8322
    @suruxstrawde8322 Рік тому

    The symbols of somatics, seen most in my experience with the sonic refrigeration ability of Stasis in the game destiny2.

  • @DanteBC
    @DanteBC Рік тому

    Great job. Love to watch your videos even though I don't develop any games. But your experiments are actually fascinating. Keep it up my shelled blue friend

  • @Remnantofthetryio
    @Remnantofthetryio Рік тому

    I love how yor character is a kappa, one of my favourite yokai :)

  • @aceyagami1398
    @aceyagami1398 Рік тому +1

    I love your avatar so much

  • @inkilling3467
    @inkilling3467 Рік тому

    Nice Video, great idea and I really enjoyed the mathematical explanation

  • @considerthehumbleworm
    @considerthehumbleworm Рік тому

    always found these thing pretty interesting

  • @storingjazzinmycheeksforth5319

    imagine the chladni cloud as a doctor who intro omg

  • @polecat3
    @polecat3 Рік тому

    The 3D Chladni was out of this world!

  • @omayoperations8423
    @omayoperations8423 Рік тому

    We have the same first name! Big fan of your content as well.

  • @thetotalfunction7736
    @thetotalfunction7736 Рік тому

    Well, if it could be possibly implemented on smartphones - Chaldini graphical lock puzzle could use touchscreen as an input (speed of swiping controls input, changes intensity of vibration) and visual pattern and vibration motor and sound (immersive effect) as an output

  • @xTobsecretx
    @xTobsecretx Рік тому

    When I saw the 3D demo, I immediately had to think of Star Wars Squadrons. One of the main complaints with that game (other than the fact that I get sea sick playing it) was that there weren't enough maps. What if you are in an asteroid belt and the asteroids are slowly moving according to a slowly changing 3D Chladni pattern?
    If you don't react to the changing environment at all, you could get encased by asteroids and die. Would add a lot of dynamics to the map.
    Similarly you could think about using the 2D chladni patterns for e.g. a battle royale game where the chladni lines segment the map into parts of the map that get elevated or depressed, dynamically changing the map. I guess this would be harder bc it might be difficult to ensure that the physics of all the edges still works correctly.

  • @372leonard
    @372leonard Рік тому

    man, such a high quality video. you deserver a million subscribers.

  • @berkakarcaloglu1915
    @berkakarcaloglu1915 Рік тому

    The 3D Chladni cloud looks like a gyroid. Cool. *PTSD from modeling a gyroid in solidworks*

  • @crackedemerald4930
    @crackedemerald4930 Рік тому +1

    I think the 3d cladni cloud could be used for some cool world and object generation.

  • @bobbilderson8556
    @bobbilderson8556 Рік тому

    Oh my gawd. I love the 3D stuff.

  • @acookie630
    @acookie630 Рік тому +1

    love the video. but btw youtube compression does not like the sand on weak wifi.

  • @-Clickertale_2-
    @-Clickertale_2- Рік тому

    Dont you just love it when code works first try? :D

  • @98bnu
    @98bnu Рік тому

    if you wanted to stop it from stabalising completley; You could pretend to have collision by just adding a small bit of nudgeing as vibration to em individually; might look a bit off if you're looking very close up or have v few particles, but it'll make it look less stable from affar

  • @pacoalvarezlojo855
    @pacoalvarezlojo855 Рік тому

    aaah cool demo idea!

  • @AssasinZorro
    @AssasinZorro Рік тому

    This could be an interesting music visualizer

  • @SombreroMan716
    @SombreroMan716 Рік тому

    I was really thinking that you would say “JK” after 4:22. I guess it did actually work first try. Lucky bastard.

  • @realbrickbread
    @realbrickbread Рік тому

    I don't really know how unity's shader stuff works but the potential seems unlimited! (the only limiting factor being the graphics card lol)

  • @Alzurana
    @Alzurana Рік тому

    Maybe not a prototype but the 3D version is clearly an intersting input to a voxel terrain generator. Imagine caves generated like the inside of a coral, for example. The 3D version has some interesting potential.

  • @sagielevy
    @sagielevy 5 місяців тому

    The 3D Chladni clouds look awesome! They kind of remind me of Gyriods, maybe the math behind them is similar? Gyriods are often used in Shadertoy for 3D raymarching shaders and such

    • @uselessgamedev
      @uselessgamedev  4 місяці тому +1

      Oh wow they do look similar. The math seem to be the same too except it's a sum instead of a product.
      Thanks I didn't know these existed!

    • @sagielevy
      @sagielevy 4 місяці тому

      @@uselessgamedev that’s cool to know! would love to see if you made a video about them :)

  • @ferretly
    @ferretly Рік тому

    the 3d Chladni cloud looks like tunnel webs that arboreal tarantulas make

  • @VyvyanTheGreat
    @VyvyanTheGreat Рік тому

    This is incredible!

  • @lmao01
    @lmao01 10 місяців тому

    Keep up the good work!

  • @web_dev_cz
    @web_dev_cz Рік тому

    Honestly the 3D Chladni reminded me of how Astrophysicists wonder why does the space on the grandest scale looks like "a sponge" structure. I wonder whether it could have similar cause???

  • @aidandalzell3812
    @aidandalzell3812 Рік тому

    The 3D Chladni could theoretically be used for procedural cave generation. That was my first thought when I saw it.

  • @yanlucasdf
    @yanlucasdf Рік тому

    i was imagining particles with self colision where a common thing, at least i know both unreal and blender has them for simulating more complex stuff
    maybe if that isnt a option ive seen particles with self atraction/retraction force that make particles be pushed away from eachother or be atracted towards eachother and delete one of them if theyre too close to save performance

  • @rembacke
    @rembacke Рік тому

    "but it's all worth it, when you can get some b-roll"
    youtube bitrate compression: let me introduce myself

  • @eli334-1
    @eli334-1 Рік тому

    The 3D Chladni reminded me of a video I saw about aerogel, if anyone else thinks they've seen someone like it

  • @ilikemoviesandmore
    @ilikemoviesandmore Рік тому

    Really nice! Could you, in theory, hook it up to the midi-sound machine you made earlier? To get actual representations of sound?

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      I guess, although it would just a single tone, corresponding to one of the natural frequencies of the plate. If you stray even a tiny bit from these frequencies, the vibration goes back to fully shuffling the sand around (see the brusspup video) (see the guitar string thing, picture a slightly longer string that wouldn't allow the wave to bounce cleanly)
      It's more interesting imo to start from a sound, and see what it does to the plate, like in the brusspup video

  • @stevenbadger6936
    @stevenbadger6936 Рік тому

    Very nice!! keep it up your channel is growing well

  • @valovanonym
    @valovanonym Рік тому

    I'm surprised it was so simple!
    It would be nice if you had a system to control the plate only changing the frequency, maybe there are equations to get n, m and a, b from the frequency (and properties of the plate? Maybe a and b only depend on these properties so only n and m depend on f?) I'm not into the physics field but I kind of want to simulate this now. Maybe a cool Houdini project

    • @valovanonym
      @valovanonym Рік тому

      Could you please share the source for the equations you used?

  • @kristoferkrus
    @kristoferkrus Рік тому

    Beautiful simulations!

  • @RooMan93
    @RooMan93 Рік тому

    The cloud looks like cosmic filaments, maybe there's something to that.

  • @albertb4460
    @albertb4460 Рік тому

    I know it may spoil it but adding the 3D Chladni in the title for others to find would be incredible since there's not much info about it

    • @uselessgamedev
      @uselessgamedev  Рік тому

      Yeah it's always a tough choice when finding a title/thumbnail for a video. Do I "spoil" the best moment to get people to click, or do I risk them missing out by trying not to spoil. That's also why I included the (2D) result straight in the intro this time, I was afraid people would click off if the answer to "wth are chladni plates" came too late

    • @albertb4460
      @albertb4460 Рік тому

      @@uselessgamedev maybe in the future there's a chance to add it in the title for researchers to find?
      I loved to find the 3d simulation, just finished sharing and showing it around

  • @KansasToYou
    @KansasToYou Рік тому

    Awesome video. I was just doing research on chladni plates last week and now this pops up. Perfect, thank you. Source code is only available to patrons?

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      Interesting coincidence! Yes the source code is patrons-only at the moment

  • @Zicrus
    @Zicrus Рік тому +1

    4:46 You can if you make a custom particle effect with compute shaders instead of just using VFX graph.

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      Yes! At some point I hope to improve in GPU programming ans especially compute shaders to gain the skills to do this kind of thing. Not quite there yet though, but that means there's room for new projects (and videos!) along the way

    • @Zicrus
      @Zicrus Рік тому +1

      @@uselessgamedev Sounds cool! I found this playlist extremely useful when I started learning GPU programming, so I can strongly recommend it! Most of the concepts shown can also be translated to Unity fairly easily if you know the syntax. ua-cam.com/play/PLAwxTw4SYaPnFKojVQrmyOGFCqHTxfdv2.html

  • @stc7101
    @stc7101 Рік тому

    BEAUTIFUL ! Awesome video as always !
    (Les bruitages de transition sont fait à la bouche ? mdrrr😭)

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      Depuis la vidéo Moebius (incluse) j'ai décidé de faire tous les bruitages à la bouche. C'est né de la difficulté à trouver des sons qui soient libres de droits, pas trop chers voire gratuits, et qui en plus seraient tout pile celui que j'ai en tête. En les faisant moi-même ça donne une petite marque de fabrique à la chaîne qui devrait être intéressante (j'espère !)

    • @stc7101
      @stc7101 Рік тому

      @@uselessgamedev ah non mais t'as totalement raison, ça donne du cachet à la vidéo en plus d'avoir ce petit effet rigolo et de surprise !

  • @heavygaming6596
    @heavygaming6596 Рік тому

    Very impressive

  • @fungameplayer5005
    @fungameplayer5005 Рік тому

    Looks awesome! Arent shadows available with HDRP VFX Graph though? Or is there a problem with them?

    • @uselessgamedev
      @uselessgamedev  Рік тому

      If they are I didn't figure out how to turn them on :( I'll have to look again

  • @ItsPBUH
    @ItsPBUH Рік тому

    I wonder if you could randomise the shapes of the particles to make it more realistic? Maybe make the shapes blend so you can have sharper edges on some of them

  • @AlessandroBK1
    @AlessandroBK1 Рік тому

    that's really cool!

  • @mohamedbensaid2258
    @mohamedbensaid2258 Рік тому

    This dude is genius

  • @antonsimkin
    @antonsimkin Рік тому

    5:38 whats is this music? shazam found a sudani song (Mustafa Modawi & Ibrahim El Hassan - Al Wilaid Al Daif) but this is some changed version.

    • @uselessgamedev
      @uselessgamedev  Рік тому +1

      New hero in town by Kevin McLeod (link in the description)

  • @stinkyratman
    @stinkyratman Рік тому

    The 3d version could be used to procedurally generate caves and grotto systems. More likely ant nests but same

  • @Qexilber
    @Qexilber Рік тому

    3D Chladni? Are you aware that with that you kind of accidentally entered the realm of quantum physics? Atomic orbitals work in a very similar fashion and if one ignored the attraction between nucleus and electrons, the underlying processes and structures are very similar to hopping grains of sand.
    So congrats, you have just managed to make a part of actual quantum physics easy to understand!

  • @daycred
    @daycred Рік тому

    I'd love it if you could fuck with the math enough to generate 3D levels that morph. You'd need to somehow get the pattern to assemble corridors and slopes for that though

  • @Xankill3r
    @Xankill3r Рік тому

    The 3D version looks a bit like the Universe. There's probably some mathematical similarities there in terms of how matter ended up accumulating along specific patterns and shapes.

  • @santumChannelYes
    @santumChannelYes Рік тому

    7:03 i like the implication that French people dream of themselves wearing a beret and holding a baguette

  • @BeeKeeper-
    @BeeKeeper- Рік тому

    i love these vids

  • @liambenson5339
    @liambenson5339 Рік тому

    That’s really cool. Also, how do you optimize it so the computer can handle it?

    • @uselessgamedev
      @uselessgamedev  Рік тому

      Thanks! In this project there was zero optimization, it just happened that the VFX Graph performance was good enough to shoot the video with my current hardware, so I didn't look much further into it. I'm not sure how I could though, considering the VFX Graph is already very simple

  • @marlonruvalcaba386
    @marlonruvalcaba386 Рік тому

    It is great, have you tried instead of particles using ECS?

    • @uselessgamedev
      @uselessgamedev  Рік тому

      My last foray into ECS did not work out so well haha, cf the dominos video

  • @drewalmonds6219
    @drewalmonds6219 Рік тому

    The Chladni cloud looks like nuclear pasta

  • @julioau
    @julioau Рік тому

    UA-cam compression must've felt great eating through this video