Would there be a way to create walls at the node surfaces of the 3D Chladni plate, instead of making particles group up at those nodes? From there, could you let the player walk around on those surfaces (apply a force on the player similar to the force on the sands maybe?)? It could be such a nuts experience to walk through that, especially if the m, n, and o values slowly changed as you explored. Anyways, great job; this was such a cool video!
Yes, I think using marching cubes you could visualize the space, setting a threshold of what value is "inside" and what is "outside". I strongly recommend watching Sebastian Lague's video on marching cubes if you havent already! They explain the concept very well and show similar exploration type stuff at the end of it.
Reminds me of some of the universe visualizations showing large scale structures… makes you wonder if some of the dense/sparse areas are due to very long wavelength vibrations.
This channel is such a hidden gem. so knowledgeable and entertaining. Especially love the extra effort put in on production value with the sleeping scene.
Thanks! It's one of those things where I had the vision in my head of what I wanted it to look like, and the only thing left was "am I good enough at editing yet?". The first videos of the channel had multiple sequences like this that I just gave up on, and I'm gradually getting good enough to edit these in the more recent videos, which is great
This is a great visual demonstration of Chladni plates!! I think this is the first visualization I've seen for 3d. The formula you wrote down for the 3d Chladni is correct, although the term "eigenvalue" is usually used to mean pi^2(n^2+m^2) or pi^2(n^2+m^2+o^2), rather than the coefficients. There are other (semi) explicit formulae for different geometries, like a disc has sin(n pi theta) * Bessel function, and on a sphere these are the spherical harmonics.
Thanks! I actually made a small sequence on circular plates (and about how I was **not** approaching the Bessel function with a ten foot pole), but it didn't make the final cut. It ended up being one of those Patreon exclusives though!
I could imagine this as a puzzle in a Tomb Raider game. With a little abstraction, have the user adjusting the A, B, M, and N values in order to match a pattern.
You should synthesize a sound wave that produces the n and m values. It would be really cool to change the sound in real time and see a realistic simulation of the Chladni patterns!
Thanks! The two "main ones" I wanted to use for a while but didn't have the right video sequence to go with them. Most of it is Kevin McLeod, he is a godsend when looking for free to use music. Check out his work in the description!
Chaldini graphical lock puzzle maybe? You're being shown pattern at the start, you're trying to match it by moving some kind of sophisticated version of slider to change values in the formula. Idk
3D chladni patterns + cubemarching could be interesting. Having solid geometry makes it easier to comprehend the shape, rather than just having the particles.
Ahhh yes! The Chladni cloud essentially describes the acoustic resonances in a room! If you made shapes other than squares or cubes, you could visualize how sound behaves in auditoriums. I could see this being a part of some kind of musical magic game, where spells cause resonance in the space around you that moves particles to the patterns based on the spell.
Man this video is amazing! With that title I thought it would be a super complicated concept but you managed to develop and explain it in such an "easy to understand" way. I am loving this channel and your content, man! Keep up!
Sounds is fascinating. For a year, my wife has been complaining about the bass of my computer speakers, when I can hardly hear it. One day, I decided to look up the wavelength of sound at average base frequencies. Turns out, the distance from my subwoofer to my chair is roughly 1/2 the wavelength for most of the frequencies - which means I won't hear it as I'm sitting in or near nodes, and so I turn up the bass because I can't hear it.
Your presentation of information is top-notch. I really appreciate the way you broke down what physical properties are necessary to simulate, what each variable represents, and the way you constructed the shader node. The shader node part in particular works really well because it goes fast enough to not eat up too much time, but I can pause at any point and research what node you are using (though even watching at full speed I felt like I could make sense of everything). I also appreciate you going through and showing what individual values appeared to be affecting in regards to the pattern. I'm just an artist who appreciates gamedev and wouldn't mind dipping a toe into it one day, this video gave me all of the information I could have wanted out of the subject you're covering. Looking forward to more videos! Btw, the presentation in this video is great, even if it's just the lil things. The sequence of you sleeping and thinking to add 3D values (the result of which was excellent!) wasn't strictly necessary, but adds a nice layer of production value to everything. That's all without mentioning that it appears you had this video manually subtitled. As for implementation into a game, the only thing I can think of that might be even slightly viable would be maybe troop placement patterns in an RTS or something.
Thank you for taking the time to write all this! I'm glad you like the videos and noticed the amount of effort put into them. I do subtitle my videos both in English and French. My reasoning is that French is basically free for me, as for English, I already have the script at hand so I think it's a good thing to put subtitles that may help people understand me better despite my accent See you for the next video!
Awesome! I bet you can explain magic and make it look like beating two sticks together, too. And going even a step further with the cloud. You are great!
Super cool video! The 3d Chladni 'cloud' was very cool to see! I wonder with our current level of technology if it would be possible to create one of these in real life, the same way we can vibrate water particles in the air with sound, and what we'd see if we did
Interesting. Sound does need matter to propagate, so maybe in a fog chamber, I guess? I'm not sure if that would work. There's probably a reason I couldn't find anything on the topic while researching this video haha
a "looks about right" version of the resource intensive version, with the performance of the version you started with, would be to use a 3-d version of the field you started with, and then use the field strength as the ratio of particle/no-particle pairs (and have any of those values be tweakable for the range and distributions) for where you draw your particle.
Now tweak it to resemble some letter, break up the plate into multiple plates and setup a set of tweaked parameters to match up the alphabet, Then you can have words taking shape from the praticles
Aaah! Just a few days ago i had ideas of some kind of simulation for this phenomen! But i also think that we need simulate waves propagation through material of plate)
Great job. Love to watch your videos even though I don't develop any games. But your experiments are actually fascinating. Keep it up my shelled blue friend
Well, if it could be possibly implemented on smartphones - Chaldini graphical lock puzzle could use touchscreen as an input (speed of swiping controls input, changes intensity of vibration) and visual pattern and vibration motor and sound (immersive effect) as an output
When I saw the 3D demo, I immediately had to think of Star Wars Squadrons. One of the main complaints with that game (other than the fact that I get sea sick playing it) was that there weren't enough maps. What if you are in an asteroid belt and the asteroids are slowly moving according to a slowly changing 3D Chladni pattern? If you don't react to the changing environment at all, you could get encased by asteroids and die. Would add a lot of dynamics to the map. Similarly you could think about using the 2D chladni patterns for e.g. a battle royale game where the chladni lines segment the map into parts of the map that get elevated or depressed, dynamically changing the map. I guess this would be harder bc it might be difficult to ensure that the physics of all the edges still works correctly.
if you wanted to stop it from stabalising completley; You could pretend to have collision by just adding a small bit of nudgeing as vibration to em individually; might look a bit off if you're looking very close up or have v few particles, but it'll make it look less stable from affar
Maybe not a prototype but the 3D version is clearly an intersting input to a voxel terrain generator. Imagine caves generated like the inside of a coral, for example. The 3D version has some interesting potential.
The 3D Chladni clouds look awesome! They kind of remind me of Gyriods, maybe the math behind them is similar? Gyriods are often used in Shadertoy for 3D raymarching shaders and such
Honestly the 3D Chladni reminded me of how Astrophysicists wonder why does the space on the grandest scale looks like "a sponge" structure. I wonder whether it could have similar cause???
i was imagining particles with self colision where a common thing, at least i know both unreal and blender has them for simulating more complex stuff maybe if that isnt a option ive seen particles with self atraction/retraction force that make particles be pushed away from eachother or be atracted towards eachother and delete one of them if theyre too close to save performance
I guess, although it would just a single tone, corresponding to one of the natural frequencies of the plate. If you stray even a tiny bit from these frequencies, the vibration goes back to fully shuffling the sand around (see the brusspup video) (see the guitar string thing, picture a slightly longer string that wouldn't allow the wave to bounce cleanly) It's more interesting imo to start from a sound, and see what it does to the plate, like in the brusspup video
I'm surprised it was so simple! It would be nice if you had a system to control the plate only changing the frequency, maybe there are equations to get n, m and a, b from the frequency (and properties of the plate? Maybe a and b only depend on these properties so only n and m depend on f?) I'm not into the physics field but I kind of want to simulate this now. Maybe a cool Houdini project
Yeah it's always a tough choice when finding a title/thumbnail for a video. Do I "spoil" the best moment to get people to click, or do I risk them missing out by trying not to spoil. That's also why I included the (2D) result straight in the intro this time, I was afraid people would click off if the answer to "wth are chladni plates" came too late
@@uselessgamedev maybe in the future there's a chance to add it in the title for researchers to find? I loved to find the 3d simulation, just finished sharing and showing it around
Awesome video. I was just doing research on chladni plates last week and now this pops up. Perfect, thank you. Source code is only available to patrons?
Yes! At some point I hope to improve in GPU programming ans especially compute shaders to gain the skills to do this kind of thing. Not quite there yet though, but that means there's room for new projects (and videos!) along the way
@@uselessgamedev Sounds cool! I found this playlist extremely useful when I started learning GPU programming, so I can strongly recommend it! Most of the concepts shown can also be translated to Unity fairly easily if you know the syntax. ua-cam.com/play/PLAwxTw4SYaPnFKojVQrmyOGFCqHTxfdv2.html
Depuis la vidéo Moebius (incluse) j'ai décidé de faire tous les bruitages à la bouche. C'est né de la difficulté à trouver des sons qui soient libres de droits, pas trop chers voire gratuits, et qui en plus seraient tout pile celui que j'ai en tête. En les faisant moi-même ça donne une petite marque de fabrique à la chaîne qui devrait être intéressante (j'espère !)
I wonder if you could randomise the shapes of the particles to make it more realistic? Maybe make the shapes blend so you can have sharper edges on some of them
3D Chladni? Are you aware that with that you kind of accidentally entered the realm of quantum physics? Atomic orbitals work in a very similar fashion and if one ignored the attraction between nucleus and electrons, the underlying processes and structures are very similar to hopping grains of sand. So congrats, you have just managed to make a part of actual quantum physics easy to understand!
I'd love it if you could fuck with the math enough to generate 3D levels that morph. You'd need to somehow get the pattern to assemble corridors and slopes for that though
The 3D version looks a bit like the Universe. There's probably some mathematical similarities there in terms of how matter ended up accumulating along specific patterns and shapes.
Thanks! In this project there was zero optimization, it just happened that the VFX Graph performance was good enough to shoot the video with my current hardware, so I didn't look much further into it. I'm not sure how I could though, considering the VFX Graph is already very simple
Would there be a way to create walls at the node surfaces of the 3D Chladni plate, instead of making particles group up at those nodes? From there, could you let the player walk around on those surfaces (apply a force on the player similar to the force on the sands maybe?)? It could be such a nuts experience to walk through that, especially if the m, n, and o values slowly changed as you explored. Anyways, great job; this was such a cool video!
Yes, I think using marching cubes you could visualize the space, setting a threshold of what value is "inside" and what is "outside". I strongly recommend watching Sebastian Lague's video on marching cubes if you havent already! They explain the concept very well and show similar exploration type stuff at the end of it.
Oh my god the 3D Chladni was from another world. So beautiful
The cloud was MESMERIZINGGGG ✨✨
3D Chladni cloud would look great colored based off of location or orientation.
Reminds me of some of the universe visualizations showing large scale structures… makes you wonder if some of the dense/sparse areas are due to very long wavelength vibrations.
That Chladni volume (and its structure) is VERY close to atomic orbitals (quantum physics) and he just accidentally stumbled into that thing. Amazing!
ummm.... I think this guy just discovered something... like... for real... like something about real world physics
This channel is such a hidden gem. so knowledgeable and entertaining. Especially love the extra effort put in on production value with the sleeping scene.
Thanks! It's one of those things where I had the vision in my head of what I wanted it to look like, and the only thing left was "am I good enough at editing yet?". The first videos of the channel had multiple sequences like this that I just gave up on, and I'm gradually getting good enough to edit these in the more recent videos, which is great
@@uselessgamedev man you are goated
3D Chladni was very cool ! It made me think of a generated network of underground galleries
This is a great visual demonstration of Chladni plates!! I think this is the first visualization I've seen for 3d. The formula you wrote down for the 3d Chladni is correct, although the term "eigenvalue" is usually used to mean pi^2(n^2+m^2) or pi^2(n^2+m^2+o^2), rather than the coefficients. There are other (semi) explicit formulae for different geometries, like a disc has sin(n pi theta) * Bessel function, and on a sphere these are the spherical harmonics.
Thanks! I actually made a small sequence on circular plates (and about how I was **not** approaching the Bessel function with a ten foot pole), but it didn't make the final cut. It ended up being one of those Patreon exclusives though!
I could imagine this as a puzzle in a Tomb Raider game.
With a little abstraction, have the user adjusting the A, B, M, and N values in order to match a pattern.
You should synthesize a sound wave that produces the n and m values. It would be really cool to change the sound in real time and see a realistic simulation of the Chladni patterns!
i love your background music :3
Thanks! The two "main ones" I wanted to use for a while but didn't have the right video sequence to go with them.
Most of it is Kevin McLeod, he is a godsend when looking for free to use music. Check out his work in the description!
Chaldini graphical lock puzzle maybe?
You're being shown pattern at the start, you're trying to match it by moving some kind of sophisticated version of slider to change values in the formula. Idk
3D chladni patterns + cubemarching could be interesting. Having solid geometry makes it easier to comprehend the shape, rather than just having the particles.
Ahhh yes! The Chladni cloud essentially describes the acoustic resonances in a room! If you made shapes other than squares or cubes, you could visualize how sound behaves in auditoriums.
I could see this being a part of some kind of musical magic game, where spells cause resonance in the space around you that moves particles to the patterns based on the spell.
Somewhere there is undoubtedly a sound-engineer who designs auditoriums who either does this professionally, or desperately needs a tool like this.
youtube compression had a filed day with the footage.
Man this video is amazing! With that title I thought it would be a super complicated concept but you managed to develop and explain it in such an "easy to understand" way. I am loving this channel and your content, man! Keep up!
Lesgoo new video
5:20 youtube compression at its finest
Yes 😭 I knew it would happen, I'm still sad
You can improve the visualization of the 3D version by making the spheres that are further away darker.
The 3D Chladni was the most beautiful thing I've seen all week, so many of your videos are added to my Fav playlist, and here goes another!
Absolutely loving your content, it's like the perfect mashup of Code Bullet and Sebastian Lague
Thanks! I am indeed aiming for this kind of middle ground
@@uselessgamedev well you are doing a phenomenal job, keep up the good work.
I have discovered incredible things on this channel, I hope to continue doing so.
I love this, the video compression algorithm does not. 😁
The Chladni volume was beautiful!
Mesmerizing, hypnotic, transporting; just a few adjectives describing the result (and the video!)
Sounds is fascinating. For a year, my wife has been complaining about the bass of my computer speakers, when I can hardly hear it.
One day, I decided to look up the wavelength of sound at average base frequencies. Turns out, the distance from my subwoofer to my chair is roughly 1/2 the wavelength for most of the frequencies - which means I won't hear it as I'm sitting in or near nodes, and so I turn up the bass because I can't hear it.
UA-cam compression algorithm be like: YOU ARE NOT ALLOWED TO SEE THE SAND PARTICLES MOVE
That 3D Chladni cloud was amazing! I wonder if a volume of a liquid with glitter in zero gravity would form those same patterns!
Very cool!
Going 3d was my first thought, great that you did it!
I literart just used a cladnipattern for a cool tech art design for a modular synthesizer. and now you upload this!
I always loved seeing these weird little things at the science museum. It's really cool how well this worked out.
Great video! The Chladni clouds reminded me of the structure found in zeolite crystals!
I think this has a really good use as a tool to come up with tiling pattern ideas.
Your presentation of information is top-notch. I really appreciate the way you broke down what physical properties are necessary to simulate, what each variable represents, and the way you constructed the shader node. The shader node part in particular works really well because it goes fast enough to not eat up too much time, but I can pause at any point and research what node you are using (though even watching at full speed I felt like I could make sense of everything). I also appreciate you going through and showing what individual values appeared to be affecting in regards to the pattern.
I'm just an artist who appreciates gamedev and wouldn't mind dipping a toe into it one day, this video gave me all of the information I could have wanted out of the subject you're covering. Looking forward to more videos!
Btw, the presentation in this video is great, even if it's just the lil things. The sequence of you sleeping and thinking to add 3D values (the result of which was excellent!) wasn't strictly necessary, but adds a nice layer of production value to everything. That's all without mentioning that it appears you had this video manually subtitled.
As for implementation into a game, the only thing I can think of that might be even slightly viable would be maybe troop placement patterns in an RTS or something.
Thank you for taking the time to write all this!
I'm glad you like the videos and noticed the amount of effort put into them.
I do subtitle my videos both in English and French. My reasoning is that French is basically free for me, as for English, I already have the script at hand so I think it's a good thing to put subtitles that may help people understand me better despite my accent
See you for the next video!
Awesome! I bet you can explain magic and make it look like beating two sticks together, too.
And going even a step further with the cloud. You are great!
Some marching cubes or points to mesh on that cloud would make sick terrains. Beautiful.
youtube compression really didn't help this lol
Super cool video! The 3d Chladni 'cloud' was very cool to see! I wonder with our current level of technology if it would be possible to create one of these in real life, the same way we can vibrate water particles in the air with sound, and what we'd see if we did
Interesting. Sound does need matter to propagate, so maybe in a fog chamber, I guess? I'm not sure if that would work. There's probably a reason I couldn't find anything on the topic while researching this video haha
Wall/flooring texture generator. Use the patern of the sand for the cracking of rocks, or seperations lines of tiles.
Thanks to you for solving useless problems I have (...we have), but was unable to solve myself.
Now, I know.
Understood the Chladni plate faster from a game dev channel than from the science channels
EXACTLYYY 🥹😩😩
Great idea, great implementation. Also UA-cam compression algorithm suffers a lot when showing moving dots on a bright panel.
a "looks about right" version of the resource intensive version, with the performance of the version you started with, would be to use a 3-d version of the field you started with, and then use the field strength as the ratio of particle/no-particle pairs (and have any of those values be tweakable for the range and distributions) for where you draw your particle.
Now tweak it to resemble some letter, break up the plate into multiple plates and setup a set of tweaked parameters to match up the alphabet,
Then you can have words taking shape from the praticles
you are unbelievably cute. the picture on the wall and the outfits had me squealing
Aaah! Just a few days ago i had ideas of some kind of simulation for this phenomen!
But i also think that we need simulate waves propagation through material of plate)
The symbols of somatics, seen most in my experience with the sonic refrigeration ability of Stasis in the game destiny2.
Great job. Love to watch your videos even though I don't develop any games. But your experiments are actually fascinating. Keep it up my shelled blue friend
I love how yor character is a kappa, one of my favourite yokai :)
I love your avatar so much
Nice Video, great idea and I really enjoyed the mathematical explanation
always found these thing pretty interesting
imagine the chladni cloud as a doctor who intro omg
The 3D Chladni was out of this world!
We have the same first name! Big fan of your content as well.
Well, if it could be possibly implemented on smartphones - Chaldini graphical lock puzzle could use touchscreen as an input (speed of swiping controls input, changes intensity of vibration) and visual pattern and vibration motor and sound (immersive effect) as an output
When I saw the 3D demo, I immediately had to think of Star Wars Squadrons. One of the main complaints with that game (other than the fact that I get sea sick playing it) was that there weren't enough maps. What if you are in an asteroid belt and the asteroids are slowly moving according to a slowly changing 3D Chladni pattern?
If you don't react to the changing environment at all, you could get encased by asteroids and die. Would add a lot of dynamics to the map.
Similarly you could think about using the 2D chladni patterns for e.g. a battle royale game where the chladni lines segment the map into parts of the map that get elevated or depressed, dynamically changing the map. I guess this would be harder bc it might be difficult to ensure that the physics of all the edges still works correctly.
man, such a high quality video. you deserver a million subscribers.
The 3D Chladni cloud looks like a gyroid. Cool. *PTSD from modeling a gyroid in solidworks*
I think the 3d cladni cloud could be used for some cool world and object generation.
Oh my gawd. I love the 3D stuff.
love the video. but btw youtube compression does not like the sand on weak wifi.
Dont you just love it when code works first try? :D
if you wanted to stop it from stabalising completley; You could pretend to have collision by just adding a small bit of nudgeing as vibration to em individually; might look a bit off if you're looking very close up or have v few particles, but it'll make it look less stable from affar
aaah cool demo idea!
This could be an interesting music visualizer
I was really thinking that you would say “JK” after 4:22. I guess it did actually work first try. Lucky bastard.
I don't really know how unity's shader stuff works but the potential seems unlimited! (the only limiting factor being the graphics card lol)
Maybe not a prototype but the 3D version is clearly an intersting input to a voxel terrain generator. Imagine caves generated like the inside of a coral, for example. The 3D version has some interesting potential.
The 3D Chladni clouds look awesome! They kind of remind me of Gyriods, maybe the math behind them is similar? Gyriods are often used in Shadertoy for 3D raymarching shaders and such
Oh wow they do look similar. The math seem to be the same too except it's a sum instead of a product.
Thanks I didn't know these existed!
@@uselessgamedev that’s cool to know! would love to see if you made a video about them :)
the 3d Chladni cloud looks like tunnel webs that arboreal tarantulas make
This is incredible!
Keep up the good work!
Honestly the 3D Chladni reminded me of how Astrophysicists wonder why does the space on the grandest scale looks like "a sponge" structure. I wonder whether it could have similar cause???
The 3D Chladni could theoretically be used for procedural cave generation. That was my first thought when I saw it.
i was imagining particles with self colision where a common thing, at least i know both unreal and blender has them for simulating more complex stuff
maybe if that isnt a option ive seen particles with self atraction/retraction force that make particles be pushed away from eachother or be atracted towards eachother and delete one of them if theyre too close to save performance
"but it's all worth it, when you can get some b-roll"
youtube bitrate compression: let me introduce myself
My GPU melted for nothing
The 3D Chladni reminded me of a video I saw about aerogel, if anyone else thinks they've seen someone like it
Really nice! Could you, in theory, hook it up to the midi-sound machine you made earlier? To get actual representations of sound?
I guess, although it would just a single tone, corresponding to one of the natural frequencies of the plate. If you stray even a tiny bit from these frequencies, the vibration goes back to fully shuffling the sand around (see the brusspup video) (see the guitar string thing, picture a slightly longer string that wouldn't allow the wave to bounce cleanly)
It's more interesting imo to start from a sound, and see what it does to the plate, like in the brusspup video
Very nice!! keep it up your channel is growing well
I'm surprised it was so simple!
It would be nice if you had a system to control the plate only changing the frequency, maybe there are equations to get n, m and a, b from the frequency (and properties of the plate? Maybe a and b only depend on these properties so only n and m depend on f?) I'm not into the physics field but I kind of want to simulate this now. Maybe a cool Houdini project
Could you please share the source for the equations you used?
Beautiful simulations!
The cloud looks like cosmic filaments, maybe there's something to that.
I know it may spoil it but adding the 3D Chladni in the title for others to find would be incredible since there's not much info about it
Yeah it's always a tough choice when finding a title/thumbnail for a video. Do I "spoil" the best moment to get people to click, or do I risk them missing out by trying not to spoil. That's also why I included the (2D) result straight in the intro this time, I was afraid people would click off if the answer to "wth are chladni plates" came too late
@@uselessgamedev maybe in the future there's a chance to add it in the title for researchers to find?
I loved to find the 3d simulation, just finished sharing and showing it around
Awesome video. I was just doing research on chladni plates last week and now this pops up. Perfect, thank you. Source code is only available to patrons?
Interesting coincidence! Yes the source code is patrons-only at the moment
4:46 You can if you make a custom particle effect with compute shaders instead of just using VFX graph.
Yes! At some point I hope to improve in GPU programming ans especially compute shaders to gain the skills to do this kind of thing. Not quite there yet though, but that means there's room for new projects (and videos!) along the way
@@uselessgamedev Sounds cool! I found this playlist extremely useful when I started learning GPU programming, so I can strongly recommend it! Most of the concepts shown can also be translated to Unity fairly easily if you know the syntax. ua-cam.com/play/PLAwxTw4SYaPnFKojVQrmyOGFCqHTxfdv2.html
BEAUTIFUL ! Awesome video as always !
(Les bruitages de transition sont fait à la bouche ? mdrrr😭)
Depuis la vidéo Moebius (incluse) j'ai décidé de faire tous les bruitages à la bouche. C'est né de la difficulté à trouver des sons qui soient libres de droits, pas trop chers voire gratuits, et qui en plus seraient tout pile celui que j'ai en tête. En les faisant moi-même ça donne une petite marque de fabrique à la chaîne qui devrait être intéressante (j'espère !)
@@uselessgamedev ah non mais t'as totalement raison, ça donne du cachet à la vidéo en plus d'avoir ce petit effet rigolo et de surprise !
Very impressive
Looks awesome! Arent shadows available with HDRP VFX Graph though? Or is there a problem with them?
If they are I didn't figure out how to turn them on :( I'll have to look again
I wonder if you could randomise the shapes of the particles to make it more realistic? Maybe make the shapes blend so you can have sharper edges on some of them
that's really cool!
This dude is genius
5:38 whats is this music? shazam found a sudani song (Mustafa Modawi & Ibrahim El Hassan - Al Wilaid Al Daif) but this is some changed version.
New hero in town by Kevin McLeod (link in the description)
The 3d version could be used to procedurally generate caves and grotto systems. More likely ant nests but same
3D Chladni? Are you aware that with that you kind of accidentally entered the realm of quantum physics? Atomic orbitals work in a very similar fashion and if one ignored the attraction between nucleus and electrons, the underlying processes and structures are very similar to hopping grains of sand.
So congrats, you have just managed to make a part of actual quantum physics easy to understand!
I'd love it if you could fuck with the math enough to generate 3D levels that morph. You'd need to somehow get the pattern to assemble corridors and slopes for that though
The 3D version looks a bit like the Universe. There's probably some mathematical similarities there in terms of how matter ended up accumulating along specific patterns and shapes.
7:03 i like the implication that French people dream of themselves wearing a beret and holding a baguette
Live Laugh Croissant 🤘
i love these vids
That’s really cool. Also, how do you optimize it so the computer can handle it?
Thanks! In this project there was zero optimization, it just happened that the VFX Graph performance was good enough to shoot the video with my current hardware, so I didn't look much further into it. I'm not sure how I could though, considering the VFX Graph is already very simple
It is great, have you tried instead of particles using ECS?
My last foray into ECS did not work out so well haha, cf the dominos video
The Chladni cloud looks like nuclear pasta
UA-cam compression must've felt great eating through this video