Tried OGRE around 2005-2007, that time I more prefer Irrlicht due to its simplicity, OGRE was more complicated to code. Unfortunately Irrlicht is now basically dead but OGRE stays on and improved quite a lot.
I remember having the exact same experience in 2004ish. We needed a rendering engine, and it was either OGRE or Irrlicht. Irrlicht won because it was way easier to get into and cleaner/simpler.
I remember reading about OGRE around 2008-2010 in some computer magazines, it was difficult to work with even back then but at the same time very powerful. Glad to see it still alive, in contrast to Irrlicht that with OGRE was the two "big" 3d engines around, not counting Quake engine.
I am using Ogre for an app with 3D visualization using the OpenGL backend (about 9 years old already). Ogre is maintained and stable, when there is a migration or deprecated stuff it is well documented and you don't loose time. The api is well designed and logical. There are few things you may need to dig on case by case basis.
Ogre is a great framework!.. specially for C++ lovers.. I've been using it for a while and can tell its amazing and much more powerfull than any game engine.. Only problem is Ogre is a quite heavy and dependent on a lot of stuff... and Ogre-NEXT its even worst its around 18GB and has like 12 dependencies which is ridiculous for being a framework.. I hope they make it a quite more portable in the future..
@@xinaesthetic Game engines have a loot of stuff running under the hood (level editors, assets manager, an Editor, Physics, VR integration, networking stuff, bindings... yada yada...).. and all of that comes with a price.. you can only realize about it when start using Frameworks and see how you get +700FPS .. while in some engines it goes to +320FPS
OGRE :D this reminds me of 15 years ago when I started using Blitz3D. My very first framework and also my first programming language right after HTML/CSS. And nowadays I'm working on my multiplayer shooter using love2d and enet.
C++ 11 is good enough for me. Maybe 14 too, but I hardly use any of the features of 17 and 20. Those post-process effects didn't look half bad, either! I wouldn't mind seeing more in depth video.
This is probably not something I would use since I am not really a full stack dev but it's nice to see it's still being updated. I am a big fan of some of the games that have used this as well as it's open source nature.
The lack of tutorials on this framework is pretty huge. It got pretty confusing after the third tutorial on their site, made me give up. It's sad that the devs of ogre are pretty unaware of those things. Learning OpenGL seems to be less stressing.
Did they finish OGRE 2 yet? I remember there was an effort to fundamentally optimize the engine with modern techniques (as of a decade ago), as the original engine is a dog, but they never quite reached stable and feature complete state yet, and broke API compat as well, with most people staying behind on OGRE 1.x
Hey Mike, still enjoying the channel after all these years! I am curious if you know, with Unreal's marketplace move to FAB, do you know if they'll still be doing the monthly asset giveaways or has that also been sunset alongside the marketplace?? If you've already reported on that, I apologize, your channel doesn't pop up in my feed the way it used to so I have definitely missed some videos.
oops, nevermind, I went back and found your video talking about it. For those who watched that and haven't checked since, it looks like our libraries from the old marketplace are there which is cool. Though strangely I didn't see the button for the free for the month stuff - that could be a glitch since tomorrow is the first Tuesday they may have some shenanigans happening on the back end.
I've attempted to use both Ogre and Ogre-Next. Both extremely painful to setup and manage, I've since moved on to creating an in-house renderer. Ogre would've been great if it wasn't so bloated and confusing at times.
I tried OgreNEXT, and they dont even have an installation manual for CMake based workflow written down in their README. Sorry, this is not a serious project. Ill check back in a few years.
Probably close to 20 years ago I was screwing around with OGRE, had an issue and went to the forums and at the time they were very unfriendly and came off as elitist which turned me off from using it much more. Now, those people are likely gone from there by now I'd hope but it wasn't a good experience starting out with it. I'd rather make my own engines or framework anyway. Also in their bullet points discussing shaders, they should really drop the mention of Cg. It's been dead since 2012 and there's no reason at all to use the Cg runtime or old offline compiler. Even if it seems to "work fine", just move on.
Key Links
gamefromscratch.com/the-ogre-next-game-framework/
Sponsor Link: spn.so/gnt9gxtq Use code GAMEFROMSCRATCH
-----------------------------------------------------------------------------------------------------------
*Support* : www.patreon.com/gamefromscratch
*GameDev News* : gamefromscratch.com
*GameDev Tutorials* : devga.me
*Discord* : discord.com/invite/R7tUVbD
*Twitter* : twitter.com/gamefromscratch
-----------------------------------------------------------------------------------------------------------
I will just forever know Ogre as the engine Mike Acton complained about in his legendary cppcon talk lmao
Tried OGRE around 2005-2007, that time I more prefer Irrlicht due to its simplicity, OGRE was more complicated to code. Unfortunately Irrlicht is now basically dead but OGRE stays on and improved quite a lot.
Yeah I also found IrrLicht much more approachable.
Fun fact! Luanti (Minetest) forked Irrlicht because they needed to make changes. I don't know if they are doing anything significate with it or not.
I remember having the exact same experience in 2004ish. We needed a rendering engine, and it was either OGRE or Irrlicht. Irrlicht won because it was way easier to get into and cleaner/simpler.
is it open sourced? it should be enhanced
Cool to see Irrlicht mentioned! What a blast from the past. They still post news on their website and people still put out projects with it.
1:09 correction! Roblox started using OGRE from 2009. Before that, they used G3D, which was also featured on this channel
I remember reading about OGRE around 2008-2010 in some computer magazines, it was difficult to work with even back then but at the same time very powerful. Glad to see it still alive, in contrast to Irrlicht that with OGRE was the two "big" 3d engines around, not counting Quake engine.
I am using Ogre for an app with 3D visualization using the OpenGL backend (about 9 years old already). Ogre is maintained and stable, when there is a migration or deprecated stuff it is well documented and you don't loose time. The api is well designed and logical. There are few things you may need to dig on case by case basis.
Cut my C++ teeth on how to code graphics with Ogre!
Ogre is a great framework!.. specially for C++ lovers.. I've been using it for a while and can tell its amazing and much more powerfull than any game engine.. Only problem is Ogre is a quite heavy and dependent on a lot of stuff... and Ogre-NEXT its even worst its around 18GB and has like 12 dependencies which is ridiculous for being a framework.. I hope they make it a quite more portable in the future..
Much more powerful than any game engine? Seems like a bold statement.
@@xinaesthetic Game engines have a loot of stuff running under the hood (level editors, assets manager, an Editor, Physics, VR integration, networking stuff, bindings... yada yada...).. and all of that comes with a price.. you can only realize about it when start using Frameworks and see how you get +700FPS .. while in some engines it goes to +320FPS
OGRE :D this reminds me of 15 years ago when I started using Blitz3D. My very first framework and also my first programming language right after HTML/CSS. And nowadays I'm working on my multiplayer shooter using love2d and enet.
Also Kenshi
True!
Kenshi is a great game!
But graphically it looks like shiiiit! xD
@@igorthelightyeah but it's kinda charming haha
@@dermond True!
@@igorthelightthis game would look like shit in unreal or any other engine.
Anyway, thanks for reminder, imma go grab beep and go hug some bandits!
C++ 11 is good enough for me. Maybe 14 too, but I hardly use any of the features of 17 and 20. Those post-process effects didn't look half bad, either! I wouldn't mind seeing more in depth video.
Yay! Another GamesfromScratch video🎉
This is probably not something I would use since I am not really a full stack dev but it's nice to see it's still being updated. I am a big fan of some of the games that have used this as well as it's open source nature.
The lack of tutorials on this framework is pretty huge. It got pretty confusing after the third tutorial on their site, made me give up. It's sad that the devs of ogre are pretty unaware of those things. Learning OpenGL seems to be less stressing.
So, is PureBASIC 3D Going to get Updated? Else i dont think this kind of engines are very useful for most indies
Did they finish OGRE 2 yet? I remember there was an effort to fundamentally optimize the engine with modern techniques (as of a decade ago), as the original engine is a dog, but they never quite reached stable and feature complete state yet, and broke API compat as well, with most people staying behind on OGRE 1.x
Ogre XD pretty old game engine... i remember using it with a plugin that make it wysiwyg and level editor, pretty cool
Hey Mike, still enjoying the channel after all these years! I am curious if you know, with Unreal's marketplace move to FAB, do you know if they'll still be doing the monthly asset giveaways or has that also been sunset alongside the marketplace?? If you've already reported on that, I apologize, your channel doesn't pop up in my feed the way it used to so I have definitely missed some videos.
oops, nevermind, I went back and found your video talking about it. For those who watched that and haven't checked since, it looks like our libraries from the old marketplace are there which is cool. Though strangely I didn't see the button for the free for the month stuff - that could be a glitch since tomorrow is the first Tuesday they may have some shenanigans happening on the back end.
I know of Ogre from Rigs of Rods
3:57 bro just stepped into the holy code
i always wanted to check out ogre
When I hear Ogre I instantly imagine Kenshi.
Playtime is OGRE
this sounds cool
No linux support from Camtasia, I'd love a nice video editor alternative to Blender but at the moment I'm unable to get most mainline editors working
I've attempted to use both Ogre and Ogre-Next. Both extremely painful to setup and manage, I've since moved on to creating an in-house renderer. Ogre would've been great if it wasn't so bloated and confusing at times.
Alright Mike
I work with ogre for few years but sadly this framework advance very slow, remember me when Torque 3D was ends his commercial life.
I know ogre from Kenshi
I like Ogre, though I onlu work in 2d.
Yes. But does it come with the Unity and Godot dramas?
KENSHIIIIII
I tried OgreNEXT, and they dont even have an installation manual for CMake based workflow written down in their README. Sorry, this is not a serious project. Ill check back in a few years.
Probably close to 20 years ago I was screwing around with OGRE, had an issue and went to the forums and at the time they were very unfriendly and came off as elitist which turned me off from using it much more. Now, those people are likely gone from there by now I'd hope but it wasn't a good experience starting out with it. I'd rather make my own engines or framework anyway.
Also in their bullet points discussing shaders, they should really drop the mention of Cg. It's been dead since 2012 and there's no reason at all to use the Cg runtime or old offline compiler. Even if it seems to "work fine", just move on.
When I was young and internet was not yet a thing, I downloaded ogre and.. did nothing with it coz where was not yet Indians to teach me :(
Still waiting for unreal engine free monthly asset....
Any way you could replace the AI image in the thumbnail with something else?
Which is more inferior? Ogre or Godot? The jankier the better right?
Godot is WAYYYYYY better than Ogre unless you want to reinvent the wheel
I put this video on full volume, now my neighbors think I'm having a party. I'm gonna have to disappoint them😘
If I could be as cool as the cat in this video, I'd have more subscribers than bloggers💞
Mike is a catboy? Nice
Ah yes, the CatFromScratch
Lol, the silly bot thinks the channel is Gamethatscratch.