Plants vs. Zombies Any% TOOL ASSISTED SPEEDRUN!!!!!
Вставка
- Опубліковано 27 жов 2023
- After 5 months of work, I finally got a full recording of the Plants vs. Zombies Any% TAS. This was a fairly long and complex project, with so many variables needing to be controlled for the run to be consistent and successful. While this run is by no means perfect, it hopefully can be a decent showcase of just how optimized this game can get!
PvZ TASing discord server: / discord
Github for the project: github.com/aaronthewinner/Pla...
TAS Contributors: Aaronthewinner, Scion, BulbasaurRepresent, gina - Ігри
Finally, I always wanted to see a TAS of this game! Ymblcza's runs opened my eyes to see a PvZ in a whole different light with how he manipulates stuff. Strategically using lawn mowers and Chompers really stood out to me.
Hilarious watching the -5's and also the zomboss battle, seeing you do the puzzles and minigames would be pretty cool
wr
43:40 jesus
live audio from local Taco Bell bathroom
@@tangcorp??? 😭
Tsar bomb
8:37 Just looking at this lawn I never would have believed that this is optimal gameplay.
You may not like it, but this is what peak gameplay looks like
the rng manipulation there is really impressive
Dude i have been wanting a pvz tas for ages, i love you
Very nice. My family and I love these games. Hopefully at some point you can TAS PVZ2's "Big Wave Beach." Would love to see that zone get wrecked by a TAS.
I beat it with no money spent, but ugh that place was a PAIN!
That won't never happen probably
I've never seen PvZ gameplay this cursed. Liked.
WOW the luck manipulation required for this run must've been an insane feat! Bomb after bomb after bomb in the roulette levels and even gem after gem in 3-4 was crazy to see the feat is even possible. Very entertaining TAS, especially with some of these wacky setups that are somehow considered optimal (favorite was probably a star fruit in 5-1)! I got a couple questions:
What framerate was this played at?
1:37:13 how did two blovers turn into a chili pepper in your inventory? I saw something similar happen in 5-5 too.
How do you break so many zombie spawns (i.e., regarding rakes, bungee zombie targeting, Zomboss spawns?)
That slot switchin is possible via PVZ Tools, but idk if he did it while usin the tas, I thin that also how the conveyor belts are done
As it techically possible to only get one plant in conveyorbelt and these spawns, only very unlikely
I appreciate you using a mod to remove the fog for us :)
Amazing run! Can't believe TASing of PvZ is possible now. What tools did you use and will you do the side missions as well?
Technically, TASing the ds version was always possible. There are multiple ds emulators out there, and most of them are compatible with TASing.
@@ianjohnson218 I was talking about the PC version ;) TASing PC games is barely possible and limited to only a few titles, hence my surprise that PvZ is now one of therm.
Not sure how popular the DS version is, but its gameplay is quite different from the PC version, so I'm happy that a PC version TAS is a possibility now :)
@@pseudonym3690 I used the pvz python module(developed by the chinese community) to directly read and edit game memory to get ideal luck. I made a github page that I'll put in the description if you want to take a look.
First time seeing this, and this is really impressive!! I wonder when would we be able to get Sub 2, or is it outright impossible?
I think even if every wave goes as fast as possible, which the game limits you at 6 seconds, it barely goes under 2 hours, so I don't think it is possible
59:06 - HUH?
1:00:20 - HUH?
1:16:27 - Huh? No fog?
this speedrun is fake
@@love_is_Iove - Yeah, tell that to a TASer.
59:06 Some of RNG manipulation Aaron shows include changing the position of the zombies/rakes/seed slots midgame. Sometimes the game doesn't render the changed things right, but, technically, this is more of "there was a chance for a rake to spawn there and not there, so let it be so"
1:00:20 What's wrong here?
1:16:27 I think he disabled it so we, the viewers, can see the things he places under the fog more clearly :)
@@dimakul2765 - I see... 🤔
1:00:20 Chompers can eat Zombonis (for some reason). I’m pretty sure the only zombies actually immune to them are Gargantuars
PvZ Speedrun, RNGesus Mode
3-4 was very satisfying
Hi Aaron! Will you make a TAS for the minigames, puzzles, survivals etc.? Thanks in advance!
any plans for a 100% TAS?
I can’t wait to see the 100% tas
How does this rng manipulation works? or what is the trick to get the best plants in conveyor belts and all final wave zombies spawn in just 1 lane?
yo that's really cool
This is cool asf
Crazy Dave was not playing dawg
On a level like 1-2 is it faster to place Sunflowers 1 row higher vertically as it reduces the travel time of sun before being "usable"?
im not sure the time it takes isnt fixed tbh
The sun becomes usable instantly after clicking it
I would watch a tas dedicated to the vasebreaker puzzle games
impressive
summary of the video:
i can bend reality to my liking
What happened to the fog in the night pool levels?
They used a mod to get rid of it. Since everything is predetermined, this was for our viewing pleasure since it didn’t effect gameplay in any way
how did you get the walnuts in walnut bowling to be red ones so many times?
rng manipulation
How do you get the butter guy to shoot the butter Everytime?
That was an amazing (yet not close to perfect) TAS!
I don’t know what you’re on about, this is pretty damn close
@@logert3921Not really considering close to perfect in TAS terms means only a few frames off from perfection. There's still many seconds, maybe even minutes worth of timesave that's possible.
@@KPoWasTaken The 6 second rule means that any imperfection is fine. There really isn’t any time save left, maybe at most 30 seconds
curious, what tools specifically were used for this run?
other than the obvious rng manip of course
1:02:02
also HUH
@@thatoneguy9582yep
I wonder why 2-5 is 0.25s slower
For some reason it didn’t close the almanac right away, I’ll have to look into that
why aren't the bungee zombies targeting plants?
Will there be a 100% TAS??
I wonder how much RNG manip was put into this run.
What the hell was 3-4?!
the way it plants things hurts my ocd
This is very cool! But couldn’t TAS use Wall-Nut to kill off some of the zombies with RNG manipulation to make the zombies allergic to the Nuts?
That's a console version thing
i mean in theory id think so but like i dont see why you would
@@rinn5238 Oh, never mind. Thanks for your correction.
@@TBNAfrangsYTThat is a cool thought though. It'd be funny to see wall-nut solo a bunch of zombies lol
this is actually something I've thought about working on, it might happen in the future, we'll have to see
interesting 2nd level
Top runners: breaks 9 minutes for 1-4 exit. Tas be like, I can do that for 1-6 exit ez clap
Why purchase the rake in 3-5 if it isn't even used until 3-6?
The game puts you directly in the shop on 3-5, so its faster than entering the shop again on 3-6
So how was zombie rng manipulated?
There are special tools that can manipulate various variables in the game, and combining that with a lot of saving and loading, and you can create runs like this.
Did you use non-randomizer? (Which is cheating since you modify game memory, but I'm not against it or anything)
check out the zomboss fight, also not against it but it hurts to watch the animations inconsistent with what's happening in game
Why in 3-4 every zombie gave gem?
That is so he can buy rake and other seed slots further in the run. Technically, you could get a gem from every zombie, but the chances are astronomically low - but that's no problem when you have rng on your side
1-8 TAS is just stupid. What tf is that final wave???
I think it's pretty obvious that all of the zombie placements are pre-determined. This is what a perfect RNG + TAS run would look like.
TAS fake
This... isn't being pushed as a legitimate speedrun though? Just a showcase of what a "perfect run" might look like using external tools and rng manipulation.