(Oops so it turns out i didnt actually do 60 fps frame perfects 💀 i dont really understand it idk why its so complicated my bad) I'll do 10,000 240fps frame perfects at 24k subscribers. SUBSCRIBE
The reason why 60 fps frame perfects are easy because the timing you can get consistent at the timings. I won't go into depth on how it works but if people want it, I will go into depth on how it works
@@Engel18293 Basicly, Frame perfects can be consistent if you do them on 60 fps as the window of timing is a little longer and the amount of frames you could have made an input on is less than that on 360 fps. Here we have wave timings where you can get consistent at them but the funny thing about them is that the timing can become impossible if you move it out of the frame. This is why when you play on a higher refresh rate (144 fps or 240 fps) These seemingly 60 fps timings that are not aligned with the frame become possible making them easier. But you can also make them harder. In denouement, you have to play it on 60 fps because the frames align perfectly as the gaps are seemingly so tiny but this makes playing on 240 fps harder since you have more frames of a window but this also makes it harder by having a select few timings out of 240 that will complete the timing. Levels can use this to their advantage by aligning frames at a particular frame on 60 fps or something where it is easier then it looks but harder when you up the refresh rate. In this case, Tatox made 60 fps frame perfects for his timings in the wave gaps but he could have made those gaps smaller and the gameplay will be somewhat similar and it will feel the same to play. In the third varient makes use of 360 fps frame perfects which buffs the difficulty by 6 times quiet literally. As Tatox mentions doing 10 thousand 240 fps frame perfects at 24k subs is four times as hard. When we use click between frames it makes the difficulty both easier and harder as we are able to click inbetween the frames but its like trying to beat denouement on 10 thousand fps which wont work out because there are a lot more frames in that 60 fps frame gap. So Just in case you dont wanna read all of that, 60 fps means that there is a longer time window to make an imput on the correct frame instead of 360 fps where the time window is shorter. This means that levels that directly align 60 fps frame perfects become nearly impossible on a higher refresh rate. This means that Tatox's next 240 fps frame perfect challenge will be near inpossible with the especially the wave as, as far as i know the wave slopes rely not on the red or blue hitbox of the player but the yellow one for the rotation. There will also be 4 frames you could miss click instead of 60 fps where the same timing can be achieved in a single frame
It's basically 452,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000. But *B R U H*
You're actually CRAZY tato! It takes MASSIVE dedication to pull something like this off, and I can't IMAGINE doing something like this myself. I've learned many times not to put LOW expectations on you!
(Oops so it turns out i didnt actually do 60 fps frame perfects 💀 i dont really understand it idk why its so complicated my bad) I'll do 10,000 240fps frame perfects at 24k subscribers. SUBSCRIBE
W
You will regret saying this
hes cooked
bro is NOT gonna do that that would take over a week...
The reason why 60 fps frame perfects are easy because the timing you can get consistent at the timings. I won't go into depth on how it works but if people want it, I will go into depth on how it works
You can get consistent at any timing
Yes
How does it work?
@@Engel18293 Basicly, Frame perfects can be consistent if you do them on 60 fps as the window of timing is a little longer and the amount of frames you could have made an input on is less than that on 360 fps. Here we have wave timings where you can get consistent at them but the funny thing about them is that the timing can become impossible if you move it out of the frame. This is why when you play on a higher refresh rate (144 fps or 240 fps) These seemingly 60 fps timings that are not aligned with the frame become possible making them easier. But you can also make them harder. In denouement, you have to play it on 60 fps because the frames align perfectly as the gaps are seemingly so tiny but this makes playing on 240 fps harder since you have more frames of a window but this also makes it harder by having a select few timings out of 240 that will complete the timing. Levels can use this to their advantage by aligning frames at a particular frame on 60 fps or something where it is easier then it looks but harder when you up the refresh rate. In this case, Tatox made 60 fps frame perfects for his timings in the wave gaps but he could have made those gaps smaller and the gameplay will be somewhat similar and it will feel the same to play. In the third varient makes use of 360 fps frame perfects which buffs the difficulty by 6 times quiet literally. As Tatox mentions doing 10 thousand 240 fps frame perfects at 24k subs is four times as hard. When we use click between frames it makes the difficulty both easier and harder as we are able to click inbetween the frames but its like trying to beat denouement on 10 thousand fps which wont work out because there are a lot more frames in that 60 fps frame gap.
So Just in case you dont wanna read all of that, 60 fps means that there is a longer time window to make an imput on the correct frame instead of 360 fps where the time window is shorter. This means that levels that directly align 60 fps frame perfects become nearly impossible on a higher refresh rate. This means that Tatox's next 240 fps frame perfect challenge will be near inpossible with the especially the wave as, as far as i know the wave slopes rely not on the red or blue hitbox of the player but the yellow one for the rotation. There will also be 4 frames you could miss click instead of 60 fps where the same timing can be achieved in a single frame
go in depth pls
452 novemvigintillion 360fps frame perfects in one sitting when
Not an number to gd players ☠️☠️☠️
It's basically 452,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000. But *B R U H*
nah how about 1 1e1000 fps frameperfect
@@thomped how about ¹⁰⁰⁰⁰10
graham’s number 3,141,592,653fps frame perfects when
Kyouki has the strongest click. (you’re welcome twitch chat)
silent dicctras:
GG ON 6K TATOX
How do you get the sub count on your phone
3:27 “We’re trying a new energy source called ‘Lunchly’. Humans are so weird…” -Megatron
man i wonder who made the thumbnail
Youre growing so fast i was here since 96 sub
when hundred quattunovegitillion 21,128 fps frame perfects???
Kiyouki has the strongest click in the game
I was arguing in the chat when we were talking abt that btw
4:08 The mediashare LUL
i call dibs on the first frame perfect ;)
can you show us your fursuit just curious >q
?
@@Tatox3_ x3
@@herobrine8763ognuzzles pounces on you uwu you so warm
@Matoy2 couldn't help but notice your bulge from across the floor
whoever said “cube frame perfects are harder” is actually the dumbest person alive
cube frame perfects are WAY harder wdym 😭
Theyre right. Cube fp's are harder
hey man i have feelings too (they are way harder)
they are harder visually because you cant see the exact moment when to click so they kinda are harder
Some might say this challenge is… massive…
👀
let's goo, he did frame perfect for me
🎉
He might be Alejandro riquelme or whatever he was called
10:51 yk what else is cray? LOW TAPER FADE 🗣️
dude the lowtaper fade meme IS STILL massive
3:40 Prime
why is that one orb on tatox3 on the thumbnail looks sooooo off
So you turned off that cbf thing and then someone told you it was off so you forgot you just turned it off or what
5:06 KSI Jumpscare
How do you know that link is Mommy ASMR 😭
1:35 zing zong zing zoo
My frame perfect was the hardest :)
SKIBIDI TYPE SHIT!!!!!!!!
4:00 no 60fps fps are free lol
Dude hi
1 comment in 48 seconds? bro fell off
sakupen circles does not have 60 fps frame perfects it has like 2-3 frames this was a great video still but they were not frame perfects
im really not sure what to say idk i like roblox i guess (anyways this dude looks kinda idk)
You're actually CRAZY tato! It takes MASSIVE dedication to pull something like this off, and I can't IMAGINE doing something like this myself. I've learned many times not to put LOW expectations on you!
nodication*
These aren’t frame prefect there are 1/3 frame perfect
That is not a frame perfect
it is
can i hit
this shit sucks