if you want to animate x amount of tools (like dual wielding stuff), just do the same thing but repeat the steps for each bone tool x times updated dynamic parent addon (download the .py file): github.com/romanvolodin/dynamic_parent/releases/tag/v2.0.1 at 1:11, if you can't join them, make sure 1. your cursor is in the viewport (where the character is) 2. you're in object mode 3. you have both selected in the same order as in the video discord server: discord.gg/qsZB535AJe
@@_Hazaze Hazzaze I'm a big fan and I'd like to one day reach out and cheer like you, and I want to know if you could tell me or pass on the right you use to animate it would be a great honor to use the same one you use
You have no idea how much I needed this video, all the other video were so bad I can’t even comprehend it. You have my utmost thanks for making this video exist.
you can technically animate tools by parenting them to a rig, animating it, deparenting it, adding a Motor6D and making a script attach it to your characters arm, but its a pain to do
I have a problem with the fact that the magazine from the rifle when importing animation is far from where it is needed, however, when you watch the animation in the blender everything looks fine
Anything extra I should know if my tool consists of two parts, the sword and the sheathe, with the scabbard being picked up at the beginning of the unsheathing animation, and then later having it follow along the hip like normal? All the videos that I've watched only cover one singular part, so I'm wondering if this would be any different or I'm simply overthinking it.
i use a dynamic parenting tool but it constantly resets when i rejoin blender, which annoys me. Is there a way around? I have to manually fix it though..
whenever I export the animation for the main rig (the body holding the weapon) it doesnt move, works fine for the weapon itself (shows spinning, etc) but the actual body is more stiff than my grandma laying in a casket
I have a slight problem, when i want to bone my handle with my constraints and my child of. My handle doesnt become the bone even though i click it. How do i fix this?
I'm having an issue where when I'm adding a Copy Location, I can't find the Handle in the Bone section, I've replicated your tutorial but can't figure it out.
This is awesome, but i've been trying to figure out for a while now how to incorporate weapon animations like this into a real game? How would i do that?
@_Hazaze please make a guide on how to import this rig because i'm genienuely going insane, 2 hours a day trying to get a singular rig to work and i'm genienuely crying PLEASE HELP ME WITH THIS
idk why but everytime I add the Child of contraint and the Copy Location constraint it just breaks the entire rig, this wasn't an issue yesterday, so I don't know what I did wrong this time. Does anyone know why?
is there a way to import just a model into an already existing blender rig cause im not tryna do this every time I animate 1 singular model with a rig 😭
put a model named "AnimSaves" inside of your character, after that import the animation from blender to it and save, after that u will open moon animator with ur character selected and you will see ur keyframe there and after u open your animation will be played
yo, when i try to do the bone stuff in rig, to setlocation and setchild, the target goes armature normally, but i cant put the handle as the bone for some reason (nvm it works.)
you could look up a blender gfx tutorial for roblox (it’ll show you how to import a character with accessories), I don’t want to go over it here since looking it up would be more helpful (visually)
I really need the nanami weapon model. Can you tell me where you got the model, or at least give me the module? I need it for my game and I would be very grateful if you could help me out.
@@_Hazaze whenever i try to import on 4.0 or 3.6, it gives me an error. i went back to 2.83.2 and it worked fine but i hate it. do u know what could be causing it
@@_Hazaze i see but appending makes the constraints and everything exactly the same.copy and pasting sometimes unrparents the rigs u know i just gave u tips no hate though
@@Astro_mitsski click files then find the option called append then find it file double clicked then go click object and select all the object in the object folder and click accept or enter
if you want to animate x amount of tools (like dual wielding stuff), just do the same thing but repeat the steps for each bone tool x times
updated dynamic parent addon (download the .py file): github.com/romanvolodin/dynamic_parent/releases/tag/v2.0.1
at 1:11, if you can't join them, make sure 1. your cursor is in the viewport (where the character is) 2. you're in object mode 3. you have both selected in the same order as in the video
discord server: discord.gg/qsZB535AJe
At 02:22 idk why but I can't get the weird rotation to work properly
@@ExtnBerdjoin the discord and describe your problem in more detail (it’s hard to understand what’s wrong if you just say it’s “not working”)
@@_Hazaze Hazzaze I'm a big fan and I'd like to one day reach out and cheer like you, and I want to know if you could tell me or pass on the right you use to animate it would be a great honor to use the same one you use
@@_Hazaze i dont understand the tuto
Where did u get the rig
You have no idea how much I needed this video, all the other video were so bad I can’t even comprehend it. You have my utmost thanks for making this video exist.
straight to the point, works, relaxing music. W tutorial
I love you..I always try to rig weapons in Blender and I don't find any solution to actually do this YOU MADE MY DAY
Oh! You made nanami’s ult animation for ultimate battlegrounds! thanks!
As somrone trying to learn how to make a complex game in roblox studios your videos are heavent sent to me
W tutorial, love you
thank you bro this is exactly what i needed
This is better than that other video
Bro you have nice music taste this beat goes well with your video
you can technically animate tools by parenting them to a rig, animating it, deparenting it, adding a Motor6D and making a script attach it to your characters arm, but its a pain to do
It's not working for me. The weapon bone doesnt move but it'll still rotate with my arm when I move it
1000/10 video totally worked really pro sigma +1000 social credit
wait, is that Nanami's Ult Animation in Ultimate Battlegrounds?
Hazaze
hai leftright
hi left right can i be your friend on discord for animation tips
Since you do not have the time I think just found the right person I am breaking up with you (JK)
Seems like I cant do it anyways
Thank you.
hey, when i rebuild rig why does it give me an error message?
I have a problem with the fact that the magazine from the rifle when importing animation is far from where it is needed, however, when you watch the animation in the blender everything looks fine
very cool
why did u assume 😭
for anyone who doesn’t know yet, I made another video on how to set up a rig for exporting here: ua-cam.com/video/t6uRAlMtC4E/v-deo.htmlfeature=shared
W tutorial
When i import it in blender it says error python Can you help me?
Hey, I have a problem that when I import the animation to Roblox. The tool is not in the right spot, and I don't know how to fix it
at 1:52 my whole rig gets messed up
Do u know why?
Anything extra I should know if my tool consists of two parts, the sword and the sheathe, with the scabbard being picked up at the beginning of the unsheathing animation, and then later having it follow along the hip like normal? All the videos that I've watched only cover one singular part, so I'm wondering if this would be any different or I'm simply overthinking it.
i still need a guide on how to rig an r6 avatar 😭
Question but, What if i wanted to make it a weapon? I need your help with that
when i did this it stopped me from moving the limbs and the inverse kinematics stopped working
How can i make this work with an r15 ik rig (it uses two armatures)
i use a dynamic parenting tool but it constantly resets when i rejoin blender, which annoys me. Is there a way around? I have to manually fix it though..
Hey that pretty cool ! Can you do another video about Vfx pls 🥺
yea that’s planned
My export isnt working for my weapon, the weapon is stuck to the hand
whenever I export the animation for the main rig (the body holding the weapon) it doesnt move, works fine for the weapon itself (shows spinning, etc) but the actual body is more stiff than my grandma laying in a casket
I have a slight problem, when i want to bone my handle with my constraints and my child of. My handle doesnt become the bone even though i click it. How do i fix this?
how do i set up a double armature in a rig? Do i just duplicate the rig's _Rig and name it armature?
I'm having an issue where when I'm adding a Copy Location, I can't find the Handle in the Bone section, I've replicated your tutorial but can't figure it out.
I'm pretty sure I figured it out, there's a separate constraint menu called Bone Constraints, that's what you're supposed to use.
This is awesome, but i've been trying to figure out for a while now how to incorporate weapon animations like this into a real game? How would i do that?
the bone isnt connected to the weapon after I duplicated it
yo dawg why cant i move the handle it can rotate but i cant like move it
I animated my weapon in blender so it moves with the animation but I can’t seem to replicate that movement when I bring it over to Roblox any tips?
@_Hazaze please make a guide on how to import this rig because i'm genienuely going insane, 2 hours a day trying to get a singular rig to work and i'm genienuely crying PLEASE HELP ME WITH THIS
hello hazaze 1 question where im can get keyframe tools plugin
YEEEEEEEEESSSSSSSSSS
how would i do this for two rigs
can you link the blender animations plugin for exporting
which blender version are you using
what is a motor6d
what if u have multiple animations like with the actions editor dynamic parent kinda bad for that
can u move the sword loos too or not
Now how do I actually get this in game and to run on my player character....
0:10 where can i get this plugin please :)
it’s cautioned’s version of the blender importer/exporter, I have a link to it in my discord server
how to set up rig?
can you make a tutorial on how to set up the rig and an updated tutorial??? please
bro he already uploaded video on how to setup rig
can it use with r6ik rig?
idk why but everytime I add the Child of contraint and the Copy Location constraint it just breaks the entire rig, this wasn't an issue yesterday, so I don't know what I did wrong this time. Does anyone know why?
Make sure you doing bone constraints and not regular constraints
@@TofuHR Yep I I just found that out shortly after, thank you though.
How do i attach the motor 6d to the tool?
made a video on that earlier ua-cam.com/video/t6uRAlMtC4E/v-deo.html
@@_Hazaze that only puts it in the arm, do you just drag it into the tool?
is there a way to import just a model into an already existing blender rig cause im not tryna do this every time I animate 1 singular model with a rig 😭
just copy and paste the collection or append
how do you reparent it after unparenting tho, theres no enable button
just make another dynamic parent (reparent/unparent it)
for some reason i cant join the tool's armature to the rig's _rig
Go to object and press join
What if the weapon has 2 bones
(my bad if u showed how to do it in another video ), but can u do a tutorial on how to import animations from blender into moon animators?
put a model named "AnimSaves" inside of your character, after that import the animation from blender to it and save, after that u will open moon animator with ur character selected and you will see ur keyframe there and after u open your animation will be played
@@isomebodyyy thanks
Updated version please
What plugin do you use for the blender animation export? (Sorry if you already said it somewhere)
devforum.roblox.com/t/blender-rig-exporteranimation-importer/34729/1628
yo, when i try to do the bone stuff in rig, to setlocation and setchild, the target goes armature normally, but i cant put the handle as the bone for some reason
(nvm it works.)
how did you get it to work????? ive been redoing this for 2 hours pls help
@@mog-tl9ku idrk i just followed slowly and it worked out somehow
how can i add accessory like hair to dummy
you could look up a blender gfx tutorial for roblox (it’ll show you how to import a character with accessories), I don’t want to go over it here since looking it up would be more helpful (visually)
can i do this in blender 2.9?
just get 3.6 bruh
what rig u using
an error pops up when i try to import into blender, how do i fix that
im in your discord btw user is cathyfloof
make sure you’re using the plugin (and the blender addon) made by cautioned, also export as legacy
what is the rig called
When i try to join the weapon's armature with _Rig it just doesnt work do you know any reason why this happens?
check pinned comment
@@_Hazaze I was able to find help on your discord but thank you
Ctrl + J Not Working, My Blender Version and 4.2
I used blender 4.1 for this (not sure if it changes anything), and your cursor has to be in the viewport to do ctrl j (dumb blender thing)
also in object mode
just press both and press "object" on the top and then join
yooo, this works on guns too?
bro pls how i can animate smooth and with good poses with rigky?
you need inverse kinematics
@@gamalinla-i9h whats that?
@@Vapeita um it means that your character will react realisticly when you moving torso
@@gamalinla-i9hhow i can set up it?
What’s the song called? 😭🙏🏾
check the description
I really need the nanami weapon model. Can you tell me where you got the model, or at least give me the module? I need it for my game and I would be very grateful if you could help me out.
the model is private (it’s for ultimate battlegrounds)
Plz bro your game is alr famous i need it or can you simply make an toturial on it plz ??
what computer do i need to animate in blender?
anything with a dedicated gpu (that doesn’t suck) should be fine
my right arm bone broke :(
If the model only has a __rig and no armature, can i still do this?
I'm in the same situation were you able to do it?
same, i just take __rig as armature and did the tutorial, it worked
@@TheHiEveryone fr? what'd you do exactly? ake the _Rig and rename it to "Armature"?
@@Pan_A67 yeah, it worked perfectly
@@TheHiEveryone you copy pasted the _rig and turned it to armature, yes?
where can i get the rig your using?
my discord server
what rig are u using and how to get it?
it’s a rig I made, check the discord server for it
@@_Hazazeah thanks
Can the rig be any rig?
try to set up a double armature if it doesn’t have one
what version of blender do you use
4.1
@@_Hazaze whenever i try to import on 4.0 or 3.6, it gives me an error. i went back to 2.83.2 and it worked fine but i hate it. do u know what could be causing it
yu do realize that u can append it from another file in blender
yea I prefer copy and pasting though
@@_Hazaze i see but appending makes the constraints and everything exactly the same.copy and pasting sometimes unrparents the rigs u know i just gave u tips no hate though
how to do it
@@Astro_mitsski click files then find the option called append then find it file double clicked then go click object and select all the object in the object folder and click accept or enter
@@KazamuKimishazaI found out how to copy bone constraints from one to another without doing it manually, gg
i fucking hate my life why can i never be a good animator
I feel dumb when Im watching ur tutorials
what rig do you use