Setting up the Animation Blueprint & Adding Aiming | Unreal Engine 5 FPS Game Tutorial #15

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 36

  • @nobIeseis
    @nobIeseis 6 місяців тому +2

    you guys are doing an amazing job!
    i wanted to make a tutorial series of all of this but i simply don't have the time :( excited to see what people make!

  • @dpwkarma
    @dpwkarma 6 місяців тому +2

    The best on UA-cam. Thank you guys!

  • @cadmanfox
    @cadmanfox 6 місяців тому

    This tutorial series is amazing. Thank you

  • @IvoGamesOfficial
    @IvoGamesOfficial 2 місяці тому

    Maannn that pivot camera trickery was really insightful! I was wondering how the hell do you do that!

  • @SennaGamerBR
    @SennaGamerBR 6 місяців тому +1

    thank you

  • @mise6969
    @mise6969 6 місяців тому

    Amazing!

  • @MitchWang-n7d
    @MitchWang-n7d 2 місяці тому

    A really nice tutorial! I have a problem at about 1:15 in the video. When I assigned ik_hand_gun as the gun's parent socket, the gun didn't appear on the character's hands, instead, it appeared above the character. How can I fix this? Thank you!

    • @MaxStudioCG2023
      @MaxStudioCG2023 Місяць тому

      reset the socket location ,is shown in the video

    • @BPGames
      @BPGames Місяць тому

      This may be due to either you have not reset the socket transform, or you have animation mixing by the spine_01 bone. The problem with this method is that the ik_hand_gun bone is in the root hierarchy and not in the hand hierarchy.

    • @MaxStudioCG2023
      @MaxStudioCG2023 Місяць тому

      @@BPGames you ansered to whrong person :))

    • @BPGames
      @BPGames Місяць тому

      @@MaxStudioCG2023

  • @javierflores9352
    @javierflores9352 4 місяці тому

    Another thing is that I set the pivot pitch right after setting the values for the controller (Add Controller Pitch), using the same IA_look event, I don't know, but that thing with the tick event sounds expensive, but I'm not sure about it, I think it's simpler cuz we are handling the IA_Look event any way

  • @AndrewRoberts-p8m
    @AndrewRoberts-p8m 6 місяців тому +1

    With the Aiming In and Out setup, is it possible to set an additional input while 'input' was held down to create/add canted aiming? Like, create input listener for, 'hit Left ALT to cycle canted; IF right click is active, cycle to canted, if not, do nothing.'?

  • @Rulody
    @Rulody 6 місяців тому

    i just realized if we have multiple guns do we need to redo all of the aiming stuff or is it a simple duplicate and change the animations to the new gun animation and just repeat that

  • @BashBoundGames
    @BashBoundGames 3 місяці тому

    How would you adjust the ADS position say for example when you have a higher sight equipped? It would need to be moved down

  • @callousjoker4283
    @callousjoker4283 6 днів тому

    Having a problem that my camera seems a lil forwarded than it was in blender. In idle the charging handle is half vanished, and in aimed the rear sight isn't visible on screen. I did reset the location value to 0

  • @carlsan5826
    @carlsan5826 6 місяців тому

    great tut but i think the fov effect on the sprint is bugged, when i crouch in the during a sprint the fov remains as if im sprinting even though im crouched. it fixes itself when i sprint but none a small bug. thanks u guys are awesome

  • @CrGm1AkS1ZrW
    @CrGm1AkS1ZrW Місяць тому

    i cant seem to get the 'get aim' in the anim event graph any ideas?

  • @ByMark3e
    @ByMark3e 12 днів тому

    Every time I assign animations to my arms, my character's position is in a ridiculous area. What is the basis of this problem? Where could I have gone wrong? Everything is going right but my animated character is always in a ridiculous place

  • @DANILOV3D
    @DANILOV3D 6 місяців тому

    Thanks! I repeat after you, the question has arisen: the left hand floats a little separately from the weapon, will this be corrected in the future?

  • @approximations468
    @approximations468 5 місяців тому

    i thought the ADS would be procedural using IK

  • @javierflores9352
    @javierflores9352 4 місяці тому

    Hi guys, first of all thank you very much, I really appreciate what you are doing, I have a problem and maybe you can help me, I have followed the tuts and when I try with the animation asset for the FP arms, I see that the left hand 'seems' to float on the grip it's now perfectly synced, but in blender it looks perfectly synchronized with the movement of the weapon.

    • @TrueSebiMusic
      @TrueSebiMusic 2 місяці тому

      yo, i have the same things. did you solve that?

  • @DeVaughnDawn
    @DeVaughnDawn 5 місяців тому

    My weapon doesn't pop into the correct position when I parent it too the 'ik_hand_gun' bone. Any idea why that might be?

    • @antonkovalenko3889
      @antonkovalenko3889 4 місяці тому

      Your IK_hand_gun bone is probably animated in the wrong way

    • @BPGames
      @BPGames Місяць тому +1

      @@antonkovalenko3889 This may be due to either you have not reset the socket transform, or you have animation mixing by the spine_01 bone. The problem with this method is that the ik_hand_gun bone is in the root hierarchy and not in the hand hierarchy.

  • @attentivenettle
    @attentivenettle 2 місяці тому

    Help the aiming is not working. He does ads

    • @attentivenettle
      @attentivenettle 2 місяці тому

      Nvm Fucked around with the camera and it worked

  • @nooblegendgaming7656
    @nooblegendgaming7656 6 місяців тому

    This tutorial series amazing but unity tutorial plz

  • @Amrica8
    @Amrica8 6 місяців тому

    Thank you, brother. Is it possible to do a method in Unity?

  • @javierflores9352
    @javierflores9352 4 місяці тому

    Another thing is that I set the pivot pitch right after setting the values for the controller (Add Controller Pitch), using the same IA_look event, I don't know, but that thing with the tick event sounds expensive, but I'm not sure about it, I think it's simpler cuz we are handling the IA_Look event any way

    • @javierflores9352
      @javierflores9352 4 місяці тому

      For anybody who is reading the comment above, solution is in next video